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Metal Slug HD confirmed by SNK Playmore
Posted: Mon Sep 29, 2008 2:26 pm
by racketboy
Did anybody else see this?
http://japhei.blogspot.com/2008/09/meta ... ymore.htmlSeems like the 2D HD trend is continuing --- SNK seems to "get it"
Re: Metal Slug HD confirmed by SNK Playmore
Posted: Mon Sep 29, 2008 3:09 pm
by Harvey
I hope this becomes a 2D HD revolution. If these games keep coming out I may have to buy a 360 while it is current gen. I usually only get 1 current gen system at a time, but this may be too good to pass on.
Re: Metal Slug HD confirmed by SNK Playmore
Posted: Mon Sep 29, 2008 4:26 pm
by Niode
I hope it retains the same high detail i'm used to in the arcade original!
High definition means more chance to cram millions of pixels worth of detail on the screen, not just the same but larger sprites!
Re: Metal Slug HD confirmed by SNK Playmore
Posted: Mon Sep 29, 2008 7:58 pm
by FreshChurros
A steady stream of 2D style games = awesome. It seems that 3D was all the rage in 1995, but by 2008, things are starting to balance out.
Re: Metal Slug HD confirmed by SNK Playmore
Posted: Mon Sep 29, 2008 8:59 pm
by Japhei
I still wonder if its a Remake or a all out next gen offering.
Metal Slug 7 was good though and it would be nice if they could port that to a home console as well.
Re: Metal Slug HD confirmed by SNK Playmore
Posted: Tue Sep 30, 2008 11:21 am
by Ramatut4001
Wow.
Re: Metal Slug HD confirmed by SNK Playmore
Posted: Tue Sep 30, 2008 11:59 am
by ott0bot
It seems like SNK never really went "next gen." They continued making 2d games with sprites while everyone else went the 3d polygon route. Good to see they are keeping it up.
Re: Metal Slug HD confirmed by SNK Playmore
Posted: Thu Oct 02, 2008 1:40 am
by RackGaki
SNK kept it old school before it became the hip thing to do.
One of the craptacular things about early 3D is that the graphics aged horribly and the gameplay mechanics was in it's infancy. Half-life was the first FPS to even have a halfway decent and immersible story.
SNK just figured they ought to perfect the art of 2D... they never could make good 3D games.