The Super Mario Maker Thread

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BogusMeatFactory
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Re: The Super Mario Maker Thread

Post by BogusMeatFactory »

Michi wrote:I think I just spent six hours playing this game. Do you know how long it's been since I spent that long playing a single game in one continuous sitting? It's....Actually, I don't remember ever spending that long on one game before. Way to suck me in, Mario Maker.

Anyway, made another level: Choose Your Own Path (3150-0000-0033-CA28)

I'm experimenting and unlocking items right now, more than anything, but be sure to tell me what you think.

I also completed and starred more of Reprise's levels and started working through some of Bogus's levels. You guys are welcome :wink:
thank you Michi for playing my levels! Any thoughts or comments on how I could make them better? Any input would be greatly appreciated. Regardless, I will be sure to play your stuff.

Also, I am getting closer to the 100 star mark. Last I checked I was in the 80's.

And I also finished Super Waluigi Bros. 2-1 and here is the code!

Super Waluigi Bros. 2-1 (D0C5-0000-0034-4DA8)
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
-I am the idiot that likes to have fun and be happy.
Flake
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Re: The Super Mario Maker Thread

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BogusMeatFactory wrote:Hahahaha. Flake, you slay me! Your Bogus Bros. level drove me crazy for a minute there. I was racking my brain on what to do! But I finished it! Yay!
My step daughter watched me make make that one. She couldn't stop asking why I was giving the players so many toys that they really shouldn't bother with. What got you the most? The power ups or the Bowser balloon?
Maybe now Nintendo will acknowledge Metroid has a fanbase?
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BogusMeatFactory
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Re: The Super Mario Maker Thread

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Flake wrote:
BogusMeatFactory wrote:Hahahaha. Flake, you slay me! Your Bogus Bros. level drove me crazy for a minute there. I was racking my brain on what to do! But I finished it! Yay!
My step daughter watched me make make that one. She couldn't stop asking why I was giving the players so many toys that they really shouldn't bother with. What got you the most? The power ups or the Bowser balloon?
Bowser Balloon. One hundred percent. Bowser Balloon. I kept dying and just assuming that an enemy was hitting me from up above and so I would take the door and BOOM die..I was so confused! Then I noticed the clock. I loved it!
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
-I am the idiot that likes to have fun and be happy.
Flake
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Re: The Super Mario Maker Thread

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Bowser Balloon. One hundred percent. Bowser Balloon. I kept dying and just assuming that an enemy was hitting me from up above and so I would take the door and BOOM die..I was so confused! Then I noticed the clock. I loved it!
I had so much damn fun imagining what gimmicks would make the player stop and go 'oh, what's that?'. If it caused you to die twice, I anticipate a graveyard of little 'x' marks when I play again next.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
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Michi
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Re: The Super Mario Maker Thread

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BogusMeatFactory wrote:thank you Michi for playing my levels!
You are welcome :)
Any thoughts or comments on how I could make them better? Any input would be greatly appreciated.
Difficulty-wise I'd say the levels of yours that I played so far were very well balanced. They required thought and skill and, for me at least, a couple play-throughs, but there was really nothing there that made me want to throw my controller. And this is coming from someone who, admittedly, is not so great at Mario games in general, so I thank you for that :)

One of the things I noticed is that, on a few of the levels I played, that you tend to place a similar arrangement of blocks and question blocks at the beginning of the level. I don't know if that was intentional or not. I mean, you did change the arrangement of the rows a bit, but they still all looked really similar. I think I get what you were trying to do with the coins and power-ups and all, but maybe you could think about changing the arrangement of them a bit into something other than the standard rows? I don't know. Just a thought.
Regardless, I will be sure to play your stuff.
Thank you :D
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foxhound1022
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Re: The Super Mario Maker Thread

Post by foxhound1022 »

Cleared and starred everyone's levels that are listed so far. Very nice work to all!

TBH, I don't know when I'll even make levels, but for now I'll be more than happy to play everybody else's.
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Reprise
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Re: The Super Mario Maker Thread

Post by Reprise »

Any feedback on my levels so far would be appreciated. I think I've hit a brick wall, creatively, so I'm going to try and refine some of my ideas and put more time into building one very strong level, in terms of its design and progression.
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dsheinem
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Re: The Super Mario Maker Thread

Post by dsheinem »

I only have the basic set, but here's my first level:

We Can Be Happy Underground - 9794-0000-0036-1CAD

There's a ton more I wanted to do but the game said stuff isn't "arriving" until tomm. I may need to figure out the clock exploit as waiting to unlock even some pretty basic stuff (e.g. powerups, pipes with destinations, or moving platforms) is frustrating.
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Reprise
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Re: The Super Mario Maker Thread

Post by Reprise »

Did you install the patch? Most of the tools can be unlocked based on how much time you spend creating levels. Some seem to be locked by days still though.
Own: Mega Drive, Saturn, Dreamcast, Playstation 1, Playstation 2, Playstation 3, Playstation 4, Playstation 5, PS Vita, Super Nintendo, Nintendo 64, Gamecube, Wii U, Game Boy Advance, DS, 3DS, Switch, Switch 2, Xbox, Xbox 360
dsheinem
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Re: The Super Mario Maker Thread

Post by dsheinem »

I installed the update found when popping in the disc.

I spent an hour or two designing...how long does unlocking stuff take?
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