I find all the fully orchestrated songs very distracting. It's just too much with the crash-cymbals and all. In my experience, that is the majority of them - either midis run through a gigabyte sized GM sample bank - Orpheus2.sf2 etc, or people remixing the songs in DAWs with samples.
Sounds bad, or at least takes away from the videogame experience.
I'll list only things I played with on my FXPak Pro; I haven't updated for a couple of years. You know about
Zeldix, I expect. That's where they all are.
BS SoundLink livestreaming restoration:
Some Japanese Broadcast Satellaview games had SoundLink live-streaming audio commentary and
radio-play-like cutscenes during gameplay. Linked video was the same team so all audio and background music was the same in the live broadcasts. Using VHS recordings off Nico Nico Douga a team translated the commentary and got professional voice actors to make English dubs for
BS The Legend of Zelda, and
BS Zelda: The Ancient Stone Tablets (A pseudo-sequel happening six years after A Link to the Past). This recreates the experience of playing them back when they could only be played during the live-streams for one week each chapter. I don't think any of the other BS games have had commentary added. I was hoping I could play with the original Japanese voice audio, but the creators said the recordings were low quality and full of sound effects and so it wasn't worth trying to restore.
I prefer playing the
heavily modified versions of those games with the BS kid characters, timed events and time limits removed, but the effort the teams put into creating an authentic experience is really impressive.
Sega Genesis soundtrack for Mega Man X (I made this PCM pack):
A long time ago, I found the YouTuber
Savaged Regime had done an amazing full cover of every
Mega Man X track using Sega Genesis YM2612 hardware. I got his permission to make a MSU-1 hack using it. I think the Yamaha FM Synth sound suits the futuristic theme of the game better than generic Roland patches. I used to play the DOS version and the FM synth in my soundcard sounded better than the Roland default IMO. Savaged Regime killed it with some great grunge guitar, added pitch bends and destroyed the default Roland drum samples with some of the best FM timbre drums I ever heard. Gotta admit, I screwed up in the end-phase, heaving one of the early flashcarts, and not checking the last few songs. Someone got my back and fixed it when they knew I ghosted.
Improvements from official later port superior audio:
Dracula X has Rondo Of Blood PC Engine CD or
PSP Chronicles soundtrack, Fatal Fury has its
Neo-Geo CD soundtrack, Earthworm Jim has the
Sega CD soundtrack, Rock & Roll Racing has original and instrumental-only music (well, they're official karaoke versions), Secret of Mana 1&2 have the
PS4 remake soundtracks (I replaced
Into the Thick of It (
PS4 Remake Version) with
TRO's Cover),
Video:
The Legend of Zelda: A Link to the Past has a
fan-made FMV intro based on the official manga that can be added making use of the MSU-1's video streaming capability. Someone made the a
SNES port of The FMV
Arcade Game Road Blaster, too.
Other than that, the MSU-1 packs I tried are mostly a novelty. There's some entertaining 8-bit/NES style soundtracks for the
Mega Man,
Metroid and
Zelda games. Even some MSU-1 packs for the
Super Gameboy games. I'm totally impressed every time Shiru does anything (He's the best at FM synth since ancient times), but I think the
GBA soundtrack for F-Zero is less good then the original.
Talking of novelties, I've been thinking I should make a PCM set for Chrono Trigger from
Chrono Jigga. It's a really good album.
Edit: made links