I know that a few of you are students, faculty, or academic types like myself (or at least enjoy reading critical scholarship). I was wondering if anyone has done much in the way of critical game studies (either studying, teaching, writing, etc.). Perhaps we have potential collaborators, provocateurs, or colleagues in our midst...
I am currently working on a few game-related articles I hope to push out to publication soon, and I have a few others under review. I'll be happy to share more details after they get out there...
Anyway, has anyone else taken interest in this niche field?
For those who are unfamiliar with the kind of stuff I am referencing, here's a few sites that publish the kind of stuff I like to work on regarding games:
http://gamestudies.org/1001
http://gac.sagepub.com/
http://www.digra.org/
and a somewhat decent Wiki description: http://en.wikipedia.org/wiki/Game_studies
Critical Game Studies
- Original_Name
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Re: Critical Game Studies
I'm currently in the midst of writing an album, but I've often considered writing a blog which recognizes video games which utilize the medium to maximum artistic efficiency, and what it means to use the medium to maximum artistic efficiency. I've already formed the crux of the Ikaruga and Seaman articles in my head, as well as more general articles on open-ended worlds providing a means of personal expression on the part of the gamer and evaluation thereof on the part of the developer. Unfortunately Mr. Rev Anthony Burch has beaten me to the mainstream punch on many issues I was wanting to cover, but to add more volume to the call for more expressive video games can only help -- plus I intend to have a much more indepth, focused approach to the matters as opposed to more loosely-oriented rants (genius though they may be).
I believe I'll get started on a formal introduction for the blog after another play-through of Seaman.
I believe I'll get started on a formal introduction for the blog after another play-through of Seaman.
Re: Critical Game Studies
Original_Name wrote:I'm currently in the midst of writing an album, but I've often considered writing a blog which recognizes video games which utilize the medium to maximum artistic efficiency, and what it means to use the medium to maximum artistic efficiency. I've already formed the crux of the Ikaruga and Seaman articles in my head, as well as more general articles on open-ended worlds providing a means of personal expression on the part of the gamer and evaluation thereof on the part of the developer. Unfortunately Mr. Rev Anthony Burch has beaten me to the mainstream punch on many issues I was wanting to cover, but to add more volume to the call for more expressive video games can only help -- plus I intend to have a much more indepth, focused approach to the matters as opposed to more loosely-oriented rants (genius though they may be).
I believe I'll get started on a formal introduction for the blog after another play-through of Seaman.
The grammer needs a doctor but I understood what you were saying
- Original_Name
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Re: Critical Game Studies
Hahahahahaha, yeah it did. I was in the middle of talking to someone while I wrote that. I promise my sentences aren't usually so mangled.
Re: Critical Game Studies
Original_Name wrote:Hahahahahaha, yeah it did. I was in the middle of talking to someone while I wrote that. I promise my sentences aren't usually so mangled.

Re: Critical Game Studies
I haven't done much other than reading most of Racing the Beam. I need to finish it. Professor Bogost is on faculty at Georgia Tech, where I'm in school. He gave a talk to IEEE one day, and it was the first time I had seen something in the way of what you describe. I found it pretty fascinating.
However, I am still trying to finish my Thesis, so I probably shouldn't get involved in any other projects right now. Maybe in a year. I would, however, be interested in anything you write, when it comes to that.
However, I am still trying to finish my Thesis, so I probably shouldn't get involved in any other projects right now. Maybe in a year. I would, however, be interested in anything you write, when it comes to that.
Systems: TI-99/4a, Commodore Vic-20, Atari 2600, NES, SMS, GB, Neo Geo MVS (Big Red 4-slot), Genesis, SNES, 3DO, PS1, N64, DC, PS2, GBA, GCN, NDSi, Wii
Re: Critical Game Studies
Limewater wrote:I haven't done much other than reading most of Racing the Beam. I need to finish it. Professor Bogost is on faculty at Georgia Tech, where I'm in school. He gave a talk to IEEE one day, and it was the first time I had seen something in the way of what you describe. I found it pretty fascinating.
However, I am still trying to finish my Thesis, so I probably shouldn't get involved in any other projects right now. Maybe in a year. I would, however, be interested in anything you write, when it comes to that.
I know Bogost's work quite well and would like to see him speak some time. I am just getting started in this particular area as it wasn't a focus in my own graduate course work (although it was always on the periphary).
Re: Critical Game Studies
Mr.James wrote:Original_Name wrote:I'm currently in the midst of writing an album, but I've often considered writing a blog which recognizes video games which utilize the medium to maximum artistic efficiency, and what it means to use the medium to maximum artistic efficiency. I've already formed the crux of the Ikaruga and Seaman articles in my head, as well as more general articles on open-ended worlds providing a means of personal expression on the part of the gamer and evaluation thereof on the part of the developer. Unfortunately Mr. Rev Anthony Burch has beaten me to the mainstream punch on many issues I was wanting to cover, but to add more volume to the call for more expressive video games can only help -- plus I intend to have a much more indepth, focused approach to the matters as opposed to more loosely-oriented rants (genius though they may be).
I believe I'll get started on a formal introduction for the blog after another play-through of Seaman.
The grammer needs a doctor but I understood what you were saying
Grammar.
Marurun wrote:Don’t mind-shart your pants, guys
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Re: Critical Game Studies
^
He forgot the comma before "didn't you." Also, you're not supposed to use spacing before punctuation.
He forgot the comma before "didn't you." Also, you're not supposed to use spacing before punctuation.