How Is Your SNES Gaming Going?

NES, SNES, N64, Gamecube, Wii
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ExedExes
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Re: How Is Your SNES Gaming Going?

Post by ExedExes »

Ziggy587 wrote:Was it 61 that has the least amount of water? I was able to get a Megalopolis twice now. The second time I was aiming for 600k, but stalled not far past 500k. My last attempt to get 600k was looking very promising, but I lost my damn save file for that city! And that's actually exactly what I was talking about in my last post in this thread.
According to this FAQ on GameFAQs, the top 5 maps with the least amount of water -

1. #061 (main series) 85.50% land
2. #137 (main series) 84.80% land
3. #728 (main series) 84.75% land
4. #112 (alternate series) 84.45% land
5. #492 (alternate series) 84.14% land

The alternate series is any map past the original 1000 accessible by a series of commands also outlined in that FAQ.

I loved tinkering with this game, but I could never reach 500K. I let my friend borrow the game and he cleared 7 out of the 8 scenarios (except for Freeland which is ALL land with Mario's head made out of trees)
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Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
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Ack
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Re: How Is Your SNES Gaming Going?

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I always went with 3x3 blocks, usually using the center block for police, fire, or parks to cut pollution. Then I would build roads around the square, followed by rail, then a new road, then another 3x3 block. That way I could save money on power lines(touching squares share power), have relatively unclogged streets, keep up police and fire coverage, and cut pollution. I also always kept at least one 3x3 block of Commercial districts between the 3x3 blocks of Residential and Industrial.
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BoneSnapDeez
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Re: How Is Your SNES Gaming Going?

Post by BoneSnapDeez »

ninjainspandex wrote:Just started playing the Star Ocean repro I got last night for a couple hours. Really getting into it. The combat is a bit button mashy but it flows really well. The audio samples of the captain in the intro was really muffled and hard to understand but the ladies voice was really clear.

Only about an hour and a half in, spent about 30 min grinding a bit when I got to the first health well trying to get Milly up to at least level 8, she was super fragile and kept getting one shotted. Can't wait to get home and put some more time into this one.

Anyone have any tips for me?
You using a guide? The Star Ocean games have tons of hidden characters and items and finding them isn't very intuitive.

(then again I've never tried to play Star Ocean in English)

Make sure you check out Tales of Phantasia too.
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Re: How Is Your SNES Gaming Going?

Post by Hazerd »

BoneSnapDeez wrote:
Make sure you check out Tales of Phantasia too.
TOP is great, its the only game ive ever beaten on a emulator, and it had me hooked all the way through.
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Ziggy
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Re: How Is Your SNES Gaming Going?

Post by Ziggy »

ExedExes wrote:Freeland
The Freeland map seems like an obvious best map. 100% land to build on. BUT! Waterfront always has high land value. It's a definite trade off. You'll have more land for more zones, but you wont have that high land value from waterfront property. I've yet to try out the Freeland map, but I've always been curious. My bet would be having water is better.
Ack wrote:I always went with 3x3 blocks, usually using the center block for police, fire, or parks to cut pollution. Then I would build roads around the square, followed by rail, then a new road, then another 3x3 block. That way I could save money on power lines(touching squares share power), have relatively unclogged streets, keep up police and fire coverage, and cut pollution. I also always kept at least one 3x3 block of Commercial districts between the 3x3 blocks of Residential and Industrial.
Yes, I use to always do the "donut" style layout, the center is perfect for parkland or gifts since they don't requires roads or rails to be touching them at all.

My layout, for years, came mostly from the game manual. It's been a while since I've read the manual, so I forget what tips I got from it and what I came up with on my own.

I would do the 3x3 layout, but with NO roads, just rails. You'll get the nag "more roads required" often, but it doesn't actually matter. Unlike rails, having roads doesn't benefit you in the slightest. It only adds pollution, so you're better off without them. Rails, on the other hand, can get you two rail stations, which are a great boost for commercial zones.

Anyways, that's what I've always done as a kid. In my adult Sim City years, I was more eager to get to 500k. There's a lot of stupid things you can take advantage of. The game only requires roads/rails to just ONE square of a zone, although I'm not a fan of crazy zone staking techniques and whatnot. But I've abandoned the 3x3 layout in favor of a 2x∞ layout. You don't need cross streets, just rails to be touching ONE side of each zone. My layout is rail, two zones, rail, two zones, all across horizontally and just repeating vertically. The less rails/roads you have, the more room you have for zones.

Using commercial zones to separate industrial and residential zones is key. Do you also make the perimeter of the map industrial? Some of the pollution falls off the map, since it's on the boarder, and then doesn't count. The only problem here though is that I've found the perimeter doesn't allow for enough industrial zones without having major pollution problems. I've also found no way to get to 500K without massive pollution problems, so, yeah.

Other stupid things to take advantage of... Seaports don't need power to satisfy the city's need to have one. Without power, it wont pollute, you wont get the inevitable ship wreck every few years, but you'll still gain the benefits of having it. Airports... I like to build one and supply power. Then as soon as the first plane takes of I hit the plane crash disaster button. The plane immediately crashes into the airport. Wait for the fire to go out, and hope you're only left with just a few squares of airport left (instead of 5x5 or whatever it is - it's huge). It takes up less room, and pollutes less, and still works! Win-win! Put parkland in the areas left that you can fit any zones into.
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Re: How Is Your SNES Gaming Going?

Post by ninjainspandex »

BoneSnapDeez wrote:
ninjainspandex wrote:Just started playing the Star Ocean repro I got last night for a couple hours. Really getting into it. The combat is a bit button mashy but it flows really well. The audio samples of the captain in the intro was really muffled and hard to understand but the ladies voice was really clear.

Only about an hour and a half in, spent about 30 min grinding a bit when I got to the first health well trying to get Milly up to at least level 8, she was super fragile and kept getting one shotted. Can't wait to get home and put some more time into this one.

Anyone have any tips for me?
You using a guide? The Star Ocean games have tons of hidden characters and items and finding them isn't very intuitive.

(then again I've never tried to play Star Ocean in English)

Make sure you check out Tales of Phantasia too.
I have a tales of phantasia repro too 8)
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Re: How Is Your SNES Gaming Going?

Post by BoneSnapDeez »

Do you have Radical Dreamers, ninja?

On a side note, anyone ever seen/played a Nintendo Power cartridge? Is there a list of games available for it? I believe Wizardry I-II-III: The Story of Llylgamyn is one.
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Re: How Is Your SNES Gaming Going?

Post by ExedExes »

Ziggy587 wrote:Anyways, that's what I've always done as a kid. In my adult Sim City years, I was more eager to get to 500k. There's a lot of stupid things you can take advantage of. The game only requires roads/rails to just ONE square of a zone, although I'm not a fan of crazy zone staking techniques and whatnot. But I've abandoned the 3x3 layout in favor of a 2x∞ layout. You don't need cross streets, just rails to be touching ONE side of each zone. My layout is rail, two zones, rail, two zones, all across horizontally and just repeating vertically. The less rails/roads you have, the more room you have for zones.
.
Yeah I'd do the 3x3 and it worked out great, but then my biggest issue was Housing Costs. Never crime, pollution, or any of that. Freaking HOUSING costs. The guy and the manual say keep Residential units near Industrial ones to keep the values low, but then that causes more pollution.
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Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
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Re: How Is Your SNES Gaming Going?

Post by Ziggy »

ExedExes wrote:Yeah I'd do the 3x3 and it worked out great, but then my biggest issue was Housing Costs. Never crime, pollution, or any of that. Freaking HOUSING costs. The guy and the manual say keep Residential units near Industrial ones to keep the values low, but then that causes more pollution.
I never worry about housing cost. I try to keep every residential and commercial area as high as possible in land value. But by the time I have the entire map filled in, I end up with a decent size area with low land value.
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Re: How Is Your SNES Gaming Going?

Post by MyNameIsVince »

BoneSnapDeez wrote:Do you have Radical Dreamers, ninja?

On a side note, anyone ever seen/played a Nintendo Power cartridge? Is there a list of games available for it? I believe Wizardry I-II-III: The Story of Llylgamyn is one.

I first heard of it last year. Pretty neat I might add. Definitely something for the hardcore SNES fan.

Here's a list of games that are exclusive to the NP cart at this link: http://www.nesworld.com/snes-nintendopowercart.php It also contains a link that lists all the games that were available to download onto the cart (not just the exclusives).

Unfortunately, there's only a few on Ebay for sale at the moment, and they're of the one game variety. There was a Nintendo Power cartridge on Ebay last year that had a Japanese version of Street Fighter II Turbo and one of the Parodius games that I thought about getting but I had no money in my paypal to even pay the shipping, much less the game. Sadly it's no longer for sale. Not sure where else I could actually buy it outside of B/S/T threads on forums.

PS - had no idea this service was going until 2007....holy shit that's a long time.
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