Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024
1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
Signalis is a survival horror game that harkens back to the PS1 days, deemphasizing combat, having a bunch of puzzles to solve, and have the horror come from the messed up stuff going on in the world, rather than specifically the enemies. And man, is it a good one, with fantastic visual design. It's also a bit inscrutable, but not in a bad way.
The game opens with Elster, a synthetic human, waking up on her crashed survey ship. Her human captain is missing, so she sets off to try and find her. After finding a mysterious hole she suddenly has a consciousness flash to another area, where again, she's searching for her companion. So begins an exploration through a facility falling apart and trying to figure out what is and isn't real. The game takes a lot of cues from the broadcast ending of Evangelion, so don't expect anything to be simple. That said, the worldbuilding is pretty straightforward, and it paints a very interesting picture of the society.
The game uses late PS1-inspired graphics with a top downish viewpoint. Similar to Resident Evil, it is room based, with enemies confined to rooms and sometimes enemies can get back up after a period of time (if not burned beforehand). Dodging enemies is recommended, especially in visit-once rooms. You have limited inventory space and can make use of storage boxes in the save rooms to manage your inventory. Attacking enemies requires you to ready the weapon before hitting trigger, and the game will indicate if you are actually on target or not. Unlike Resident Evil, the auto aim is not very generous; you pretty much have to be nearly on target to get it to lock, which makes combat much harder when things start going down and enemies get in your face. But, as said, you're best off avoiding combat outside of the handful of boss fights.
Progression is gated through various key items, but many of those key items require you to solve puzzles to acquire them. Some are the easy RE-style "combine these items to get the thing you need", while others require you to decipher codes from files and the environment. It all feels pretty good; nothing too moon logic like old adventure games, but you do need to think a bit. There's also one zone that has no map and has some non-Euclidean geometry, so I'd recommend making a map.
Overall, it's a very fun experience if you're a fan of classic survival horror. You probably won't be fully sure of the story, but the beats you do pick up aren't going to leave you feeling warm and fuzzy.
Games Beaten 2025
Re: Games Beaten 2025
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Games Beaten 2025
1. Growing My Grandpa! (Point-and-Click Adventure)(PC)
2. The Black Masses (Action RPG)(PC)
3. Dead Estate (Action)(PC)
The Black Masses
Here's a fantasy game set in an era of 1600s tech, with black powder rifles and bombs alongside swords, axes, and crossbows. Your the sole survivor of a shipwreck off the coast of an island, and when you wake up on its shore, you discover a god has marked you as its own. And the island is overrun with zombie-like people oozing black sludge from their faces, and they are pissed. There are remnants of terrible struggles for survival everywhere, with houses barricaded, wagons wrecked, blood pooling in the roads, and everywhere the so-called black masses shambling about. Now you are forced to take your mix of medieval weaponry and flintlocks, as well as your ability to vault and climb onto most structures, and do the bidding of said god on this forsaken place.
The Black Masses started life years ago on Steam, went into Early Access, and then languished there for years with no updates. After five years of nothing, suddenly the devs popped back up, expanded the main storyline, and rushed the game out the door. They've since done a couple of bug fixes, but there was a lot of belief that the game was entirely abandoned, and what has been finished is quite buggy. Quest lines sometimes bug out, items are often not placed correctly in the world, trees clip through buildings, random notes found in the game all claim to have additional nonexistent pages, systems aren't fully implemented...the game feels unfinished, and yes, while it is beatable, it's going to be an uphill battle for the developers to win back their audience. Hell, when loading the game, you aren't supposed to click your mouse while the loading screen is at 90%, or else Windows will think the game crashed.
But at the same time, the key thing is implemented, and that is hordes. And I mean HORDES. The titular black masses are sometimes found in small groups, but then they're also sometimes found in the hundreds, and when they frenzy, all of them start screaming and running and flailing at you unceasingly. They'll jump onto low structures too if you're not careful, and they will do their absolute best to reach you, so you have to pick your hiding spots carefully. And that's not to mention some of the additional enemies, which are armored up and have abilities that can knock you out of position or do massive hits to your health. For every glitch and bug, there's promise to the game, and it delivers on the idea of you fighting legions of zombies.
So I'm not giving up on The Black Masses, not yet. Sure, it's had a difficult birth, but hopefully the devs stick with it and keep working to improve it over time, because when it works, it works incredibly well. Also, it has some beautiful music, and often the game has little quests and rewards in out of the way places that require you wander and explore to discover, which gives it the same kind of vibe I had from the likes of Morrowind or the original S.T.A.L.K.E.R. I want The Black Masses to succeed, because it scratched an itch for a type of game I love, where the open world genuinely feels like a place I want to explore.
Dead Estate
This started as a Newgrounds game, which makes sense for its sense of humor. It's an isometric action game, where you pick a character and run them through levels of a haunted mansion. Each floor has a required key and a boss, but there are also numerous secrets to discover, new characters to unlock, new outfits for each character, a variety of hidden level types and content to find, the ability to reloop the game once you're at a crucial point to get more gear and more randomized items as well as find more secrets...there's a lot. And that's not including the Challenge mode or the survival horror side game, Assignment Anna, where you play an actress with a zombie mask who must sneak through the mansion to find a way out.
Yes, there is a roguelike quality to the game, where the only things that carry over are any characters, costumes, or alternate level access you unlock. There is a bank, but even that is a random chance to find, and you may find certain items that give specific sections a chance to generate on a later level and yet never actually generate. Sometimes these items can just as easily make or break your run, so be careful before grabbing anything willynilly, because they are just as likely to give you a bad day. There are also alternate weapons beyond whatever base armament a character comes with, and some are quite powerful, while others are lackluster, depending on the situation and how powerful your character may be or what items they currently have.
There's also a tongue-in-cheek quality to the whole thing. Yep, it's a comedy horror, and its rendered in some gorgeous 16-bit pixel art. It also controls beautifully once you get the hang of shooting and maneuvering in an isometric space, and while the game is entirely done with its development, the devs put in a ton of content even after it was officially released. Sure, I've beaten it with seven or eight characters at this point, but I'm not even done unlocking all of them, not to mention the numerous other alternate challenges still hidden throughout. Dead Estate offers a ton of content for the price, which is $14.99. Even at full price, I'd say its worth it for the value and well worth checking out.
2. The Black Masses (Action RPG)(PC)
3. Dead Estate (Action)(PC)
The Black Masses
Here's a fantasy game set in an era of 1600s tech, with black powder rifles and bombs alongside swords, axes, and crossbows. Your the sole survivor of a shipwreck off the coast of an island, and when you wake up on its shore, you discover a god has marked you as its own. And the island is overrun with zombie-like people oozing black sludge from their faces, and they are pissed. There are remnants of terrible struggles for survival everywhere, with houses barricaded, wagons wrecked, blood pooling in the roads, and everywhere the so-called black masses shambling about. Now you are forced to take your mix of medieval weaponry and flintlocks, as well as your ability to vault and climb onto most structures, and do the bidding of said god on this forsaken place.
The Black Masses started life years ago on Steam, went into Early Access, and then languished there for years with no updates. After five years of nothing, suddenly the devs popped back up, expanded the main storyline, and rushed the game out the door. They've since done a couple of bug fixes, but there was a lot of belief that the game was entirely abandoned, and what has been finished is quite buggy. Quest lines sometimes bug out, items are often not placed correctly in the world, trees clip through buildings, random notes found in the game all claim to have additional nonexistent pages, systems aren't fully implemented...the game feels unfinished, and yes, while it is beatable, it's going to be an uphill battle for the developers to win back their audience. Hell, when loading the game, you aren't supposed to click your mouse while the loading screen is at 90%, or else Windows will think the game crashed.
But at the same time, the key thing is implemented, and that is hordes. And I mean HORDES. The titular black masses are sometimes found in small groups, but then they're also sometimes found in the hundreds, and when they frenzy, all of them start screaming and running and flailing at you unceasingly. They'll jump onto low structures too if you're not careful, and they will do their absolute best to reach you, so you have to pick your hiding spots carefully. And that's not to mention some of the additional enemies, which are armored up and have abilities that can knock you out of position or do massive hits to your health. For every glitch and bug, there's promise to the game, and it delivers on the idea of you fighting legions of zombies.
So I'm not giving up on The Black Masses, not yet. Sure, it's had a difficult birth, but hopefully the devs stick with it and keep working to improve it over time, because when it works, it works incredibly well. Also, it has some beautiful music, and often the game has little quests and rewards in out of the way places that require you wander and explore to discover, which gives it the same kind of vibe I had from the likes of Morrowind or the original S.T.A.L.K.E.R. I want The Black Masses to succeed, because it scratched an itch for a type of game I love, where the open world genuinely feels like a place I want to explore.
Dead Estate
This started as a Newgrounds game, which makes sense for its sense of humor. It's an isometric action game, where you pick a character and run them through levels of a haunted mansion. Each floor has a required key and a boss, but there are also numerous secrets to discover, new characters to unlock, new outfits for each character, a variety of hidden level types and content to find, the ability to reloop the game once you're at a crucial point to get more gear and more randomized items as well as find more secrets...there's a lot. And that's not including the Challenge mode or the survival horror side game, Assignment Anna, where you play an actress with a zombie mask who must sneak through the mansion to find a way out.
Yes, there is a roguelike quality to the game, where the only things that carry over are any characters, costumes, or alternate level access you unlock. There is a bank, but even that is a random chance to find, and you may find certain items that give specific sections a chance to generate on a later level and yet never actually generate. Sometimes these items can just as easily make or break your run, so be careful before grabbing anything willynilly, because they are just as likely to give you a bad day. There are also alternate weapons beyond whatever base armament a character comes with, and some are quite powerful, while others are lackluster, depending on the situation and how powerful your character may be or what items they currently have.
There's also a tongue-in-cheek quality to the whole thing. Yep, it's a comedy horror, and its rendered in some gorgeous 16-bit pixel art. It also controls beautifully once you get the hang of shooting and maneuvering in an isometric space, and while the game is entirely done with its development, the devs put in a ton of content even after it was officially released. Sure, I've beaten it with seven or eight characters at this point, but I'm not even done unlocking all of them, not to mention the numerous other alternate challenges still hidden throughout. Dead Estate offers a ton of content for the price, which is $14.99. Even at full price, I'd say its worth it for the value and well worth checking out.
Re: Games Beaten 2025
January
- Chrono Cross: Radical Dreamer Edition (Xbox Series)
- Megaman: Power Battle (Evercade Alpha)
- Megaman (Switch)
- Megaman 2 (Switch)
- Samurai Shodown (1993) (Switch)
Megaman and Megaman 2 are replays, part of my annual run through the classic series.
Samurai Shodown, on the other hand, is me coming back to beat a game that I have a ton of childhood memories of. Every Mexican buffet, movie theater, and pizza parlor seemed to have a Big Red MVS with Samurai Shodown in it. I could never get past the third fight.
Fortunately, the Samurai Shodown Neo Geo collection supports AES style difficulty options, save states, and infinite continues. In a cheesy fashion, I had my revenge. Here's the thing: although the single player mode is unconscionably cheap, the original SamSho really is a great fighter. The risk and reward fighting style is a complete change from combo heavy SNK fighters. A single lucky slash can change the entire course of a battle.
In terms of production values, the sprite artwork, backgrounds, and music are also ahead of their time. Capcom would end up recycling Street Fighter 2's assets three or four more times after this game came out, a game that one year after SF2 was released was already blowing SF2's art and music out of the water.
- Chrono Cross: Radical Dreamer Edition (Xbox Series)
- Megaman: Power Battle (Evercade Alpha)
- Megaman (Switch)
- Megaman 2 (Switch)
- Samurai Shodown (1993) (Switch)
Megaman and Megaman 2 are replays, part of my annual run through the classic series.
Samurai Shodown, on the other hand, is me coming back to beat a game that I have a ton of childhood memories of. Every Mexican buffet, movie theater, and pizza parlor seemed to have a Big Red MVS with Samurai Shodown in it. I could never get past the third fight.
Fortunately, the Samurai Shodown Neo Geo collection supports AES style difficulty options, save states, and infinite continues. In a cheesy fashion, I had my revenge. Here's the thing: although the single player mode is unconscionably cheap, the original SamSho really is a great fighter. The risk and reward fighting style is a complete change from combo heavy SNK fighters. A single lucky slash can change the entire course of a battle.
In terms of production values, the sprite artwork, backgrounds, and music are also ahead of their time. Capcom would end up recycling Street Fighter 2's assets three or four more times after this game came out, a game that one year after SF2 was released was already blowing SF2's art and music out of the water.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
- prfsnl_gmr
- Next-Gen
- Posts: 12292
- Joined: Mon Jun 01, 2009 10:26 pm
- Location: Charlotte, North Carolina
Re: Games Beaten 2025
1. Mega Man (DOS)
2. Mega Man III: The Robots Are Revolting (DOS)
3. Teslagrad 2 (Switch)
4. Metal Slug 5 (Neo Geo)
5. Ufouria: The Saga 2 (Switch)
Teslagrad 2 is the sequel to 2013’s Teslagrad, a side-scrolling, indie puzzle-platform game, and Teslagrad 2 looks and plays just like a side-scrolling, indie puzzle-platformer from the mid 2010s. Unfortunately, however, Teslagrad 2 came out last year, and indie game standards have gone way up since 2013. My tolerance for wonky, unpredictable physics has gone way down since then, as has my desire to collect well-hidden macguffins so the game came tell a ho-hum story wordlessly. I likewise more keenly detect when an apparently open world is gated behind linear progression points.
I probably shouldn’t rag on it too much. Teslagrad 2 was mostly fine. The graphics are well-animated, and the gameplay is fine (despite being challenging for, frequently, the wrong reasons). The physics-based puzzles are OK, and the whole game only lasts a few hours (which is, generally, a plus for me). I just didn’t feel compelled to explore the game world or seek out the “true” ending after rolling the credits. Rather, I just deleted the game and moved on. So, in conclusion, Teslagrad 2 is fine, just not very compelling. (One exception…the Nordic folk-metal soundtrack is AWESOME.)
My son and I enjoy playing the Metal Slug games together, and we recently credit-fed our way through Metal Slug 5. While it’s not as good as Metal Slug X or Metal Slug 3 - but really, what is? - Metal Slug 5 is more Metal Slug, which is fine with me. You run around shooting stuff. There’s some light platforming. You have a new slide move for some reason. The bosses are great, and the game retains its wacky humor. We had fun with it, and we’ll likely fire up Metal Slug 6 pretty soon.
Ufouria: The Saga 2 is the long overdue sequel to 1991’s Hebereke (a/k/a Ufouria: The Saga in Europe and North America). The original is a challenging, charming 8-bit proto-metroidvania and, arguably, one of the best Famicom/NES games. The sequel is more of the same…maybe? It’s still a hop ‘n bop platformer, but it’s not as much a metroidvania this time. Rather, each level is a bit randomized, and you collect cans and coins in these randomized levels to buy the items you need to progress from a vending machine. So…it much more linear than its predecessor. It’s also one of the easiest games I’ve ever played…so it’s not challenging either. It’s still really addictive, however, and it’s insanely charming. The characters are bursting with personality; the soundtrack is catchy; and the game uses all “craft” graphics like Kirby’s Epic Yarn or Yoshi’s Wooly World. (The pop-bead, 8-bit sprite versions of the characters constantly popping up on screen are awesome.) If you look hard you’ll even catch cameos from the characters Sunsoft re-drew for the first game. In short, Ufouria: The Saga 2 is not a very good game that drastically overcompensates for its gameplay shortcomings with offbeat charm. It was a very relaxing, chill, and weird gameplay experience, and frankly, the perfect sequel to a Hebereke.
2. Mega Man III: The Robots Are Revolting (DOS)
3. Teslagrad 2 (Switch)
4. Metal Slug 5 (Neo Geo)
5. Ufouria: The Saga 2 (Switch)
Teslagrad 2 is the sequel to 2013’s Teslagrad, a side-scrolling, indie puzzle-platform game, and Teslagrad 2 looks and plays just like a side-scrolling, indie puzzle-platformer from the mid 2010s. Unfortunately, however, Teslagrad 2 came out last year, and indie game standards have gone way up since 2013. My tolerance for wonky, unpredictable physics has gone way down since then, as has my desire to collect well-hidden macguffins so the game came tell a ho-hum story wordlessly. I likewise more keenly detect when an apparently open world is gated behind linear progression points.
I probably shouldn’t rag on it too much. Teslagrad 2 was mostly fine. The graphics are well-animated, and the gameplay is fine (despite being challenging for, frequently, the wrong reasons). The physics-based puzzles are OK, and the whole game only lasts a few hours (which is, generally, a plus for me). I just didn’t feel compelled to explore the game world or seek out the “true” ending after rolling the credits. Rather, I just deleted the game and moved on. So, in conclusion, Teslagrad 2 is fine, just not very compelling. (One exception…the Nordic folk-metal soundtrack is AWESOME.)
My son and I enjoy playing the Metal Slug games together, and we recently credit-fed our way through Metal Slug 5. While it’s not as good as Metal Slug X or Metal Slug 3 - but really, what is? - Metal Slug 5 is more Metal Slug, which is fine with me. You run around shooting stuff. There’s some light platforming. You have a new slide move for some reason. The bosses are great, and the game retains its wacky humor. We had fun with it, and we’ll likely fire up Metal Slug 6 pretty soon.
Ufouria: The Saga 2 is the long overdue sequel to 1991’s Hebereke (a/k/a Ufouria: The Saga in Europe and North America). The original is a challenging, charming 8-bit proto-metroidvania and, arguably, one of the best Famicom/NES games. The sequel is more of the same…maybe? It’s still a hop ‘n bop platformer, but it’s not as much a metroidvania this time. Rather, each level is a bit randomized, and you collect cans and coins in these randomized levels to buy the items you need to progress from a vending machine. So…it much more linear than its predecessor. It’s also one of the easiest games I’ve ever played…so it’s not challenging either. It’s still really addictive, however, and it’s insanely charming. The characters are bursting with personality; the soundtrack is catchy; and the game uses all “craft” graphics like Kirby’s Epic Yarn or Yoshi’s Wooly World. (The pop-bead, 8-bit sprite versions of the characters constantly popping up on screen are awesome.) If you look hard you’ll even catch cameos from the characters Sunsoft re-drew for the first game. In short, Ufouria: The Saga 2 is not a very good game that drastically overcompensates for its gameplay shortcomings with offbeat charm. It was a very relaxing, chill, and weird gameplay experience, and frankly, the perfect sequel to a Hebereke.
- PartridgeSenpai
- Next-Gen
- Posts: 3053
- Joined: Mon Dec 14, 2015 9:27 am
- Location: Northern Japan
Re: Games Beaten 2025
Partridge Senpai's 2025 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat
1. Arc Rise Fantasia (Wii)
2. Return of the Obra Dinn (PC)
3. Battlefield: Hardline (PS3)
4. Call of Duty: Black Ops (PS3)
5. Call of Duty: Black Ops II (PS3)
6. Dead Nation (PS3)
7. Kileak, The Blood 2: Reason in Madness (PS1)
----
8. Paro Wars (PS1)
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat
1. Arc Rise Fantasia (Wii)
2. Return of the Obra Dinn (PC)
3. Battlefield: Hardline (PS3)
4. Call of Duty: Black Ops (PS3)
5. Call of Duty: Black Ops II (PS3)
6. Dead Nation (PS3)
7. Kileak, The Blood 2: Reason in Madness (PS1)
8. Paro Wars (PS1)
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
Re: Games Beaten 2025
Just beat Heart & Slash for PS4, a low-poly action-RPG roguelike. Control a little robot smacking down vicious machines.
I'm counting it as beat since I beat the final boss, even if I haven't unlocked everything or got the Platinum Trophy.
I'm counting it as beat since I beat the final boss, even if I haven't unlocked everything or got the Platinum Trophy.
Re: Games Beaten 2025
Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024
1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
Ender Magnolia is a Metroidvania and the sequel to Ender Lilies. It iterates upon the gameplay of the first as you expect a sequel to do, improving on pretty much every aspect. And while it is a sequel, from a story perspective it's fairly removed from the first game, so it's not necessary to play the first to enjoy this one.
The game begins with the main character, Lilac, waking up with no memory in some sort of ruins. Before long she discovers a homunculus that she discovers she has the ability to attune with and form a bond. This homunculus, Nola, also lacks a memory but has a vague sense that they should make their way to the upper end of the city. So begins the journey as you slowly figure out the backstory of the world and bind with more homunculi.
Like the first, the game involves you utilizing the various homunculi you find to act as your attacks. Nola is your primary attack, while others might be cooldown based, acting as long as you hold down a button, or even fully autonomous. Each homunculus has three different abilities; for example, Nola can be a sword, scythe, or axe. You will level these up by finding items in the world, so exploration is encouraged (this is also the only way to increase your max health). You can equip up to four homunculi at once, in any combination, though you can only use one ability from a homunculus at any time. There's a lot of freedom to find the right set of abilities that matches your play style. There's also your standard set of Metroidvania mobility abilities.
The game improves upon the first in a couple of notable ways. The first is that the map is much more descriptive; the first game's map was just abstract boxes with exits marked as lines, while this map uses a more modern actual view of the terrain. This makes navigation much easier, as there are many large rooms with lots of inner passages. The second is there is no longer an ammo system for some of your abilities. Ender Lilies had some abilities that didn't feel great to use because you weren't sure how your ammo would hold out, but that's not an issue here.
Overall, this is a strong Metroidvania that has the right level of difficulty. The game is generous with giving you access to various stat adjustment items so you can find the right thing that fits your ability set, and the map lets you know when an area still has secrets to be found. I highly recommend this for fans of the genre.
1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
Ender Magnolia is a Metroidvania and the sequel to Ender Lilies. It iterates upon the gameplay of the first as you expect a sequel to do, improving on pretty much every aspect. And while it is a sequel, from a story perspective it's fairly removed from the first game, so it's not necessary to play the first to enjoy this one.
The game begins with the main character, Lilac, waking up with no memory in some sort of ruins. Before long she discovers a homunculus that she discovers she has the ability to attune with and form a bond. This homunculus, Nola, also lacks a memory but has a vague sense that they should make their way to the upper end of the city. So begins the journey as you slowly figure out the backstory of the world and bind with more homunculi.
Like the first, the game involves you utilizing the various homunculi you find to act as your attacks. Nola is your primary attack, while others might be cooldown based, acting as long as you hold down a button, or even fully autonomous. Each homunculus has three different abilities; for example, Nola can be a sword, scythe, or axe. You will level these up by finding items in the world, so exploration is encouraged (this is also the only way to increase your max health). You can equip up to four homunculi at once, in any combination, though you can only use one ability from a homunculus at any time. There's a lot of freedom to find the right set of abilities that matches your play style. There's also your standard set of Metroidvania mobility abilities.
The game improves upon the first in a couple of notable ways. The first is that the map is much more descriptive; the first game's map was just abstract boxes with exits marked as lines, while this map uses a more modern actual view of the terrain. This makes navigation much easier, as there are many large rooms with lots of inner passages. The second is there is no longer an ammo system for some of your abilities. Ender Lilies had some abilities that didn't feel great to use because you weren't sure how your ammo would hold out, but that's not an issue here.
Overall, this is a strong Metroidvania that has the right level of difficulty. The game is generous with giving you access to various stat adjustment items so you can find the right thing that fits your ability set, and the map lets you know when an area still has secrets to be found. I highly recommend this for fans of the genre.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Games Beaten 2025
Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024
1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
SimCity 2000 is the seminal follow up to the original SimCity that takes the simplicity of the original and adds a ton of new features. But importantly, it doesn't overwhelm the player with things to manage, and that's before you discover how many things are superfluous when it comes to how the city actually functions.
The first obvious change is in the graphics. Instead of the flat overhead view of the original, SimCity 2000 is an isometric game with varied terrain height. This will complicate how you build your city, though you can always throw money at reshaping the terrain. This also opens up waterfalls for building hydroelectric plants. The second major change is moving away from everything being a 3x3 block. Zones can now be as small as a single tile, while non-zone buildings are anywhere from 1x1 to 4x4 (though always a square). This allows for more aesthetic freedom when it comes to building your city. The third major change is the addition of the water system. While not required for buildings to be built, sufficient water supply affects the land value, which directly leads to higher tax revenue. The game also lets you zone areas for either high or low density, which affects what buildings will be built. For example, high density residential will generate apartment high rises, while low density residential will only be single family residences. Essentially, high density can have either high or low density buildings, while low density can only have low density buildings.
As it turns out, though, the underlying simulation is actually fairly simple. The game only cares that every zone is within three tiles of a transit tile, and every one of the residential, commercial, and industrial buildings have a transit route that touches the other two zones. Power is required for buildings, but water is not. Police keeps down crime, which improves land values, but is not necessary. And hospitals and education serve no actual purpose. The game tracks numbers for population health and education level, but neither actually affects anything. You'll get the same tax revenue whether your sims are dumb as rocks or supergeniuses. The net result is that if you're going for a big population push you're best off optimizing for the things the simulation cares about, rather than things that make sense. Going the latte route is additionally risky because the game tends to spiral either one way or the other. A well put together city generates ever increasing tax revenue so it can grow ever faster, while a poor city leaves you in the red constantly and it becomes extremely hard to catch up.
SimCity 2000 hits a sweet spot between the bare bones nature of the original and the feature creep of the sequels. There's just enough to pay attention to, but not so much that it becomes impossible to juggle. And it even has a vague "victory" condition when you start rolling hard by building a ton of Launch Arcologies and starting the exodus, where they all take off to colonize space.
1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
SimCity 2000 is the seminal follow up to the original SimCity that takes the simplicity of the original and adds a ton of new features. But importantly, it doesn't overwhelm the player with things to manage, and that's before you discover how many things are superfluous when it comes to how the city actually functions.
The first obvious change is in the graphics. Instead of the flat overhead view of the original, SimCity 2000 is an isometric game with varied terrain height. This will complicate how you build your city, though you can always throw money at reshaping the terrain. This also opens up waterfalls for building hydroelectric plants. The second major change is moving away from everything being a 3x3 block. Zones can now be as small as a single tile, while non-zone buildings are anywhere from 1x1 to 4x4 (though always a square). This allows for more aesthetic freedom when it comes to building your city. The third major change is the addition of the water system. While not required for buildings to be built, sufficient water supply affects the land value, which directly leads to higher tax revenue. The game also lets you zone areas for either high or low density, which affects what buildings will be built. For example, high density residential will generate apartment high rises, while low density residential will only be single family residences. Essentially, high density can have either high or low density buildings, while low density can only have low density buildings.
As it turns out, though, the underlying simulation is actually fairly simple. The game only cares that every zone is within three tiles of a transit tile, and every one of the residential, commercial, and industrial buildings have a transit route that touches the other two zones. Power is required for buildings, but water is not. Police keeps down crime, which improves land values, but is not necessary. And hospitals and education serve no actual purpose. The game tracks numbers for population health and education level, but neither actually affects anything. You'll get the same tax revenue whether your sims are dumb as rocks or supergeniuses. The net result is that if you're going for a big population push you're best off optimizing for the things the simulation cares about, rather than things that make sense. Going the latte route is additionally risky because the game tends to spiral either one way or the other. A well put together city generates ever increasing tax revenue so it can grow ever faster, while a poor city leaves you in the red constantly and it becomes extremely hard to catch up.
SimCity 2000 hits a sweet spot between the bare bones nature of the original and the feature creep of the sequels. There's just enough to pay attention to, but not so much that it becomes impossible to juggle. And it even has a vague "victory" condition when you start rolling hard by building a ton of Launch Arcologies and starting the exodus, where they all take off to colonize space.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Games Beaten 2025

1. Streets of Rage 3 (GEN)*
(Since this is a replay, I'm not going to write a full review.)
My girlfriend and I decided to have a co-op gaming night last Friday and she was interested in checking out SOR3, as she hadn't tried that game in the series yet. For this playthrough, I played mostly as Axel and tried Roo for a few levels and my girlfriend played as Blaze.
SOR3 has some nice additional mechanics with the dash, roll, star specials, cutscenes after each level, hidden characters, and multiple endings. However, there were some changes made that impact the game negatively for me. Firstly, the music isn't quite as good as SOR2 -- the tunes here here have a darker, more industrial feel. Also, the difficulty is ramped up a bit too much in the US release. This is a bit nitpicky, but I also don't like the fact that the characters palettes were swapped.
With my girlfriend not being aware of the polarizing status of SOR3, it was interesting to experience the game with her and get her take on it. She liked it for the most part, with her main complaint being the difficulty and the slow down that occurs in the night club scenes. We plan to play through this one again at some point!
Re: Games Beaten 2025
1. Streets of Rage 3 (GEN)*

2. Iridion II (GBA)*
(Since this is a replay, I won't be writing a full review.)
While in the mood for a straight forward action game, I decided to pick up Iridion II again, which I originally finished in the summer of 2023 and really enjoyed more than I thought I would.
Iridion II has creeped up into being one of my favorite shmups. There's a few different elements at play here that really work for me. The graphics look great for a GBA game, the soundtrack is catchy, the sound effects are well done, and as a mediocre shmup player, I appreciate the fact that there's a life bar and checkpoints. The game also has passwords, so that you don't have to try to play through the fifteen levels in one sitting.
Overall, I highly recommend this one, even for players who normally wouldn't take to this genre. Check it out when you get a chance!

2. Iridion II (GBA)*
(Since this is a replay, I won't be writing a full review.)
While in the mood for a straight forward action game, I decided to pick up Iridion II again, which I originally finished in the summer of 2023 and really enjoyed more than I thought I would.
Iridion II has creeped up into being one of my favorite shmups. There's a few different elements at play here that really work for me. The graphics look great for a GBA game, the soundtrack is catchy, the sound effects are well done, and as a mediocre shmup player, I appreciate the fact that there's a life bar and checkpoints. The game also has passwords, so that you don't have to try to play through the fifteen levels in one sitting.
Overall, I highly recommend this one, even for players who normally wouldn't take to this genre. Check it out when you get a chance!