It's an nes style platform/shooter game. I am somewhat interested in actually getting it onto an nes cart like many of the homebrew games they sell on retrousb but would require someone with experience in doing that kind of thing (or at least someone technical minded who can figure it out). Otherwise I'm just looking for help in a general ideas/testers/8-bit music way.
Yes I am making it. However, I don't think I was specific enough in saying what I needed to turn it into an nes game. I'm making it in mmf2 which is a program for making games/applications. Someone would have to "reprogram" it in whatever language the nes uses. And obviously the levels and stuff would have to be rebuilt. I just figured I'd see if anyone was interested in this before I continue, so that it could simply be built up as an nes game to start with, instead of having to convert everything after it's done.
Jrecee wrote:so that it could simply be built up as an nes game to start with, instead of having to convert everything after it's done.
That sounds like a more practical idea.
You can post wanted ads on romhacking.net, so maybe you'd wanna try your luck there?
It does sound more practical, but on the other hand, it may be easier to find someone willing to code a whole game if it's already designed and they need to know exactly how to go about it. Although I don't know anything about programming so who knows. I'll mention that whatever profits come from selling the game would be split. Although I have no idea how much profit there would even be. Games on retrousb sell in the $20-$50 range and I have no idea what the cost of the cart + having someone like ziggy or dnt put it together would be.
Jrecee wrote:Someone would have to "reprogram" it in whatever language the nes uses. And obviously the levels and stuff would have to be rebuilt.
The NES uses assembly and I doubt many people would want to code in that or even know how. I suggest you aim for a platform easier to program for, has more people willing to code for it and has a faster dev cycle, like the DS or PSP.
That would probably defeat the purpose since it's meant to be an nes style game. I just thought it'd be cool to play it on an actual nes. If nobody is interested/has the ability to do that I'll just stick with making it a PC game. Clickteam, which makes mmf2, is apparently working on an iphone/ipad runtime so maybe that could happen down the line since it wouldn't require recoding.
Is it a game that one day I'll see in a store for a cheap price, but hate the cover art and not purchase, oblivious to the fact that it is actually a gem?