genesis-rpgs
Presented by Ack

Most people I know don't automatically think of RPGs when they think of their Genesis.  But there is actually a large number of titles available on the console.  Add in the Sega CD, which I outlined earlier, and you've got a hefty selection available, spread across a variety of different types of RPGs.  Just take a look at your options.

Phantasy Star Series

Phantasy Star (NTSC-J / 1994),  Phantasy Star II  (NTSC-J, NTSC-U/1989), Phantasy Star III (NTSC-J, NTSC-U, PAL/1990), Phantasy Star IV (NTSC-J, NTSC-U, PAL/1993)

phantasy-starThe Phantasy Star series has the prestige of being one of the first RPG series to appear on North American consoles, and the first title's Japanese release for the Master System was a mere two days after Final Fantasy. All four games are JRPGs that take place in the same continuous universe in the Algol Solar System.  All four games are connected, though Phantasy Star III would serve as a large departure from the others.  It is the only one of the four to feature a medieval fantasy setting, while the others are all science fiction types.

The entire series is composed of solid titles, and they're worth tracking down, though for those of us who can't read Japanese, it might be better to go for the Master System version of Phantasy Star, since the Megadrive version never made the leap across the ocean.  Finding it for the Megadrive may be even harder since it only saw release as a limited edition with a low print run.

It should also be noted that there was one other Phantasy Star title for the console, available via the Sega Meganet in Japan, Phantasy Star II Text Adventures.  This is a series of 8 text-based adventures, later released in compilation for the Mega-CD.
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Shining Series

Shining in the Darkness (NTSC-J, NTSC-U, PAL/1991), Shining Force: The Legacy of Great Intention (NTSC-J, NTSC-U, PAL/1993), Shining Force II (NTSC-J, NTSC-U, PAL/1994)

shining-forceIn the Shining Series, the timeline begins with the return of the Dark Dragon, and after his defeat at the hands of the Shining Force, the rise of the Devil Kings.  While all three titles are in the Shining series, Shining in the Darkness is a very different animal from its Shining Force brethren.  First, it's a dungeon crawler, not a strategy RPG like the two Shining Force.  The art and musical styles are similar, but the series includes a variety of different RPG styles.

Second, it's out of order.  While the plots are all linked, Shining in the Darkness takes place after Shining Force II, and the events of Shining Force Gaiden: Final Conflict on the Sega Game Gear takes place between Shining Force and Shining Force II.  For access to both Shining Force Gaiden's, as well as a third previously unseen chapter, Shining Force CD is available on the Sega CD to round out the collection.
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Dragon Slayer Series

Sorcerian (NTSC-J/1990), Dragon Slayer: Legend of Heroes (NTSC-J/1994), Dragon Slayer: Legend of Heroes II (NTSC-J/1995), Lord Monarch (NTSC-J/1994)

dragon-slayerOk, so this series is a mess of different RPG sub-genres, originally spreading across the 1980s and then being continuously updated for the next decade.  It also incorporates the first two parts of a second entire series, known as the Legend of Heroes series.  So why is it a group of cross-genre RPGs with no real connection via storyline or style can be considered connected?  Because they all had the same producer, Yoshio Kiya, one of the first Japanese minds behind RPGs.  It is debated that his first game, Dragon Slayer, released 1984, is the first Japanese action RPG.  In 1985, a fledgling startup named Squaresoft would port it to the MSX as one of their first published titles.  Without his initial work, series like The Legend of Zelda might not ever have existed.  And thankfully the Megadrive releases of his work are actually considered pretty good.

First, Sorcerian features an open party which is created from scratch at the start of the game which then grow stronger as they are pitted against various scenarios for gold and glory.  The game changes gameplay styles, though at its heart, it's a side-scrolling action RPG.  Lord Monarch is radically different, more of a strategy game with heavy RTS elements than an RPG at all.  The purpose of the game is to use your peasants to slaughter every other kingdom.  And yes, I mean EVERY kingdom, as once allied players smash an opposed enemy, they must then work to smash each other, since the game only allows one winner.

The Legend of Heroes games are both similar, though again, different from the other Dragon Slayer games.  They're both JRPGs with a connecting storyline.  Only the first two in the series kept their association to the original Dragon Slayer series, and the next set of games feature a new plot, known as the Gagharv Trilogy.  Unfortunately neither of the Megadrive versions would make it out of Japan.

Uncharted Waters Series

Uncharted Waters (NTSC-J, NTSC-U/1992), Uncharted Waters: New Horizons (NTSC-J, NTSC-U/1994)

uncharted-watersFinally, the piracy RPG you know you've always wanted to play...if you like.  That's the beauty of the Uncharted Waters series, they're very open-ended high seas adventures with loose plots that allow you to pick and choose generally what you would like to do.  This includes leading trade expeditions, investing in locales, hunting for treasure, hunting for pirates, or engaging in a bit of piracy yourself.

The first game in the series focuses on Leon Franco,  son of a noble family that has fallen into disrepute.  So Leon sets out to restore it by doing tasks for the king, investing into foreign lands in the name of Portugal, or taking out Spanish or Ottoman ships, in hopes that the king will give you titles and raise the status of your family.  The sequel makes it all bigger, with more countries, the same open-ended gameplay, and the ability to choose one of six different characters to follow at the start of the game.  Seriously, if you've got a thing for pirates, check this series out.
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Langrisser Series

Warsong (Langrisser) (NTSC-J, NTSC-U/1991), Langrisser 2 (NTSC-J/1994)

langrisserThe Langrisser series is composed of multiple strategy RPGs on a truly epic scale.  And I mean epic, as in up to thirty controllable units on just your side epic. All the games of the series are connected, though they span many years in the game world.  The games all focus on two swords, the Langrisser and the Alhazard.  The cast of each game is enormous too, and large amounts of story exposition is conducted during combat, so once a fight starts, expect to be there a long time.  On the upside, the music is quite good throughout, so at least you'll have something pleasant to listen to.

There are two Langrisser titles on the Genesis, though only one made it out of Japan.  The first Langrisser, known in the west as Warsong, is the roughest in terms of design and unfortunately isn't as graphically attractive as the rest of the series.  In an effort to localize the series, character names were changed and character portraits were “Westernized.”  Which is a real shame, as one of the perks of the series is that the character designs and portraits were absolutely stellar.  Still, at least it saw release outside of Japan, unlike its sequel.  Langrisser 2 was more of the same, but with improved graphics, a larger cast, and multiple branching storylines for added replayability.
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Vixen 357

vixen-357(NTSC-J / 1992)
In the 25th century, there will be war between humans and aliens.  We will win, thanks to specially built mechs known as Vectors, as we take the fight to the Four Heavenly Emperors and their leader, Zithor Weimer, who pilots Golgyas, a mech equipped with the ultimate weapon, Vixen 357.  Yes, that's the plot.  As far as gameplay, it's a strategy RPG with mechs.  Yes, it's practically Sega's answer to Front Mission, only it predates Front Mission by nearly three years.  And while it's nowhere near as pretty(battlefields are actually quite bland), it lets me watch massive robots beat the snot out of each other with a variety of close-range and long-range weaponry.  Just keep in mind that character death is permanent, so losing certain characters will result in a game over.
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Gauntlet IV

gauntlet-iv(NTSC-J, NTSC-U, PAL / 1993)
Not only is this considered a faithful port of its arcade predecessor, it's considered a better game overall, and for good reason: it stays true to the visuals, audio, and gameplay of the action RPG arcade hit Gauntlet(yeah, don't ask where the IV came from), but it brings in multiple game modes not found in the arcade to boot.  This includes the arcade, a Quest Mode that includes RPG elements and a fleshed out storyline, a multiplayer free-for-all mode, and a mode that records you as you race through a dungeon.  Plus, it was the first game built for the Genesis multitap, so you know what that means.  That's right: 4-player multiplayer, baby!
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Pirates! Gold

pirates-gold(NTSC-U / 1993)
This was a remake of 1987's Sid Meier's Pirates!, though with improved graphics, more colors, and more features.  It's an open-ended title, allowing the player to create a new character from a list of options at the beginning and then setting them loose on the Spanish Main to plunder from Florida to South America as they age from a young man to an old man.  Along the way, towns can be sacked, ships can be captured, treasure can be found, quests can be accepted, and armadas can be sunk, all done in varying styles of gameplay.  Seriously, between this and the two Uncharted Waters games, there's more than enough pirate goodness to keep players happy.
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Shadowrun

(shadowrunNTSC-J, NTSC-U / 1994)
We need more cyberpunk RPGs.  The Genesis version of Shadowrun follows Joshua, a new Shadowrunner who is out for revenge after his brother's murder.  To do this, he's gonna need money and skills as well as a little help, so he'll have to start doing jobs for the “Mr. Johnsons,” though if he screws up, he'll likely wake up in the chop shop.  The game world is Seattle, giving the player the freedom to move around it openly, with all kinds of random events occurring on the way.  If Joshua gets a datajack, he can then do some Matrix running for missions or simply to steal computer files for some quick cash.  It's definitely a game worth checking out.
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Beggar Prince

beggar-prince(Universal / 2006)
Originally a Taiwan-only game known as Xin Qigai Wangzi, it was edited, localized, and updated for a release on all versions of the Genesis/Megadrive by the Super Fighter Team nearly a decade later.  In the game, the Prince of Shatt is a snot-nosed brat who wants to leave his life behind, so he switches places with a beggar with the help of the nefarious Cat Minister.  Once out, he quickly learns that life outside the castle kinda sucks, but isn't allowed to return to his old life since he is now a beggar.  So now he must go on an epic quest to reclaim his kingdom.  Unfortunately the first two print runs of the games were a bit buggy, though thankfully Super Fighter Team has managed to fix the vast majority of them from the Taiwan original.  It makes for an excellent RPG, and it proves the capability of the Super Fighter Team.  And who knew those Taiwanese RPGs were worth playing?
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Legend of Wukong

legend-of-wukong(Universal / 2008)
And once again, this is another Taiwan-only RPG by Super Fighter Team, extensively reprogrammed for all versions of the Genesis/Megadrive like its predecessor, Beggar Prince.  And this time, there were no issues with the first print run.  In this title, a young boy named Wukong visits his neighbor, Dr. Tang, scientist and inventor extraodinaire.  Dr. Tang takes a few moments to talk about his latest creation, the first time machine, which Wukong accidentally turns on and is sent back to the days of the Tang Dynasty in China(618-907 AD), with the time machine lost.  With a little help from a friendly monk, Wukong must set off across China and India to find the time machine and return home, battling monsters and making friends along the way.  This is definitely worth checking out.
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Landstalker

landstalker(NTSC-J, NTSC-U, PAL / 1993)
This is an action RPG that follows Nigel, a young wood elf hunting for the treasure of King Nole, who disappeared one night many years ago after an angry horde of subjects rushed his castle.  Ok, so he wasn't the most well-liked of kings, but his lost treasure is apparently worth tons, and Nigel's set his sights on it.  It's pretty, the plot's not the typical contrived “teenager-must-save-the-world” drivel we keep seeing over and over again, and the music is top notch stuff.  Unfortunately, perhaps the most unique feature of the game is its biggest downfall: an isometric viewpoint and a lot of jump puzzles.  In some cases, a single messed up jump can mean a lot of backtracking too.  It unfortunately makes some sections of the game a bit more tedious than they should be, though beyond this, the isometric view isn't a problem at all.
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Surging Aura

surging-aura(NTSC-J / 1995)
This is a Japanese-heavy JRPG that never made it off its home island.  It's also extremely pretty, with some very well-designed character sprites and portraits.  Combat's a bit static, but with some absolutely beautiful effects.  The plot centers on Prince Muu who's castle is suddenly attacked by monsters.  The royal family and closest aids and advisors run down to the royal treasure(a book trapping an evil sorcerer) to protect it and themselves, but the king and queen die fending off monsters, and then one of the aides turns into said evil sorcerer, Rufeed, who then slaughters everyone, including Muu. With the castle destroyed, a six-armed white rabbit known as the Time Expert appears and sends Muu back in time to stop Rufeed.  It's a real shame we never got this, as its considered to be one of the best for the console.
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Beyond Oasis

beyond-oasis(NTSC-J, NTSC-U, PAL / 1994)
Beyond Oasis is another top-down action RPG, featuring all the usual trappings of an RPG(hit points, equipment, experience), but also features realtime combat.  The plot follows a young man named Ali who finds the Gold Armlet.  The spirit of said armlet informs him of the evil Silver Armlet bent on destroying the land Oasis, and to save it Ali must first find the four spirits of the Gold Armlet.  A little odd coming from a glove, but it makes for a fun adventure, and the pretty visuals and music help the journey along.  The controls do present a few problems, as different attacks are executed based on how long the attack button is pressed, and there’s a limited number of enemies expanded via palette swaps, but don’t let that stop you from tracking down this little gem.
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Nadia: The Secret of Blue Water

nadia(NTSC-J / 1991)
Also known as Nadia no Fushigi no Umi or Fushigi no Umi no Nadia, depending on who is asked, this is a video game adaptation of the anime of the same name, which in turn was loosely based on the works of Jules Verne.  In the year 1889, a scientist named Jean meets a circus performer from Africa named Nadia.  A criminal organization is after Nadia and her blue pendant, and Jean decides to help her out.  The game is mostly based around using necessary items at necessary times, and combat is nonexistent.  Party members join up and leave as time goes by, and the game is presented as a JRPG.  It's apparently quite good, starting in Paris and eventually ending in Atlantis.  It shouldn't be confused with the other Nadia games on Famicom and Turbo CD.
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Yu Yu Hakusho Gaiden

yu-yu-hakusho-gaiden(NTSC-J / 1994)
The Yu Yu Hakusho fighting game for the Megadrive is considered one of the console's better fighters, but it wasn't the only quality Yu Yu Hakusho game of the era.  Yu Yu Hakusho Gaiden is a JRPG with some of the best anime-styled sequences on the console.  The story is pulled from the anime, and players are asked to pick from a choice of Yusuke, Kurama, Kuwabara, or Hiei.  The story is then presented from their perspective, operating in a similar fashion to a text adventure.  Combat is a strange mixture of a fighting game and RPG, allowing the player to move around to avoid enemy attacks and jump forward to beat the snot out of whatever presents itself.  Overall, it's...a little odd in terms of appearance, but check it out if you're a fan or just want to try something different.
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Ys III: Wanderers from Ys

ys-iii(NTSC-J, NTSC-U/ 1992)
This is the bastard child of the Ys series, mainly because it entirely dropped the top-down perspective in favor of a side-scrolling camera.  While it managed to keep some of the Ys feeling, the large dungeons are gone in favor of practically straight lines, and the side-scroller bit takes some getting used to.  Plus, you will have to spend a lot of time leveling, or don't even bother trying, because it's likely the first enemy will kill you in two hits, and the bosses are even worse.  The plot follows red-headed Adol as he follows his friend Dogi to his hometown, Redmont.  There, they meet Elena and Chester.  Chester is attempting to become an evil overlord of the world, so Adol's got to save the day again.  There's also a system of rings to collect now to provide various effects or power up the player.  Oh, and I really like the music.
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Arcus Odyssey

arcus-odyssey(NTSC-J, NTSC-U / 1991)
On its release, this title was written off as a Gauntlet clone, and it's easy to see why someone would come to that conclusion.  It's an action RPG with four selectable characters with various similarities to the four selectable in Gauntlet.  Story exposition is generally nil, and it features a generic fantasy plot about an evil sorceress who's attempting to take over the world again after being defeated so many hundreds of years ago.  With it's 1991 release date, the title's also not the most attractive game out there, and its music could use some work.  That said, those four characters feature different styles of play(including different means of attacking), there's a magic system to deepen gameplay, and levels are huge and filled with respawning enemies, so you will have to stay on your toes to make it through the level.  Overall it's entertaining, but a little bit grueling as well.  While there is multiplayer, it's crippled by bouts of slow-down.
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Buck Rogers: Countdown to Doomsday

buck-rogers-countdown-to-do(NTSC-U, PAL / 1991)
So it's a strategy RPG set in the world of Flash Gordon, from the 1940s science fiction serials shown in movie theaters.  And this game is complex too, to the point the instruction manual's a book.  Let me just state something now: this game is ugly and the music hurts.  The sound effects are pretty atrocious too.  That said, there's a lot more to this game than you think.  At the beginning of the game, the player must create a party out of various choices to join the New Earth Organization and fight to protect Earth from the Russian-American Mercantile built up around Mercury.  To do this, you'll have to fight across various planets or from ship to ship in outer space.  It's a shame the Genesis version is a watered-down port of this title, missing several selectable races and classes as well as multiple skills.  Still, if you want that far future science fiction strategy RPG, this might well be worth checking out.  Now if only we'd gotten something like a Star Trek RPG...
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Star Trek: The Next Generation – Echoes from the Past

star-trek-echoes(NTSC-U / 1994)
Score!  Star Trek fans have an interesting little title on their hands here.  The plot sounds like the typical episode, with the Enterprise called to the Neutral Zone to help investigate a report by the Romulans that one of their research ships has gone missing in Federation Space.  Before the game is over, the Enterprise crew will be racing to save their lives and the rest of the universe.  As for how it plays, well...don't think of this as your typical RPG.  There are no levels, HP, or equipment.  Ah, but there are quests, and lots of open-ended gameplay.  Want to check out a planet?  Send an away team of your choosing!  Romulans attempting to pick a fight?  Choose to escape or to throw full power to your shields.  And yes, the full cast from the show is available.  For Trekkies, there's also a lot of series-related information to be found.  Still, the game suffers from a lack of variation in the crew, and almost too much emphasis on combat.  If you're a fan of the series, it's worth looking into, but non-fans may be turned off by the problems.
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Chiki Chiki Boys

chiki-chiki-boys(NTSC-J, NTSC-U, PAL / 1992)
It’s a shame this Capcom game has been lost to time, as this is a direct port of a great side-scrolling action RPG.  King Chiki Chiki, ruler of Alurea, is happy to discover his wife has given birth to twins.  Unfortunately just a short while later, his kingdom his crushed by the invading army of the evil clown Riepohtman.  The king takes his family and hides away for several years, allowing his boys to grow old so that they can take back Alurea and take the clown down.  The game allows the player to pick which of the two boys to play, and with both are similar, one’s better with swords while the other enjoys magic.  The game is obscenely cute, with extremely bright visuals as well as sound effects and music to match.
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Wonder Boy in Monster World

wonderboy-mw(NTSC-J, NTSC-U, PAL / 1991)
Similar to Chiki Chiki Boys, this is a side-scrolling action RPG, with little plot beyond “save world from monsters,” little animation, and poor sound effects.  Yet the visual images are wonderful, and the soundtrack does a good job of matching up each locale.  There’s also a handful of items to help you fight, including a shield you actually have to pull out to use, and the game’s apparently quite fun.  It’s also pretty short, so don’t expect a major time sink, which is nice for all of us who have other things we should be doing.
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King Colossus

king-colossus(NTSC-J / 1992)
And another action RPG, though one that was sadly left in Japan.  King Colossus holds many similarities to the Ys series, including a red-headed hero fighting in the top-down perspective.  And that’s a good thing, by the way.  You play a boy who is supposed to guard a magic sword, but doesn’t do his job particularly well.  The sword gets stolen, and your old master makes you go after it, completing all manner of jobs along the way.  There are a few problems with hit detection, and enemies hurt a lot, but the game’s nice enough to allow you to save just about anywhere.  The dungeon design is a bit simplistic, but puzzles aren’t overly complicated, and the game can make for an enjoyable romp.
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Record of Bahamut War

record-of-bahamut-war(NTSC-J / 1991)
Sometimes known as Bahamut Senki or Bahant Senki, this strategy RPG bears little relation to Bahamut Lagoon on the Super Famicom.  Instead, it offers the chance to play one of 8 different leaders as they vie for power against each other.  Choices range from typical fantasy fair, such as Imperial humans, Elves, Giants, Barbarians, Demons, and Undead.  While this title leans much heavier towards the strategy side of its genre, options can be adjusted to change battle styles.  So you can play it as a nearly straight strategy game, or closer to the normal strategy RPG, depending on how you like it.  As for visuals, it's not the prettiest, but for a 1991 release date, it doesn't look that bad.  Multiplayer also isn't very well defined, since the game is turn-based.  You merely pass the controller between players when their turn comes up.
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Rent-A-Hero

rentahero(NTSC-J / 1991)
Taro Yamada has recently moved with his family to Corja, Japan, so his father can start work at a new job.  While having a house-warming party, he orders a pizza from Sensational Cafeteria(SECA) and instead is given a suit of combat armor that gives him super strength and the ability to shoot energy blasts.  Unfortunately, he's also given a bill for said armor, so he hires his services out as a hero for the people of Corja.  If that's not an original premise, I don't know what is.  Visually the game's quite good for it's year, the music sticks to the theme quite well, and the game understands that humor is what it's going for.  It's a shame neither it nor it's remake for the DC and Xbox, never made it out of Japan.
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Exile

exile(NTSC-J, NTSC-U / 1991)
Exile is the sequel to XZR on the MSX, and is sometimes known as XZR II.  The game continues the story of Sadler, Syrian assassin living during the time of the crusades, somewhere around 1120 A.D. or so.  It is Sadler's goal to bring about peace by stamping out rebellions and forcing nations to get along, even if he's got to kill everybody in his path to do it.  There's drug use, swearing, religious discussion, and even a notable case of censorship where an entire town was removed because it depicted citizens being crucified.  On an even weirder note, it was removed from the Japanese version, not the American version.  Beyond that, the game's not terribly difficult.  Traversing the world is done in a style similar to a JRPG, but combat is done in a side-scrolling action RPG style.
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Traysia

traysia(NTSC-J, NTSC-U / 1992)
A young man named Roy has always wanted to see the world, but has been stuck in his hometown of Johanna all his life.  But he gets his chance when his uncle, a traveling merchant, decides to pull-up shop and head somewhere else.  Roy's girlfriend, Traysia, gives him a pendant so he'll remember her.  It's a simple idea for a plot, but with beautiful artwork and music, it's sure to be a memorable journey.  The game plays like a JRPG, though combat is more like a strategy RPG, taking place on a large battlefield that must be maneuvered by Roy and his allies.
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Light Crusader

light-crusader(NTSC-J, NTSC-U, PAL / 1995)
Here's a title from Treasure (of Gunstar Heroes and Ikaruga fame) that's generally forgotten.  That's too bad, because the game isn't a terrible action RPG, it's just not all that groundbreaking and comes off as the most western game they've ever released.  Light Crusader goes for the isometric view, incorporates an interesting magic system based around combining elements, and goes heavy on the puzzles, though it does a decent job of keeping them diverse.  While some of its animations are a little strange, it's an attractive game with decent music.  But it just wasn't as impressive as the vast majority of Treasure's games, and it came late in the life of the console as Sega was trying to balance a ton of consoles, and it managed to get forgotten along the way.  The game follows a knight known as Sir David who returns to his home of Green Row to find people disappearing one by one.  He's sent by the king to find the cause, hidden deep beneath the town.
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Dungeons & Dragons: Warriors of the Eternal Sun

dd-warriors(NTSC-U, PAL / 1992)
Duke Barrik's entire kingdom is accidentally sucked into some kind of magic vortex along with an invading army of goblins bent on wiping out the humans.  When his people wake up from the trip, they find themselves trapped in a valley under a red sun and surrounded by cliffs.  So Duke Barrik takes his four best men and sends them out to find allies before the goblins can again mount the attack.  That's where you come in.  First you must pick a party of varying race/jobs and genders, then venture out into the world. The game's a combination of JRPG(when walking around), tun-based strategy RPG combat a la Traysia, and a dungeon crawler view when inside dungeons.  While the actual world reminds me a lot of Ultima, some of the graphics are reused from the DOS version of Eye of the Beholder, and the view window in dungeons is pitifully small.  Still, the game's short and not overly complicated, so if you've finished the major RPGs on the console, give this one a spin.
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Madou Monogatari

madou-monogatari(NTSC-J / 1996)
A bizarre little dungeon crawler that would star the lead of the Puyo Puyo games, Madou Monogatari is more than a little odd in terms of presentation.  While originally part of a series of three games, the Megadrive port is merely the first title, with updated visuals and a slightly altered combat system.  You play as five-year-old Arle Nadja, who must go down into a dungeon and defeat a cockatrice if she wishes to pass her magician test.  There's no numbers to track stats of any kind, no weapons or armor, and no hit points.  Health is tracked based on the expression on Arle's face, and experience is tracked by an arrangement of gems on the lower half of the screen.  Combat is also viewed from the side, and fought via spells.  All you do is hold down the 'A' button and input a command, and Arle will cast a spell.  Strange, yes, but it's certainly refreshing.
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Immortal

immortal(NTSC-U, PAL / 1991)
Players take control of an unnamed wizard who must venture into an underground labyrinth to find his master, the wizard Mordamir.  It's a simple enough starting idea for this groundbreaking action RPG, which first brought the isometric view to the genre, and would influence such later titles as the Diablo series.  Along the way you'll have to navigate traps, fight goblins and trolls as well as giant spiders, avoid some absolutely nasty critters, and make it to the very bottom.  And if you screw any of it up, you're treated to an absolutely horrific death sequence, of which there are many.  If you kill something, it gets an equally horrific death sequence.  In fact, extra ways to die and kill were added when the game was ported to the Genesis.  It's not an easy game at all, but that adds to the fun, and the sparing use of music adds to the mood.
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Cadash

cadash(NTSC-J, NTSC-U, PAL / 1992)
This is a port of the arcade side-scrolling action RPG of the same name.  In Cadash, a balrog bent on taking over the world captures a princess to use in a ritual to grant him immortality.  King Dilsarl offers his entire kingdom to any warrior who can go down to Castle Cadash and bring the princess back.  You play as one of those nameless heroes.  Unfortunately, this game didn't make the jump to Genesis completely intact, as two character classes were dropped, the colors are considerably darker, one boss was removed from the game, and numerous aspects, such as enemy AI, were changed.  While the dark colors add a bit of atmosphere and tension to the title, the music doesn't really add anything.  There's also multiplayer for 2 players at the same time, which lowers the difficulty a great deal, so if you're not so great by yourself, you can always bring a friend.
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King's Bounty

kings-bounty(NTSC-U, PAL / 1991)
This is a port of the computer game of the same name with some notable changes, and a precursor to the Heroes of Might & Magic series.  It's a strategy RPG, though the console version notable gave up its turn-based roots, so everything moves in real time.  So if you sit too long in one place, a wandering horde of monsters will find you.  The plot follows a nameless hero(picked from one of four classes) who must find the Scepter of Order before King Maximus dies.  To do this, he must collect map pieces, either by hunting down a particular enemy to slay(which also pays, via the king's bounty), or finding treasure.  Various armies may be recruited, though the player must earn enough gold to keep paying them and must have enough leadership to control them.  Morale also effects creatures' fighting capabilities.  It's not all that pretty of a game, and the music is iffy, but if you're a fan of Heroes of Might & Magic, this one's worth a look.
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TechnoClash

technoclash(NTSC-U, PAL / 1993)
This title is also sometimes written as Techno Clash.  In a world full of magic, a mysterious portal opens, and forbidden machines start pouring through.  To stop the ensuing war between magic and mechanics, the wizard Ronann, along with apprentice Chaz and mercenary Farrg, must venture through the portal into the machine world to find the “Machine Man,” who apparently lives somewhere near Las Vegas.  This action RPG is similar to Chaos Engine in perspective as well as gameplay, where players must pick a bodyguard and have a limited number of spells similar to ammunition.  After each boss fight, health will be upgraded.  It's got some pretty graphics, and some difficult gameplay, partly due to the large levels.  The sound effects get their point across, though the canned screams do get old after a while.  If you want an action RPG that's way more on the action side, look into it.
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The Faery Tale Adventure

faery-tale-adventure(NTSC-U, PAL / 1991)
Three brothers lose their father to a necromancer that has stolen a talisman protecting their town.  The father's dying wish is for his sons to seek revenge, and they do so gladly.  The Faery Tale Adventure is an interesting game, ported from the Amiga originally.  It keeps many of the traditional concepts of RPGs, but twists them.  Instead of experience, you gain bravery.  A high luck will bring a fairy to resurrect you upon death.  A high kindness stat lets you talk to animals.  To play each brother, all you have to do is let the current brother die and the next takes his place, though all three have different stats and focuses.  The gameworld is huge, claiming to be 300 computer screens both wide and deep.  On the downsides, the music is limited, I find the game pretty ugly, and there's no save feature, just passwords.  Also, due to its size, you may want to track down the instruction manual, since it offered a mini-walkthrough.
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Rings of Power

rings-of-power(NTSC-U, PAL / 1991)
You must find the twelve Rings of Power to create the Rod of Creation, defeat the evil Void, and bring about the Golden Age.  This game is incredibly open-ended, allowing the player almost immediately to explore the full world, with hundreds of NPCs to interact with, a day/night cycle that affects gameplay, and a combat system entirely reliant on magic spells.  There's a lot of meat to this game, including various random events and sidequests, though the game itself lacked any kind of quest journal, and while it did feature a map, it didn't mark locations.  Still, the game came packed with a paper map, so if you can find it, cool.  The game also utilized the isometric view, albeit on a playing field that was cut to look like it was presented on a scroll.  That's all well and good, but it makes the gameplay feel cramped and claustrophobic to me.  It also doesn't help that this game is pretty hideous, and the music is pretty bland.
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Battlemaster

battlemaster(NTSC-U / 1991)
I sometimes see this title written as Battle Master.  This game starts with the player picking a one of 16 leaders spread across four races.  Each leader has different stats and a different party following him, ranging from no followers to four others.  The plot of the game has you attempting to find the pieces of an ancient crown to become the Battle Master, as told in an ancient prophecy.  To do this, you'll have to traverse the world, wandering from point to point on a big world map and duking it out with the inhabitants of each locale.  It's typical high fantasy, so expect dwarves, elves and the like.  While it's not the most attractive game, the music's actually not bad for its release date, and lading a large squad into battle can be fun.
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Might & Magic: Gates to Another World

might-and-magic(NTSC-U, PAL / 1991)
This Amiga port of the second Might & Magic game can be a little intimidating, what with the instruction manual having over 100 pages.  It's an unforgiving, brutal, and frankly pretty ugly dungeon crawler by the console's standards.  But what it does offer is an enormous world, numerous quests, lots of spells and even more weapons and armor to find.  It picks up directly after the first Might & Magic, with your party of six adventurers and two NPCs having to find the Orb of Power and the four Elemental Talons for it to save and restore the world.  Characters must pick up various skills along the way to manage the adventure, while fighting off large hordes of monsters.  And don't take too long, as characters age and die of natural causes around age 75.  If you like dungeon crawlers, are a fan of the series, or just want a challenging game, this one's something to try.  Just turn the sound off.  Trust me.
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Maten no Soumetsu

maten-no-soumetsu(NTSC-J / 1993)
Sometimes called only Maten, this should not be confused with Maten Densetsu for the Super Famicom, as they're totally different animals.  This is a typical fantasy-based JRPG in almost every sense, with the only real innovation coming in the form of a day-night cycle.  It keeps all the usual trappings of its subgenre, though there is a day-night cycle built into the game.  The plot follows a nameless boy found in the woods by a warrior named Zafan.  When the boy turns sixteen, Zafan dies, but tells the boy to visit the king and follow the way of the warrior before he expires.  So the boy decides to do just that.  Visually, I wasn't really impressed with the overworld, but monsters and battlefields are very well drawn.  The music is also somewhat hit-or-miss, with certain tracks coming off very well, and some simply grating on the ears.
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Sorcerer's Kingdom

sorcerers-kingdom(NTSC-J, NTSC-U, PAL / 1992)
Known as Sorcer's Kingdom in Japan, this is a JRPG with strategy RPG combat, with the battlefields taking place wherever the party is currently walking.  Once again, you play a young man sent out by the king to find why more monsters are appearing in the land and threatening the people.  While it's not a very pretty game, it's got some great music, and the spell effects aren't terrible for an early Genesis RPG.  Also, keep in mind that only one party member is allowed a round per turn, versus all of the monsters.  Sure, it isn't fair, but it makes for a much more challenging game, and considering how powerful certain characters get at the end of the game, you actually kind of need the limitation.
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Blue Almanac

blue-almanac(NTSC-J / 1991)
This is a science fiction JRPG, meant for US release under the name of Star Odyssey but never to see distant shores.  Apparently the plot has you playing a boy named Miyabi who must travel throughout different planets in the Galaxy Union Empire, doing good deeds.  The Blue Almanac in question is apparently a record of his travels.  The game's got some interesting features, including enemies that level with the player and spoken names for the force effects in the game.  Graphically, the game's pretty bland, though cities look ok.  Building interiors are pure drivel.  The audio is a mixed bag too, with some music tracks I genuinely like, and some sound effects I can't stand.  My favorite part of this is probably the intro, where an alien “reads” out loud from the Blue Almanac in what I can only guess to be alien speech.
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Sword of Vermilion

sword-of-vermillion(NTSC-J, NTSC-U, PAL / 1989)
This was Yu Suzuki's first console-only game.  In the game, players control the nameless son of King Erik V, who must save the world of Vermilion from the wizard-king Tsarkon.  It utilized four different game modes, a Town Mode reminiscent of JRPGs, Battle Mode similar to an action RPG, Dungeon Mode like a dungeon crawler, and Boss Mode, a side-scrolling action RPG.  The game is pretty(especially the boss sprites), the music is good, and the game came with a 106-page hint book.  But with a vast array of palette swaps backing a small number of enemy sprites, poor AI, and combat actions that are, frankly, pretty dull, the game just doesn't live up to the hype it built upon release.  Sega-16's review had the greatest line to describe the game ever: “Well, It looked good, but it played like a cardboard saxophone.”
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Super Hydlide

super-hylide(NTSC-J, NTSC-U, PAL / 1989)
This is actually a port of Hydlide 3 for the Famicom and MSX.  Fairyland is rocked by a sudden explosion as enemies suddenly invade, and it's up to the hero, Jim, to save the day.  The game's also generally panned because of the poor graphics.  It offers tiny sprites, limited animation, and a presentation that likely could have been offered on the Famicom(and was).  The game also incorporates an alignment system for monsters.  Killing good monsters drains your MF stat, with rewards for keeping it high and deadly traps appearing if it reaches zero.  There's also a weight system, and the player is required to eat and sleep, which is pretty amazing for an action RPG of the era.  There are a lot of people who hate this game, so you might want to give it a try before purchasing.
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Fatal Labyrinth

fatal-labrinth(NTSC-J, NTSC-U, PAL / 1991)
Also known as Shi no Mekyu, or Labyrinth of Death and originally released in 1990 via Sega Meganet, this is a roguelike RPG with poor visuals, but decent music.  There is almost no plot, just a man entering a tower with 30 levels(and no save function) to recover a chalice from a dragon.  The game features a food system(you can both starve and die of overeating), poorly chosen sound effects, and little animation for monsters.  Enemies move when you do, and defeating monsters will earn higher titles, resulting in higher health and defense.  And while levels are supposed to be random, there's a limit, so after a few runs you'll likely recognize some of the maps.  And then there's the gold, which serves only one purpose: the more gold you have, the nicer your funeral when you die.  Seriously.
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Tiger Hunter Hero Novel

tiger-hunter-hero-novel(China / 1994)
The title of this game is actually Shuihuzhuan, though it is often referred to as Tiger Hunter Hero Novel.  It's a Taiwan-only strategy RPG, based off the book of the same name, sometimes known in the west as Water Margins or Outlaws of the Marsh.  In this game, 108 heroes band together to defeat the corrupt Song Dynasty, in the 12th century.  Towns and locales can be explored, though the majority of the game is composed of large battles.  This game is also absolutely gorgeous, it's just a real shame that not much is known about it in the West.  It should not be confused with the beat 'em up Shui Hu Feng Yu Zhuan, which was apparently never released.
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Heroic Legend of Sealing Gods

heroic-legend(China / 1996)
Once again, this is a Taiwanese strategy RPG, sometimes known as Fengshen Yingjiechuan, with gorgeous artwork and some nice magic animations.  The plot follows a legend from the Shang Dynasty, where Emperor Zhou fell in love with the goddess of Nu Wa.  When he ordered his soldiers to capture her, they informed him of a mortal woman with beauty to rival Nu Wa's, and captured her instead.  Unfortunately, she had been possessed by a fox spirit, and this has lead to corruption and problems in the ruling household.  To save China, you must rebel against the royal family.  You start as the hero Lin Yuan, and must find the other 8 heroes to help you on your journey.  The game focuses entirely on combat and story exposition, with a little travel on the world map thrown in.  Once again, it's a shame so little is known about it in the West.
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Ya-Se Chuan Shuo

ya-se-chuan-shuo(China / 1995)
This one's a Chinese JRPG, again with some quite nice graphics.  The title is also often spelled Yase Zhuanshuo.  It's based on the Arthurian legends, though they provide more of a framework than an actual plot.  Some kind of evil force has infected King Arthur's castle, infecting many of the inhabitants and slowly spreading to everyone in the kingdom.  You play a young boy named Dilo, whose father goes missing one day.  It's up to you to find out what happened to him.  Once again, not to much is known about this title. Expect the usual fair of turn-based combat and top-down exploration.
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Conquering the World 3

conquering-the-world-3(China / 1995)
This is a Chinese JRPG from Hong Kong, available in both traditional and simplified Chinese.  You play as Liu Bei, Guan Yu, and Zhang Fei as the three attempt to conquer ancient China, roughly around 200 AD.  That's right, if you're a fan of Romance of the Three Kingdoms or Dynasty Warriors, you'll have an idea as to what's going on.  Gameplay is similar to Lufia II in terms of combat, with fights only beginning when you run into an enemy.  The game relies heavily on palette swaps for enemies.  Combat itself is apparently reminiscent of Final Fantasy VI, though with some glitches like damage numbers appearing behind sprites, making them unreadable.  The soundtrack is generally pretty good.  There's a few other bugs, but the game is still highly playable.
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Barver Battle Saga

(China, Russia / Unknown, though likely mid- to late-1990s.)
This game is sometimes subtitled as The Space Fighter or The Space Soldier.  It's a JRPG with some nice music and graphics, likely because ultimately it's a port of Breath of Fire 2 that's been hacked to Hell and back, with sprites and art from other games thrown in.  If you're really interested in the game, the entire thing can be watched in a 55-part speed run on YouTube.  The Russian version is known as Barver Battle Final Fantasy: Russian Version.
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Honorable Mentions

For one reason or another, these titles just didn't make the cut to be put into a list of RPGs.  That doesn't mean that these are bad games whatsoever, just that there's some kind of discrepancy that led to their being put here.

Pier Solar (Universal / Not Yet Released)
Ok, yes, this one's definitely a JRPG.  I'm just putting it here because, as of this writing, it has not been released yet.  Frankly, it looks absolutely amazing, with some incredible audio to match.  To improve the music further, the game will release with am audio CD for Sega CD, providing even higher quality tracks.  I don't know details of the story, and even if I did, I wouldn't want to reveal them anyway, since it might spoil the surprise.  But take heart and keep watching their website, www.piersolar.com.  And if anybody from the Water Melon team read this, we're looking forward to your game and keep up the good work.

Crusader of Centy (NTSC-J, NTSC-U, PAL / 1994)
This is a pretty cute game, reminiscent of The Legend of Zelda: A Link to the Past.  And much like Link to the Past, I consider it an adventure game, not an RPG.  That said, it's pretty and the music is nice, and it features an interesting system of using animal companions to help the player get on with their quest.  The story involves monsters showing back up in the world after several hundred years of being stuck underground, and they're rightly a little bit upset about it.  Unfortunately the game's not too difficult, and it's pretty short, but if you're a fan of action RPGs and looking for a fun little romp, this might be a good one to check out.  The game's also known as Soleil

Spiritual Warfare (NTSC-U / 1994)
This is a direct port of the NES version of the same name, which was ultimately a clone of The Legend of Zelda(and again, an adventure game to me).  And direct port is correct: nothing was updated, so expect NES-quality graphics and sound.  Also, it's a Wisdom Tree game, so expect having to convert pagans and answer Bible questions.  You play a soldier in the Army of the Lord, sent to acquire all the pieces of the armor of God.  Truth be told, I enjoyed the NES version(there's a scene where you have to wander through a gang war that I always liked), but not for the Genesis.  This just feels lazy to me.  Also, the game is saved with a password system, so even that feels a bit tedious.

Starflight (NTSC-U, PAL / 1991)
This was a space-based strategy game, originally designed for the computers of its age and ported to the Genesis later.  You must discover the secret of the Crystal Planet, a large object moving through the galaxy that causes stars to flare and destroy entire solar systems.  To do this, you have to recruit a crew of aliens, complete various investigations for the Old Empire, and travel through space doing various kinds of jobs.  Also, you can upgrade your ship, engage in dogfights, explore the universe, and even colonize planets, which you can ride around on in an upgradeable ATV.  As far as space games from the era go, this one's a real winner, so if you're looking for something along those lines, find a copy of Starflight.

Syndicate (NTSC-U, PAL / 1994)
This is a real time tactical game, not quite on the scale of an RTS but definitely getting there.  The player is in charge of a corporation interested in completing such jobs as rescuing captured friends and employees, finding scientists and civilian workers to serve it, or conducting assassination missions while killing the agents and destroying the resources of other corporations.  Yep, it's cyberpunk alright.  To do this, you lead a team of four cyborgs, armed to the teeth and in possession of various mechanical upgrades, through an isometric cityscape.  The graphics had to be toned down a bit from its computer brethren, but the game's still an enjoyable title, definitely worth looking into.