Summer Games Challenge 2023 - STARTS NOW!

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ZRofel
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Re: Summer Games Challenge 2023 - STARTS NOW!

Post by ZRofel »

ZRofel wrote:
VICE: Project Doom

Kickmaster

Air Zonk

The New Addams Family Series

Lords of Thunder

Kill.Switch


Whelp, at long last, I finally did it. I finally beat VICE: Project Doom. I have to admit, it was actually a bit anticlimactic. I'd played all the way to the final boss multiple times, so it was really just a matter of finishing him off. And the ending, while robust for an NES game, was pretty brief, and the last of the major plot twists is revealed in the cut scene before the final boss, so you don't get much more story with the actual ending. Also, my cat was yelling at me for most of the last few levels because it was her dinner time, so that was kind of distracting. I suppose I could have just paused the game to feed her, but after the last time I interrupted VICE to help a cat, I didn't want to chance it.

I did make one interesting discovery while playing, though. So, you pretty much need to use grenades to defeat the final form of the final boss. But, like an idiot, I used up all my grenades on the first form. I figured I was screwed, but low and behold, if you completely run out of grenades, the game gives you two after a few seconds. It's not an item drop or anything, your count in the HUD just goes from 00 to 02. I don't know if that's particular to the final boss fight, so you can't get yourself into an unwinnable situation, or if the game does that with your ammo throughout the entire run. Regardless, it made me smile and just reinforced the fact that VICE was a very convenient, forward-thinking game on the NES.

Despite the perhaps sub-optimal conditions for my final run, I still think VICE is a great game and would recommend it to anyone who's an NES fan.

Other than that, my progress on the challenge has been... not great. I played through most of Kickmaster, which is a gorgeous-looking, extraordinarily technical action game on the NES. It's made by the same people who made the NES G.I. Joe games and Low-G Man, so it's got a very similar graphical style to those games, with very dark colors that tend to blend in very distinctive ways, almost like paints or pastels. But unlike G.I. Joe and Low-G Man, which are more sci-fi, Kickmaster is dark fantasy, and I think the visual style works even better for that kind of a setting. A lot of the creatures you encounter look really awesome and gross. Makes me wonder what an NES Castlevania game would have looked like with a similar visual style. And, as I said, it's very technical. It's not like Ninja Gaiden, where you can just run forward and slash at things. Positioning and movement really impact how your kicks come out, so depending on whether you're crouching, moving forward, standing still, jumping, jumping forward, etc. you'll do very, very different moves if you hit the attack button. I like it, but it definitely takes some time to learn. I got to what I think is the second-to-last level, where there is a lengthy boss rush mode that is just brutal. There's a password system, so I should be able to just pop back there when I've got some time, but I think I need to practice a bit first.

I got stuck pretty similarly in Air Zonk. That game is a hoot to play, and the first three levels are fairly easy. Level four gets quite a bit tougher but is still manageable. Level five, though, is absolutely savage. The enemies all take so much damage to kill that you really need to be in upgraded form all the time or you'll quickly get overwhelmed. But that means if you take one hit at any point and downgrade to the weaker gun, you're basically screwed and will have to restart the whole level. If you're half-way through the level your starting gun won't be enough to kill most enemies before they disappear from the screen or swarm you, so you won't get any to drop the power-up you need to upgrade a second time. I don't know, gang. I like this game a lot, but that last level is rough. Tips/suggestions are appreciated.

I probably put the most time into The New Addams Family Series, but frankly, it's been a disappointment. Despite being the spiritual sequel to The Fish Files, it actually seems worse in pretty much every way. The graphics aren't as good, the music is pretty bland, the puzzles are more obtuse, and it's just not very funny. Perhaps worst of all, it commits the cardinal sin of point-and-click adventure games and shoehorns in a terrible action section that you need to navigate multiple times. I would almost guarantee there will be more of them. I'm stuck on a puzzle right now that I think may actually be the result of a translation error (like The Fish Files, you can definitely tell it was translated by non-native English speakers, although it never messed up the puzzle solving in that game), and I'm just not feeling very compelled to figure it out.

I also played through a few levels of Kill.Switch. It's okay.

I think the overall takeaway is that I should go play Lords of Thunder instead :P
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SpaceBooger
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Re: Summer Games Challenge 2023 - STARTS NOW!

Post by SpaceBooger »

Illusion of Gaia (SNES) 5/31/23
Wonderboy in Monster World (Genesis) 6/15/23
Final Fantasy Legend (GameBoy) 7/2/23
Metroid Prime (Wii Version) 7/21/23
Donkey Kong Country (SNES) 7/29/23

The Lost Vikings (Genesis)

Donkey Kong Country (SNES)
This game is brutal! Thank goodness for unlimited tries. I think I only had a 51% on my last save and I have no desire to go back and attempt to 100% this game.
I do not own the two sequels to this game and after beating this one I don't plan on ever buying them.

Up next - The Lost Vikings
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Systems Owned: Atari 2600 & 5200, NES, Game Boy (Original, Pocket, Color & Advance SP), DSi, 3DS, Genesis,
Sega CD, Nomad, SNES, Saturn, PS1, Dreamcast, XBox, PS2, Gamecube, Nintendo DS, Wii, PSP, PS3, WiiU, XBONE & Switch.
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alienjesus
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Re: Summer Games Challenge 2023 - STARTS NOW!

Post by alienjesus »

1. Castlevania II: Simon's Quest (NES)
2. Terranigma (SNES)
3. Star Wars Rogue Squadron II: Rogue Leader (GC)
4. Tony Hawk's Pro Skater 3 (GC)
5. Crash Bandicoot 2: Cortex Strikes Back (PS1)
6. Jumping Flash (PS1)
7. Dark Cloud (PS2)
8. Sly Raccoon (PS2)

9. Sakura Wars (Saturn)
10. Samba De Amigo (DC)

Tonight I finished up Terranigma. It's a game that I feel I need some time to pull my thoughts together on, but my first thoughts upon beating it are that it's probably one of the most interesting games on Super Nintendo, and amongst the best RPGs on the system. It doesn't always land everything, and whether through translation or overambition, there are some plot points that are confusing or poorly explained, but overall the theming and scope of the game wins out and present a super interesting experience.

In terms of gameplay, it's fairly simple and has a few annoying difficulty spikes requiring grinding and use of systems in game that are otherwise never needed, but it's pretty enjoyable overall. Early on I enjoyed the fairly brisk pace and linear journey, but just as that was beginning to become tiring, the game opens up and lets you explore freely.

That's 8 games beaten 2 months into the challenge - could this be the first year I actually completely finish the summer list? We'll see. Samba De Amigo is probably up next - I want to see if I can figure out a way to get the DLC files onto my Dreamcast VMU as well to get the most out of the game, plus shake my maracas to some Sega classics.
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bmoc
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Re: Summer Games Challenge 2023 - STARTS NOW!

Post by bmoc »

Asura's Wrath (PS3)
Metal Gear Solid (PS1)
Snatcher (Sega CD)
Rondo of Blood (PCECD)
Bonk's Adventure (TGCD)
Clock Tower - The First Fear (PS1-J)
Gaia Seed (PS1-J)
Metroid Zero Mission (WiiU)
Armored Core (PS1)
Rain (PS3)
TALL Inifinity (PS1)

I'm not going to do a writeup for Snatcher since Note posted an excellent summary that I can't really add to. Instead, I'm going to talk about TALL Infinity which I discovered by playing Gaia Seed and researching the developer, Techno Soleil. Refer to my previous post in this thread if you want to know the crazy history of this company that only produced 4 games before closing down its video game division.

TALL Infinity was a very late PS1 release in North America that came out in 2003 (1999 in Japan). It really flew under the radar here in NA. As of writing this review, there are only 3 reviews for this game on Amazon. Even the Wikipedia article on this game incorrectly states that it came out in 2010 in NA (when released on the PSN).

It is a 3D puzzle game where you try to construct a tower using multicolored blocks before the timer runs out. When you match colors, you get more blocks to work with. If you match the colors horizontally, you get more blocks than matching vertically. If you match colors in rapid succession, you'll get bonus blocks added to the entire tower. Some blocks can only be rolled in a specific direction and sometimes you are given blocks with no colors. Sounds easy enough but I assure you it is not.

The timer on Normal difficulty is absolutely brutal. I was able to beat the game on Easy with a little practice. On Normal difficulty, I couldn't get past the first level after at least 10 tries. Maybe I'm just bad at it or maybe I need more practice but I feel like the difficulty tuning is off on this one. And there is Hard difficulty after Normal which I didn't bother to try.

That said, I enjoyed my time in Easy mode and I'll probably play it some more. There are a few other game modes that I haven't touched yet that may add some replayability.
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Syndicate
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Re: Summer Games Challenge 2023 - STARTS NOW!

Post by Syndicate »

...so I was able to wrap up Midnight Resistance and Ranger-X. Bringing my total up to 3 games down, my best for a Summer Games Challenge. Midnight Resistance was fun, not the best run n gun, but it was still fun to enjoy the hokeyness, crazy set pieces/bosses, and of course a really good OST. Ranger-X was a great once I got used to the control scheme. Like others mentioned, once you get past that the game really opens up. Initially I think I was playing the game wrong, trying to rush through levels and getting just wrecked and overwhelmed by the enemies. Once I slowed down, back tracked, and used my weapons correctly things came together. Ranger-X is may favorite game in the challenge so far. Novel game play, a really coon/interesting look and presentation, plus a solid OST makes it a real classic.

...so now it's on to Super Mario Galaxy 2 or Bio-Hazard Battle. Hopefully, I can get to the end of another game before September. I'd really like to get through SMG2, but playing through Bio-Hazard Battle w/one of my kids would be cool too.

Note wrote:Nice work, Syndicate! I really like this game, and it's probably my favorite title in the series. However, I can never get past the sequence in Stage 6, where you need to continue double jumping up through the falling rocks. Any tips or hints to get through this area would be appreciated!

Also, I didn't realize there was a hidden six button mode in this game. Will have to check that out sometime.


...yeah, stage 6 can be a pain. I had the best luck by moving quickly and working to stay at the top of the screen and eliminating enemy ninjas as soon as they show up on screen. You can use Fushin if needed, thankfully the level boss is easy enough to tackle w/o ninjitsu.
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alienjesus
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Re: Summer Games Challenge 2023 - STARTS NOW!

Post by alienjesus »

1. Castlevania II: Simon's Quest (NES)
2. Terranigma (SNES)
3. Star Wars Rogue Squadron II: Rogue Leader (GC)
4. Tony Hawk's Pro Skater 3 (GC)
5. Crash Bandicoot 2: Cortex Strikes Back (PS1)
6. Jumping Flash (PS1)
7. Dark Cloud (PS2)
8. Sly Raccoon (PS2)

9. Sakura Wars (Saturn)
10. Samba De Amigo (DC)

Today I started up Samba De Amigo. It's actually been a day or two coming because I actually had an objective going into this one - I wanted to be able to play all of the songs in the game, which meant figuring out how to acquire the old DLC files and how to load them onto the VMU. I wont bore you with the details for how complicated this was but nonetheless it was abit of an ordeal involving acquiring software via wayback machine, burning CDRs, operating on my dreamcast (this one was unrelated to the DLC but without doing so I wasnt going to be playing the game at all) and a reasonable amount of time and effort. In the end I have managed to get a save file loaded on the VMU with all 9 DLCs songs included, all of which are songs from other Sega games. For now though, I'm playing on my own save file so I can enjoy unlocking everything else myself.

The game is pretty fun so far, but I'm already finding a few frustrations with the precision of the maracas, especially on the lower position. I might try upping the height I say I am tomorrow to see if that helps.

I assumed this would be a fun game for the challenge that might only take a couple of hours as I play through all the songs on Normal and Hard, but now I'm suspecting it will be a longer challenge. See, the game has a challenge mode which is apparently how you unlock credits - but the challenges are no joke. Even the very easy challenges requite finishing Normal mode songs with the best ranking, and from there on in the game starts throwing stuff like 'complete the song with 98% of notes hit', 'get a perfect on this song on normal', 'beat a song on hard with the best rank' and even 'get a perfect on this song on hard' before it lets you get the credits. With how imprecise the controller can be sometimes, and how relatively new I am to the game, I can see these taking some time to finish. If I really struggle I guess I could always try with the dreamcast controller and see how that works!
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Note
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Re: Summer Games Challenge 2023 - STARTS NOW!

Post by Note »

As mentioned before, I had to switch up my selections for the Summer Games Challenge, due to having to pack up my apartment for a bit. I'm currently playing through Ys Book I and II on the TurboGrafx CD, through emulation.

I just finished up Book I, and the game was pretty amazing. The graphics, soundtrack, and voice acting are all impressive, especially for the time of release. The bump combat is different and took me some time to get used to, but it's a unique feature for the game and I've learned to appreciate it as well. Glad that I finally gave this game the time it deserves.

Just starting up on Book II and hoping to finish it up in the next few weeks.
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alienjesus
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Re: Summer Games Challenge 2023 - STARTS NOW!

Post by alienjesus »

1. Castlevania II: Simon's Quest (NES)
2. Terranigma (SNES)
3. Star Wars Rogue Squadron II: Rogue Leader (GC)
4. Tony Hawk's Pro Skater 3 (GC)
5. Crash Bandicoot 2: Cortex Strikes Back (PS1)
6. Jumping Flash (PS1)
7. Dark Cloud (PS2)
8. Sly Raccoon (PS2)

9. Sakura Wars (Saturn)
10. Samba De Amigo (DC)


Over the last week or so, I've been playing Sakura Wars on Saturn. It's an interesting game - in Japan it's definitely one of the most iconic and most successful Sega series there is, but in the west it's almost unknown. The original game has a fan translation, which is what I've been playing.

It's an interesting game - part dating sim and part turn based strategy, where you play as the new (male) captain of a secret military team made up almost entirely of women who pilot giant steam powered mechs using spiritual power to fight teams and robots attacking tokyo in an alternate slightly steampunky 1920s Japan. To keep undercover, in the day to day you work at a theatre, with the girls being stage actresses and you serving to perform ticket checking and other administrative tasks.

It's super anime, and very very deliberately so. Besides the harem anime plotline, and the mech piloting stuff, the game is also set up in an episodic nature, with each episode generally focusing specifically on one of the female cast. So far I've had an episode focusing on exploring a Russian girls past fighting in the russian revolution, and then in a complete tonal shift, an episode focus on a 9 year french girl accidentally levelling tokyo landmarks with her psychic powers because I was treating her as a kid.

It's been pretty fun so far, although there's definitely been a few slightly uncomfortable moments particularly in the episode about the 9 year old girl, who is treated as one of the 'love' interests. It's not overtly romantic, but still uncomfortable to be amongst otherwise romantic options.

I plan to play more of both Sakura Wars and Samba De Amigo this weekend. Hope everyone else's summer challenge is going well!
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bmoc
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Re: Summer Games Challenge 2023 - STARTS NOW!

Post by bmoc »

Asura's Wrath(PS3)
Metal Gear Solid (PS1)
Snatcher (Sega CD)
Rondo of Blood (PCECD)
Bonk's Adventure (TGCD)
Clock Tower - The First Fear (PS1-J)
Gaia Seed (PS1-J)
Metroid Zero Mission (WiiU)
Armored Core (PS1)
Rain (PS3)
TALL Inifinity (PS1)

Just in time for the release of Armored Core VI, I managed to beat the original Armored Core. I played a little bit of Armored Core back when it was released. I think it may have been a rental but the more I think about it, there is a chance that one of my friends loaned it to me. Either way, it didn't make it very far back then. I remember enjoying it but never gave it another go nor its sequels.

For the uninitiated, Armored Core is a long running From Software series about mechs. If you are mostly familiar with From Software's Souls games, you'll see some similarities. Like the Souls series, Armored Core doesn't do much hand holding. You are immediately thrown into a mech and expected to destroy some targets before they destroy you. Winning your first battle gets you inducted into the Ravens - a mercenary group that will do almost any job for the right price. Next you are expected to take on missions and purchase upgrades to your mech. After each mission, the cost of repairs and ammunition is deducted from your spoils. It very much encourages you to "git gud" because otherwise, you will be too poor to purchase the needed upgrade to progress through the game. I had to reload my save game A LOT because otherwise, I would have lost money on several missions.

Unfortunately Armored Core does not have analog stick support. It came out after the Dual Analog controller was released but before the DualShock. You move your mech with the dpad. Left and right on the dpad cause your mech to turn (extremely slow I might add) and L1 and R1 cause you to strafe. L2 and R2 cause you to look up and down. Most weapons feature some sort of lock-on aiming. The field of view that allows for lock-on aiming varies from weapon to weapon. The X button causes you to jump if you aren't pressing a direction and if you hold it, you have limited flight capabilities. If you are moving, X will give you a speed boost. Your mech's loadout can vastly change your mobility including flight time.

Your mech's loadout consists of a variety of parts. Head, core, arms, and legs make up your mech's size and shape. On top of that, you have boosters (how fast you move/fly with the X button), and generators (how much energy your mech can use before having to recharge), FCS (how many targets you can potentially lock onto) and optional components that have a wide variety of effects. For weapons, you have hand held weapons, back mounted weapons, laser swords, and you can also swap out your arm for weapons. Weight is a big deal in Armored Core. Your core and your legs (predominately) determine how much weight your mech can handle. Generally speaking, heavier weapons do more damage either through raw firepower or increased ammo capacity. But heavier mechs are slower and less maneuverable. There are lots of valid playstyles and loadouts though some fights may favor maneuverability over firepower. In typical From Software fashion, very little of this is explained in-game or in the manual. You either have to figure it out on your own through trial and error or consult a guide.

I didn't find many missions to be difficult though there were plenty I had to do more than once in order to turn a decent profit. However the final mission is frustratingly hard. You have to fight your way through two rooms with harder than average enemy mechs. Once you defeat them, your health and ammo are refilled and you have to ascend a tower. The only way to ascend (unless you have a really good flight time) is to parkour your way up some moving blocks. Many of the blocks have cannons mounted to the tops and bottoms. And just for fun, there are a few other enemies to hassle you on your way. Once you reach the top, you encounter Nineball, the top Raven who does crazy damage. Getting to the top of the tower is tough on its own, but then you have to fight the toughest boss TWICE. It turns out that you can just run past him (both times), kill some minor enemies, and beat the game (which is what I ended up doing). My mech did well enough throughout the game but this level was HARD.

Once you beat the game, all the missions become available for you to do and repeat. There are lots of hidden mech parts in the levels so it is a good time to go and get those if you missed them in your first playthrough. I mostly avoided guides except to learn what the various parts do so I missed a lot of hidden parts (some of which are very good). I'll likely try to 100% it before moving on to the two expansions: Project Phantasma and Master of Arena. All in all, I found the game to be pretty enjoyable despite the From Software difficulty and the poor controls that plagued so many early 3D games.
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bmoc
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Re: Summer Games Challenge 2023 - STARTS NOW!

Post by bmoc »

Asura's Wrath(PS3)
Metal Gear Solid (PS1)
Snatcher (Sega CD)
Rondo of Blood (PCECD)
Bonk's Adventure (TGCD)
Clock Tower - The First Fear (PS1-J)
Gaia Seed (PS1-J)
Metroid Zero Mission (WiiU)
Armored Core (PS1)
Rain (PS3)
TALL Inifinity (PS1)


Not to be confused with the infinitely more popular Heavy Rain, Rain is a survival adventure game made by Acquire and Studio Japan. It is a PS3 exclusive that only saw a digital release in North America. The opening cinematic is done in watercolor as is the ending. The main gameplay theme is that of invisibility. When not standing in the rain, you are invisible which allows you to avoid enemies. When you aren't avoiding enemies, you are solving rudimentary puzzles.

The premise of Rain is simple. You are a boy in a city inspired by mid-twentieth century Paris. While recovering from a fever, the boy sees the transparent outline of a girl outside his window standing out in the rain. Intrigued by the girl, the boy follows her and he too becomes like the girl - transparent and only visible while standing in the rain. The girl is being pursued by a monster call the Unknown. The Unknown takes notice of the boy and you have to avoid it as well. Eventually, you meet up with the girl and you try to escape the world populated by monsters that are only visible in the rain.

Rain is a very short and linear game. It will probably take most people 3 to 4 hours to beat it. I'm not too sure what to make of the story. Given the very artsy nature of the game, I'm not too sure what message the developers were trying to convey. I kept waiting for some greater meaning for the plight of our protagonists to be made apparent. After finishing the game, I'm don't know if there is a greater meaning. It could just be a basic plot that enabled the game mechanics that they were going for.

I enjoyed the visuals and music of Rain but the gameplay was somewhat lackluster. The invisibility mechanic is interesting but the puzzles aren't challenging at all. Japan Studio has made some amazing games over the years including one of my favorite PS3 games - Puppeteer. I applaud their willingness to try new and unusual things in video games but this one just didn't land for me. It is a shame that they lost a lot of talent when restructuring under Team ASOBI in 2021. It is a little concerning that they haven't released anything since 2020's Astro's Playroom.
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