Grand Prix Legends frame interpolations:
https://youtu.be/diV0NRRVp1s
RReady Rendition Verité Wrapper
Re: RReady Rendition Verité Wrapper
Die by the Sword with frame interpolation:
https://youtu.be/1meXQ2DAh04
https://youtu.be/1meXQ2DAh04
Re: RReady Rendition Verité Wrapper
vHexen II Golem fix with MaxVRAM (old news I know, but here's a video):
https://youtu.be/64pvPP2N57c
https://youtu.be/64pvPP2N57c
Re: RReady Rendition Verité Wrapper
A pair of upcoming bug fixes for Whiplash:
https://youtu.be/DwFDoi4assI
Eurofighter texture corruption when switching back and forth between the menu and the mission is also fixed. I'll do an alpha release soon. The store release won't get these yet for a few more weeks.
https://youtu.be/DwFDoi4assI
Eurofighter texture corruption when switching back and forth between the menu and the mission is also fixed. I'll do an alpha release soon. The store release won't get these yet for a few more weeks.
Re: RReady Rendition Verité Wrapper
ICR carset/track converter (Wip Vid#1)
https://youtu.be/OAvIETekkTs
[EDIT]
Improved:
https://youtu.be/V02hEvj--vg
https://youtu.be/OAvIETekkTs
[EDIT]
Improved:
https://youtu.be/V02hEvj--vg
Re: RReady Rendition Verité Wrapper
Finally working.
I forgot to add 1 to the number of vertices for Flavour 2 (and Flavour 1) nodes.
Many thanks to checkpoint20 for his awesome 3DO script.
Videos:
Cars2020
https://youtu.be/V0AeFDpuwBs
Modded carset:
https://nirvtek.com/downloads/cars2020% ... onReady.7z
MD5: e2a29cfea8360052138cc1c9578abad5
1982Cart:
https://youtu.be/_7fyDFqDhJk
Modded carset:
https://nirvtek.com/downloads/1982CART. ... onReady.7z
MD5: 8bc0862c2f22d234fd1b16626643bb63
The track converter (TREdit x64):
https://nirvtek.com/downloads/TREdit.7z
MD5: 63848dcb4a6c4f7f3ee3131764e581e3
Currently only supports carset conversion.
Usage:
To convert an unpacked carset:
TREdit <unpacked DAT folder> -convert <target folder>
You may have to copy in files outside the dat file like drivers.txt.
To unpack a DAT:
TREdit <path to DAT file> -unpack <output folder>
Files outside the dat file are not currently copied to the output folder.
To extract or explode MIPs from an unpacked track DAT:
TREDit <Unpacked DAT folder> -explode <output folder>
To extract or explode MIPs from an unpacked carset:
TREdit <Unpacked DAT folder> -palette <path to sunny.pcx> -explode <output folder>
The sunny.pcx can be found by unpacking one of the built in track DATs.
I forgot to add 1 to the number of vertices for Flavour 2 (and Flavour 1) nodes.
Many thanks to checkpoint20 for his awesome 3DO script.
Videos:
Cars2020
https://youtu.be/V0AeFDpuwBs
Modded carset:
https://nirvtek.com/downloads/cars2020% ... onReady.7z
MD5: e2a29cfea8360052138cc1c9578abad5
1982Cart:
https://youtu.be/_7fyDFqDhJk
Modded carset:
https://nirvtek.com/downloads/1982CART. ... onReady.7z
MD5: 8bc0862c2f22d234fd1b16626643bb63
The track converter (TREdit x64):
https://nirvtek.com/downloads/TREdit.7z
MD5: 63848dcb4a6c4f7f3ee3131764e581e3
Currently only supports carset conversion.
Usage:
To convert an unpacked carset:
TREdit <unpacked DAT folder> -convert <target folder>
You may have to copy in files outside the dat file like drivers.txt.
To unpack a DAT:
TREdit <path to DAT file> -unpack <output folder>
Files outside the dat file are not currently copied to the output folder.
To extract or explode MIPs from an unpacked track DAT:
TREDit <Unpacked DAT folder> -explode <output folder>
To extract or explode MIPs from an unpacked carset:
TREdit <Unpacked DAT folder> -palette <path to sunny.pcx> -explode <output folder>
The sunny.pcx can be found by unpacking one of the built in track DATs.
Re: RReady Rendition Verité Wrapper
Shrinking carsets even further to 16 colour Mi4s from 256 colour Mip files allows the custom track Detroit Downtown to run. There's no dithering at the moment, so that's the next step:
Cars2020+ Detroit Downtown
https://youtu.be/k9WQcZkkngU
1982 Cart
https://youtu.be/fA5zMND9IHQ
Download link and instructions in video details.
The second pass uses:
TREdit <ShrunkMIPFolder >- palettePath <pathToSunny,pcx> -track -convert <Mi4Folder>
Cars2020+ Detroit Downtown
https://youtu.be/k9WQcZkkngU
1982 Cart
https://youtu.be/fA5zMND9IHQ
Download link and instructions in video details.
The second pass uses:
TREdit <ShrunkMIPFolder >- palettePath <pathToSunny,pcx> -track -convert <Mi4Folder>
Re: RReady Rendition Verité Wrapper
*************************************************
RReady Alpha, December 28, 2024 (Untested Alpha Release)
*************************************************
https://nirvtek.com/downloads/RReady.Al ... 228.001.7z
MD5: 4ac88593b03b798f10f2a4a08ef6d6d4
- Corrects OpenGL glsl shader "error C7011: implicit cast from "uint" to "int'" error
- 60 fps Frame Generation/interpolation supported for Gr*nd Pr*x L*egends and "Die by the Sword." Note GPL will have to be run at default resolution/4:3 (fill screen aspect) aspect as the game has a mouse lock. Higher resolutions can be selected from within the game, Your GPu's internal aspect ratio controls from its control panel should be used for aspect ratio selection. "Die by the Sword" can be upscaled without issue.
- Fixes Eur*figher 2000+ texture corrutpion when switching between menu and active mission. This was caused by the game writing to 8 MB of VRAM and choosing textures within the 4 MB range. Rounding write addresses modulo 4 MB, effectively restricting writes to the first 4 MB for this game, corrects the issue.
This release probably won't go into testing for a few more weeks and has undergone rather severe and sudden shader changes as well as enhanced logging, so pretty much nothing is guaranteed to work. I really have to finish off the TREdit tool over the next two-three weeks before getting around to do a release. If you do spot any bugs, please let me know and I will fix them.
RReady Alpha, December 28, 2024 (Untested Alpha Release)
*************************************************
https://nirvtek.com/downloads/RReady.Al ... 228.001.7z
MD5: 4ac88593b03b798f10f2a4a08ef6d6d4
- Corrects OpenGL glsl shader "error C7011: implicit cast from "uint" to "int'" error
- 60 fps Frame Generation/interpolation supported for Gr*nd Pr*x L*egends and "Die by the Sword." Note GPL will have to be run at default resolution/4:3 (fill screen aspect) aspect as the game has a mouse lock. Higher resolutions can be selected from within the game, Your GPu's internal aspect ratio controls from its control panel should be used for aspect ratio selection. "Die by the Sword" can be upscaled without issue.
- Fixes Eur*figher 2000+ texture corrutpion when switching between menu and active mission. This was caused by the game writing to 8 MB of VRAM and choosing textures within the 4 MB range. Rounding write addresses modulo 4 MB, effectively restricting writes to the first 4 MB for this game, corrects the issue.
This release probably won't go into testing for a few more weeks and has undergone rather severe and sudden shader changes as well as enhanced logging, so pretty much nothing is guaranteed to work. I really have to finish off the TREdit tool over the next two-three weeks before getting around to do a release. If you do spot any bugs, please let me know and I will fix them.
Re: RReady Rendition Verité Wrapper
TREdit with Floyd-Steinberg dithered Mi4 (4-bit colour conversion):
https://youtu.be/bBfwM0Tchng
https://nirvtek.com/downloads/TREdit.20241228.001.7z
MD5: ae8c971be850f0f6bb94a7b6dbe2bdad
Cars2020 (with dithered Mi4):
https://nirvtek.com/downloads/cars2020. ... onReady.7z
MD5: 5e05861b72299226c675fffc07e5c615
1982Cart (with dithered Mi4):
https://nirvtek.com/downloads/1982CART. ... onReady.7z
MD5: fc7e0699b2c05ada7564f746283f801a
https://youtu.be/bBfwM0Tchng
https://nirvtek.com/downloads/TREdit.20241228.001.7z
MD5: ae8c971be850f0f6bb94a7b6dbe2bdad
Cars2020 (with dithered Mi4):
https://nirvtek.com/downloads/cars2020. ... onReady.7z
MD5: 5e05861b72299226c675fffc07e5c615
1982Cart (with dithered Mi4):
https://nirvtek.com/downloads/1982CART. ... onReady.7z
MD5: fc7e0699b2c05ada7564f746283f801a
Re: RReady Rendition Verité Wrapper
Riverside 81 ICR2 Track working, download link to track in video:
https://youtu.be/_GMqqvwaoCU
Custom carsets don't currently work with it and the maximum texture width is 64 and not 128.
I'm not quite ready to release the converter yet, it's a bit buggy. Now to see if I can get Indianpolis working.
https://youtu.be/_GMqqvwaoCU
Custom carsets don't currently work with it and the maximum texture width is 64 and not 128.
I'm not quite ready to release the converter yet, it's a bit buggy. Now to see if I can get Indianpolis working.