tell me what's easier, then: dropping in a wave-based sample as per pretty much any tracking application and making sure there's enough memory to play it back, or actually writing a 4-OP FM synth patch? we're talking basic tracking VS synth programming and tracking.pepharytheworm wrote:You can't just make excuses for the Genesis sound saying its lazy programing. As far as I have heard the Genesis was always easier to program the music for.
the issue with the genesis was that a lot of video game composers knew nothing about programming FM synths. those that did, though, truly demonstrated the YM2612 chip's power (see: Jesper Kyd's soundtrack to Adventures of Batman and Robin, or Howard Drossin's very cool synth-guitar work for Comix Zone and The Ooze, or anything put out by Treasure).
much like i enjoy the gritty, raw sound of the Genesis' FM chip, i also enjoy the gritty resizing of textures in PSX games. i wonder if people that prefer the SNES' sound chip prefer the way the 64 handled graphics? it'd be interesting to see if that were a trend :]