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A nice interview with David Crane
Posted: Tue Sep 18, 2012 6:43 am
by Ivo
I really enjoyed reading this one, and I'm not that much into Atari 2600 games.
http://oneofswords.com/2012/09/intervie ... vid-crane/
Re: A nice interview with David Crane
Posted: Tue Sep 18, 2012 7:17 am
by Erik_Twice
The most important part of the article is this one, in my opinion
"I can spend a year making a game, surrounded by talented, professional artists, composers, sound effects specialists, and programmers. I can put it into the App store to critical acclaim, and still hear from a player who says “It’s a pretty good game but it isn’t worth 99 cents.”"
In many ways, it's a race for the bottom more than a spiral.
Re: A nice interview with David Crane
Posted: Tue Sep 18, 2012 10:19 am
by Gunstar Green
Very interesting review. Thanks for sharing.
I'd have to apologize to Mr. Crane for using a Genesis controller on my 2600, I just can't stand using the original joysticks anymore

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Re: A nice interview with David Crane
Posted: Thu Oct 04, 2012 5:40 am
by shmuk
I hate to admit it, but David Crane is the only Activision founder whose name I remember.
Re: A nice interview with David Crane
Posted: Thu Oct 04, 2012 8:07 am
by emwearz
Anyone else think we were talking about David Crane, the producer (Of Friends fame)?
Re: A nice interview with David Crane
Posted: Thu Oct 04, 2012 8:22 am
by Breetai
emwearz wrote:Anyone else think we were talking about David Crane, the producer (Of Friends fame)?
I thought of this, although I guess there is no "David" in it:

Re: A nice interview with David Crane
Posted: Thu Oct 04, 2012 8:45 am
by emwearz
Breetai wrote:emwearz wrote:Anyone else think we were talking about David Crane, the producer (Of Friends fame)?
I thought of this, although I guess there is no "David" in it:
Friends was produced by Bright/Kauffman/Crane. Crane = David Crane.
Re: A nice interview with David Crane
Posted: Thu Oct 04, 2012 12:22 pm
by CRTGAMER
Nice Article! I would have liked to have read more on his later games, the hows and whys of game inspiration such as NES Boy and His Blob.
General_Norris wrote:The most important part of the article is this one, in my opinion
"I can spend a year making a game, surrounded by talented, professional artists, composers, sound effects specialists, and programmers. I can put it into the App store to critical acclaim, and still hear from a player who says “It’s a pretty good game but it isn’t worth 99 cents."
In many ways, it's a race for the bottom more than a spiral.
Maybe because the hardware to run that dollar App is so expensive? The article goes further which I don't fully agree on though, just look at the preorder business on console games.
David Crane wrote:I want to take that player by the shoulders, shake him and ask “Are you telling me you got less enjoyment from that game than you get from a small order of fries from McDonalds?!?” As a whole, we are still willing to pay $12 to see a movie ($14 if it is in 3D), but we are becoming a society that expects games to cost less than a buck.