
If you do you're lying =P
I don't know if anyone remembers but I posted something about an nes style game I was working on. It was sort of a megaman type platformer/shooter. Well I wasn't really happy with the theme or weapons so this is what it became. I decided to make it resemble a master system game because I like the more vibrant colors. This game is inspired by some of my favorite 8-bit platformers like psycho fox (which I've been playing a lot lately), ducktales, and of course mario.
But I'm having trouble deciding on a few things. I want it to feel somewhat open, but I'm not sure how to do that. I keep leaning towards a map screen but I don't know that I want to go that way. I was thinking about just having warp zones ala mario bros. Or maybe just branching paths? I was also thinking about an inventory system where instead of items (like an invincible power up) automatically activating when you find them, you can hold a certain amount of them which could maybe bring some strategy to it, and the inventory would remain across the whole game.
Anyway, there's a whole lot of ways I could go with it. What are some of people's favorite 8-bit platform games and game mechanics? Do you prefer playing straight through from beginning to end with some possible warps or branching paths? Or an open game like ducktales? Or a combination like Mario World's map screen?