Does anyone have a MVSPSP cache converter for Mac?
- xan_racketBOY_fan
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Does anyone have a MVSPSP cache converter for Mac?
I'm running on a Mac OS X and I did find a cache converter but it doesn't seem to work (unable to select any zip files to convert; grayed out). I'm trying to create cache files for MVSPSP 2.3.1, thanks.

Re: Does anyone have a MVSPSP cache converter for Mac?
i looked a last year when getting cps2 working on my gp2x. i dont think one exists. you may just wanna borrow a windows computer for a few mins to get a bunch converted all at once.
good luck! it always feel really good when you get to play marvel vs capcom to boot up on a psp, gp2x, or emulator for the first time!
good luck! it always feel really good when you get to play marvel vs capcom to boot up on a psp, gp2x, or emulator for the first time!
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- xan_racketBOY_fan
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Re: Does anyone have a MVSPSP cache converter for Mac?
Thanks a bunch - I was thinking that may be the case. I can do it on my bros computer the next time he visits.

Re: Does anyone have a MVSPSP cache converter for Mac?
I found this with a quick google, so I can't verify it works, but it looks like it should. Mac is UNIX, so it ought to work. You will need Xcode though. The original source is here
If there's something on OS X you can't do the Mac way, you can almost always do it the UNIX way.
z
May 12, 2010 at 9:07 am
So a couple of games requires generated cache files.
And will say that it cant create/find cache if failing (like metalslug>=3 kof>=97).
To fix this, romcnv_mvs.exe is included in http://nj-emu.tfact.net/files/njemu_sou ... 231dev.zip. Unfortunally all the windows builds of romcnv_mvs.exe that iv’e tried have not managed to generate the crom cache (you get a 0 sized crom file). And the result for most games that require cache will be that the game boots, but most graphics is omitted.
So this is how to fix it. You will need linux (or probably any unix flavor) and gcc / make.
extract http://nj-emu.tfact.net/files/njemu_sou ... 231dev.zip.
cd njemu/romcnv
mv makefile.mvs Makefile
UNIX=1 make
This will build romcnv_mvs for you.
Then run : ./romcnv_mvs /path/to/roms/that/need/cache -all
This will create a directory named cache in your current directory (njemu/romcnv/ if you havnt changed it)
copy the content of cache/ to ms0:/PSP/GAME//cache/
and your good to go.
If there's something on OS X you can't do the Mac way, you can almost always do it the UNIX way.
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