Thanks for the nice comments. And those all seem like pretty good and reasonable suggestions.Full screen has been added (though it runs slow; I'll see what I can do about that), and I'll also be switching to one button for toggling between forms. I also switched the highscore to a more retro font. However, I do disagree with you when it comes to how it starts off. You see, while having some of my friends and relatives play test the last game I made, many were a little thrown off at how quickly the action began. So this time around, I wanted people to get their bearings a bit before being thrown to the lions.
Anyways, these change will be visible in the next version. I'd like to make a few more improvements before then, though. (Hint: that's where you guys come in

)
I'd also like to take this time to mention that I've entered this game in a contest. If you're interested, you can check out the other competitors
http://www.thegmrace.com/?pg=entrants. What do you think my chances are? Personally, I think my chances for #1 are bleak, but that I have a pretty good shot at the top 5.
And, oh yeah,here are the prizes in case you missed them:
http://www.thegmrace.com/?pg=prizes
Nothing too outstanding, but Akuchizoku looks fun. It's by the same guy who made Clean Asia and Fractal Fighters.... Household names, I know...