Metroid: Other M - Worst Metroid Ever?

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prfsnl_gmr
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Re: Metroid: Other M - Worst Metroid Ever?

Post by prfsnl_gmr »

flamepanther wrote:
prfsnl_gmr wrote:2. The ability to recharge your missiles automatically means that there is no real incentive to finding missile tanks. In addition, the game is very beam heavy and I think that it could have required the use of missiles in more boss and enemy encounters.
3. The ability to recharge your energy repeatedly - which somehow makes the boss battles both easier and more tense - means that there is no real incentive to locate more than a few energy tanks.
I agree with you on pretty much all points except these two (I also would have liked at least a few powerup drops in some places, but I appreciate what the lack of them is supposed to do).

2. Because the switch from third- to first-person can sometimes be tricky in the middle of a fight, I feel they showed the proper amount of restraint. It can be tempting for developers to overdo it when it comes to targeting and weapon-switching gimmicks, especially in boss fights, and I feel this was one of the few weaknesses in the Prime Trilogy. I was afraid there would be an excessive amount of switching perspectives during boss fights with little time to fire off a shot, and I was relieved that there was actually very little of this.

3. Only the earlier bosses give you any time to use your Focus ability. Since the bosses' destroyable projectiles or henchmen never leave item drops anymore, I find it even more important to collect energy tanks later on in the game.
I understand what you are saying - especially about how tricky it is to change perspective on the fly - however, I thought that the required use of missiles in some of the boss and mini-boss fights would have made them even more intense. As I approached the end of the game, I found that I could defeat most enemies with only my auto-aiming charged beams.

I also found that I could charge my energy tanks in the middle of even the final boss fights if I put some distance between myself and the boss. The only ones that gave me any difficulty were Ridley and the Metroids. Accordingly, the bosses would do insane damage to me while I was figuring out their patterns, wearing my reserves until I was at critical levels. I would then charge my energy tanks repeatedly until I took down the boss. As a result, the energy tanks and other health power ups only prolonged the amount of time I had to discover a boss's pattern, and the most helpful power-ups were the ones that allowed me to charge faster. (On a positive note, having to hold down a button and constantly charge your beams during the most intense firefights added an element of physical tension to the game similar to the gripping mechanic in Shadow of the Collossus.)

What did you think of the dodge mechanic? I have heard complaints that it is too easy to pull off; but I thought the maneuver's ease was critical given how quickly some of the enemies moved - which, by the way, was awesome - and how necessary the maneuver is to efficiently disposing of various bosses and sub-bosses.
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flamepanther
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Re: Metroid: Other M - Worst Metroid Ever?

Post by flamepanther »

prfsnl_gmr wrote:What did you think of the dodge mechanic? I have heard complaints that it is too easy to pull off; but I thought the maneuver's ease was critical given how quickly some of the enemies moved - which, by the way, was awesome - and how necessary the maneuver is to efficiently disposing of various bosses and sub-bosses.
I understand the criticism, but basically I agree with you. It's very similar in principal to the quick-dodge move in Metroid Prime, but even more necessary. With a D-pad and only two action buttons, I don't see how else they would have done it. At this point someone will probably want to suggest jerking the remote in a reflexive "dodge this way" motion to trigger it, but I really don't think the response would be fast enough for this game. The ease of the move is offset by the speed, aggressiveness, damage, and in some cases the numbers of the enemies. A lot of people remark on how difficult the game is, especially for a Metroid title, so the sense-move doesn't exactly turn things into a cakewalk.


My two biggest complaints about the game relate to occasional flaws the context-sensitive nature of the directional controls (which normally make the game much better).

-Certain jumps don't seem to work right if you aren't in exactly the right spot. In particular, the last jump before the ki hunter hive, and one or two of the jumps during the rising lava sequence.

-Sometimes Samus will move towards a nearby hazard no matter what direction you press. I found that happening most frequently after falling into magma. Samus would jump deeper into the magma and farther from solid ground no matter what direction was pressed, making a tedious death inevitable. Very rarely, I also found Samus gravitating toward an enemy I wanted to flee, again regardless of direction pressed.
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Re: Metroid: Other M - Worst Metroid Ever?

Post by Flake »

I've gone back and been giving the game a second chance.

I think I've been able to put away my feelings that this game should have been the second coming of Super Metroid - it really does have some merit of its own.

...still wishing they'd made a few different choices about the plot heavy presentation.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
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Re: Metroid: Other M - Worst Metroid Ever?

Post by ElkinFencer10 »

I haven't had time to read the 10 pages of comments on this threat so far....but I love Other M so far. Granted, I SUCK at Metroid games, so I'm hopelessly stuck fairly early on (I plan to remedy that this summer), but I think it's great.
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Re: Metroid: Other M - Worst Metroid Ever?

Post by GameMasterGuy »

Yes, it is the worst Metroid ever. Mother 1 is the worst Mother game ever. Brawl is the worst SSB game ever. Are any of these bad games? Hell no, they just aren't as mind blowingly amazing as the rest of the series. Instead of b'awwing over how it isn't as good as SM or MP, enjoy it for the great game it is.
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Re: Metroid: Other M - Worst Metroid Ever?

Post by Sideroller »

I haven't played much of Other M but I agree with many points from both camps that despise and enjoy it.

In the Prime series the story was completely new and didn't really have any effect on the MAIN story of the overarching Metroid series. In Prime you get a nice cool little contained story with some extra details on the type of universe Samus lives in (as well as the Space Pirates). That was stuff I loved most about Prime, was because it only divulged story in tidbits and you really had to search for it. It also didn't interfere with the rest of the franchise which made it more palatable for OG metroid fans.

Other M on the other hand takes the original Metroid Franchises' story and adds some major details that not everyone liked I felt. Whereas how Prime's story was self-contained and somewhat optional, Other M's was integral to the game and unavoidable. It took a lot of the mystery out of the game and the character of Samus and really toyed with her personality. A lot of people said they didn't like the direction that was taken with her character. I would agree with this slightly - especially in the way she depends upon Adam and him giving her clearance to even use weapons she already has. In other words, the story even effects the game mechanics and how you can play.

Long story short though, the formula used in Prime in terms of story seems to work better for the franchise. I'd totally be for a new 2D/3D style Metroid like Other M but with a more self-contained story like Prime's.

EDIT: Also super long cutscenes are annoying esp. in a game like Metroid
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Re: Metroid: Other M - Worst Metroid Ever?

Post by Cronozilla »

In terms of "funness" I'd argue Prime Hunters is "the worst" one.

Other M gets railed on for various reasons, but it's still an enjoyable game. It's just not up to Super Metroid or Prime standards.
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Re: Metroid: Other M - Worst Metroid Ever?

Post by BoneSnapDeez »

Other M kicks ass and features the hottest version of Samus.
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Re: Metroid: Other M - Worst Metroid Ever?

Post by Xeogred »

Even after I bought a Wii again, I completely forget this game exists.
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Re: Metroid: Other M - Worst Metroid Ever?

Post by Valkyrie-Favor »

Other M is a fun game with a passable convoluted anime-style story. The main problem is that it says Metroid on the front :P I can understand why Metroid fans wouldn't like it, definitely. It's like there's Ridge Racer, and then there's R: Racing Evolution. Which was good, but not true to its roots and not as good as the games it imitates. It's an unfortunate middle ground.

The main other problem is that Samus' characterization was unnecessary and pretty disappointing. I didn't want her to be an emotionless ice queen, but the way she acted was completely irrational. And all the motivation/backstory is done through flashbacks a la FF7. Pretty lazy. The narrative and characterization in Metroid has always been driven by the player so Other M is a step back. Add in the strange control decisions (Why can't I use the numchuk?) and it's hard to like if you know Metroid.

I think if it was released with a different title, and focused on the strength of its gameplay rather than its story, it would have gotten a cult following. After all, it is a 2D platformer/3D action/FPS game, and the mechanics work. When have we ever seen that before?
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