I finished up and uploaded this NSMBU course a short time ago. I'm pretty pleased with how it came out.
Wall Slide or Die:
F498-0000-0040-2217
The Super Mario Maker Thread
Re: The Super Mario Maker Thread
It terrifies me that this thread was created a week ago, and you guys have already gotten to 22 pages.
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Re: The Super Mario Maker Thread
So I finally got to hop online and play some folks maps - I found Ziggy and went through the maps he Starred for usernames I knew. Nintendo Avatar = Heino
Bogus:
Super Waluigi Bros. 2-1
Whats up with the Paratroopa Jumps man?
Sky-High Hijinks
I got to the wiggler, great fun, even though the cannons at the end gave me a bit of a jump. If you could tighten it up just alittle so if you dont keep the powerup you can still beat the stage it would be pretty much perfect.
s1mplehumar:
Eronn's 1-1
Quick and to the point, I liked it. You and Ziggy both seem to follow the belief of giving the player ample power ups.
Ziggy:
Spin jump to freedom set
These were a nice break from other maps, I beat them all in a row.
Practice Castle
I see where you were going with this, and I like it alot. With some tweaking, this could be one of the best castles on the service.
SMB3 Ground Antics
Loved it so much my wife's cat decided to star it before I even played it.
But to follow suit, I created one yall can pick apart:
Fastigium - E183-000-003F-AF54
Bogus:
Super Waluigi Bros. 2-1
Whats up with the Paratroopa Jumps man?
Sky-High Hijinks
I got to the wiggler, great fun, even though the cannons at the end gave me a bit of a jump. If you could tighten it up just alittle so if you dont keep the powerup you can still beat the stage it would be pretty much perfect.
s1mplehumar:
Eronn's 1-1
Quick and to the point, I liked it. You and Ziggy both seem to follow the belief of giving the player ample power ups.
Ziggy:
Spin jump to freedom set
These were a nice break from other maps, I beat them all in a row.
Practice Castle
I see where you were going with this, and I like it alot. With some tweaking, this could be one of the best castles on the service.
SMB3 Ground Antics
Loved it so much my wife's cat decided to star it before I even played it.
But to follow suit, I created one yall can pick apart:
Fastigium - E183-000-003F-AF54
- BogusMeatFactory
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Re: The Super Mario Maker Thread
fastbilly1 wrote:So I finally got to hop online and play some folks maps - I found Ziggy and went through the maps he Starred for usernames I knew. Nintendo Avatar = Heino
Bogus:
Super Waluigi Bros. 2-1
Whats up with the Paratroopa Jumps man?
Sky-High Hijinks
I got to the wiggler, great fun, even though the cannons at the end gave me a bit of a jump. If you could tighten it up just alittle so if you dont keep the powerup you can still beat the stage it would be pretty much perfect.
Thank you so much for the feedback! I greatly appreciate it and love the critique! I will definitely make some changes in the future I think to make it a bit more clear on how things are done with my levels. Here are my thoughts on the process
So with 2-1, I have always been a firm advocate against precise jumping using trampolines and note blocks. I find those frustrating to use in crucial platforming moments, because they really are unreliable in terms of timing. The Paratroopa Jumps or other enemy jumps, however are incredibly reliable. The clouds are shaped the way that they are so that you don't have to be perfect in your timing to be able to land somewhere on the cloud.
As for Sky-High Hijinks, again I put a larger focus on making the jump by bouncing off of a bullet bill to get to safety, or at least to get on top of the cannons themselves. With platforming, there are two ways I do things, either with patience or with rushing.
Earlier in Sky-High Hijinks, you needed to move quickly to jump onto the flying beetles and make your way across, whereas with the bullet bills it is about patience and planning your jumps, just like with the paratroopas in 2-1.
Thanks again though! I really appreciate it the feedback. I always love when people dissect my stuff over just saying, "LOVED IT!" I spend way too much time looking at the numbers on my levels and seeing where people die, because I like to know where people had a hard time and if it was needlessly hard or not. Keep it up and I can't wait to try out your stuff!
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
-I am the idiot that likes to have fun and be happy.
Re: The Super Mario Maker Thread
BogusMeatFactory wrote:Thank you so much for the feedback! I greatly appreciate it and love the critique!
No exaggeration



Most Dedicated Mario Maker Mapper Award goes to.. (Techno Drum Rolls)... BogusMeatFactory aka former employee of RuptureFarms.
As a fellow mapper, I can tell your energy and charisma has brushed off on the MM community all while having fun. I smile when I see your post here!
Also to all the other members here, I'm grateful this game was a hit and many people get to test the waters with developing, keep having fun the possibilities are endless.
Still slacking on my end but will check it out hopefully soon. I aim for holiday season to pick this up, or sooner (crossing fingers).
If you can see the future while remembering the past, you may just have control of the present.
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Re: The Super Mario Maker Thread
BogusMeatFactory wrote:So with 2-1, I have always been a firm advocate against precise jumping using trampolines and note blocks. I find those frustrating to use in crucial platforming moments, because they really are unreliable in terms of timing. The Paratroopa Jumps or other enemy jumps, however are incredibly reliable. The clouds are shaped the way that they are so that you don't have to be perfect in your timing to be able to land somewhere on the cloud.
Fair point. Part of the problem I was having is that the paratroopers are erratic in their up and down motion unless you get them all on the screen at once.
BogusMeatFactory wrote:As for Sky-High Hijinks, again I put a larger focus on making the jump by bouncing off of a bullet bill to get to safety, or at least to get on top of the cannons themselves. With platforming, there are two ways I do things, either with patience or with rushing.
It was more that I got through everything easily, I could feel the end soon, then BOOM flying cannons. I liked it, made you jump at the end.
BogusMeatFactory wrote:Earlier in Sky-High Hijinks, you needed to move quickly to jump onto the flying beetles and make your way across, whereas with the bullet bills it is about patience and planning your jumps, just like with the paratroopas in 2-1.
I tried to get through the map without the raccoon tail and had trouble on the beetles. With the tail, it was easy, but without it I could not make it the whole way more than once. That is what I meant by tighten it up. It has a very mid game feel for a map though, like it could come out of World 5.
BogusMeatFactory wrote:Thanks again though! I really appreciate it the feedback. I always love when people dissect my stuff over just saying, "LOVED IT!" I spend way too much time looking at the numbers on my levels and seeing where people die, because I like to know where people had a hard time and if it was needlessly hard or not. Keep it up and I can't wait to try out your stuff!
Any time, constructive criticism is the only way for us to get better. I just need to unlock everything. No vines or warps is hindering my design concepts.
Re: The Super Mario Maker Thread
Hey guys, just catching up with all your levels 

Own: Sega Mega Drive, Sega Saturn, Sega Dreamcast, Playstation 1, Playstation 2, Playstation 3, Playstation 4, Playstation 5, PS Vita, Super Nintendo, Nintendo 64, Nintendo Gamecube, Nintendo Wii U, Nintendo Gameboy Advance, Nintendo DS, Nintendo 3DS, Nintendo Switch, Xbox, Xbox 360
My gaming blog: https://366gamestoplay.wordpress.com
PSN ID: Anesthetize666
Nintendo Switch ID: SW-8077-5145-0328
My gaming blog: https://366gamestoplay.wordpress.com
PSN ID: Anesthetize666
Nintendo Switch ID: SW-8077-5145-0328
Re: The Super Mario Maker Thread
Sorry, Bogus, try as I may, I just cannot beat Sky-High Hijinks lol.
Own: Sega Mega Drive, Sega Saturn, Sega Dreamcast, Playstation 1, Playstation 2, Playstation 3, Playstation 4, Playstation 5, PS Vita, Super Nintendo, Nintendo 64, Nintendo Gamecube, Nintendo Wii U, Nintendo Gameboy Advance, Nintendo DS, Nintendo 3DS, Nintendo Switch, Xbox, Xbox 360
My gaming blog: https://366gamestoplay.wordpress.com
PSN ID: Anesthetize666
Nintendo Switch ID: SW-8077-5145-0328
My gaming blog: https://366gamestoplay.wordpress.com
PSN ID: Anesthetize666
Nintendo Switch ID: SW-8077-5145-0328
Re: The Super Mario Maker Thread
Holy triple post, Batman! (sorry)
New level:
Keep on Trollin', Baby (0135-0000-0042-CC1C)
New level:
Keep on Trollin', Baby (0135-0000-0042-CC1C)
Own: Sega Mega Drive, Sega Saturn, Sega Dreamcast, Playstation 1, Playstation 2, Playstation 3, Playstation 4, Playstation 5, PS Vita, Super Nintendo, Nintendo 64, Nintendo Gamecube, Nintendo Wii U, Nintendo Gameboy Advance, Nintendo DS, Nintendo 3DS, Nintendo Switch, Xbox, Xbox 360
My gaming blog: https://366gamestoplay.wordpress.com
PSN ID: Anesthetize666
Nintendo Switch ID: SW-8077-5145-0328
My gaming blog: https://366gamestoplay.wordpress.com
PSN ID: Anesthetize666
Nintendo Switch ID: SW-8077-5145-0328
Re: The Super Mario Maker Thread
OMG, this thread is moving too fast for me!