Gunstar Green wrote:The 7800 is a weird one. It was released to compete with the NES making it third generation but it was designed earlier and shelved largely because of Atari's crash.
It actually was released before the NES was released nationally. Strong 2600 sales are the real reason.
prfsnl_gmr wrote:To my knowledge, no game on the 7800 has a save feature, and I very much consider it the last - and best - second generation console. Accordingly, I think it would be great to discuss it in this thread.
I love this thread for what it's doing for pre-crash games, but I've still be bothered (albeit very minimally) that the 2600 is lumped together with the 7800. They're not really in the same generation, neither by release date nor by . The 2600 was released in 1977 and competed—initially—against the RCA Studio II, Bally Astrocade, and Odyssey². The Intellivision, ColecoVision, and even NES were released three (INTV), four (CV), and five years (NES) after the 2600. The 7800 was actually released
after the Famicom was.
If we were to divide this up into waves, 2600 is gen 2, 5200 is gen 2.5 along with INTV and CV, and NES/7800 is gen 3, but it makes better sense to make the Famicom and 7800 gen 4. We're a whole gen off because people forgot anything existed before the NES except the 2600. (Granted, the 2600
was the biggest console before it, and dwarfed everything that came after it until the NES except for the computers, chiefly the Commodore 64.)
Also, I'm a little disappointed that the amazing world of homebrew has not been discussed in any detail! The 2600, ColecoVision, and 7800 all have some amazing ports out for it, including the definitive versions of Pac-Man, Ms. Pac-Man [both courtesy of the
Pac-Man Collection], and
Donkey Kong. Astro Blaster and Scramble home ports? Yes, please!
Don't like older arcade games? Want that new NES action instead? Bob Decrescendo shows what can be accomplished by the homebrew scene with
Bentley Bear's Crystal Quest, and
Sirius and
Plutos (2 player verti shooter) show what the 7800 could have been had Atari poured more money into it. They're the only two proto repros I own, and they're pretty awesome.
Another Atari-problem was that the 7800 did not ship with the POKEY sound chip (samples
here and
here). They had hoped that developers would have put the chip inside the cart (like some late NES and SNES games did). Solid development and a POKEY chip would have made the 7800 an easy competitor to the NES. It's too easy to write it off, and while I have 7x more NES games than the 7800, between the 7800 library (especially Centipede) and the 2600 library, it gets just about as much play from me as the NES does, which is more than the Master System even.
I remember before I bought my 7800, I was debating between it and the ColecoVision. I now have both
and a PC Engine. There's so much goodness in these old systems, I sold off all my post-PSP games with the sole exception of the Wii. Who needs them? These asteroids are not going to blast themselves!