Game prices drop too quickly
Posted: Thu Oct 06, 2011 6:21 am
It disturbs me that the video game prices drop so rapidly.
4-21-2011 Portal 2 came out for $50.
9-XX-2011 it was $30.
10-05-2011 I got it for $15 in a steam sale.
Maybe in my mind this concept is like buying a car brand new off the lot and losing money on the depreciation as soon as you drive away, just with a two digit price tag instead of a five digit one and waaay more people buying said cars. Algebra, I guess.
I'm at a point where I don't even seriously consider buying games brand new. It just doesn't make sense to me. I'm beginning to reach a point where I'm wonder why anyone else would, and how enough people manage to do so to support the gaming industry. Somehow they sell millions of units on items that lose half their value in half a year.
Some people would argue one is “supporting the developers” by buying a game brand new. I agree some people might do this, but not very many. I think a major boundary standing between developers making money and people just pirating games is convenience, not altruism. Video games aren't exempt from harsh capitalistic realities – those realities being that if I just wait a couple months my $50 can buy two or three games instead of one, which I'll enjoy just as much. Gaming doesn't move ahead a generation in six months.
This leads me to wonder what causes some games to stay valuable for longer. My question: in a year, what will this game be worth? In two? Three or more? Also, what causes the game to retain a high asking price, or to drop sharply?
In extreme cases, games get sold in limited quantities (like Panzer Dragoon Saga), and the value actually quadruples, but that's not exactly desirable cause that severely limits the number of people who get to experience the game.
I've noticed Pokemon games seemed to retain pretty high prices on eBay and in used game stores. I think this has to do with cult status of the game itself, but also a game design that revolves around tricking the player into 'investing' in their exploits inside the game, and the ability to transfer your accomplishments to the next generation version of the game. For instance you can import your Pokemon from the Gameboy Advance games into the Nintendo DS version. So the games never completely burn any bridges by planned obsolescence.
Mario games seem to stay expensive for longer than average. I remember New Super Mario Bros DS was hardly worth getting used for a year or two, cause it cost almost as much as a new copy. I think this has to do with the fact that it appeals so broadly to so many people (kids, grown-ups, guys, gals) so the demand stays high even though it's not exactly rare.
I think many games sell when several people want to play the multiplayer together, so it's not necessarily about the game itself, as some selfish experience, it's about enjoying it with others. I noticed this when Halo 3 came out. A bunch of guys at my school just didn't show up for class on Halo 3's launch day. Ticket sales in movie theaters went down cause lots of males with money were playing Halo 3 instead of watching Iron Man. Maybe they know it'll depreciate in value, but they don't want to miss out on playing it with their friends so they pay full price. I'm not personally above this. I paid almost full price for Pokemon Heart Gold when my best friend suggested we raise Pokemon teams over the summer to battle each other. The extra money was worth it for me to enjoy said game with my friend.
How quick would the price depreciation of video games have to become to prevent people from buying games on launch? For instance, if games showed the same price drop as Portal 2 in the span of six weeks instead of six months, would games be in danger? If games somehow stayed 'valuable' longer , would that constitute a step forward for games?
4-21-2011 Portal 2 came out for $50.
9-XX-2011 it was $30.
10-05-2011 I got it for $15 in a steam sale.
Maybe in my mind this concept is like buying a car brand new off the lot and losing money on the depreciation as soon as you drive away, just with a two digit price tag instead of a five digit one and waaay more people buying said cars. Algebra, I guess.
I'm at a point where I don't even seriously consider buying games brand new. It just doesn't make sense to me. I'm beginning to reach a point where I'm wonder why anyone else would, and how enough people manage to do so to support the gaming industry. Somehow they sell millions of units on items that lose half their value in half a year.
Some people would argue one is “supporting the developers” by buying a game brand new. I agree some people might do this, but not very many. I think a major boundary standing between developers making money and people just pirating games is convenience, not altruism. Video games aren't exempt from harsh capitalistic realities – those realities being that if I just wait a couple months my $50 can buy two or three games instead of one, which I'll enjoy just as much. Gaming doesn't move ahead a generation in six months.
This leads me to wonder what causes some games to stay valuable for longer. My question: in a year, what will this game be worth? In two? Three or more? Also, what causes the game to retain a high asking price, or to drop sharply?
In extreme cases, games get sold in limited quantities (like Panzer Dragoon Saga), and the value actually quadruples, but that's not exactly desirable cause that severely limits the number of people who get to experience the game.
I've noticed Pokemon games seemed to retain pretty high prices on eBay and in used game stores. I think this has to do with cult status of the game itself, but also a game design that revolves around tricking the player into 'investing' in their exploits inside the game, and the ability to transfer your accomplishments to the next generation version of the game. For instance you can import your Pokemon from the Gameboy Advance games into the Nintendo DS version. So the games never completely burn any bridges by planned obsolescence.
Mario games seem to stay expensive for longer than average. I remember New Super Mario Bros DS was hardly worth getting used for a year or two, cause it cost almost as much as a new copy. I think this has to do with the fact that it appeals so broadly to so many people (kids, grown-ups, guys, gals) so the demand stays high even though it's not exactly rare.
I think many games sell when several people want to play the multiplayer together, so it's not necessarily about the game itself, as some selfish experience, it's about enjoying it with others. I noticed this when Halo 3 came out. A bunch of guys at my school just didn't show up for class on Halo 3's launch day. Ticket sales in movie theaters went down cause lots of males with money were playing Halo 3 instead of watching Iron Man. Maybe they know it'll depreciate in value, but they don't want to miss out on playing it with their friends so they pay full price. I'm not personally above this. I paid almost full price for Pokemon Heart Gold when my best friend suggested we raise Pokemon teams over the summer to battle each other. The extra money was worth it for me to enjoy said game with my friend.
How quick would the price depreciation of video games have to become to prevent people from buying games on launch? For instance, if games showed the same price drop as Portal 2 in the span of six weeks instead of six months, would games be in danger? If games somehow stayed 'valuable' longer , would that constitute a step forward for games?