So here's some ideas that I really hope Nintendo fixes in updates...
I mentioned enemies in pipes already. They take way too long to come out of the pipe for the first time, so the player can easily pass over the pipe and have no idea an enemy was ever inside.
Another thing is the way power ups work. If I put a flower in a box, it's always a flower. I wish we could have it so it's only a flower if you've already collected a mushroom, if you're small Mario it'll be a mushroom and not a flower (or leaf, feather, ect).
A lot of people (not here) have already mentioned slopes. I'd love to have slopes in my levels, but I don't know if that'll ever happen. Seems to me like if it wasn't hard to do that Nintendo would have put them in the game at launch.
More enemies! There's a ton that would be nice to have. When you think about it, there's really only a few in the game of the 100's that exists in the Mario universe.
Checkpoints!!!!!!!!! My Spin Jump Insane level has zero completions!
In the items box, there's a row at the bottom that's empty. Anyone know what that's for? Room for DLC?
The Super Mario Maker Thread
Re: The Super Mario Maker Thread
I agree with all of those points! I was also thinking slopes would have been nice.
BTW, I thought the empty row at the bottom was for creating your own custom list/order of items. I'm probably wrong. It might be DLC.
BTW, I thought the empty row at the bottom was for creating your own custom list/order of items. I'm probably wrong. It might be DLC.
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Re: The Super Mario Maker Thread
I agree 100% on the pipes. I try to tempt people to get coins or multiple coin boxes t get them to spawn, but it is VERY inconvenient and it drives me a little crazy. As for slopes, I think the big thing with those is that they want continuity with Mario games. The original Mario Bros. didn't have slopes so in order keep things the same with all the other renditions is to remove them. It would seem simple to implement them and maybe they will in later updates. I know they will continue to support the game with new features as this game is perfect for that style. They are doing that with splatoon and they could easily do it with Mario Maker.Ziggy587 wrote:So here's some ideas that I really hope Nintendo fixes in updates...
I mentioned enemies in pipes already. They take way too long to come out of the pipe for the first time, so the player can easily pass over the pipe and have no idea an enemy was ever inside.
Another thing is the way power ups work. If I put a flower in a box, it's always a flower. I wish we could have it so it's only a flower if you've already collected a mushroom, if you're small Mario it'll be a mushroom and not a flower (or leaf, feather, ect).
A lot of people (not here) have already mentioned slopes. I'd love to have slopes in my levels, but I don't know if that'll ever happen. Seems to me like if it wasn't hard to do that Nintendo would have put them in the game at launch.
More enemies! There's a ton that would be nice to have. When you think about it, there's really only a few in the game of the 100's that exists in the Mario universe.
Checkpoints!!!!!!!!! My Spin Jump Insane level has zero completions!
In the items box, there's a row at the bottom that's empty. Anyone know what that's for? Room for DLC?
Yes we should have more enemies but I do feel that that will be included in further updates, hopefully.
The one thing I want to see is the ability to link levels together. I say this, because there would then be a reason for coins and 1-ups. As of right now, there is no point to having them. People will say, "But what about the 100 mario challenge." How many of you have had issues with lives in that mode?
Also, by linking levels together, you can give a person an incentive to complete your levels. I feel like having the levels individually encourages a player to not explore and to simply get through it. If they come across an obstacle, there is no incentive to continue... they simply quit and play a different level. Thoughts?
-I am the idiot that likes to have fun and be happy.Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
The Super Mario Maker Thread
Introducing: Metal Mario Slug(c)
2230-0000-0043-E169
I figured this would be a nice fusion. It's limited currently, but I already have some ideas once the Super Mario World mechanics become available.
2230-0000-0043-E169
I figured this would be a nice fusion. It's limited currently, but I already have some ideas once the Super Mario World mechanics become available.
Re: The Super Mario Maker Thread
I'm working on my first ghost house right now. I have a clear idea of what I want to do, and I think it's coming along nicely, although it could have been planned out a little better. We'll see how it turns out.
The only point 1-ups serve for me right now is using them as pseudo star coins. That reminds me of another thing I'd like to see Nintendo add: Star/Dragon Coins!
Clearly you never played the 100 Mario Challenge on expert mode... Getting extra lives helps a LOT.BogusMeatFactory wrote:I say this, because there would then be a reason for coins and 1-ups. As of right now, there is no point to having them. People will say, "But what about the 100 mario challenge." How many of you have had issues with lives in that mode?
The only point 1-ups serve for me right now is using them as pseudo star coins. That reminds me of another thing I'd like to see Nintendo add: Star/Dragon Coins!
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Re: The Super Mario Maker Thread
Alright so I got some more levels under my belt tonight. I am all caught up on everyone who has posted so here are my thoughts!
FastBilly - Fastigium - Great first level. It is very true to the Mario Formula and that is great. You didn't overload the level with an overabundance of enemies. A lot of people will throw down every enemy imaginable and it puts a damper on the level. You kept it simple and that is really good! Let the game rely on solid platforming and enemy dodging and not a whole bunch of gimmicks! You did that and I commend you for it!
P.S. Fast you missed a number in your level that you shared It should be E183-0000-003F-AF54
Reprise - Keep on Trollin' Baby - You devil you! I finished it, but you definitely got me a couple times! Curse you!!!!
Sunny Adventure - I took the middle path and it was really challenging. Managing the ice and the oncoming saw blades really upped the ante. I loved the three different paths and how they add variety to the level. The only suggestion I would make is that, in that middle path, when you go into the pipe, you can just fall off the initial ledge and land safely much farther down the conveyor belts circumventing some of the blades. Overall though it was great!
Blu - Metal Mario Slug - I never thoughts you could get a run 'n gun into a Mario game but you pulled it off. Dodging projectiles has never been so hectic and crazy and you captured that essence of the homage! It was really tough, but my method was just to push forward as fast as I could to stay ahead of those flying spikes. Yikes!
Keep up the good work guys! I will be working hard on my levels to show off hopefully tomorrow! Adios!
FastBilly - Fastigium - Great first level. It is very true to the Mario Formula and that is great. You didn't overload the level with an overabundance of enemies. A lot of people will throw down every enemy imaginable and it puts a damper on the level. You kept it simple and that is really good! Let the game rely on solid platforming and enemy dodging and not a whole bunch of gimmicks! You did that and I commend you for it!
P.S. Fast you missed a number in your level that you shared It should be E183-0000-003F-AF54
Reprise - Keep on Trollin' Baby - You devil you! I finished it, but you definitely got me a couple times! Curse you!!!!
Sunny Adventure - I took the middle path and it was really challenging. Managing the ice and the oncoming saw blades really upped the ante. I loved the three different paths and how they add variety to the level. The only suggestion I would make is that, in that middle path, when you go into the pipe, you can just fall off the initial ledge and land safely much farther down the conveyor belts circumventing some of the blades. Overall though it was great!
Blu - Metal Mario Slug - I never thoughts you could get a run 'n gun into a Mario game but you pulled it off. Dodging projectiles has never been so hectic and crazy and you captured that essence of the homage! It was really tough, but my method was just to push forward as fast as I could to stay ahead of those flying spikes. Yikes!
Keep up the good work guys! I will be working hard on my levels to show off hopefully tomorrow! Adios!
-I am the idiot that likes to have fun and be happy.Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
- BogusMeatFactory
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Re: The Super Mario Maker Thread
Sorry to double post but I finished up two levels and I hope you guys enjoy.
The first Follow the Whacky Wiggler! (DF8B-0000-0044-4E27) - This level was a little strange for me, using some physics with trampolines and such. I won't ruin it for you, but you will just have to try it for yourself and see!
Attack on Titan-Mario (A0E2-0000-0044-694B) - I had this idea while in the shower and thought it was ridiculously mad to make. In it you play as a Titan from, Attack on Titan, breaking through the wall and terrorizing the town. It is short, sweet and filled with power ups to keep your titan ready for mayhem. Yeah this is definitely the weirdest, gimmicky, un-Mario thing I have made, but it was a lot of fun creating. Enjoy!
The first Follow the Whacky Wiggler! (DF8B-0000-0044-4E27) - This level was a little strange for me, using some physics with trampolines and such. I won't ruin it for you, but you will just have to try it for yourself and see!
Attack on Titan-Mario (A0E2-0000-0044-694B) - I had this idea while in the shower and thought it was ridiculously mad to make. In it you play as a Titan from, Attack on Titan, breaking through the wall and terrorizing the town. It is short, sweet and filled with power ups to keep your titan ready for mayhem. Yeah this is definitely the weirdest, gimmicky, un-Mario thing I have made, but it was a lot of fun creating. Enjoy!
-I am the idiot that likes to have fun and be happy.Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
The Super Mario Maker Thread
At last Ziggy, I have conquered Insane mode. I am the 1%.
Re: The Super Mario Maker Thread
My extended life battery came in today!
Curious, how many attempts did it take you before you beat it? Or did you lose count?
Whacky Wiggler was a lot of fun. Great idea. Attack on Titan-Mario was just straight fun to play. Who doesn't like mowing through a level and smashing everything in site?BogusMeatFactory wrote:Sorry to double post but I finished up two levels and I hope you guys enjoy.
The first Follow the Whacky Wiggler! (DF8B-0000-0044-4E27) - This level was a little strange for me, using some physics with trampolines and such. I won't ruin it for you, but you will just have to try it for yourself and see!
Attack on Titan-Mario (A0E2-0000-0044-694B) - I had this idea while in the shower and thought it was ridiculously mad to make. In it you play as a Titan from, Attack on Titan, breaking through the wall and terrorizing the town. It is short, sweet and filled with power ups to keep your titan ready for mayhem. Yeah this is definitely the weirdest, gimmicky, un-Mario thing I have made, but it was a lot of fun creating. Enjoy!
More like .25% ! Thanks for spending the time and beating it.Blu wrote:At last Ziggy, I have conquered Insane mode. I am the 1%.
Curious, how many attempts did it take you before you beat it? Or did you lose count?
Re: The Super Mario Maker Thread
I'm up to about 250 deaths. You were likely the cause of 200 them. Totally worth it!
The lava level was challenging, especially the P switch.
The lava level was challenging, especially the P switch.