Games Beaten 2015
Re: Games Beaten 2015
Hot damn. I put in ~18 hours or something according to Steam on Bioshock 2 + Minerva's Den, and I thought I was taking my time.
- prfsnl_gmr
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Re: Games Beaten 2015
1. Cut the Rope (3DS)
2. Ratchet & Clank Future: Tools of Destruction (PS3)
3. Call of Cthulhu: Dark Corners of the Earth (XBOX)
Call of Chthulhu: Dark Corners of the Earth is an immersive, survival-horror, first-person adventure game based on H.P. Lovecraft's writings (particularly, The Shadow of Innsmouth and The Shadow Out of Time). In it, you play a private investigator sent to the town of Innsmouth, Massachusetts to locate a missing person. The townsfolk are less than welcoming, and your investigation eventually uncovers a vast and terrifying conspiracy.
Despite the game's far-fetched premise, its mechanics emphasize realism. There is no HUD, and you have to judge your character's health listening to his heartbeat, analyzing his injuries, etc. (If sounds are muffled, color is fading from the screen, and your reaction time starts dropping precipitously, you are bleeding to death.) All but one of the weapons are from the first-half of the twentieth century; they all take time to reload; and if you keep them aimed for too long, your arms will get tired (and your accuracy will drop). Treating your wounds requires a first-aid kit; takes the better part of a minute; and does not result in immediate recovery of your health. Finally, you have to count your shots to know when to reload, and counting your enemies' shots is a very effective combat technique. (If your enemy has a double-barreled shotgun, it is best to wait untilhe has fired off two rounds before mounting your attack.)
The emphasis on realism - and your character's distinctly human fragility - make the game incredibly tense. (You can kill most of your enemies with a well-placed shot, but they can drop you just as quickly. You have to find safe-locations to treat your wonds. Falling from even a modest height will kill or wound you.) Moreover, the game has a fantastic "sanity" mechanic that makes some of its most exciting moments even more hectic. (Looking at the game's horrors will blur your vision and result in hallucinations. Looking down from great heights will cause vertigo.)
The game is also incredibly well-designed. Despite my discussion of combat mechanics, you spend most of the game unarmed. Accordingly, the game emphasizes evasion, stealth, and creative problem-solving, and it is much more of a first-person adventure game than a first-person shooter. The enemies react realistically to your actions. They are much smarter than the brain-dead soldiers in the Metal Gear Solid games, and they will not stop pursuing you just because you ran down a hall way or closed a door. (In fact, they will break down the door, and search every corner of a room until they find and kill you.)
Finally, several of the set pieces are simply amazing. The ambush at the hotel, the escape from Innsmouth, the assault on the Marsh refinery, the voyage on the USS Urania, and the battle with the flying polyps are among the best set-pieces in any game.
The game is not entirely without its flaws, however. I encountered several bugs during my playthrough, and the game froze on multiple occassions. It is also brutally difficult, and the solutions to many of the game's "puzzles" are not easily uncovered. I therefore cannot recommend it to anyone who is easily discouraged or frustrated.
Nonetheless, it is, IMO, one of the very best games of its generation. It is, as I mentioned above, incredibly well-designed. Moreover, it is very faithful to H.P. Lovecraft's work, and the settings (particularly, Innsmouth and the Yith civilization) match his decriptions precisely. Accordingly, I highly, highly recommend this game to anyone who is a fan of H.P. Lovecraft's work, a fan of survival-horror, or a fan of challenging first-person advenure games.
2. Ratchet & Clank Future: Tools of Destruction (PS3)
3. Call of Cthulhu: Dark Corners of the Earth (XBOX)
Call of Chthulhu: Dark Corners of the Earth is an immersive, survival-horror, first-person adventure game based on H.P. Lovecraft's writings (particularly, The Shadow of Innsmouth and The Shadow Out of Time). In it, you play a private investigator sent to the town of Innsmouth, Massachusetts to locate a missing person. The townsfolk are less than welcoming, and your investigation eventually uncovers a vast and terrifying conspiracy.
Despite the game's far-fetched premise, its mechanics emphasize realism. There is no HUD, and you have to judge your character's health listening to his heartbeat, analyzing his injuries, etc. (If sounds are muffled, color is fading from the screen, and your reaction time starts dropping precipitously, you are bleeding to death.) All but one of the weapons are from the first-half of the twentieth century; they all take time to reload; and if you keep them aimed for too long, your arms will get tired (and your accuracy will drop). Treating your wounds requires a first-aid kit; takes the better part of a minute; and does not result in immediate recovery of your health. Finally, you have to count your shots to know when to reload, and counting your enemies' shots is a very effective combat technique. (If your enemy has a double-barreled shotgun, it is best to wait untilhe has fired off two rounds before mounting your attack.)
The emphasis on realism - and your character's distinctly human fragility - make the game incredibly tense. (You can kill most of your enemies with a well-placed shot, but they can drop you just as quickly. You have to find safe-locations to treat your wonds. Falling from even a modest height will kill or wound you.) Moreover, the game has a fantastic "sanity" mechanic that makes some of its most exciting moments even more hectic. (Looking at the game's horrors will blur your vision and result in hallucinations. Looking down from great heights will cause vertigo.)
The game is also incredibly well-designed. Despite my discussion of combat mechanics, you spend most of the game unarmed. Accordingly, the game emphasizes evasion, stealth, and creative problem-solving, and it is much more of a first-person adventure game than a first-person shooter. The enemies react realistically to your actions. They are much smarter than the brain-dead soldiers in the Metal Gear Solid games, and they will not stop pursuing you just because you ran down a hall way or closed a door. (In fact, they will break down the door, and search every corner of a room until they find and kill you.)
Finally, several of the set pieces are simply amazing. The ambush at the hotel, the escape from Innsmouth, the assault on the Marsh refinery, the voyage on the USS Urania, and the battle with the flying polyps are among the best set-pieces in any game.
The game is not entirely without its flaws, however. I encountered several bugs during my playthrough, and the game froze on multiple occassions. It is also brutally difficult, and the solutions to many of the game's "puzzles" are not easily uncovered. I therefore cannot recommend it to anyone who is easily discouraged or frustrated.
Nonetheless, it is, IMO, one of the very best games of its generation. It is, as I mentioned above, incredibly well-designed. Moreover, it is very faithful to H.P. Lovecraft's work, and the settings (particularly, Innsmouth and the Yith civilization) match his decriptions precisely. Accordingly, I highly, highly recommend this game to anyone who is a fan of H.P. Lovecraft's work, a fan of survival-horror, or a fan of challenging first-person advenure games.
Re: Games Beaten 2015
Nice Call of Cthulu review. I need to get back to that game at some point. Your review reminds me of all that I liked about it.
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Re: Games Beaten 2015
The list so far ...
4. Rygar (NES/Nestopia v1.40)
Rygar
Rygar
Last edited by nullPointer on Wed Apr 22, 2015 12:55 pm, edited 2 times in total.
- BoneSnapDeez
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Re: Games Beaten 2015
I still need to finish Rygar. Thankfully with a Retron 5 I don't have to do it all in one sitting.
Have you played the original arcade Rygar? It's a completely different game!
Have you played the original arcade Rygar? It's a completely different game!
Re: Games Beaten 2015
A Wolf Among Us (01/03/15)
Pac-Man Championship Edition DX+ (All courses S ranked on 01/08/15)
Distance (beta 3315, 01/11/15)
Shantae: Risky's Revenge- Director's Cut (01/16/15)
Sega Bass Fishing (01/17/15)
Fairy Bloom Freesia (01/17/15)
BasketBelle (01/18/15)
Tiny & Big: in Grandpa's Leftovers (01/20/15)
Sideway: New York (01/22/15)
This almost made it into the "games not beaten" thread for numerous glitches and crashes to desktop. I started this game a few years back, shelved it, then only recently got back into it. When it's working, it is a fun game. You are a graffiti artist who has magically been transported onto the walls of buildings with your graffiti. This allows the levels to twist and turn around the building walls that you play on. It's a cool effect and there are a lot of well designed levels that involve Donky Kong Country-esque cannonball shots, grappling hooks, and disappearing platforms. Unfortunately, the play controls lose their flow as they get stuck a lot in excessive animations and you have to anticipate that stickiness for the gameplay. You have to know which moves will require you to wait a few ticks before you can move again. Also, if you double jump too soon or too late, you don't get quite the same extra height, or if you float and stop, you can't begin a float again. It all just makes the game feel like it's killing your smooth groove. There was also some glitch that made it so my character would just get stuck in a ducking position for 2-3 seconds for no apparent reason. These glitchy controls could screw up what was otherwise good gameplay with excellent level design. The final boss had so many glitchy control malfunctions that I almost rage quit the game. I was actually lucky to even get to the final boss because there is a glitch that many people have reported in the Steam forums that is on the final level where the game simply crashes near the end. Your saves only save at the start of the level, not at the checkpoints, so this means playing a substantial chunk of the game over and over until the glitch doesn't happen. Third time was a charm for me, which is how I stayed so persistent on the final boss. I didn't want to have to do that again.
The graphics are pretty good with the graffiti aesthetic, though there certainly could have been more done with this topic. Every graffiti tag looked like it was done by the same artist. There is also lots of repetition of artwork assets, so the game all kind of looks the same throughout every level and it starts to feel a little monotonous. The music is fantastic and produced by hip hop artist Mr. Lif, which gives the game a real sense of authenticity. Unfortunately, the soundtrack is also pretty short, so you get kind of tired of hearing the same songs on repeat before you finish the game. I think with a bigger budget this title could have been a lot better because they would have been able to have more art assets and music.
Final Verdict: The game is about a 6 out of 10. There's not enough variety in artwork or music, and it's ultimately limited by glitchy gameplay and unfixed game crashing bugs. Nevertheless, some brilliant level design and a unique concept make it worth a play.
Pac-Man Championship Edition DX+ (All courses S ranked on 01/08/15)
Distance (beta 3315, 01/11/15)
Shantae: Risky's Revenge- Director's Cut (01/16/15)
Sega Bass Fishing (01/17/15)
Fairy Bloom Freesia (01/17/15)
BasketBelle (01/18/15)
Tiny & Big: in Grandpa's Leftovers (01/20/15)
Sideway: New York (01/22/15)
This almost made it into the "games not beaten" thread for numerous glitches and crashes to desktop. I started this game a few years back, shelved it, then only recently got back into it. When it's working, it is a fun game. You are a graffiti artist who has magically been transported onto the walls of buildings with your graffiti. This allows the levels to twist and turn around the building walls that you play on. It's a cool effect and there are a lot of well designed levels that involve Donky Kong Country-esque cannonball shots, grappling hooks, and disappearing platforms. Unfortunately, the play controls lose their flow as they get stuck a lot in excessive animations and you have to anticipate that stickiness for the gameplay. You have to know which moves will require you to wait a few ticks before you can move again. Also, if you double jump too soon or too late, you don't get quite the same extra height, or if you float and stop, you can't begin a float again. It all just makes the game feel like it's killing your smooth groove. There was also some glitch that made it so my character would just get stuck in a ducking position for 2-3 seconds for no apparent reason. These glitchy controls could screw up what was otherwise good gameplay with excellent level design. The final boss had so many glitchy control malfunctions that I almost rage quit the game. I was actually lucky to even get to the final boss because there is a glitch that many people have reported in the Steam forums that is on the final level where the game simply crashes near the end. Your saves only save at the start of the level, not at the checkpoints, so this means playing a substantial chunk of the game over and over until the glitch doesn't happen. Third time was a charm for me, which is how I stayed so persistent on the final boss. I didn't want to have to do that again.
The graphics are pretty good with the graffiti aesthetic, though there certainly could have been more done with this topic. Every graffiti tag looked like it was done by the same artist. There is also lots of repetition of artwork assets, so the game all kind of looks the same throughout every level and it starts to feel a little monotonous. The music is fantastic and produced by hip hop artist Mr. Lif, which gives the game a real sense of authenticity. Unfortunately, the soundtrack is also pretty short, so you get kind of tired of hearing the same songs on repeat before you finish the game. I think with a bigger budget this title could have been a lot better because they would have been able to have more art assets and music.
Final Verdict: The game is about a 6 out of 10. There's not enough variety in artwork or music, and it's ultimately limited by glitchy gameplay and unfixed game crashing bugs. Nevertheless, some brilliant level design and a unique concept make it worth a play.
My contributions to the Racketboy site:
Browser Games ... Free PC Games ... Mixtapes ... Doujin Games ... SotC Poetry
Browser Games ... Free PC Games ... Mixtapes ... Doujin Games ... SotC Poetry
Re: Games Beaten 2015
Oh man, I love NES Rygar. I haven't played it in decades, but I was thinking I might make a return soon. I love bouncing on those rolly-polly bad guys.
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Re: Games Beaten 2015
Ha, yes I neglected to mention that part. I think almost anyone that's beaten this game on the original NES had to leave it running on pause at some point. It's quite a lot to bite off in one game session. That's actually part of the reason I emulate more than I play on my physical system(s) at this point. The ability to set my own savestate based 'check points' means that my gaming can still jive with my time constraints.BoneSnapDeez wrote:I still need to finish Rygar. Thankfully with a Retron 5 I don't have to do it all in one sitting.
Totally! We ran Rygar (arcade) as a high score game of the month a while back on the GameEx forums. It's also great fun, but a very different game, and probably even more intense than the NES version. In this capacity it's a bit like the difference between the NES and arcade versions of Strider.BoneSnapDeez wrote:Have you played the original arcade Rygar? It's a completely different game!
- Hobie-wan
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Re: Games Beaten 2015
nullPointer wrote:At any rate, if you've got an appetite for a lesser known action platformer on the NES you could do a lot worse that Rygar.
The first time I played NES Rygar, I had borrowed it from someone and I was grounded. I think my father was on a business trip and my mother was out running errands all Saturday. I spent many hours working my way through it, pausing to jump up every time I heard a car go by to check if my mother had returned home and I needed to shut things down. I did manage to finish it, and it was a lot of fun despite the many delays and terror of car noises. Been a while since I went through it again on other plays, but yeah, fun game and that setting sun.
nullPointer wrote: I do plan on playing through Rygar: The Legendary Adventure on the PS2 later this year though, so maybe that wish will be fulfilled.
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Re: Games Beaten 2015
Hobie-wan wrote:
Ugh. Yeah, that doesn't sound promising. This could very well wind up being one of my early contenders for Games Not Beaten in 2015. I'll see how it goes, but I'm definitely approaching with some degree of trepidation now.