Am I in the minority that finds excessive scavenging to be a real bore? Games like Fallout, Rage and many others where you keep pressing E or the equivalent console button to stock up on trivial items. It's quite annoying for me, which is why I use trainers and hacked savegames (for solo play, obviously). I understand that in post-apocalyptic environments such items are hard to come by, but when 80% of the time is dedicated to collecting rubbish I do find it pretty obnoxious.
Am I in the minority that finds excessive scavenging to be a real bore? Games like Fallout, Rage and many others where you keep pressing E or the equivalent console button to stock up on trivial items. It's quite annoying for me, which is why I use trainers and hacked savegames (for solo play, obviously). I understand that in post-apocalyptic environments such items are hard to come by, but when 80% of the time is dedicated to collecting rubbish I do find it pretty obnoxious.
Do you necessarily have to pick up every single thing? I'm pretty sure you don't.
When there is tons of crap to sift through to find a wortwhile item, I always have a hard time with that because I grew up playing point & click adventure games where you might combine a mouse, a matchstick, and an umbrella to Macgyver your own interstellar portal for traveling through space-time. I've been trained to keep every bit of worthless trash I find in video games, so when I play something like Fallout 3 I honestly think that if I completely fill my inventory full of rocks, canned beans, and paper clips, that I might one day be able to actually jerry rig a working atomic bomb out of them. The idea of worthless inventory items is lost on me. I am a virtual horder.
A lot of folks have a positive psychological reaction to continual reward, no matter how minimal. Scavenging loot scratches that itch. (It often scratches a gambling itch, too, depending on the game.)
J T wrote:When there is tons of crap to sift through to find a wortwhile item, I always have a hard time with that because I grew up playing point & click adventure games where you might combine a mouse, a matchstick, and an umbrella to Macgyver your own interstellar portal for traveling through space-time. I've been trained to keep every bit of worthless trash I find in video games, so when I play something like Fallout 3 I honestly think that if I completely fill my inventory full of rocks, canned beans, and paper clips, that I might one day be able to actually jerry rig a working atomic bomb out of them. The idea of worthless inventory items is lost on me. I am a virtual horder.
Preach it, haha. I've got inventory management OCD with games like Deus Ex, System Shock 2, and yeah I'm a horder in games like Fallout, etc. I love it, give me all that metal junk.
Pulsar_t wrote:I wish devs would just include an option for us who want to enjoy the game itself and not work part-time at virtual inventory management
Well nobody's telling you to pickup the stuff man, haha.
Also I'd always rather do all inventory management manually! The new Deus Ex HR had an option for automatic inventory management and it was just super annoying to me, lol. I like my weapons all lined up appropriately, grenades go across the bottom here... ammo needs to be color coded side by side, health goes over there...
I intentionally avoided the "barrel raiding" in games like Baldur's Gate. That game took it to the next level and rewarded irrational behaviour such as walking into empty homes and digging through drawers. The Dragon Quest IV remake added barrel raiding, much to my dismay. Even Grandia has it.
Like JT and others mentioned, I too have some issues with this kind of game.
This is one of the reasons I really loved Daggerfall - they were somewhat realistic with it. You could buy a horse and cart in that game, have it parked outside the dungeon you were at, and completely clean out EVERY piece of junk from your enemies, haul it back to the cart. The game also had a reasonable encumbrance system, so it meant a bunch of trips to haul back the stuff to the entrance of the dungeon (and with Daggerfall dungeons you could easily get lost). Anyway, going back to a town you could sell all that useless junk including crap armor or weapons, animal hides, fangs whatever in some of the stores, not for high prices, but because I was hauling everything I got rich pretty quickly.