Elder Scrolls V: Skyrim
Re: Elder Scrolls V: Skyrim
Have you guys played Morrowind with the Overhaul mod compilation? Looks pretty amazing.
Re: Elder Scrolls V: Skyrim
I think you explained it to me before but why did you like New Vegas again? I too thought Oblivion and Fallout 3 were unbearable bore-fests (not to mention the plethora of absolutely awful glitches), but Fallout 3 at least had potential to be fun with the setting and all. What did New Vegas do differently?Xeogred wrote:I hated both those games myself but loved New Vegas, lol.ZenErik wrote:I didn't like Fallout 3 or Oblivion at all. Something about them just turned me off quickly. Still worth giving Skyrim a chance?
Re: Elder Scrolls V: Skyrim
Compared to Fallout 3, instead of that painfully slow and boring 1-2 hour start, the game throws you on your feet instantly. You setup your build, talk to this doctor a little bit, and bam. Game started. Also when you finally leave the vault in Fallout 3, I remember when I first reached the first town (that was annoyingly designed), you get a nuclear explosion of what felt like 20+ quests at once. It was so overwhelming. I remember having no money or weapons, or anything either. The world or at least where you started in Fallout 3 was super barren and boring as well (this is true for area's in New Vegas, but the area you started off in was nice).brunoafh wrote:I think you explained it to me before but why did you like New Vegas again? I too thought Oblivion and Fallout 3 were unbearable bore-fests (not to mention the plethora of absolutely awful glitches), but Fallout 3 at least had potential to be fun with the setting and all. What did New Vegas do differently?Xeogred wrote:I hated both those games myself but loved New Vegas, lol.ZenErik wrote:I didn't like Fallout 3 or Oblivion at all. Something about them just turned me off quickly. Still worth giving Skyrim a chance?
New Vegas doesn't have a boring and really long start up and throws you out there instantly, while equipping you with essentials and never overwhelming you with an onslaught of too many quests. People give you a general direction and path to follow that you can, and discover some stuff on the side. Writing and dialogue felt tons better too. Obsidian developed New Vegas, so it wasn't Bethesda themselves. Next thing I know I poured in a nice 60 hours into the game and can definitely see it being a fun one to revisit someday. Simply put the game just felt like it had better guidance.
I want to go back and retry Fallout 3 sometime, but yeah then I just consider maybe replaying New Vegas instead again.
Also worth noting I hear people complain about some "train tunnels" in Fallout 3, sounds as boring and repetitive as any random dungeon in Oblivion that felt like the same cave over and over. There was nothing like that in New Vegas.
Myself and like three of my good friends all had the same experience, lol. So yeah, if you really hated Oblivion and Fallout 3, you never know, New Vegas might actually be worth the play as it was for us. We all loved it.
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darthmunky
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Re: Elder Scrolls V: Skyrim
Nothing is level scaled in Skyrim, it's more like Morrowind and Fallout 3. I still prefer elder scrolls over Fallout because Fallout's setting is just, well, boring. colorless wasteland. and i prefer swords and magic rather than guns. plus the leveling system in fallout 3 isnt as good. elder scrolls's "use it to level it up" is amazing.
Out of all the games mentioned in this thread, I still think Morrowind is the best.
Out of all the games mentioned in this thread, I still think Morrowind is the best.
Re: Elder Scrolls V: Skyrim
Despite your post a few pages back about Skyrim?
Well to each their own I guess. I'm down for post apocalyptic settings, although the Fallout 3 and NV overworlds could've been quite a bit less -flat- and that would've been great. Then I personally prefer guns and stuff, most medieval settings/lore bore me to tears. But as you're saying the same can be said about sci-fi for other folks.
darthmunky wrote:Best game I've ever played. Ever. Period.
Well to each their own I guess. I'm down for post apocalyptic settings, although the Fallout 3 and NV overworlds could've been quite a bit less -flat- and that would've been great. Then I personally prefer guns and stuff, most medieval settings/lore bore me to tears. But as you're saying the same can be said about sci-fi for other folks.
Re: Elder Scrolls V: Skyrim
So I'm level 26 with 100 Smithing and a full set of Dragon Bone Armor. I've still barely touched the main quest, just enough to get my dragon shouts. I've done several side quests and am starting on the path of murder for hire.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Elder Scrolls V: Skyrim
What's the level cap anyways? Better not be a lame 30!
(admittedly I broke that level cap when I played New Vegas on the PC, haha).
(admittedly I broke that level cap when I played New Vegas on the PC, haha).
Re: Elder Scrolls V: Skyrim
Level cap is 70, which is reached when you've capped all your skills. The average player will reach a level of around 50.Xeogred wrote:What's the level cap anyways? Better not be a lame 30!
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Elder Scrolls V: Skyrim
Are you able to continually jail yourself to lose skill points and then re-earn them?MrPopo wrote:Level cap is 70, which is reached when you've capped all your skills. The average player will reach a level of around 50.Xeogred wrote:What's the level cap anyways? Better not be a lame 30!
Re: Elder Scrolls V: Skyrim
No, the way jail works is you lose the progress towards leveling up one or more skills. You cannot regress skills. They've essentially removed all the old powergaming stuff. Enchanting is incredibly limited (not every piece of armor can have every type of armor enchantment, need to disenchant an item with that enchantment first). Power attacks did get a major buff, though, both in terms of damage and animation, so playing melee is much more satisfying.
It seems like there is a levelling system, but it's much much much better than Oblivion. From what I can tell, for a given camp there will be a certain number of low level mooks, some mid level lieutenants, and a boss. The lieutenants and boss seem to level with you (lieutenants at a slower rate, so you still outpace them) while the mooks become cannon fodder very quickly. So you still get the feeling of strengthening and steamrolling the easy stuff, but there is still challenge available. The loot on mobs is similar; the low level guys still use junk gear, so you don't see enemies wearing full glass once your level gets up high enough.
It seems like there is a levelling system, but it's much much much better than Oblivion. From what I can tell, for a given camp there will be a certain number of low level mooks, some mid level lieutenants, and a boss. The lieutenants and boss seem to level with you (lieutenants at a slower rate, so you still outpace them) while the mooks become cannon fodder very quickly. So you still get the feeling of strengthening and steamrolling the easy stuff, but there is still challenge available. The loot on mobs is similar; the low level guys still use junk gear, so you don't see enemies wearing full glass once your level gets up high enough.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
