Games Beaten 2023

Anything that is gaming related that doesn't fit well anywhere else
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alienjesus
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Re: Games Beaten 2023

Post by alienjesus »

1. Minit Switch eShop *NEW*
2. The Ninja Saviors: Return of the Warriors Switch *NEW*
3. Cuphead Switch *NEW*
4. Cuphead: The Delicious Last Course Switch *NEW*


Minit

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Minit is an indie action adventure game in the vein of The Legend of Zelda. You explore an overworld finding items and using them to solve various puzzles and remove various obstacles in your way. However, it also takes quite a few cues from Half Minute Hero, as upon collecting the sword at the beginning of the game, you’re cursed with only have 1 minute to live. Each time you die, you respawn at your house (and through the course of the game, you can get multiple houses which you can set your respawn point to by visiting them) but keep items you have already collected. So the gameplay loop is to try and achieve something every 60 seconds before you die and are sent back. The game isn’t very long although at a few points I found it got a bit obscure. The puzzles are decent although I found that it was a bit too linear at times – rather than being able to find lots to explore I had to figure out one specific solution to progress. It has a pretty cool black and white aesthetic and some fun puzzling, so I think it’s worth a look.

The Ninja Saviors: Return of the Warriors

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The Ninja Saviors is a remake of the Super Nintendo game The Ninja Warriors, also known as The Ninja Warriors again. It is a side-scrolling beat-em-up where you take command of one of 5 robots (3 in the original, two were added in this remake!) and work through the games 8 stages cutting down enemies. The game is a single plane beat-em-up unlike Streets of Rage, and enemies frequently spawn from both sides. The game offers more defensive options than most games of the sort and they’re fairly essential later on as your mobility isn’t sufficient to evade all enemies and projectiles. Each robot has some unique moves they can do, as well as a power guage which fills up and can be used to power unique special attacks too. If it fills to max you can do a screen clearing blast which is very helpful, but taking damage can empty the bar so again defensive play is recommended. Enemy variety is decent, with a few really obnoxious ones like the robot guys who cant be hit from the front. I should commend on the games amazing pixel art graphics and fantastic soundtrack too. I played through the game as the Ninja character who was a powerhouse but not very mobile and essentially unable to jump. I’d highly recommend giving this one a go, it’s really great.

Cuphead

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I’ve been waiting years to play Cuphead since they announced a physical version would be coming eventually, and now it’s finally here I’m glad to say it’s been worth the wait. Playing as either Cuphead or his companion Mugman, you work through a variety of multi-stage boss fights against wacky cartoon enemies all drawn with a 1930s animated aesthetic which just looks fantastic. You can jump, shoot, do an evasive dash and with careful timing, parry certain pink enemies and projectiles with a carefully timed jump attack .I’ve heard people say this game is very hard, but at least on Normal difficulty which I played on I thought it was pretty manageable. Don’t get me wrong, I died a lot, but I feel that’s just the way the game is intended to be played, as you need some trial and error to learn enemy patterns. I rarely felt like something was unachievable. That said, there are also a couple of run n’ gun stages intended to gain coins with which you can buy power ups – these were probably my least favourite and I often died the most on these. Whilst obviously the visual design of Cuphead is phenomenal, I feel that the music is often left unmentioned, which is a shame because this is some truly phenomenal big band, swing and ragtime and I adored it. I’d happily listen to this outside of the game any day. The game is about 10 hours or so to play through, with about 25 stages to beat. Cuphead is a fantastic time and an early contender for Game of the Year for me.


Cuphead: The Delicious Last Course

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So the reason I waited so long for a physical release of Cuphead was that the developers wanted to include the DLC on the cartridge. Thus, here we go with The Delicious Last Course (the DLC!). I’m counting this as a separate entry because in many ways it feels like it’s own game. You arrive at a new world escorted by Miss Chalice, a ghostly character from the first game who has found a chef who can make her corporeal again if you help him find the ingredients he needs. You do this by defeating 5 new bosses to get the ignredients, but the DLC also features a final boss, 5 new mini-boss fights which rely on the parry system and one secret boss fight to find too for a total of 12. It also adds some new weapons and equipment, including some of my new favourites, the Crackshot and the Heart Ring. The former is a decent homing weapon and the latter rewards good parrying with extra health. You can also use the cookie equipment to play as Miss Chalice, who parries by dashing, has 1 extra health and an invincible dodge roll. She has a double jump too, but at the cost of a much lower jump height. I honestly preferred Cuphead in most scenarios as I had gotten so used to his playstyle. There’s a lot here for a DLC and after some rocky starts trying to get used to Miss Chalice, I enjoyed my time with it. Difficulty wise it’s about on par with the middle portion of Cuphead so you can play it as soon as it’s available in world 1 of the original game. Worth a play for sure, more Cuphead is never a bad thing.
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RobertAugustdeMeijer
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Re: Games Beaten 2023

Post by RobertAugustdeMeijer »

I beat Super Ghouls 'n Ghosts. After Super Hexagon and Mike Tyson's Punch-Out!! probably the hardest game I've beaten. What makes it harder than, let's say, Contra III is the amount of randomness.

Oh, I also beat He Fucked the Girl Out of Me. I'm quite a fan of autobiographical indie games (like Dys4ia!) but I have mixed feelings about this one.

Now back to Dragon Age: Inquisition! I'm 60 hours in, so probably half way there!
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Re: Games Beaten 2023

Post by emwearz »

Okay! I have been absent on these threads for a few years, my goal this year is to get back into it!

Games Beaten 2023
1. Final Fantasy V (Pixel Remaster) - Mobile
2. Medievil - PS4

1. Final Fantasy V (Pixel Remaster) - Mobile
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I have started FFV a handful of times since the days when the only option was a bad translation on a SNES emulator and each time I get about half way through and stop. I have never been a fan of all the freedom within the class system and this time was no different, but I stuck with it just to have FFV ticked off the list. The story is cute for what it is, but there is not a great deal of depth. The thing that it has going for it is the class system, I can see why people would dig it, but it just did nothing for me, it almost trigger a form of anxiety within me where I constantly don't feel I am doing what I should be doing.


2. Medievil - PS4
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It is insane how much I did not like this game at the start. I disliked the camera, the combat, almost everything. But I kept playing and by the end I just loved it and got the platinum. Once you start unlocking better gear and get a hang of the camera it really takes it. I played the original back in the day, more so the demo and enjoyed it but never finished the full game. It is impressive how much it plays and feels like the original.
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Re: Games Beaten 2023

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Just realized I forgot to write one for the first game I finished, so I'll just do them out of order. Whatever lmao

Games Beaten in 2023 - 1
* denotes a replay

January (1 Game Beaten)
1. Silver Falls: 3 Down Stars - 3DS - January 8


1. Silver Falls: 3 Down Stars - 3DS - January 8

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I am a huge fan of the Silver Falls series. It's the flagship series of Sungrand Studios, a one-man indie developer based on Australia, and over the past year, I've become pretty good friends with Jerrel, the man behind the games. Last year, I reviewed Silver Falls: Ghoul Busters for 3DS shortly after it launched on the eShop, but I recently went back and played the first game in the series to be released, 2021's Silver Falls: 3 Down Stars, now that it has its v1.69 update that fixed a ton of performance issues and dramatically improved the game's visual fidelity. Some of my feelings about the game are a bit mixed, but overall, I had a fantastic time with this game. All screenshots are courtesy of Sungrand Studios, and the screenshots are from before the v1.69 update, so the game looks better now than these screenshots suggest. If Sungrand provides updated screenshots (since I have no ability to capture screenshots from my 3DS), I'll update the review.

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The game focuses on three playable characters - Holt, a college student returning to his hometown for a fishing trip; Analise, a young Silver Falls resident taking care of her ailing father; and Moss, the sheriff of the town. I've played other games in the series, so Moss was already my favorite character of the three going into this, and the game didn't change that, but I really did come to love Holt as a character. That's the game's biggest strength in my opinion - the characters. The story is cool and has a Resident Evil meets Silent Hill meets Twilight Zone vibe, but it's the characters that really drive the game, and a lot of that is with non-playable characters you meet along the way and slowly get to know as the story scenes unfold.

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The game is your standard third-person horror suspense game, so it plays a lot like Resident Evil 4. You can equip a projectile weapon as your primary weapon, a melee weapon as your sub-weapon, and another melee weapon as your emergency weapon. The difference is that sub-weapons are used at will and as much as you want whereas emergency weapons are only used by button prompt if you're pinned by an enemy and do enormous damage but break upon use. You'll want to keep one of each equipped with your stronger weapon as your sub-weapon. The combat feels very reminiscent of Resident Evil 2 except that the New 3DS's C nub completely undermines it. That nub is utterly useless and the single worst design choice Nintendo ever made (and that includes the unreliable Joycons in the early days of the Switch). It makes gunplay a chore instead of fun. Fortunately, there are tutorials on melee combat in the Extras menu that can teach you to be proficient enough with melee that guns are really only needed for the bosses, but still, it's a shame that the 3DS's design ruined part of an otherwise fantastic game.

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What most other reviews really hammered this game for has largely been fixed by various patches, but I do need to address those complaints because they're not totally gone. The visuals are criticized a lot in reviews I've read, and I can't speak for the game at launch, but as it is now, I don't think that's a particularly valid criticism. The game was made by one guy and is, especially for an indie game, a pretty big 3D world. For what it is and the hardware it's on, I think the game looks pretty good. The characters have a distinct style that is immediately recognizable as Silver Falls and that not everyone may like, but the game's visual fidelity is fine for a 3DS game. The performance, however, does hurt the game. Performance and stability have been dramatically improved with updates, but depending on where you are, the game will run between roughly 20 and 30 frames per second. This can be jarring and was, admittedly, something that took some time for me to get used to. The game also crashes a lot. The auto saves VERY frequently and keeps your most recent manual save and your most recent autosave separately selectable, so it's only an inconvenience rather than a game breaker, but it is worth noting that it's pretty frequent. It took me just under 20 hours to finish the story, and I probably had between 10 and 15 crashes. Unfortunately, that's just not really something that can be totally fixed; despite the New 3DS technically supporting Unity, it is apparently really unstable on 3DS and just will not ever produce a totally stable build in a game as big and complex as 3 Down Stars. Still, though, even with all the crashes, I never once had my fun broken.

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f you finish the main story and want more, there's a Frontier Fighters mode that has a total of 100 combat missions of varying difficulty for you to complete. Jerrel has put a lot of effort into maximizing play value in this mode, and it offers an enormous amount of options to power up weapons and characters so that you can customize your playstyle however you like. I haven't messed around a whole lot with this since I didn't really care for the combat thanks to the camera control, but there's definitely a lot of content here if that's your thing.

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Silver Falls: 3 Down Stars was the first game in the Silver Falls series, and you can definitely tell playing it and then playing the series's newer entries that Jerrel has learned a lot since he made 3 Down Stars. Still, though, the world and characters that he creates in 3 Down Stars are really great, and I loved every minute of the game. The puzzles that you have to solve to progress feel very Resident Evil, the game's overall vibe feels very Silent Hill, and the story feels very Twilight Zone. If that doesn't convince you to at least give the game a shot, then I don't know what will. It's a little pricier than most 3DS eShop games at $25, but with a thoroughly enjoyable 15-20 hour story mode and all the content in Frontier Fighters, it's definitely a fair asking price in my opinion. I've bought countless games made by a hell of a lot more than one person with way less content that cost me way more than this game. A full Switch remaster is in the works, but that's probably a year or so away, and while it will likely look, perform, and control better on Switch, it won't have that 3DS charm. I strongly recommend picking this one up on the eShop before it closes in March.
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Re: Games Beaten 2023

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Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022

1. Void Destroyer - PC
2. Ender Lilies: Quietus of the Knights - Switch
3. Raging Blasters - Switch
4. Citizen Sleeper - Switch
5. GetsuFumaDen: Undying Moon
6. Hands of Necromancy - PC

Hands of Necromancy is a Doom engine game that takes Heretic's gameplay with Hexen's hub-based map design. I found it to be a game where every strength is also a weakness, which is a strange place to be. It has some decent ideas, but I think it ends up falling a bit short overall.

The game is divided into three episodes, though like Hexen there is no inventory reset between episodes. Each episode starts you with the hub; this is a main map that will have five portals branching off of it. Four of these are available right away, while the fifth is locked off. You have to go through the other four and key hunt (frequently visiting one map multiple times) until you have the keys you need to unlock the fifth portal. This portal takes you to a single level, and beating that level gives you the boss level. One very nice quality of life feature is every time you run into a door you don't have the key for you get an objective that tells you how to get that key, whatever map and power/key you need to get the key you want. The maps are persistent, so killing enemies makes the revisits easy, just like Hexen. One thing I found was the penultimate level of the second episode was godawful long. It was about as long as the hub and the other four stages combined. There are several points where it feels like "and this is the end, right?" before it shows you more, and they really should have reigned in the map design.

The arsenal is Heretic-style, where you have a weapon for each standard Doom slot and they have their own ammo, rather than Hexen's four weapons and two ammos. The game makes an effort to not have the weapons just be drop in replacements for Doom weapons with a different skin. And since you are a necromancer they are much more spell themed. While this is a bit refreshing, it also means that the weaponry tends to not handle super great. Your basic shot isn't too bad, though it does have travel time so you will miss shots at range. Then you have a slower shot that AOEs on hitting an enemy, but not terrain. It is noticeably slower, which frequently makes it cumbersome. Then there is a tornado shot, which pushes enemies back while doing ticking damage. In an ideal world you push them against a wall and they sit and take damage like you have a chainsaw on them. However, this mechanic is very slippery, which isn't a shock given the engine. So sometimes it's amazing and other times it's godawful. You've got a grenade, which is fine, but is hard to use without taking massive self damage. There's a hitscan shotgun (flavored as a matchlock pistol) with major spread and slow reload, so it fills the role the Doom 2 double shotty has, but ammo is scarce enough you'll only use it on the big stuff. And finally, there is a scythe which throws a piercing beam that also sets enemies on fire for minor damage. You'll notice none of this sounded like a super weapon like the BFG.

The game also has an inventory system, mostly cribbed from Heretic and Hexen. The unique part of the inventory is the transformations; these allow you to change into one of four creatures which have a refilling mana meter that powers their attacks. Each of these provides some form of mobility; the snake lets you go into small corridors, the golem lets you punch through certain walls, the fire elemental lets you walk on lava, and the wyvern lets you fly. They're all required to proceed, and the fact they have infinite ammo can be quite useful, but on the flip side they have fairly limited ammo in terms of shots before you have to go through a very slow recharge.

And this is where another of the game's problems comes in. The enemies are all super tanky, which makes the uniqueness of your arsenal feel like a hinderance, rather than a strength. Most egregious is a section where you are in wyvern form (over a death pit) and need to kill a zombie dragon. This requires approximately three times your mana amount, which means you are spending most of the time dodging shots while waiting for things to respawn. Even the basic enemies take too many shots to kill, exacerbated by the Doom engine's random damage rolls and the devs apparently not setting the ranges to keep enemy health predictable. The random range was fine with rapid fire bullets and plasma, not so much when everything you fire has a slow fire rate. At times you definitely need to use sub-optimal weapons for enemies because the good stuff (which can be the lower rank stuff) is out of ammo. You can buffer things with the transforms, but they have a shared mana pool and tend to run out at inopportune times.

Overall there's just a few too many rough edges and design problems for me to heartily recommend it. If you're looking for more retro FPS's to play you can certainly do worse (and I have, check out previous years), but there are definitely ones to play before this one, like Hedon.
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Re: Games Beaten 2023

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Games Beaten in 2023 - 2
* denotes a replay

January (2 Games Beaten)
1. Banner of the Maid - Switch - January 2
2. Silver Falls: 3 Down Stars - 3DS - January 8


2. Banner of the Maid - Switch - January 2

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Banner of the Maid is like a game tailor-made for me. It's a strategy RPG like Fire Emblem, but it takes place in France during the French Revolution....but if the French army was full of waifus. It's literally the most perfect game imaginable short of having Nazis riding dinosaurs as the main enemy.

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You play as Pauline Bonaparte, Napoleon's sister, as she follows in her brother's footsteps as a French general. What's cool is that Pauline Bonaparte was actually a real person, but Napoleon's sister obviously didn't actually lead French troops into battle, and if she did, it certainly wouldn't have been in a skirt. Still, though, while it's most certainly not a historically accurate game, the fact that it's (technically) historical fiction is basically my favorite thing. I absolutely love it when a game's setting is based in history even if an ABSURD number of artistic liberties are taken.

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Gameplay is actually pretty much just like Fire Emblem for the most part. Instead of a weapon triangle, you have a unit quadrangle; line infantry beats heavy cavalry, heavy cavalry beats light cavalry, light cavalry beats light infantry, and light infantry beats line infantry. Why didn't call it light infantry vs heavy infantry instead of line infantry vs light infantry, I'll never understand, but it is what it is. The whole game is awkwardly machine translated from Mandarin to English, so frankly, that's the least weird thing about the text in the game. That's not to say that the translation is nonsensical, but there are a handful of lines in the game that definitely just don't flow right in English.

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The game has three difficulty settings. General mode is the hardest and offers a seriously brutal challenge. Officer mode is "normal" and is a good challenge but not unreasonable. Then you have Story mode, which is my beloved Bitch Mode. I played on Officer mode, but I love accessibility and not that not everyone has the patience for the trial and error of strategy RPGs, so I always love seeing low difficulty modes. There are a couple of free DLCs that add some side quests and a bonus character - a cool Asian pirate chick - but for the most part, the campaign is the whole game. It does, however, offer a New Game+ to give some replay value, and you'll end up with more units than you can use at once, so you can always do a playthrough using different characters if you want to experience the game again.

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The game differs from Fire Emblem in two key ways. First and foremost - and this is something that modern Fire Emblem does with Casual mode - your characters aren't gone forever if they die. If you lose a character in a mission, they'll retreat for the rest of that missions, but they're there ready to go in the next mission. Depending on your difficulty, you may suffer a penalty to your rewards at the end of the mission, but that's it. Second - and this is the biggest difference from Fire Emblem - is that weapon durability resets every mission. You'll find some special weapons that have attributes making them super strong in certain situations but that only have a durability of 4; you can only use it four times in a mission, but it goes back to a full 4 out of 4 once you finish the mission and start the next. Any Fire Emblem veteran can tell you stories of saving a strong weapon throughout the whole game in case you need like it's a magnum in Resident Evil.

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Banner of the Maid definitely isn't a perfect game with awkward machine translation and a couple of difficulty jumps, but it's a very good game. The story is good with some cool fantasy elements woven in with the historical setting, the characters are interesting and likable, and the gameplay is fun and addicting. The art is fantastic, too, and that's always a plus for games that are slower paced like an SRPG. All in all, it's a pretty standard entry for the genre, but the French Revolution setting definitely makes it stand out. If you like SRPGs, definitely give this one a play.
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Re: Games Beaten 2023

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1. Northern Journey (PC)(FPS)
2. Hatchpunk (PC)(FPS)

Hatchpunk is a dirt cheap FPS on Steam, developed by a single person and released to the world. Screenshots don't look great, but that's because the game goes for an unusual visual style that doesn't lend itself to static representation. There are also awkward English translations between levels, which makes up how the plot is conveyed. It's really only an excuse to explain why you are going through levels and using the weapons and tools you are using, so don't worry about it.

What you should instead focus on is that this game is a visual conveyance through art: the world is represented through drawing. Textures look like the sketch backgrounds of A-ha's Take On Me music video. While enemy designs range the gamut from demons to aliens to giant spiders, they're solid colors to stand out and fly apart like Play-Doh sculptures when blasted. Only the guns you find have any real definition, and this helps them stand out as you're running and gunning through the world.

And it's an interesting world, or at least varied across levels. There are skyscrapers, ruined cityscapes, caves, rural towns, Japanese castles, and even a crazy platformer level which focuses on the in-game grappling hook. However, levels are long with checkpoints, so everything quickly feels samey. Also, the game tends to throw hordes of enemies at you at each checkpoint, so you end up with a Serious Sam-like experience, only less varied. Enemy AI is limited to either running up at you or hanging back and shooting large purple projectiles, and they're great at leading you, so expect to get hit. That's it. That's almost every enemy. Bosses add a little variance, but not much, like seeking projectiles or ground pounds you have to jump to avoid.

To help you get past all of this, you have guns, a chainsaw, and the grappling hook. Even running, the enemies can keep up with you, so the grappling hook let's you escape and evade or engage in ridiculous platforming. The chainsaw works up close and gives you health, but it doesn't stun enemies, so you're taking hits while healing. The basic pistol has infinite ammo, but after that, every weapon you find has a numeric amount over it representing its ammo. There is no max, the more ammo you grab, the more you have. 700+ rounds isn't a weird ount, and for guns you don't like using, you may rack up a ton.

Unfortunately, many of the weapons also don't feel great. They include a machine gun that pushes you backwards from the recoil, a basic rifle that is a little better than the starter pistol, a weak beam cannon, a seeking gun that lobs weak tracking shots and behaves poorly against enemy groups, and the bouncing corridor gun...which is creative and a thing of beauty. It fires a projectile that hits a target and then spasms in that area, flying around in a small section and ripping through whatever is there. It eats bosses. Best gun in the game.

Hatchpunk is a flawed game. A few little tweaks, like an auto run, shorter levels, and the chainsaw stunning enemies, would make it a lot better. But it was a one-person labor of love, so I can't fault it too much. It also crashed a couple of times, so be wary if you do pick it up. But it's on the obscure end and will likely stay there.
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Re: Games Beaten 2023

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Games Beaten in 2023 - 3
* denotes a replay

January (3 Games Beaten)
1. Banner of the Maid - Switch - January 2
2. Silver Falls: 3 Down Stars - 3DS - January 8
3. Silver Falls: Episode Prelude - Switch - January 8


3. Silver Falls: Episode Prelude - Switch - January 8

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Silver Falls: Episode Prelude from Sungrand Studios is a bite-sized budget game that marks the Silver Falls series's first foray into HD graphics. For the most part, if you've played 3 Down Stars, you know what to expect as far as mechanics and controls because this is largely the same type of game but on Switch (and only a tenth as long). It's very much a prelude in that it's a first chapter, not a fully contained story, but it's a great look at what the future of Silver Falls could be.

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You play as Rominic, a young man about to start college who works doing construction for Million Dollarbuck (Silver Falls has the absolute best character names) and also works part-time doing delivery for Chunky Chicken. As he's making a delivery to a house in the area just outside of Silver Falls, he has two things on his mind - Mr. Dollarbuck's downward spiral via text message and the mystery surrounding the house to which he's supposed to deliver chicken. He's delivered here numerous times before, but for some reason, the property seems totally abandoned. Spoopy. To unravel the mystery of Mr. Dollarbuck's melancholy and the empty property fully (or as fully as you can in a prelude), you'll need to invest around an hour to an hour and a half replying to Million's texts and exploring the property for clues...and a way to defend yourself.

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While the story mode is very short - you could clear it in less than half an hour easily if you know what you're doing and ignore Dollarbuck's texts, or you could spend nearly two hours exploring everything - it's captivating. It might be because I'm already invested in the characters having played other games in the series, but I was totally sucked into the story and the locales. It also ends on a cliffhanger fit for a 90s TV drama's cold open which is tantamount to torture considering that the game has been out for over a year and still hasn't received a sequel (Jerrel assures me that he does have one planned; he just hasn't made it yet since he was focusing on Wii U and 3DS at the end of their digital lifespans). The environments are DARK, and while that can make exploration a bit frustrating, it also does a lot to add to the suspense and the tension, so it's a worthwhile trade off in my opinion.

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Once you finish with the story, that doesn't mean that you've seen all the game has to offer; there's also battle mode. This offers a chance to fight waves of enemies with different characters, each of whom has their own traits, in different locations. It's not as fleshed out as Frontier Fighters in 3 Down Stars, but it definitely adds enough content to justify the price of admission. With how much better the game controls than 3 Down Stars with the dual analog sticks rather than the unholy C nub on the 3DS, I honestly prefer playing battle mode in Episode Prelude over Frontier Fighters in 3 Down Stars despite how much less content there is. It's just fun.

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Silver Falls: Episode Prelude is a very short but pretty good story. Think of it like reading 1408 vs reading Salem's Lot; it's really short, and that can be a bummer to folks who are used to long novels, but it's supposed to be short, and what's there is thoroughly enjoyable. Some folks have complained that $8 is too steep a price for a game that short, and if it were just the story mode, I'd agree, but the battle mode adds enough gameplay to justify that price in my opinion. It's not a full-featured 12-hour horror experience; it's a bite. A morsel. An appetizer. It hooks you with just enough to make you say, "Huh, that was cool. I'd love to see more Silver Falls on Switch." I think it does that quite well. I absolutely wish the game were longer, but I'm also one of those folks used to long novels. I eagerly await the next Silver Falls game on Switch that continues this story, and I definitely recommend you check out Episode Prelude in the meantime.
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Re: Games Beaten 2023

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ElkinFencer10 wrote:Image



Fun fact: Marie Antoinette's nipples protruded straight down from the very bottom of her breasts, making this game anatomically accurate!

True story.
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Re: Games Beaten 2023

Post by Ack »

Limewater wrote:
ElkinFencer10 wrote:Image



Fun fact: Marie Antoinette's nipples protruded straight down from the very bottom of her breasts, making this game anatomically accurate!

True story.

Single sheet woodcut or it didn't happen.
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