Exactly. FF7 has the most egregous use of prerendered cutscenes that destroy the style. In FF7 there were two types of movies. The first were transition movies, when they wanted something to happen involving dramatic camera angles. For example, when you destroy the first reactor; you run out, then a movie takes over and pans the scenery up to the exhaust port of the reactor which starts exploding. In the meantime, the character models are moved around the screen to match the changing camera angle. Because of the compression artifacts you have a large difference between the look of the prerendered video and the characters.the7k wrote:Let's just leave it at this: Pre-rendered is usually a bad thing.kingmohd84 wrote:so the pre-rendered one is considered better because its higher in quality right
At the best, it's going to create a situation like the RE4 one, where even though it looks the same, in-game costumes and other cosmetic changes based on user input are not carried out. Nothing out there does a better job of destroying immersion.
At the worst, it creates two vastly different styles - the beautiful pre-rendered world and the simplistic in-game world. You see this a lot in early Final Fantasy's - especially when they decided to add CGI cut-scenes to the pre-FF7 games when they re-released them on PSX. This does an even more extreme job of destroying a sense of cohesion and immersion.
The second type is a full on cutscene. The one everyone can remember is Aeris's death. Now everything is a movie, not just the background. However, Square uses more highly detailed models in those compared to the overworld; they look more like the battle models. This creates some incongruity with all of the world elements. Having different btattle graphics is fine, as we've been doing that since the NES days. But the difference between different story segments is a bit jarring at times.