Gamerforlife wrote:I actually enjoyed Legend of Dragoon. I thought the combat system was fun because you really had to work for your characters to get off any damage at all and it was satisfying to pull of perfect combos. I liked the Dragoon transformations too, very cool game and the story wasn't too bad at all.
Grandia's combat system was defnitely superior to Grandia 2. I seem to recall them dumbing down the magic system in Grandia II. Grandia II, while a great game, was subpar to the original in every way in my opinion.
Vagrant Story's combat system was awesome, but god was that game complicated. Having a good faq helped me a lot. What a kickass intro that game had.
I've only played the first episode of Xenosaga, but I found its combat system to be rather dumbed down compared to the one in Xenogears, which I enjoyed a lot. I actually really dug Xenosaga ep 1's story though, but I never continued with the series after the horror stories about the second episode's combat system. Since I already didn't think much of ep 1's combat system, I just avoided the second one entirely. Shame too, ep 1 had some kickass characters and an awesome story, though the game was definitely weighted too much towards cutscenes than gameplay(hence the mediocre combat system)
Paper Mario had a cool combat system and I liked Legend of Mana's simple system. Honestly, I loved everything about that game
Major disagreements here. Legend of dragoon combat system was obnoxiously difficult. made me yearn for the days of standard atb system.
Grand1 doesn't hae a combat system, it ended whne i tried to hang myself with the controller from boredome after the first 2 hours (ok i had to be dramatic) therefore grandia2 wins by default.
Never played this one so you must be wrong (im kidding im kidding)
I found the xenosaga system effective in maintaining the game immersion but other than that entirely unremarkable. So i can see why you found it kind of boring.