Things games teach us that have no real world value
Posted: Tue Sep 13, 2016 3:25 pm
+ Military forces often station guards near clearly marked, red explosive barrels. These guys should probably unionize or something, if they could stay alive long enough to do so.
+ Bad guys hire insane architects for their lairs. Lava pools, booby traps, bottomless pits. Henchmen should unionize too, but they are usually stuck walking side to side on some suspended platform. As long as it is possible to traverse with enough skill, that is apparently considered safe enough.
+ First aid kits are a viable solution to injuries sustained from rocket launchers
+ A surprising amount of pottery is baked with prizes inside
+ Even if you only can speak the same sentence every time someone talks to you, this doesn't mean you can't be elected to village mayor.
+ If you constantly hold your firearm up, people will quickly learn to accept that this is just you being you and they won't be alarmed when you hold casual conversations with them and have the barrels held under their noses.
+ It's ok if you need to call a time out during battle to find the herb you buried in your bag of 376 mostly useless items that you carry with you at all times, some of which you know you don't need, like the short sword you outgrew 13 XP levels ago, but you still like to keep around, you know, just in case a new weaponless valkyrie or cleric joins your party.
+ Why use a plain old lock and key when you could could have a match game puzzle unlock the door instead?
+ Bad guys hire insane architects for their lairs. Lava pools, booby traps, bottomless pits. Henchmen should unionize too, but they are usually stuck walking side to side on some suspended platform. As long as it is possible to traverse with enough skill, that is apparently considered safe enough.
+ First aid kits are a viable solution to injuries sustained from rocket launchers
+ A surprising amount of pottery is baked with prizes inside
+ Even if you only can speak the same sentence every time someone talks to you, this doesn't mean you can't be elected to village mayor.
+ If you constantly hold your firearm up, people will quickly learn to accept that this is just you being you and they won't be alarmed when you hold casual conversations with them and have the barrels held under their noses.
+ It's ok if you need to call a time out during battle to find the herb you buried in your bag of 376 mostly useless items that you carry with you at all times, some of which you know you don't need, like the short sword you outgrew 13 XP levels ago, but you still like to keep around, you know, just in case a new weaponless valkyrie or cleric joins your party.
+ Why use a plain old lock and key when you could could have a match game puzzle unlock the door instead?