Games Beaten 2022

Anything that is gaming related that doesn't fit well anywhere else
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Re: Games Beaten 2022

Post by Limewater »

alienjesus wrote:Magical Drop 2 is a Neo Geo puzzle game where you must grab coloured orbs from columns above you and throw them back up to make vertical matches of 3 or more. When you make a vertical match, all orbs of the same colour which are in contact with the match (horizontally as well as vertically) will disappear too. You also get special icons which can be matched to remove all of the matching colour from the grid. It’s a simple and fast paced mechanic, and speed is the name of the game as all of the games stages are head-to-head vs an opponent. The computer AI gets very tough later on, and it took me a lot of credits to work through, but I had a good time playing through the game. It’s not quite as good as my personal favourite similar game (Money Idol Exchanger) but it’s still great. Recommended!

We may have talked about this before. Have you ever actually beaten Money Idol Exchanger? I really like it, but have not managed to beat it. And I've never actually successfully used a power-up.
Systems: TI-99/4a, Commodore Vic-20, Atari 2600, NES, SMS, GB, Neo Geo MVS (Big Red 4-slot), Genesis, SNES, 3DO, PS1, N64, DC, PS2, GBA, GCN, NDSi, Wii
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Re: Games Beaten 2022

Post by REPO Man »

Didn't PopCap make a Magical Drop clone back in the day? Rocket something.

EDIT: Nevermind. I looked it up and it was called AstroPop.

God, PopCap games back then really slapped so hard, you'd think they were auditioning for Dynasty.

I'd personally fuck HARD with a re-release of Alchemy.
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Re: Games Beaten 2022

Post by elricorico »

1. Pokémon Brilliant Diamond (NS)
2. Metal Slug 3 (XBO)
3. Wii Sports (Wii)
4. Castle of Illusion starring Mickey Mouse (GEN)
5. Arc the Lad (PS)
6. Rayman Origins (PC)
7. Brothers: A Tale of Two Sons (PC)
8. Final Fantasy IX (NS)
9. Kirby's Return to Dream Land (Wii)
10. Mario Golf - Advance Tour (GBA)
11. Cat Quest (PC)
12. Soul Calibur VI (PS4)
13. Hyrule Warriors (WiiU)
14. Mario Kart 8 DX (NS)
15. Flashout 3D: Enhanced Edition (PC)
16. Fast RMX (NS)
17. Dragon Quest XI S (XBONE)

18. Monument Valley 2 (Android)

A few days ago I finished up Monument Valley 2 and "The Lost Forrest" add on. I had claimed it probably 2 years back when it was listed as free, played through about half of the game and never got back to it. While waiting for my daughter at the dentist I decided to open it up again. This time I didn't really stop until finished.

Monument Valley 2 and it's predecessor both make puzzle games out of what could best be described as architecture you'd see in an MC Escher print. Pathways open up as you rotate the map, slide, twist, lift and lower pieces, and hit buttons to trigger changes in the layout of a level. All set in a simple yet beautiful environment with a minimalist type of story-telling. This is not a long game, and if you've played the first one there aren't too many new features, but it is an enjoyable and interesting playthrough. I would guess I spent a little more than an hour on the main story, and another 10 or 15 minutes on the expansion.

If you liked the first one this is worth a go. If you want to test the waters I'd actually suggest trying the first game as I felt that it left a little deeper impression than the sequel.
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Re: Games Beaten 2022

Post by Markies »

Markies' Games Beat List Of 2022!
*Denotes Replay For Completion*

1. Final Fantasy X/X-2 HD Remaster (PS3)
2. Max Payne 2: The Fall Of Max Payne (XBOX)
3. Streets of Rage 4 (NS)
4. The Legend Of Zelda: Ocarina Of Time Master Quest (GCN)
5. Dirge Of Cerberus: Final Fantasy VII (PS2)
6. Darkstalkers (PS1)
7. Evolution: The World Of Sacred Device (SDC)
8. Ogre Battle 64: Person Of Lordly Calibur (N64)
9. Draogn Quest VI (SNES)
10. Batman: The Video Game (GEN)
11. Mike Tyson's Punch-Out!! (NES)
12. Mario Kart: Super Circuit (GBA)
13. Pokemon Red (GB)
14. Wii Sports (Wii)
15. Splatoon (WiiU)
16. Jak & Daxter: The Precursor Legacy (PS2)
***17. Final Fantasy IX (PS1)***
***18. Out Run (GEN)***
19. Assassin's Creed (PS3)
20. RBI Baseball 2 (NES)
21. Puzzle Kingdoms (Wii)
22. Operation C (GBC)
***23. Illusion Of Gaia (SNES)***
***24. Super Mario Brothers 2 (NES)***
25. Forza Motorsport (XBOX)
26. Super Mario Strikers (GCN)
***27. Grandia II (SDC)***
28. Shadow Hearts (PS2)
29. Shovel Knight (WiiU)
30. ***Bust A Move 99 (N64)***
31. Borderlands: Game Of The Year Edition (PS3)

32. Excitebike (NES)


I completed Excitebike on the Nintendo Entertainment System this evening!

As a kid growing up with a NES, we only had a few amount of games to chose from. Also, I had to share with my older brothers along with the basement television, so I hardly got any chance to play the system. One of the games we had for the longest time was Excitebike. It was a launch game for the console. So, I would play it every now and then, but I never really put much time into it. I never really thought of picking it up until I had beaten my Backlog as there was always more interesting games to purchase. While doing my final loop of Retro Game Stores in my area, I stumbled across a very clean copy. With the rising cost of Retro Games, I couldn't pass up a cheap one that I knew was good. Looking for a quick game to finish before 2023, I decided to pop it in and relive some old memories.

Excitebike is a racing game where you try to beat the clock to get on the Podium. There are five tracks that you can race one, along or with multiple people. Also, there is a track editor that lets you create your track and then race on them. And really, that is all there is to the game. It really is a stripped down and bare bones racing game. It was interesting to read that Shigeru Miyamoto designed this game before Super Mario Bros. and that is how he was able to create the speed up of Mario running and the smooth side scrolling game play. In a way, Excitebike feels like a prototype to Super Mario Bros. For the game itself, it is enjoyable for about an hour. It's fun to race the different tracks and try them out.

Each track doesn't offer any variety, so the game becomes a bit old rather quickly. The game is very simple and very bare bones, so there is little to hold your interest besides trying to get First Place. However, that becomes even more painful as the times shrink to a tiny amount while the courses grow longer and harder. By the end, I was ready for the game to be over as I had gotten my money's worth and my hour of enjoyment.

Overall, Excitebike is good for what it is. If you pick up the game for a couple of bucks and just want to race the course, then I would say it is worth it. If you are looking for an in depth racing experience or a game that will last longer than an hour, then you should probably look elsewhere. It has an interesting history and a very unique game, but Excitebike might be better left in my memories than playing today.
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Re: Games Beaten 2022

Post by prfsnl_gmr »

First 70
1. Space Warrior (Switch)
2. Itta (Switch)
3. Shaq Fu: A Legend Reborn (Switch)
4. Mask of Mists (Switch)
5. Metagal (Switch)
6. Foxyland 2 (Switch)
7. Submerged (Switch)
8. Back to Bed (Switch)
9. Thoth (Switch)
10. 140 (Switch)
11. Infinite: Beyond the Mind (Switch)
12. Ninja Striker (Switch)
13. Kid Tripp (Switch)
14. Miles & Kilo (Switch)
15. Neon Junctions (Switch)
16. Golf Zero (Switch)
17. 198X (Switch)
18. Macbat 64 (Switch)
19. Kiwi 64 (Switch)
20. Toree 3D (Switch)
21. Toree 2 (Switch)
22. #RaceDieRun (Switch)
23. Micetopia (Switch)
24. Tomena Sanner (Wii)
25. Contra ReBirth (Wii)
26. Unstrong Legacy (Switch)
27. Quarantine Circular (Switch)
28. Infernax (Switch)
29. Cosmos Bit (Switch)
30. Ape Out (Switch)
31. Return of the Double Dragon (Super Famicom)
32. Contra (Famicom)
33. Summer Carnival ‘92 RECCA (Famicom)
34. Bionic Commando (Arcade)
35. Shinobi (Arcade)
36. Super Meat Boy (Switch)
37. Chex Quest HD (Switch)
38. King’s Field II (PSX)
39. Mechstermination Force (Switch)
40. Swords and Bones (Switch)
41. The Solitaire Conspiracy (Switch)
42. Super Cyborg (Switch)
43. Blazing Chrome (Switch)
44. Son Wukong v. Robot (Switch)
45. King’s Field III: Pilot Style (PS1)
46. Kirby’s Dreamland 2 (GB)
47. Metal Gear (NES)
48. Vampire Killer (MSX)
49. Super Skelemania (Switch)
50. Just Shapes & Beats (Switch)
51. Super Cable Boy (Switch)
52. Rainbow Laser Disco Dungeon (Switch)
53. Elden Ring (Xbox)
54. Rite (Switch)
55. Journey of a Broken Circle (Switch)
56. Don’t Touch This Button! (Switch)
57. Back Again (Switch)
58. What Remains of Edith Finch (Switch)
59. Bleed (Switch)
60. Tunic (Switch)
61. Beeny (Switch)
62. Fatum Betula (Switch)
63. Once Upon a Time on Halloween (Switch)
64. Hatchwell (Switch)
65. Turnip Boy Commits Tax Evasion (Switch)
66. The Turing Test (Switch)
67. Bug Honey on Adventure Island (Famicom)
68. Wonder Boy: Asha in Monster World (Switch)
69. Monster Boy and the Cursed Kingdom (Switch)
70. Debtor (Switch)

71. Aborigenus (Switch)
72. Roar of Revenge (Switch)
73. Crawlco Block Knockers (Switch)
74. Elec Head (Switch)

Crawlco Block Knockers is a really stupendous manic action-puzzler that mashes up gameplay elements from Pengo, Puzznic, Qix, and Sokoban. In it, you control a little anthropomorphic lizard hired to arrange boxes in a grid. You can kick and throw boxes across the grid (as in Pengo) or you can pull them one space at a time (as in Sokoban). Connecting three boxes of the same color (as in Puzznic) fills in part of the grid, and your goal is to fill in a certain percentage of the grid (as in Qix). This means the play area shrinks as you approach your goal (as in Qix), making it more difficult to dodge enemies as you get closer to completing each level. Thankfully, you can crush enemies by kicking boxes at them (as in Pengo), and crushing an enemy fills in all boxes within a certain radius. Filling in a certain percentage of the grid is your base goal, but completing a level perfectly requires filling in only certain sections of the grid. Accordingly, and if you’re trying to complete each level perfectly, determining where and when to destroy an enemy requires a very precise risk/reward calculus. With great GBA-inspired graphics, a groovy soundtrack, an host of accessibility options, and really intense boss battles, you’d think a lot of people would be into this game. Unfortunately, however, Crawlco Block Knockers is an “adult” title, and filling in the grid required to complete each level means also revealing somewhat crudely rendered images of busty women in various states of undress. (That got your attention in the middle of this wall of text!) This aspect really detracts from the game’s appeal (for most people, I suspect) and, worse, distracts from the game’s excellent core design and gameplay mechanics. If the game was just a bit longer, published by Nintendo, and, instead of revealing pictures of naked women, you revealed pictures of cute Pokémon, people would be talking about its brilliance, and I do hope the developer takes it in a more family-friendly direction at some point.

Elec Head is a delightful 2D puzzle-platformer in which you play as a little robot who can detach and throw his electrically-charged head. Your little robot body can survive for ten seconds without the head, and the head runs an electric current through everything it touches. The one-person development team crafts some incredibly intricate, frequently head-scratching puzzles using just these basic mechanic, and the game is a delight from start to finish. The game is crammed with secrets, but there’re hints pointing to all of them if you look closely. (There are hints pointing to the solutions to all of the game’s most difficult puzzles too, if you look closely.) I really, really enjoyed this game, and I couldn’t put it down once I’d started it. My only complaint is that it’s a bit short - I achieved 100% completion in a little over 3 hours - but this also means the game didn’t overstay its welcome and always felt fresh. Very highly recommended.
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Re: Games Beaten 2022

Post by alienjesus »

1. Metroid Dread Switch
2. The Great Ace Attorney: Adventures Switch
3. Return of the Obra Dinn Switch
4. Policenauts Saturn
5. Pokémon Legends: Arceus Switch
6. Sam & Max Save The World Switch
7. The Great Ace Attorney 2: Resolve Switch
8. Dragon Force Saturn
9. Astro’s Playroom PS5
10. Kirby & The Forgotten Land Switch
11. Yakuza Kiwami PS4
12. Tony Hawks Pro Skater 1+2 PS4
13. Blue Reflection: Second Light Switch
14. Hatsune Miku: Logic Paint S Switch eShop
15. Art Style: Orbient WiiWare
16. Dragon Quest Builders 2 Switch
17. Tales of Arise PS4
18. Boktai: The Sun Is In Your Hand GBA
19. Pokémon LeafGreen GBA
20. Gunstar Future Heroes GBA
21. Bit Generations: Dotstream GBA
22. Yakuza Kiwami 2 PS4
23. Densetsu No Stafy 3 GBA
24. Real Bout Fatal Fury Neo Geo
25. Metal Slug Neo Geo
26. The King of Fighters '97 Neo Geo
27. Spin Master Neo Geo
28. Shock Troopers Neo Geo
29. Astral Chain Switch
30. Metal Slug 2 Neo Geo
31. Puzzle Bobble Neo Geo
32. Power Strike Switch
33. Power Strike II Switch
34. G.G. Aleste Switch
35. G.G. Aleste II Switch
36. 13 Sentinels: Aegis Rim PS4
37. G.G. Aleste 3 Switch
38. Cotton: Fantastic Night Dreams Switch
39. Cotton Reboot! Switch
40. DeathSmiles Switch
41. DeathSmiles 2 Switch
42. Magical Drop II Neo Geo
43. Blazing Star Neo Geo
44. Aero Fighters 2 Neo Geo
45. Fire Emblem: Thracia 776 SFC
46. Cotton 100% SNES
47. Panorama Cotton MD
48. Astro Bot Rescue Mission PS4 PSVR
49. Bound PS4 PSVR
50. Cotton 2: Magical Night Dreams Switch *NEW*
51. Cotton Boomerang Switch *NEW*
52. Guardian Force Switch *NEW*
53. Cotton Fantasy: Superlative Night Dreams Switch *NEW*
54. Ghost Giant PS4 PSVR *NEW*
55. Pokémon Violet Switch *NEW*

Cotton 2: Magical Night Dreams


Cotton 2, despite the name, is at least the 4th or so game in the Cotton series. I played it as part of the Cotton Guardian Force Collection on switch which got a lot of flak at launch for having very high lag. It’s since been somewhat improved and I must say I didn’t notice much of an issue when playing, although I’m sure pros might. This one is a bit different to usual as you can make use of street fighter style command inputs to use special types of shot. You can also grab enemies and throw them at each other, and by creating a domino effect of enemies flying into each other you can build up points. Maybe because of these mechanics, and also due to your character sprite (and thus hitbox) being quite large on screen, the game is slower paced than previous entries. It’s still pretty difficult though, and I died quite a lot on my way through. It’s a decent looking game with a decent soundtrack, but I still prefer the original game in the end. Still, this was a good time anyway.

Cotton Boomerang


Cotton Boomerang is essentially a reimagining of Cotton 2. It features roughly the same stages, abilities and bosses, but it plays quite different. They’ve dialled back from the command inputs and throwing mechanics a bit (though they’re still here) with more of a focus on shooting – not just for you, but for enemies, who now fire projectiles much more, as opposed to just flying at you in 2. You can choose up to 3 characters from a pool of 8 (although 3 of them are Cotton palette swaps and 3 are Appli (the second player character) palette swaps) who have different types of shot and magic. Magic can be used freely in this one without collecting power ups simply by charging a shot. It’s far faster paced than Cotton 2, but also substantially more difficult, and I died a plenty playing this one. I’ve heard people say that 2 and Boomerang are equally good, just different. I’m torn myself – this one is more fun to play I think, but 2 felt more fair. Both are worth a go at least.

Guardian Force


The last game on the collection was Guardian Force, which is a game that isn’t related to Cotton at all. You play a top down shmup as a tank, and can move and shoot in different directions. You can choose from a variety of weapons, my favourite of which was the giant green yoyo saw which blocked bullets as well as doing lots of damage. The game like many I’ve reviewed recently is pretty well balanced for the first half and I was doing great, before descending into a hell of quick deaths in the second half with all sorts of gotcha moments that you’ll need to replay a lot to master. Despite the difficult spike though, I had a really good time with Guardian Force. It’s lacking a bit in personality which makes it a little forgettable I think, but it’s a lot of fun to play and I may have actually enjoyed it more than the 2 Cotton titles on the collection.

Cotton Fantasy: Superlative Night Dreams


Cotton Fantasy is the latest game in the Cotton franchise, releasing originally for the Switch. It very much builds on what was set-up in Cotton Reboot! but with a slightly different art style. It still looks pretty low budget though. The game plays more traditionally than reboot too, feeling more like Cotton 1 in terms of mechanics. The level designs are fun and the game is fairly easy for a lot of it, although there’s a brutal difficulty spike on one level which scrolls down vertically, with too many enemies attacking from behind you where you can easily shoot. Spells are much more abundant than the likes of Cotton 1 and Cotton 100%, so you’ll be spamming these a lot, with the new Wind spell probably being the best for general use. Hitting enemy bullets with your spells creates point items for scoring too, which is probably why they’re more common than before. The game is pretty fun and I recommend giving it a go. It also features a selection of other characters from different games who play very differently – for example, on character has a constantly ticking time limit and collects time power ups instead of magic, with hits causing her time to drop rather than killing her. Another scores by grazing narrowly past bullets, and another makes use of the the throwing mechanic a la Cotton 2. It offers some nice replayability on an otherwise short game.

Ghost Giant


Ghost Giant is a VR game for PS4 where you help a cat child named Louis to keep his farm running in place of his mum, who is implied to be sick early on. The farm is in a lot of debt and the crop has died, so you help Louis to do favours for people and solve issues for him as the titular Ghost Giant. The game takes the form of diorama scenes with you in the centre, and you can look around, live rooves from buildings and move objects around to solve puzzles or help Louis on his quest, as well as finding all sorts of collectables. The game is relatively short, about 3 hours maybe on your first play through, less if you don’t care for the collectables to find but it has a nice level of charm. It is unfortunately a bit simple and basic and is perhaps aimed at a younger audience – I found it lacked challenge as an adult player. Despite that though, I mostly enjoyed my time with the game. The characters are likeable and the French village it’s set in has a degree of charm. The visual style is really nice in the game and I enjoyed the perspective too, and the story is an interesting take on a challenging subject (no spoilers). The only other major downside for me was the collectable aspect – most were fine, some hidden caterpillars to poke, hats to find (and place on various characters) etc. But one collectable was finding basketballs in the environment and throwing them into distant hoops, and this sucked bad – aiming was inconsistent, spotty and difficult and often landing the basketball shot took me 10 times longer than the entire rest of the chapter – no exaggeration. Ghost Giant is an OK little game, but not the VR must play I was led to believe it was. Skip going for the platinum trophy and save yourself some frustration with the basketballs too.

Pokémon Violet


Pokémon Violet is the newest entry in the Pokémon franchise and it is a very flawed game. The technical performance of the game is shocking for such a major franchise, the game is lacking trainers, is short on variety and is way too easy. They insist on shoehorning in the party wide exp share as non-optional again, and it’s impossible to stay a reasonable level for the in-game challenges meaning they’re a pushover. Despite this though, I absolutely loved the game. It feels like the team really felt passionate about the new direction for the series, and I think that shines through the technical issues. I enjoyed exploring the world, catching everything I saw and training up 2 full teams (a necessity for me which I did to prevent being too overlevelled from using 1). I took about 60 hours for my playthrough due to wanting to explore everywhere, and in the process I completed the pokedex, did the postgame and caught a few shinies to boot. The new formula isn’t perfect – I would like to see more trainer battles again, perhaps some sidequest objectives for variety, and more double battles too (there’s literally one in the game which is bizarre considering this is the official competitive format for the series – yet it isn’t really introduced naturally to players in-game). But as a starting point it felt fresh and interesting and I loved playing through the game. The story is decent as far as the series goes too. I’d recommend it, as long as you’re not too fussy about performance issues.
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Re: Games Beaten 2022

Post by MrPopo »

Previous Years: 2015 2016 2017 2018 2019 2020 2021

First 50:
1. Underworld Ascendant - PC
2. Castlevania: Harmony of Despair - PS3
3. Ni no Kuni - PS3
4. Operencia: The Stolen Sun - PC
5. RPM Racing - PC
6. Serious Sam: Siberian Mayhem - PC
7. Pokemon Legends: Arceus - Switch
8. Ni no Kuni II - PS4
9. Everspace - PC
10. PowerSlave Exhumed - PC
11. Horizon Forbidden West - PS5
12. Elden Ring - PS5
13. Shadow Warrior 3 - PC
14. Ghostrunner: Project_Hel - PC
15. Triangle Strategy - Switch
16. Tiny Tina's Wonderlands - PC
17. Nightmare Reaper - PC
18. Kur - PC
19. Gundam Versus - PS4
20. BIOTA - PC
21. Chantelise - PC
22. Xenoblade Chronicles - Wii
23. Forgive Me Father - PC
24. Xenoblade Chronicles X - Wii U
25. Steel Assault - Switch
26. Teenage Mutant Ninja Turtles: Shredder's Revenge - Switch
27. Xenoblade Chronicles 2 - Switch
28. Xenoblade Chronicles 2: Torna ~ The Golden Country - Switch
29. Kirby and the Forgotten Land - Switch
30. Toejam & Earl in Panic on Funkotron - Genesis
31. Postal Brain Damaged - PC
32. Valkyrie Profile Lenneth - PSP
33. Super Cyborg - Switch
34. Gunvolt Chronicles: Luminous Avenger iX 2 - Switch
35. Stray - PC
36. Live A Live - Switch
37. Subwar 2050 - PC
38. Radical Dreamers - Switch
39. Xenoblade Chronicles 3 - Switch
40. Azure Striker Gunvolt 3 - Switch
41. Soul Hackers 2 - PS5
42. Teenage Mutant Ninja Turtles: Tournament Fighters - NES
43. Teenage Mutant Ninja Turtles: Fall of the Foot Clan - GB
44. Teenage Mutant Ninja Turtles II: Back from the Sewers - GB
45. Teenage Mutant Ninja Turtles: Tournament Fighters - Genesis
46. Teenage Mutant Ninja Turtles: Tournament Fighters - SNES
47. Teenage Mutant Ninja Turtles III: Radical Rescue - GB
48. Molek-Syntez - PC
49. Valkyrie Profile 2 Silmeria - PS2
50. Exapunks - PC

51. Prodeus - PC
52. The Legend of Heroes: Trails from Zero - Switch
53. Arkos - PC
54. Valkyrie Elysium - PS5
55. AWOL - PC
56. Call of Duty: Modern Warfare 2 (2022) - PC
57. Warhammer 40000: Shootas, Blood, and Teef - Switch
58. X Rebirth - PC
59. Star Ocean: The Divine Force - PS5
60. Pokemon Scarlet - Switch
61. X4: Foundations - PC
62. The Incredible Machine 3 - PC
63. Metal Head - 32X
64. Tactics Ogre: Reborn - Switch

Tactics Ogre has always gotten a bit of a raw deal. First it released after the game it inspired (Final Fantasy Tactics came out first in the US), then it was rereleased on the PSP. Hopefully third time's the charm. The Switch port does some more tweaks to the game systems, rolling back some of what they did in the PSP version and trying to make it as approachable as possible.

As part of the Ogre Battle series, Tactics Ogre is set a few years after Ogre Battle on an island kingdom currently undergoing civil war. It had originally been united under a single ruler, but upon his death the various factions have torn the land apart. You are part of a small resistance of an oppressed minority, and your actions will shape the destiny of the land. And there are machinations of larger nations that are interfering with the local politics. There are a total of three paths through the game, corresponding to law, chaos, and neutral, though they all collect into the same final chapter. Upon finishing the game you will gain the ability to jump back to earlier points in the timeline to see the choices you didn't make the first time. This allows you to eventually unlock the entire roster.

As mentioned, the game is a gameplay shift to what would be made famous with Final Fantasy Tactics. An isometric grid-based battlefield where height is a major factor, as well as facing. While Final Fantasy Tactics was about leveraging the FFV-style job system, Tactics Ogre focuses on finding the right collection of unit types a la the original game. You are free to change classes, but all the actual benefits of a class are locked to that class. Once nice feature is that there is no separation between character and class level; a level 25 fighter that changes to a wizard will now be a level 25 wizard, with all the unlocks. One interesting component is that there is a global level cap that goes up at certain story moments, akin to Chrono Cross. This gives the game a weird relationship with grinding. On the one hand, you cannot grind your way out of a tough fight. On the other hand, you really want to get to that cap ASAP, as level has a MAJOR effect on the damage calculations. The difference of a couple levels really reduces your damage output. So you end up wanting to do the on-demand training battles after each cap increase to get to the next cap before doing the story battles.

The game has a bit of a weird power curve. At the start, pretty much everyone is at the same spot, with Archers having a bit of an advantage for being able to reliably hit the back line (mages can't pull it off every turn early on). Then mind game the archers find their damage falling off due to damage types, while mages similarly aren't going to be doing as much as melee units. Then end game your clerics become useless; you want to heal with items. But damage mages rocket to the top due to their stats getting high enough and unlocking top tier spells that can hit half the enemy team at once. So be prepared to swap up the team now and then.

Overall, it's a good update of the classic game for a modern audience. There isn't anything utterly game breaking like how FFT has, and it features a solid story that has very little in the way of absolute good and evil. Highly recommended for strategy fans.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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Re: Games Beaten 2022

Post by alienjesus »

Limewater wrote:We may have talked about this before. Have you ever actually beaten Money Idol Exchanger? I really like it, but have not managed to beat it. And I've never actually successfully used a power-up.

Just saw this - yes, I've beaten Money Idol Exchanger on Switch and on Game Boy. It gets pretty tough but no worse than many other similar puzzle games I've beaten (like Magical Drop!) and significantly easier than others (Like Puyo Puyo Tsuu). I definitely used unlimited credits though - it took some perseverance.
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Re: Games Beaten 2022

Post by Ack »

1. Record of Lodoss War - Deedlit in Wonder Labyrinth (PC)(Action Adventure)
2. The Citadel (PC)(FPS)
3. Gothic 3 (PC)(RPG)
4. Witchaven (PC)(FPS)
5. Unpacking (PC)(Puzzle)
6. Firewatch (PC)(Adventure)
7. Perilous Warp (PC)(FPS)

8. The Ascent (PC)(RPG)
9. Borderlands: Game of the Year Enhanced - The Zombie Island of Dr. Ned (PC)(FPS/RPG)
10. Borderlands: Game of the Year Enhanced - The Secret Armory of General Knoxx (PC)(FPS/RPG)
11. Borderlands: Game of the Year Enhanced - Claptrap's New Robot Revolution (PC)(FPS/RPG)

12. Kingdom of the Dead (PC)(FPS)
13. Monument (PC)(FPS)
14. Bloodwash (PC)(Horror Adventure)
15. Dead Estate (PC)(Isometric Shooter)

16. Lost in Vivo (PC)(Survival Horror)
17. Star Explorers (PC)(FPS)
18. Dark Souls Remastered (Switch)(RPG)
19. NAM (PC)(FPS)
21. Necromunda: Hired Gun (PC)(FPS)
22. Quake: Dimension of the Past (PC)(FPS)
23. Quake: Dimension of the Machine (PC)(FPS)
24. Quake: Scourge of Armagon (PC)(FPS)
25. Quake: Dissolution of Eternity (PC)(FPS)

26. Huntdown (PC)(Run and Gun)
27. A.W.O.L. (PC)(FPS)
28. Hands of Necromancy (PC)(FPS)
29. Cyberpunk 2077 (PC)(FPS/RPG)
30. Prodeus (PC)(FPS)
31. Tails of Iron (Switch)(Action)
32. Tails of Iron: Bloody Whiskers (Switch)(Action)
33. Arkos (PC)(FPS)
34. Security Booth: Director's Cut (PC)(Horror Adventure)
35. Skinwalker Hunt (PC)(FPS)
36. Vomitoreum (PC)(FPS)

37. Hellbound (PC)(FPS)
38. Streets of Rage 4 (Switch)(Beat 'Em Up)
39. Wholesome Slaughter (PC)(FPS)
40. Battle Engine Aquila (PC)(Action)
41. REKKR: Sunken Land (PC)(FPS)
42. PowerWash Simulator (PC)(FPS)
43. Blade of Darkness (PC)(Action Adventure)
44. Medieval Dynasty (PC)(Simulation)
45. The Ninja Saviors: Return of the Warriors (Switch)(Beat 'Em Up)

Medieval Dynasty

Some survival simulators do an interesting job of crossing genre into city builders, horror games, FPS, and so on. Medieval Dynasty falls into the city builder category, as you play a peasant who recently arrived in the valley and must homestead, eventually building up and recruiting enough townspeople to have a small city where food, water, tools, jobs, and so forth must be regulated. Go on long enough, and you'll end up playing as your own heir who must continue leading the town. But to do this, you'll have to hunt, build, scrounge, and so forth. Yet there is also something satisfying about slaying a duck with a thrown spear or felling a tree and digging out stumps to clear cut and protect your town's growing mass.

The thing is, the game also has a story quest. You arrive an orphan at the valley, freshly 18 years old, only to discover from the local castellan that your uncle died a couple of years ago. You learn that the Castellan was an old friend, part of a traveling band, and you then wander between settlements, meeting your uncle's companions and learning more about their history. Eventually you discover he may have been murdered. The main storyline ends with the uncovering of the killer's identity and your choice over whether to execute, banish, or allow them to leave the valley of their own choice. Yet this is only a small part and can be done relatively swiftly in the game without ever showing the true meat of the city building.

Building your town has a different set of challenges. First, you need to build housing. Then you must recruit townsfolk. You need food, water, and firewood. But you also need jobs for people. Eventually you can make a small level of self-sufficiency by having hunters, water carriers, and woodcutters, but then comes to demand for more tools, so you build a smithy and a workshop. Yet this requires you recruit more and find more resources. You build further and further until eventually you're overseeing merchants, farmers, miners, fishermen, and trying to manage the production of all of it. If one group needs tools, another builds it, relying on resources from another, who relies on yet another. And when any of it falls through, it falls to you to go gather and build whatever is needed. Seeds, fertilizer, rocks, whatever it is, you gotta go get it.

The end result is a delightfully complex system that builds over time. For example, I have several farms running, part of which is used to make animal feed so I can feed my pigs so they can make manure for fertilizer for my farm. I also keep herbalists gathering berries, because berries nourish the populace, but also because after some time, berries turn to rot which can also be turned into fertilizer for the farm. While inefficient, it also lets my orchard grow, so the cooks can make pies, while the herbalists make potions. And as it builds, it earns you experience towards new buildings, which also lets you buy plans to build more furniture for fun and to help make the city you want. I have some small plazas built up with fire pits and social areas, as well as plans for street lanterns.

So while I'm done with the main story, I still have way more to build and grow. And that's what makes Medieval Dynasty so much fun. I'm having a great time, and the developer also provides a lot of tools to change the game and make things easier or harder on you as you wish. It's a great time.

The Ninja Saviors: Return of the Warriors

The one world government is terrible, and you are a robot ninja tasked with destroying it. The Ninja Saviors is an enhanced release of The Ninja Warriors, with more unlockable characters, higher difficulties, and time attack modes for each stage. It's a lot to check out if you're a fan of the original, and as someone who enjoys my fair share of B- and C-grade cinema from the 1980s ninja boom, hell yes, sign me up!

Ninja Saviors is more old school in its approach to the genre though. There is no faux-3D plane like with Final Fight or Streets of Rage. Instead, there is simply forward, the way games like Bad Dudes approached it. For a game with a large moveset of mobility, throws, and combos, featuring some gorgeous spritework and massive bosses that are cool to look at, it's an interesting but unusual counterbalance, almost regressive in the approach. This is because the '94 release was a sequel to a 1987 arcade game of the same name that had this gameplay style, so while the game is enhanced in many ways to fit it's mid-90s release, it's older in how you traverse the world. This also means that you have to stay on your toes about getting swarmed, because you lake an axis to escape on, so plan accordingly.

The game also provides an excellent mix of characters with different techniques and styles that radically alter play style. I beat the game as the Ninja, a big, tough guy who doesn't jump but instead rushes forward or hovers. He's more sluggish but powerful, which isn't how I normally approach this genre but actually suited me once I got used to manipulating his forward propulsion. But each character is unique and feels unique. While it may take a little bit to figure out who you like, you have options which are worth exploring.

That said, there are some equal parts. Your super move is a meter that builds up over time. Get hit, and the thing resets, so you have further reasons to not get hit, but once it's full, you can unleash a devastating attack that hits almost the full screen. Almost...the final boss doesn't get hit by it, instead requiring you understand how to instigate directional throws. The game demands you learn how to play it. I appreciate this, because it made me explore the moveset, which still isn't overly complicated.

Bottom line? The Ninja Saviors is a fun game and a worthy addition to a large set of Beat 'Em Ups available on the Nintendo Switch.
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Re: Games Beaten 2022

Post by Green_Warrior »

Games Beaten:

1. Sonic Adventure 2 Battle (GCN)
2. Star Fox Assault (GCN)
3. Luigi's Mansion (GCN)
4. Wario World (GCN)
5. Custom Robo (GCN)
6. Super Mario Sunshine (GCN)

Sunshine had always been an enigma to me. When it first came out, I was an edgy preteen who refused to play it because it involved cleaning the environment. What a rotten kid I was! :mrgreen: Over the years, I'd hear a whole range of opinions. Some people loved it, others found it to be a disappointment. I went into the game almost completely blind. The only things I knew about it were the infamous pachinko mini game and that going for every blue coin supposedly wasn't worth the effort.

My early impressions of the game were good. The tropical resort setting feels fresh. I typically played the game before going to sleep, and I'd wake up in a good mood every morning, I think because of the vacation vibes. While I really miss the long jump (And feel there was no good reason to take it away), I have to say that this may just be the best Mario has ever controlled. His movement is so fluid, and once you get it down, he's just plain fun to control. There's one caveat to this, though: Wall kicking is janky as all hell. Truthfully, the wall kick wasn't very good in Super Mario 64, either, though it was fixed in later ports. In Sunshine, the game seems to have difficulty detecting that you want to do it. Several situations had me jumping face-first against a wall and nothing happened. I also had a few moments where Mario wall-jumped upward and diagonally and it got me killed. The latter could have been due to the wrong control input by me, maybe? I'm not sure.

Fludd is a nice addition to the game. There is a satisfying nature to cleaning up sludge as you run around and a second jump never hurts in a 3D platformer. The clicking R button for the Gamecube works so well with this mechanic. If the R button clicks, Mario stops and goes into a third person aiming mode. If you hold down R without it clicking, Mario continues to run while spraying water. Though underutilized, the other nozzles for Fludd are the most fun to use. One blasts you off higher than the buildings around you, while the other allows you to run at a high enough speed to break through certain doors and even run on water! I was pretty shocked to find out that Yoshi was in this game and usable, even. No one had ever mentioned it to me before, and I think that I understand why. Like those other Fludd nozzles, Yoshi is somewhat underutilized in this game. His only function, basically, is to shoot... uh... a weird liquid from his mouth to destroy a gelatin-like substance that blocks your path at certain points of the game. Another shine just requires you to have Yoshi in order to access the platforming challenge for some reason. You lose Yoshi for the platforming challenge, too. lol

The biggest criticism I have for Sunshine is that it feels unpolished and rushed. I didn't encounter many bugs, but there are certain quality-of-life things that I was pretty shocked Nintendo skimped out on. In one world, there is a shine you collect for getting eight red coins while surfing on a speedy squid. The final red coin is located between two boats, and perpendicular to them are two support beams. After getting that last red coin, the game doesn't give you the shine. It instead pauses to show you that it's on the dock where you first began. You are then brought back to Mario, who is now just a couple of feet from crashing into one of the support beams and dying. :lol: I was in fact hit many times when the game "paused" to show me that a shine had appeared in a certain spot. Going back to Yoshi, he tends to be a buggy experience if you take a hit while riding him. More than once, I'd be hit, fall off of Yoshi, and then have Yoshi standing on top of the thing that made me fall off. Getting back on results in the same thing happening. It's pretty much a soft lock where you have to start the level over. In one world, I had an NPC telling me to "spike the chain-chomp" after cooling it off with Fludd. I tried ground pounding those cursed beasts for close to a half-hour... only to give in and look up the solution online. The solution was to instead fling them into a hot spring. Whoever put that NPC dialogue into the game has my undying contempt! What am I playing, here? Simon's Quest?

More evidence of Sunshine's rushed nature comes in how the game progresses. The game greets you with voice-acted cut scenes, but as soon as Peach is kidnapped, you're left with radio silence for a very, very long time. Delfino Plaza, while a fun locale, is not clear at all on where you stand in terms of your progress. Peach's castle had the different floors and stars required to open certain doors, and the comet observatory had different sections being lit up when they were unlocked. Sunshine sort of arbitrarily gives you things like power ups and new levels without any indication of why. There's no rhyme or reason to the location of the worlds, or theming for why they're separate worlds to begin with. Again, to bring up other games in the series... for 64, you're jumping into paintings that Bowser cursed. In Galaxy, you're traveling to planets that Bowser has conquered. In Sunshine, you are jumping into pieces of graffiti, and sometimes pipes... and while these worlds are plagued with pollution and Bowser Jr. is the cause, they seem to all be attached to Isle Delfino? So, why are you traveling into magic graffiti if the levels are on the island you're staying at, anyway? It's just a little odd. From around shine 30 to 60, I had virtually no progress with the story, so I gave in once again and looked up what was going on. I then found out that you need to get seven shines in each world before getting to the final part of the story. To me, this makes the game feel unnecessarily linear.

The final level is a quick trip through Mt. Corona ( :shock: ) and then the final showdown with Bowser and Bowser Jr. I couldn't believe how fast it all ended. However, by this point in the game, I was feeling a bit worn out and was ready for it to be over anyway. I should mention that this final fight is also the only time in the game that you see Bowser, and only the second time you see Bowser Jr. The story is that Bowser told his son that Peach was his mother, and that lie was why he kidnapped her. It's a shame we don't get to see a little more story. The cut scenes are a bit amateurish thanks to the voice acting, but I found it endearing and wanted more. I wish Nintendo hadn't given up on voice acting for Mario so soon.

It might seem like I'm harping on the game, but I still did enjoy it overall. One other point I have to hammer home is that this is without a doubt the most challenging 3D Mario game. Admittedly, it is sometimes challenging for all the wrong reasons. But some highlights of the game come with the more difficult shines. Usually this involves the platforming challenge levels, where you lose Fludd and have to rely solely on how well you judge distance and jump. It's not surprising that these challenges have returned in one way or another in almost every 3D Mario game since. I ended up getting more game overs in Sunshine than any other Mario game. Despite some frustrations, I felt that it was my fault most of the time. Let me just say, though, that the leaf mini game is the worst shine in the game, not pachinko. At least the pachinko shine is easy to get to. If you lose all of your lives in the leaf mini game (Which is easy to do, thanks to some finicky controls), you have to spend upwards of five or so minutes to get back to it. It's infuriating... but thankfully optional.

Super Mario Sunshine is like if early 2000s Sega took over development for a Mario game. It's rushed, lacking in polish, difficult, and sometimes confusing. However, it is also highly creative, has top-notch controls, is beautiful to look at, and when it all comes together, it feels so damn good to play! I can't recommend going for a full completion of this game unless you love everything about it. But absolutely, it is worth trying. I love how different it feels from all other Mario games. It perfectly exemplifies the Gamecube.

Welp, with the year coming to and end, I guess that ends my Gamecube kick. I certainly went slower than I'd like to have, but it was a good time! To those reading, Merry Christmas, Happy New Year, and I look forward to reading what you all have beaten in 2023!
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