GBP, SGB 1 + 2 and such

NES, SNES, N64, Gamecube, Wii
BaconSandwich
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GBP, SGB 1 + 2 and such

Post by BaconSandwich »

Hi guys. :D

First post on the board! I've been working my way backwards (at work I might add) through noiseredux's blog during my periods of trying to find reviews of old GBC games. Said handheld has been recently acquired and I'm also trying to get some of my old GBA games back after a long period not not playing. :( Most are lost in the mists of two moves since.

I've recently snagged me a super gameboy to go along with my slowly increasing GB purchases and a SBP for my gamecube. As far as I can make out, there is no way of getting borders AND color on certain enhanced GB games like Links Awakening DX is there, on either platform (GBP or SGB?). I'm fairly happy with this but if someone could confirm that would be dandy!

Ciao for now! :D
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nightrnr
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Re: GBP, SGB 1 + 2 and such

Post by nightrnr »

Welcome BaconSandwich!
Would you be offended if I called you BS for short? :lol: :| :oops:

Umm, anyways, nice to have another Game Boy fan on the boards. I'm sure that Noiseredux will join us shortly.

I think you're right about the enhanced games with borders and custom colors. You're pretty much stuck with the colors they give you on the "black cart" games (although, there may be a few that don't disable the option?, not sure) and even some SGB enhanced games (the Donkey Kong Land games come to mind, at least the 3rd one (in the SGB right now)).

And that's why I enjoy emulation of the system so much. On some emulators, you can customize whether you want different colors and and/or borders.
But then that probably defeats the purpose for you huh? It's fun playing on actual hardware. I play on both, incidentally, depending on my mood.

I love the Super Game Boy though. Switching colors on the fly is great. I was annoyed that the feature was removed in the GBP for Gamcube.

Here's another question (for anyone to answer): there was a copy product of the GBPlayer that plugged into either the controller port or the MC port (I forget). Anyways, did that require a boot disc like the GBPlayer did? If it doesn't, I got to get myself one for the collection. If not, I don't see the point in owning one.
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noiseredux
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Re: GBP, SGB 1 + 2 and such

Post by noiseredux »

nightrnr wrote: Here's another question (for anyone to answer): there was a copy product of the GBPlayer that plugged into either the controller port or the MC port (I forget). Anyways, did that require a boot disc like the GBPlayer did? If it doesn't, I got to get myself one for the collection. If not, I don't see the point in owning one.
that was the Advance Game Port, made by datel. It only played GBA, not GB or GBC. It was terrible because it used software emulation which was very very glitchy and it would save to the AGP itself rather than to the carts so you couldn't start a game on the Cube and then continue on a GBA. Really a horrible device. The ONLY reason to get one is if you wanted to use it on your Wii -- but even then it won't work with newer firmwares anyway. Oh, and YES it did require a bootdisc.
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alienjesus
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Re: GBP, SGB 1 + 2 and such

Post by alienjesus »

BaconSandwich wrote:Hi guys. :D

I've recently snagged me a super gameboy to go along with my slowly increasing GB purchases and a SBP for my gamecube. As far as I can make out, there is no way of getting borders AND color on certain enhanced GB games like Links Awakening DX is there, on either platform (GBP or SGB?). I'm fairly happy with this but if someone could confirm that would be dandy!
The enhanced colour palette is for the game boy color hardware, and as the super game boy essentially functions as a classic game boy, you won't be getting the colour enhancements on it. The borders are designed for the super game boy, so you will get those.
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BaconSandwich
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Re: GBP, SGB 1 + 2 and such

Post by BaconSandwich »

alienjesus wrote:
BaconSandwich wrote:Hi guys. :D

I've recently snagged me a super gameboy to go along with my slowly increasing GB purchases and a SBP for my gamecube. As far as I can make out, there is no way of getting borders AND color on certain enhanced GB games like Links Awakening DX is there, on either platform (GBP or SGB?). I'm fairly happy with this but if someone could confirm that would be dandy!
The enhanced colour palette is for the game boy color hardware, and as the super game boy essentially functions as a classic game boy, you won't be getting the colour enhancements on it. The borders are designed for the super game boy, so you will get those.
More or less what I figured. :( But I notice the GBP plays them with the GBC palette, so I wonder why it won't display the borders too?

I'm still waiting for my GBP to arrive. Come on, US postal service to the UK. International mail is sloooooooow.
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alienjesus
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Re: GBP, SGB 1 + 2 and such

Post by alienjesus »

BaconSandwich wrote:
alienjesus wrote:
BaconSandwich wrote:Hi guys. :D

I've recently snagged me a super gameboy to go along with my slowly increasing GB purchases and a SBP for my gamecube. As far as I can make out, there is no way of getting borders AND color on certain enhanced GB games like Links Awakening DX is there, on either platform (GBP or SGB?). I'm fairly happy with this but if someone could confirm that would be dandy!
The enhanced colour palette is for the game boy color hardware, and as the super game boy essentially functions as a classic game boy, you won't be getting the colour enhancements on it. The borders are designed for the super game boy, so you will get those.
More or less what I figured. :( But I notice the GBP plays them with the GBC palette, so I wonder why it won't display the borders too?

I'm still waiting for my GBP to arrive. Come on, US postal service to the UK. International mail is sloooooooow.
The game boy player hardware functions as a GBA, including it's full backwards support. It doesn't have any of the super game boy code which made use of the SNES hardware iirc, for boosted sound and the coloured borders etc.

ps. how come you're importing the GBP?
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BaconSandwich
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Re: GBP, SGB 1 + 2 and such

Post by BaconSandwich »

I'm importing partly because I have a US gcube and am unwilling to modchip it because I'm as useful with a soldering iron as an amputee is in an egg and spoon race. :(

Also, I read that the bootdiscs, with the exception of the one that nintendo sell directly, are locked to the region of the player.

If I'm wrong on any of these points then it's all academic as it's paid for and shipped :D but it would be nice to know!
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noiseredux
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Re: GBP, SGB 1 + 2 and such

Post by noiseredux »

you are correct, the bootdisc is region-locked. The Player itself isn't but the disc is just like any other GCN game which would require the Cube be from that region.
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BaconSandwich
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Re: GBP, SGB 1 + 2 and such

Post by BaconSandwich »

Thanks for that confirmation!! :D

I do have a freeloader disc which is what I was using for my NTSC games on my original PAL cube (so I could get component out) but I saw my current NTSC cube on eBay cheap one day so snagged it! Freeloader works fine but I'd just rather minimise disk swapping where possible!
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theclaw
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Re: GBP, SGB 1 + 2 and such

Post by theclaw »

Yeah basically SGB games had some SNES access. So for a full SGB environment, an emulator must run both simultaneously. Most emus don't bother.
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