Games Beaten 2020

Anything that is gaming related that doesn't fit well anywhere else
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alienjesus
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Re: Games Beaten 2020

Post by alienjesus »

1. Ys: The Oath in Felghana PSN Vita
2. Final Fantasy XII: The Zodiac Age Switch
3. Super Mario Party Switch
4. Moss PSVR
5. Paper Mario: Colour Splash Wii U
6. The Firemen SNES
7. Bishoujo Senshi Sailor Moon SFC
8. Kuukiyomi: Consider It! Switch eShop
9. Valkyria Chronicles Switch eShop
10. Illusion of Time SNES
11. Trials of Mana Switch
12. Undertale Vita
13. Rastan SMS
14. Rainbow Islands SMS
15. River City Girls Switch
16. Animal Crossing: New Horizons Switch
17. Streets of Rage 4 Switch eShop
18. Dragon Warrior IV NES
19. Super Tennis SNES
20. Castlevania III: Dracula's Curse Switch eShop
21. Pilotwings Switch eShop
22. Castlevania: The Adventure Switch eShop
23. Streets of Rage Game Gear
24. Hatsune Miku: Project DIVA Mega Mix Switch eShop
25. Ninja Gaiden Game Gear
26. Psychic World Game Gear
27. The G.G. Shinobi II: The Silent Fury Game Gear
28. Sonic the Hedgehog: Triple Trouble Game Gear
29. Fire Emblem: Seisen No Keifu SFC
30. Pokémon Sword: Isle of Armour DLC Switch
31. Turok: Dinosaur Hunter N64
32. Land of Illusion starring Mickey Mouse Game Gear
33. Deep Duck Trouble starring Donald Duck Game Gear
34. The Legend of Zelda: Link's Awakening Switch
35. Baba Is You Switch
36. Wandersong Switch *NEW*
37. World of Goo Switch *NEW*
38. Astro Bot Rescue Mission PSVR *NEW*
39. Wario's Woods Switch eShop *NEW*
40. Horizon Chase Turbo Switch *NEW*
41. Old School Musical Switch *NEW*
42. Sayonara Wild Hearts Switch *NEW*
43. Tetris Effect PSVR *NEW*
44. Amazing Penguin Game Boy *NEW*
45. Super Mario Galaxy Switch *NEW*
46. Shadow Warriors Game Boy *NEW*
47. Sonic Advance GBA *NEW*
48. Bomberman Quest GBC *NEW*
49. Densetsu No Stafy GBA *NEW*
50. Mole Mania Game Boy *NEW*
51. James Bond 007 Game Boy *NEW*
52. Rolan's Curse 2 Game Boy *NEW*
53. Pokémon Omega Ruby 3DS *NEW*
54. Final Fantasy VI SNES *NEW*
55. Super S.W.I.V SNES *NEW*
56. Axelay SNES *NEW*
57. Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition Switch *NEW*
58. Fire Emblem: Three Houses - Cindered Shadows DLC Switch *NEW*


I'm way behind on reviews this year, and I'm determined to relax this Christmas so no 2000 word reviews for each game I'm behind on. That said, I do want to share some thoughts and list what I've been playing, so here's some mini reviews for all the games I never got round to reviewing properly.


Wandersong

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Wandersong is a great game about not being the hero destined to save the world, but giving a go anyway. It’s a game about making friends rather than fighting, and it’s backed up by a colourful aesthetic and a strong soundtrack. I knew I would love it from the moment I started playing and this song played: https://www.youtube.com/watch?v=cCYZQZ2OQqo&ab_channel=ashellinthepit. You play as a bard, and the game makes use of your singing ability in variosu ways to solve puzzles and progress, including directing a pirate ship by singing which is glorious.
Wandersong is highly recommended, pick it up as soon as you can.


World of Goo

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World of Goo is a fantastic game that originally debuted on Wiiware. It involves you building towers out of goo balls to get as many of them as possible to the exit. Although it’s premise has been someone built upon a lot since, the game still holds up well and has a great visual design and excellent soundtrack. I played on Switch using touchscreen and I found it a little less precise compared to the old Wiimote pointer, but it’s still a great way to play the game now Wiiware is gone.


Astro Bot Rescue Mission

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Whenever you hear about games to play for Playstation VR, Astro Bot is at the top of everyone’s list, and having played it I can totally see why. It’s a fun, focused platformer that offers a lot of variety and some refined gameplay – and makes great use of your ability to look around the environment. It’s also nice to see VR games with a third person (sort of – technically it’s a first person perspective but you also control a third person character) point of view. This is a must play for PSVR and I’m glad to see it getting recognition with it’s sequel, which is built into PS5. After playing this, that’s probably my most wanted game for that system too.


Wario’s Woods

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Wario’s Woods is a game I first played about 14 years ago when it first released on Wii Virtual console. It’s an interesting premise where you move a character around within the puzzle well picking up and moving obstacles, and it’s fun for the first hald of the game. However, by stage 50 it becomes very complex as the well begins more full limiting manoeuvrability and more of the monster require being matched in awkwards ways to clear (such as diagonally only, or twice in short succession). The final 10 levels become so dependent on luck that it stops being fun and fair, and I’m glad to be done with it. Wario’s Woods is a (sometimes) fun experiment but ultimately an unsuccessful one.


Horizon Chase Turbo

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Horizon Chase Turbo is an indie racing game often compared to Outrun but which in truth is a bit more like Top Gear for Super Nintendo. You race around over 100 courses in a variety of cars, and it’s classic arcadey goodness throughout. The game controls smoothly and the tracks are pretty fun for the most part, although I admit that I was ready for thr game to be over by the time I finished it – there’s a lot of content here. Overall though it’s a fun little game and totally worth a play is you like an old-school racer.


Old School Musical

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Old School Music is a rhythm game for Switch in which you play as Tib and Rob, 2 very generic characters and work through a really silly plot which parodies many famous games such as R-Type, Dragon Quest, Zelda and more. The game features chiptune soundtracks and it’s all decent enough although it often doesn’t really fit the game being parodied which is a little disappointing – it feels the music and graphics were made separately. The gameplay is decent enough, with 2 types of notes to hit – the first requires you to hit face buttons in time with notes as they come in from the sides, and the 2nd requires you to tap the shoulder buttons in time with notes going up the screen. It’s not a must play by any means and it doesn’t do enough to really stand out, but this is an ok way to waste a few hours.


Sayonara Wild Hearts

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Sayonara Wild Hearts is a hard game to explain, an action game of sorts that bills itself as a pop album – and it kinda makes sense in action. The game is beautiful with a distinct visual style and a really strong identity – each level has you playing along action scenes along to the music, but it’s not really a rhythm game per-se – instead it often plays more like a rail shooter with movement and shooting being a focus. Each level controls a bit differently and features different setpieces, with the level where you switch between 2 dimensions in time to the beat being a highlight for me. This is a short game, about an hour in total, which is perfect for the digital album concept but perhaps a bit short for some. I liked it though, and recommend giving it a go.


Tetris Effect

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Tetris Effect is an interest game that attempts to get you into a focused, trance-like state whilst playing Tetris. As you clear lines, the scene changes and evolves, with lights forming into sea creatures, or flames erupting and all sorts of other things happening around you. This looks great normally, but I played it in VR which really takes it to another level and immerses you even more. Of course, all of this is to be expected from Tetsuya Mizuguchi, as is the electronic soundtrack. I’m not even a huge Tetris fan personally (unlike the rest of the world, apparently) but I think this is my favourite way to play it.


Amazing Penguin

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Amazing Penguin is a fun action game by Natsume for the Game Boy which most closely resembles Qix, although in reality it plays quite differently. You control the titular penguin as he walks around lines of a grid dodging enemies. Along the lines are several black and white dots which can be removed, filling in the squares they surround when all surrounding dots are removed. The penguin can press A to destroy the dots as he walks over them, or kick with B. The kick has no effect on enemies or the white dots, but if he kicks black dots they will fly in a straight line temporarily defeating any enemies it hits. Later levels get more complex with the final level essentially being a maze. There are 40 stages in the game so it will only take a couple of hours to finish it – but it’s good fun whilst it lasts and manages not to outstay it’s welcome. I liked it.


Super Mario Galaxy

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I picked up Super Mario 3D All-stars when it released, and I decided I’d get stuck in to Mario Galaxy first. The reason for this is that I have 100% completed both Super Mario 64 and Super Mario Sunshine before, but I’ve never gotten all the stars in Galaxy. Technically I didn’t this time – I got 120 but didn’t worry about repeating the feat as Luigi and getting 242 as it’s just the same stuff again basically. I enjoyed my time replaying the game but my opinion of it remains the same as before – it’s a solid game but one of my least favourite Mario titles – the controls just feel a bit too stiff, especially after Sunshine’s level of precision. Still, there’s lots of fun ideas here and a great soundtrack, so it’s definitely still recommended.


Shadow Warriors

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This is better known by it’s American title: Ninja Gaiden Shadow. Although this it technically part of the Ninja Gaiden series it apparently started life as a sequel to Shadow of the Ninja on NES and you can see some of it’s origjnal DNA showing through in how hanging from platforms is a key gameplay mechanic. The game is challenging but not particularly difficult for a Ninja Gaiden game, with simple level designs that are fun to play through. The 3rd stage features shuriken ninja enemies that are a bugger to avoid though and present a sharp difficulty spike. Overall this is a pretty good Game Boy platformer, but the going rate is perhaps a bit much when better options exist. Worth a play though!


Sonic Advance

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I’ve played Sonic Advance once before as a teenager, but my standards for good games have changed since then and I don’t remember it well, so I was curious to see how it held up. I’ve played Sonic Advance 2 more recently (not that great) and Sonic Advance 3 even more recently (actually pretty good) but I’m glad to say that I saved the best for last. Sonic Advance 1 features solid level design, less abundant bottomless pits and speed traps that Advance 2 and Rush love, and a pretty good soundtrack for Sonic on GBA. This is genuinely in the upper end of the list when it comes to Sonic games for me, definitely give it a go.


Bomberman Quest

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Bomberman Quest is a game I was gifted as a birthday present so I didn’t really know a lot about it going in. It’s actually somewhat interesting – a Bomberman take on the Legend of Zelda, with a free roaming world and power ups to be obtained to progress to new areas. The goal is to find and defeat all 30 monsters who have escaped when you crash landed, and you’ll need to explore and backtrack throroughly making use of new powers (such as the ability to jump, a shield to block projectiles and more) to find them all. The format of all enemies being one of the 30 monsters means there aren’t too many encounters to worry about which is appreciated as using bombs isn’t as simple as using a sword in Zelda to clear the road. It’s not perfect – the base movement speed is super slow, and although you get items to speed you up they have to be equipped at the expense of others, meaning constant menu switching is a problem . That said the game is a fun way to spend 4-5 hours and I recommend giving it a try


Densetsu No Stafy

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I picked up Stafy on the first trip I made to Japan, 13 years ago now, and muddled through in Japanese. I recently learned the game has been translated into English and so replayed it with more understanding. The game is a fairly fun underwater adventure taking place through 9 levels to save the day, and the general gameplay is solid. There are a few too many fetch quests which feel designed to extend play time, but they’re not too offensive. After beating the game the game becomes a treasure hunt, with secret power ups to find and 200 treasures to discover hidden in the 9 levels. This again feels a little padded but it’s still fairly compelling to explore. Overall, I had a good time, but I hear the sequels are better. Shame most of them aren’t translated yet though!


Mole Mania

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Mole Mania is a action puzzle game for Game Boy where you explore 8 worlds solving puzzles involving getting a ball into the exit to clear the way. You can roll and throw the ball around to get it around enemies, and also dig underground and pop up in a new spot. The game starts fairly reasonable in difficulty, but by world 5 it cane become very challenging, as is the way with GB puzzlers – never totally unreasonable though. The game is designed by Miyamoto which should indicate that the level of quality is pretty high, and it certainly is. Very rich in content too, as it took me a solid 10 hours or more. Worth a play.


James Bond 007

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James Bond 007 for Game Boy is a mostly forgotten action adventure game where you play as the titular Bond on a quest to uncover arms dealers. The game takes a Zelda-like approach with Bond being able to equip multiple items and weapons to explore each area, talking with locals. You can also equip weapons (or your fists) to fight enemies, although mostly you’ll end up using the machete for the early game, and the single hit kill rocket launcher for the late game, as most guns suck. The game leans in to all the outdated bond clichés in a charming way, with a womanising Bond making all sorts of terrible puns as he interacts with people and defeats bosses. There’s some unfortunately cryptic stuff here that can hold the game back, with hidden invisible items ansd the sort, but overall it’s a good time and a true hidden gem for the system.


Rolan’s Curse 2

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Rolan’s Curse 2 is the rather rare and quite pricy sequel to the rather obscure Rolan’s Curse, an action adventure game for Game Boy. In Rolan’s Curse 2, you set out on a quest to save the world of Rolan from an evil force, recruiting allies along the way. Each ally can fight in a different way and offers different speed, range and power, and each can also discover an upgrade to power them up. Some also offer powers which can create shortcuts such as explosive, but these are not mandatory to progress. You can also only have 4 characters of the game’s 8, so you might swap them out as you progress. Each area of the map features you wandering the world fighting enemies and making your way to the boss to defeat him, with characters levelling up as you find icons of their face hidden throughout the world, encouraging exploration. The main issue with the game is a lack of variety – a few puzzles to solve wouldn’t go amiss, as the game is otherwise linear and action focused. Still, it’s a solid game – probably not worth the cost though!


Pokémon Omega Ruby

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For some reason I was feeling an urge to play Pokémon a few months back, so I decided I would complete a living pokédex in the gen 6 games – one of every pokemon in my PC. To aid on this quest I picked up Omega Ruby and played through the whole game (my end-game party was Mawile, Electrode, Whiscash, Tropius, Chimecho and Froslass) before starting my mission to catch them all. As of today I’m missing 4 pokemon to complete my task: Moltres, Darkrai, Victini and Keldeo, so I made a solid dent (717/721 obtained). Replaying ORAS was a blast as it’s one of my favourites in the series, and I still think that whilst the later games have been good, gens 5 and 6 are probably the high points of the franchise.


Final Fantasy VI

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It’s been a long time coming, but I finally finished FF6. It’s been on my summer list multiple times but I finally started it this year, and finished it last month. It’s often regarded as the best in the series and the best RPG on SNES, so let me say first that I disagree on both fronts (those are FF9 and Chrono Trigger respectively) and I also don’t think it’s my favourite Final Fantasy on the console either (that’s FF5). However, that’s not to take away from the quality of the game – the adventure is well paced, with a mostly memorable cast of characters and a lot to explore – even if I personally found the difficulty level to be rather too low overall. The story is decent for the era, although you can feel the translation struggles (maybe it’s more fleshed out on GBA?) and the main plot twist was spoiled for me years ago. Obviously those of you who played this before will know the end game dungeon requires you to use 12 party members, but my main team was Relm, Terra, Locke/Sabin and Mog – and Relm utterly destroyed Kefka with dual casted Ultima at a cost of 2MP. Good stuff.

Super SWIV

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Super SWIV is a shmup for SNES which I picked up years ago but never really gelled with. Although known in the US as Firepower 2000, it’s a European shooter which you can tell right away as the levels are far too long and some small enemies take way too much fire to destroy. However, as with many other euro games it has some interesting ideas and a fantastic soundtrack. In single player you play as a jeep, which can’t be hit by most aerial enemies, but which has to avoid grounded foes and also navigate pits and obstacles on the terrain. In addition, you can shoot in any of the 8 cardinal directions (in 2 player, the second player pilots a helicopter which has no terrain woes but can only shoot straight up). The game is unique because of this mechanic, and as I progressed and powered up I found myself enjoying the game to some extent. It’s not a must play but give it a chance and you might have fun. It’s also not too difficult, but I must admit to using save states fairly often.

Axelay

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Another shmup I played through on the same day as Super SWIV (and also used save states before each boss and at the start of each stage to help me through), Axelay is an interesting shooter by Konami. The game features 6 stages with every odd numbered stage being a mode 7 infused vertical shmup and every even one being a horizontal shmup – kinda like life force, if that game wasn’t totally unfair and crap. You can choose from a variety of weapons to equip into a primary, secondary and missile slot, and each time you’re hit you’ll lose the weapon selected currently, dying if they’re all gone and tyou take another hit. The weapons are unique and fun, as are the weapon designs and the stages. I must admit that whilst the spectacle of the mode7 stages is eye-catching, I found the horizontal ones generally more fun. However, I had a great time with both, and I think this game is well worth checking out.


Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition

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This is one of the main reasons it took me so long to beat Final Fantasy 6, as I made the foolish decision to play 2 RPGs alongside each other. DQ11 actually has a lot in common with FF6, with similar story beats and the same ‘get the crew back together’ 2nd act of the game. DQ11 is a charming agme with loveable characters and a wonderful aesthetic and music, even if some of it is heard way too much, and I really enjoyed my first taste of a more modern entry in the series. The game is framed as multiple short stories within a larger story which is fun too, even if the actual story points were kinda childish and predictable – in all honesty this gave it a slight fairy tale vibe which fits it well. It’s a pretty long game – I took 65+ hours to beat the game and I haven’t gotten the true ending yet which involves many hours of post game content too – I plan to go back to it next year, but for now, the next RPG has beckoned…


Fire Emblem: Three Houses - Cindered Shadows DLC

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Here’s the next RPG, kinda. I’m working through the main game for Three Houses now (Golden Deer path) but I was keen to make use of the DLC exclusive classes and characters too, so I’ve played through the 7 chapter DLC alongside the main game to unlock them. I enjoyed said campaign, even if the story is a bit silly, as the new characters are pretty likeable and the difficulty is notably increased from the main game (at least, the earlier parts I’m currently playing through) so it offered some nice challenge. The final boss in particular was a bit of a jerk. I think the DLC in Three Houses is perhaps a bit pricy for what it offers, but compared to the 3DS entries it’s a better offer, so if you’re a big fan of the series or the main game, pick it up.
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Note
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Re: Games Beaten 2020

Post by Note »

Nice selection of games, AJ! I picked up Axelay over the summer but have yet to finish it, I agree that the graphics look great for the SNES and I had fun with what I played so far. Perhaps I'll give it another go early next year and try to complete it.
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PartridgeSenpai
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Re: Games Beaten 2020

Post by PartridgeSenpai »

BoneSnapDeez wrote:I almost imported that a few years ago because I thought it was mainline Goemon game we missed in the States. Then I realized it was a board game and was like yeah I'm good. Sounds like I didn't miss much.


Yeah, it's a pretty disappointing and rough time ^^;
Definitely not missing out on anything by passing this one by :lol:
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BoneSnapDeez
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Re: Games Beaten 2020

Post by BoneSnapDeez »

Gonna set aside a few hours to read that alienjesus post.
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alienjesus
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Re: Games Beaten 2020

Post by alienjesus »

They’ll be hours worth spending ;)
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MrPopo
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Re: Games Beaten 2020

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First 50:
1. Elite Dangerous - PC
2. Soldier of Fortune - PC
3. Star Wars: TIE Fighter: Defender of the Empire - PC
4. Star Wars: TIE Fighter: Enemies of the Empire - PC
5. Star Wars: X-Wing vs. TIE Fighter: Balance of Power - PC
6. Star Wars: X-Wing Alliance - PC
7. Phoenix Point - PC
8. Serious Sam HD: The Second Encounter - PC
9. Descent II - PC
10. Inbento - Switch
11. Ori and the Will of the Wisps - XB1
12. Doom Eternal - PC
13. Serious Sam 2 - PC
14. Black Mesa - PC
15. Descent 3 - PC
16. Darksiders II - PC
17. Resident Evil 3 (2020) - PC
18. Overload - PC
19. Final Fantasy VII Remake - PS4
20. Trials of Mana (2020) - Switch
21. Persona 5 Royal - PS4
22. Call of Duty: Modern Warfare 2 Campaign Remastered - PC
23. Sublevel Zero Redux - PC
24. Final Fantasy XII: Zodiac Age - PS4
25. Maneater - PC
26. XCOM: Chimera Squad - PC
27. Sakura Wars - PS4
28. Stela - Switch
29. Tony Hawk's Pro Skater 2 - DC
30. Darksiders III - PC
31. Shadow Warrior (2013) - PC
32. Robotrek - SNES
33. Shadow Warrior 2 - PC
34. EVO: The Search for Eden - SNES
35. Blast Corps - N64
36. Command & Conquer: The Covert Operations - PC
37. Command & Conquer Red Alert: Counterstrike - PC
38. The Last of Us Part 2 - PS4
39. Exodemon - PC
40. Halo: Reach - PC
41. Halo: Combat Evolved Anniversary - PC
42. Halo 2: Anniversary - PC
43. The Legend of Heroes: Trails of Cold Steel - PS3
44. Halo 3 - PC
45. The Legend of Heroes: Trails of Cold Steel II - PS4
46. Command & Conquer Red Alert: Aftermath - PC
47. Bloodstained: Curse of the Moon 2 - Switch
48. Carrion - Switch
49. Ninja Gaiden - NES
50. Earthworm Jim - Genesis

51. The Legend of Heroes: Trails of Cold Steel III - Switch
52. Star Control Origins: Earth Rising - PC
53. Gunvolt Chronicles: Luminous Avenger iX - Switch
54. Jedi Knight: Mysteries of the Sith - PC
55. Wizardry: Labyrinth of Lost Souls - PS3
56. Silicon Zeroes - PC
57. Warcraft - PC
58. Serious Sam 3: BFE - PC
59. Wasteland 3 - PC
60. Iron Harvest - PC
61. Serious Sam 3: Jewel of the Nile - PC
62, Homeworld Remastered - PC
63. Homeworld 2 Remastered - PC
64. Offworld Trading Company - PC
65. F-Zero - SNES
66. F-Zero X - N64
67. Gauntlet (2014) - PC
68. Gauntlet Legends - Arcade
69. Halo 3: ODST - PC
70. 13 Sentinels: Aegis Rim - PS4
71. Star Wars Squadrons - PC
72. Serious Sam 4 - PC
73. The Bard's Tale - PC
74. The Bard's Tale II - PC
75. The Bard's Tale III - PC
76. The Bard's Tale IV - PC
77. Outbuddies - Switch
78. Ghostrunner - PC
79. Shining Force Gaiden: Final Conflict - GG
80. Zombies Ate My Neighbors - SNES
81. Spider-Man: Miles Morales - PS5
82. Demon's Souls - PS5
83. Call of Duty: Black Ops Cold War - PC
84. Wild Arms 5 - PS2
85. Halo 4 - PC
86. Breath of Fire 2 - SNES
87. Typing of the Dead - DC
88. Cyberpunk 2077 - PC

Cyberpunk is a fantastic PC game that gives many hours of entertainment in a near future setting with a bunch of cool powers for you to play with. Apparently, if you're trying to play it on a console you're up shit's creek. But this will be a review of the PC version, because that was obviously going to be the best version even if it had been a completely smooth launch. So remember what McGruff the Crime Dog Says: Play PC.

Cyberpunk 2077 is set in the world of the Cyberpunk tabletop RPG system; the first edition was set in 2013, then the famous 2020 version was set in the eponymous year, then Cyberpunk V3.0 was retconned out for being terrible. Cyberpunk 2077 is set over fifty years after the closing event of the 2020 metaplot. You are a young street kid/nomad/corporate drone who ends up finding they need to switch career tracks and become a mercenary in the underworld of Night City. After you're through the intro scenario and watch a montage of your initial merc work the plot begins. You and your buddy Jackie are given a primo job to pull off a crazy heist. You do a bunch of ground work, get everything set, and then do the job. And because this is a video game and you're still in act one and you've seen a story before you know that something goes horribly wrong. And that's when the game fully opens up; now you have access to the full open world rather than the small piece (which still gave you a taste of the various options you have for spending your time). Cue a thrilling tale of mystery, deception, action, and the consequences of technology. Not to mention a whole lot of side quests to flesh out the world and the characters.

From a gameplay perspective a one sentence summary might be Deus Ex scaled out to the size of GTA. The city is on a similar level to the GTA games, and it includes a vehicle traversal mechanic that has terribly handling ripped straight from GTA (not to mention a concept of being wanted by the police with goldfish memories). There's also unlockable fast travel points available if you don't want to drive halfway across the city in real time. Your on foot gameplay lets you go for shooty action, slicey action, stealthy non-action, or remote hacking action. Generally the missions give you multiple ways to get from the entrance to the objective, and some provide bonuses for things like staying undetected. Find your build and have fun with it.

The activities in the game fall into several categories. Main missions are the main story; not much to stay about that. Side missions are additional heavily crafted activities on par with the main missions. These are frequently large of long chains where one sets up the next; characters are rarely done with you after a single mission. Some are short while others are long. Gigs are the first of your open world collect-em-alls. They appear as markers on the map and consist of a single structure with a single objective; kill a dude, steal a thing, or what have you. They aren't just auto-generated; each one is hand crafted, just as a small scale thing. There's usually unique messages and dialog around it. Finally, there's crimes, which are just spots where there's some hostile dudes you need to put down. These are flavored in a few different ways, but they all are just a bunch of dudes to take out and maybe an item to loot to call it done.

One thing worth pointing out is Keanu Reeves' character, Johnny Silverhand. Now, if you know the base RPG you know he is an important character in the metaplot, and he's just as important in this game. Unlike Oblivion's use of Patrick Stewart (killed off in the prologue), Cyberpunk makes Johnny Silverhand a key character in the plot and Keanu Reeves voices the second most dialog in game, only behind the PC's VA. He serves as the Platonic ideal of the anarchistic punk rocker who wants to burn it all down. And the game lets you engage with that idea through how you interact with him.

As compared to the world of Shadowrun, the world of Cyberpunk as presented in game feels less cynical and fatalistic and more realistic and resigned. Technology just is; think back to the fact that smart phones have become ubiquitous and are less than fifteen years old in terms of mass market adoption. Cyberpunk sees that as the trajectory of technology going forward. The corporations, while still far more powerful than today, still do not present the same level of all pervasive "we are everything" as seen in Shadowrun. The governments still have real power here. The way I see it, the world presented in Cyberpunk seems to say that things will be as they always are; at the mercy of people, flaws and all.

Overall, Cyberpunk is an excellent game that tells a compelling story and has a lot of fun while doing so. The writing is top notch and you have enough options in your gameplay that you shouldn't get bored as you progress through, as can sometimes happen (GTA comes to mind). The game leaves it up to you to choose how you approach this future, and while you might not always be happy with the consequences you can always say that they were your choices.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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Re: Games Beaten 2020

Post by MrPopo »

First 50:
1. Elite Dangerous - PC
2. Soldier of Fortune - PC
3. Star Wars: TIE Fighter: Defender of the Empire - PC
4. Star Wars: TIE Fighter: Enemies of the Empire - PC
5. Star Wars: X-Wing vs. TIE Fighter: Balance of Power - PC
6. Star Wars: X-Wing Alliance - PC
7. Phoenix Point - PC
8. Serious Sam HD: The Second Encounter - PC
9. Descent II - PC
10. Inbento - Switch
11. Ori and the Will of the Wisps - XB1
12. Doom Eternal - PC
13. Serious Sam 2 - PC
14. Black Mesa - PC
15. Descent 3 - PC
16. Darksiders II - PC
17. Resident Evil 3 (2020) - PC
18. Overload - PC
19. Final Fantasy VII Remake - PS4
20. Trials of Mana (2020) - Switch
21. Persona 5 Royal - PS4
22. Call of Duty: Modern Warfare 2 Campaign Remastered - PC
23. Sublevel Zero Redux - PC
24. Final Fantasy XII: Zodiac Age - PS4
25. Maneater - PC
26. XCOM: Chimera Squad - PC
27. Sakura Wars - PS4
28. Stela - Switch
29. Tony Hawk's Pro Skater 2 - DC
30. Darksiders III - PC
31. Shadow Warrior (2013) - PC
32. Robotrek - SNES
33. Shadow Warrior 2 - PC
34. EVO: The Search for Eden - SNES
35. Blast Corps - N64
36. Command & Conquer: The Covert Operations - PC
37. Command & Conquer Red Alert: Counterstrike - PC
38. The Last of Us Part 2 - PS4
39. Exodemon - PC
40. Halo: Reach - PC
41. Halo: Combat Evolved Anniversary - PC
42. Halo 2: Anniversary - PC
43. The Legend of Heroes: Trails of Cold Steel - PS3
44. Halo 3 - PC
45. The Legend of Heroes: Trails of Cold Steel II - PS4
46. Command & Conquer Red Alert: Aftermath - PC
47. Bloodstained: Curse of the Moon 2 - Switch
48. Carrion - Switch
49. Ninja Gaiden - NES
50. Earthworm Jim - Genesis

51. The Legend of Heroes: Trails of Cold Steel III - Switch
52. Star Control Origins: Earth Rising - PC
53. Gunvolt Chronicles: Luminous Avenger iX - Switch
54. Jedi Knight: Mysteries of the Sith - PC
55. Wizardry: Labyrinth of Lost Souls - PS3
56. Silicon Zeroes - PC
57. Warcraft - PC
58. Serious Sam 3: BFE - PC
59. Wasteland 3 - PC
60. Iron Harvest - PC
61. Serious Sam 3: Jewel of the Nile - PC
62, Homeworld Remastered - PC
63. Homeworld 2 Remastered - PC
64. Offworld Trading Company - PC
65. F-Zero - SNES
66. F-Zero X - N64
67. Gauntlet (2014) - PC
68. Gauntlet Legends - Arcade
69. Halo 3: ODST - PC
70. 13 Sentinels: Aegis Rim - PS4
71. Star Wars Squadrons - PC
72. Serious Sam 4 - PC
73. The Bard's Tale - PC
74. The Bard's Tale II - PC
75. The Bard's Tale III - PC
76. The Bard's Tale IV - PC
77. Outbuddies - Switch
78. Ghostrunner - PC
79. Shining Force Gaiden: Final Conflict - GG
80. Zombies Ate My Neighbors - SNES
81. Spider-Man: Miles Morales - PS5
82. Demon's Souls - PS5
83. Call of Duty: Black Ops Cold War - PC
84. Wild Arms 5 - PS2
85. Halo 4 - PC
86. Breath of Fire 2 - SNES
87. Typing of the Dead - DC
88. Cyberpunk 2077 - PC
89. Popful Mail - Sega CD

Popful Mail is a mediocre platformer made much worse by the Working Designs localization job. About midway through I realized that I was going to hate beat it, because I won't let something like Victor Ireland's dreams of being a game designer stop me from beating a game. But it was not a rewarding experience in any way, and in all honesty I can't blame all the problems on him.

Tonally Popful Mail is a gag manga with stretches of platforming combat in between. You traverse through the worlds similar to Faxanadu, fighting dudes, collecting gold, and upgrading your equipment with said gold. There's a bunch of bosses, and the levels are frequently a bit maze-like (though nothing on the scale of Metroid). Nothing terribly interesting here.

So the first part of what makes the game a chore to play is the physics. The game is both floaty and full of momentum; similar to SMB1 in that sense. Which works reasonably well for SMB1 but not for a weapon-based action game. Especially when you realize that the sprites are overly large compared to the screen and that the screen doesn't scroll until you're 2/3 of the way through it, so you will constantly run into enemies due to a lack of reaction time. What's worse is the game is incredibly stingy with mercy invincibility for you; it's less than a second, whereas enemies get at least twice as much as you do. Also, you don't really suffer knock back, just a knock up of an amusing sprite. The net result is you will usually get juggled. It feels pretty bullshit at times. Which leads to the second part of how the game sucks.

Because Victor Ireland of Working Designs clearly always wanted to be a game designer but could never scrape together a team to make a game he liked to make changes to every game his company localized on the balance end. This was never to the player's benefit. In the case of Popful Mail he increases the cost of shop items, decreases the sell price of the gold item that exists to be sold, and increases enemy stats across the board. So bosses take longer and usually can two shot you. Remember that "you can get juggled" thing I mentioned earlier? Yeah, many boss fights end up being "if you get hit you'll be juggled and die before you can react". It all serves to artificially lengthen boss fights that were reasonable before and increase player frustration.

And then there's the "localization". Now, those who have dug into the nuances of localization understand that doing a direct translation isn't good; there's a lot of cultural stuff that gets lost and leads to very dry prose. You want to inject a bit of your own culture to make up for what's lost, but in a way that still fits with the original intent of the dialog. Really great localizations can end up actually improving a script; see the Final Fantasy VI English release which punches up the dialog in a way that fits in with what's on screen. Victor Ireland clearly had heard of the theory that you need to replace the cultural stuff that's lost. What he didn't understand was the "in a way that fits what the original was doing" part.

Popful Mail's English script is a time capsule of the 90s. And not in a good way. The characters regularly make extremely on-the-nose references. One boss is an Arnold expy. Which might have been fine if they didn't also insist on his dialog consisting mostly of puns of his movie titles. And that includes the line "I'm no kindergarten cop". In contrast the boss whose dialog is simply a bad "Italian" accent ("excuse-a me") feels normal. And frankly the latter would have been fine given the overall goofy tone of the game. But the thing that really sticks out is at one point a character who was captured complains about the "savage canings" and then follows that line up with "that spraypaint wasn't even mine!" Yup, we've got a reference to that American kid who was caned in Singapore for graffiti.

I guess I'll end things on a positive note; the voce acting, while amateurish, does demonstrate that the people involved were TRYING. There's a lot of phoned in VA from that era (e.g. RE1) and here you can tell there was direction and attempts at making it good. It's just that the people doing the VA were just new to it.

I cannot recommend this game to anyone, but if you do really want to play it grab the original release and have an FAQ up for the handful of times the dialog actually tells you something important (a couple of instances where you need to revisit a previous level for a key item).
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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Ack
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Re: Games Beaten 2020

Post by Ack »

The First 50:
1. The Legend of Zelda: Link's Awakening (Switch)(Adventure)
2. Final Fight [Japanese Version] (Switch)(Beat 'Em Up)
3. Ziggurat (PC)(FPS)
4. Magrunner: Dark Pulse (PC)(FPS)
5. The King of Dragons [Japanese](Arcade)(Beat 'Em Up)

6. Captain Commando [Japanese](Arcade)(Beat 'Em Up)
7. Knights of the Round [Japanese](Arcade)(Beat 'Em Up)
8. The Witcher (PC)(RPG)

9. Tenchi wo Kurau II (Arcade)(Beat 'Em Up)
10. Dark Sun: Shattered Lands (PC)(RPG)

11. Lichdom: Battlemage (PC)(FPS/RPG Hybrid)
12. Star Wars: Republic Commando (PC)(FPS)

13. DOOM 64 (PC)(FPS)
14. Half Dead 2 (PC)(Adventure)

15. Powered Gear - Strategic Variant Armor Equipment (Arcade)(Beat 'Em Up)
16. Torchlight II (PC)(RPG)

17. Battle Circuit [Japanese](Arcade)(Beat 'Em Up)
18. Hard Reset Redux (PC)(FPS)

19. The Stanley Parable (PC)(Walking Sim)
20. Waking Mars (PC)(Adventure)
21. Requiem: Avenging Angel (PC)(FPS)

22. Night Slashers (Arcade)(Beat 'Em Up)
23. Oddworld: Stranger's Wrath HD (PC)(Action Adventure)

24. Strikers 1945 (Arcade)(SHMUP)
25. SiN Episodes: Emergence (PC)(FPS)
26. Crysis Warhead (PC)(FPS)

27. Metro 2033 (PC)(FPS)
28. Good Job! (Switch)(Puzzle)
29. Blasphemous (Switch)(Action Adventure)

30. Two Worlds: Epic Edition (PC)(RPG)
31. Chex Quest HD (PC)(FPS)

32. NecroVision: Lost Company (PC)(FPS)
33. Icewind Dale (PC)(RPG)

34. Icewind Dale: Heart of Winter (PC)(RPG)
35. Icewind Dale: Trials of the Luremaster (PC)(RPG)

36. Ravenloft: Strahd's Possession (PC)(RPG)
37. Singularity (PC)(FPS)
38. The Witcher 2 (PC)(RPG)
39. Still Life 2 (PC)(Point and Click Adventure)
40. Myst IV: Revelation (PC)(Point and Click Adventure)
41. Gato Roboto (Switch)(Action Adventure)
42. Painkiller: Overdose (PC)(FPS)

43. Battle Realms (PC)(RTS)
44. Battle Realms: Winter of the Wolf (PC)(RTS)
45. Terminator: Resistance (PC)(FPS)
46. Picross S (Switch)(Puzzle)
47. The Witcher 3 (PC)(RPG)
48. Dragon Quest (Switch)(RPG)

49. The Legend of Zelda: Breath of the Wild (Switch)(Adventure)
50. Castlevania: The Adventure (Switch)(Platformer)

51. Kid Dracula (Switch)(Platformer)
52. Castlevania (Switch)(Platformer)
53. Akumajō Dracula (Switch)(Platformer)

54. Akumajō Dracula [Castlevania IV](Switch)(Platformer)
55. The Witcher 3: Hearts of Stone (PC)(RPG)
56. Castlevania III: Dracula's Curse (Switch)(Platformer)

57. Castlevania II: Belmont's Revenge (Switch)(Platformer)
58. The Witcher 3: Blood and Wine (PC)(RPG)

59. The Darkness II (PC)(FPS)
60. MOTHERGUNSHIP (PC)(FPS)
61. SNK vs. Capcom: Card Fighter's Clash - SNK Version (NGPC)(Card Game)

62. The Elder Scrolls III: Morrowind (PC)(RPG)
63. STRAFE (PC)(FPS)
64. Shadow Warrior [2013] (PC)(FPS)
65. Shanghai Mini (NGPC)(Puzzle)

66. Shadowrun: Hong Kong (PC)(RPG)
67. Shadowrun: Hong Kong - Shadows of Hong Kong (PC)(RPG)

68. Star Wars: Knights of the Old Republic II - The Sith Lords (PC)(RPG)
69. Call of Cthulhu: Shadow of the Comet - The Lovecraft Museum (PC)(Point and Click Adventure)
70. The Mummy Demastered (Switch)(Action Adventure)

71. Just Cause 2 (PC)(Action Adventure)
72. Prey (PC)(FPS)
73. Prey: Mooncrash (PC)(FPS)
74. The Signal From Tölva (PC)(FPS)

75. Death Rally (PC)(Racing)
76. Bastion (PC)(RPG)

77. Cosmic Star Heroine (PC)(RPG)
78. Ultimate DOOM (PC)(FPS)

79. DOOM II: Hell on Earth (PC)(FPS)
80. DOOM II: No Rest for the Living (PC)(FPS)
81. DOOM 3: The Lost Mission (PC)(FPS)
82. DOOM 3: Resurrection of Evil (PC)(FPS)

83. DOOM 3 (PC)(FPS)
84. The Elder Scrolls V: Skyrim (PC)(RPG)
85. DOOM: SIGIL (PC)(FPS)
86. The Elder Scrolls V: Skyrim – Dragonborn (PC)(RPG)
87. Final DOOM - TNT: Evilution (PC)(FPS)
88. The Elder Scrolls V: Skyrim - Dawnguard (PC)(RPG)
89. Helltaker (PC)(Puzzle)
90. Elderborn (PC)(Action)



The Elder Scrolls V: Skyrim - Dawnguard

Dawnguard is actually the first major expansion released for Skyrim, and while it didn't offer a new expansive area to explore like Dragonborn did with the island of Solstheim, it still does bring in a few minor locales and a weird alternate universe as you join an ongoing war being waged between ancient vampires and the anti-vampire Dawnguard. Woo, we're exploring vampirism, along with a new questline which offers a choice between which faction you want to side with as well as new skill trees for both werewolves and vampires when you become one. There are also some pretty nifty upsides to being a master vampire, so I went down that side. Why? Because feeding on the blood of the living seemed like a good idea at the time.

Later I decided to go back to being a werewolf after I had finished all the vampire content, and funny enough, the vampire hunters still kept coming after me. It's not a real problem though, because with Dawnguard completed, I had wrapped up all of Skyrim. That's two Elder Scrolls down this year.


Helltaker

Ok, so you want to build a harem of demon girls. So you go to Hell. Each level has a key and a demon lady to find, but you only have a certain number of moves before your soul gets blasted for some pain and torment because, you know, Hell. But hey, that's where the puzzle aspect comes in. Also, it's free.

I admit, I saw a buddy had finished this on Steam and decided I would look into it. The puzzles, moving around a room, manipulating objects, and trying to reach the end within a specific number of moves, made for appealing gameplay. Also, the music is pumping, and the game has a sense of humor about itself. Also, again, it's free, so I figured why the hell not? And for a free game, I was entertained.

Yeah, it's not exactly a long experience (I think I completed the whole thing in an hour), and yeah, it's awkward to be playing a game where the point is to pick up demon chicks. But the puzzles were fun, so...yeah. Did I mention it was free?


Elderborn

You're a barbarian. You win glory in the arena. Your reward? Enter the catacombs of the city Jurmum and battle your way to reopen it for your Elders. This means you will have to hack, stab, slam, and kick your way through hordes of undead, soldiers, lepers, assassins, scorpions, monsters, and other things as you follow in the footsteps of previous barbarians who failed.

Elderborn wants to kill you. A lot of folks compare the difficulty to a Souls game, and yeah, I can understand why; a lot of the game is about learning your enemies' attacks and timing, avoiding traps, and building up your means to maneuver and fight until it's instinctive. Also, killing your enemies will slowly build up souls you can use to build up your stats, but dying sends you back to your last saved checkpoint at a healing well...and also drops all of your souls as well as restores all killed enemies. Thus the murderous grind continues back to where you died. Also, healing at the wells restores all killed enemies, so the better option is simply to get good. And you get good by fighting, dying, and fighting some more.

Of course, you need some kind of reward, so the leveling system involves adding minor boosts to your health, speed, and weapon damage, along with adding a handful of new abilities to your set of skills. What kind of abilities? How about a small air dash, which may save you from a nasty fall. Or the ability to knock projectiles back at enemies to hurt or even kill them. Or my favorite, the ability to rip off a dead enemy's head and throw it at another enemy. That last one's definitely my favorite.

Also, beat the game, and it opens up a New Game+ mode, where you keep your levels but now tougher enemies are mixed in. Keep beating and doing new levels of New Game+, and the game will add more and more of these enhanced enemies until they're all enhanced...and they likely all can kill you in one hit regardless of how much health you have, because screw you, this is Elderborn. It is no place for the weak.

I like this game. It gets my inner Weaponlord flowing.
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Flake
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Location: FoCo

Re: Games Beaten 2020

Post by Flake »

January through November:
January
Shovel Knight: King of Cards (Switch)
Diablo III: Reaper of Souls (Switch)
Super Metroid (Switch)

February
Megaman X (Switch)
Nekketsu Highschool Dodgeball Club (Switch)
Super Dodgeball (Switch)

March

Garou: Mark of the Wolves (SNK Pro Stick)
Fire Emblem: Awakening (3DS)
Xenoblade Chronicles 2 (Switch)

April

Batman The Telltale Series (Switch)
Street Fighter Alpha 2 (Switch)
SNK Gals' Fighter (Switch)

May

King of Fighters 97: Global Match (PS4)
Animal Crossing: New Horizons (Switch)

June
Megaman X3 (Switch)
Megaman X4 (Switch)
King of Fighters 98: Ultimate Match (PS4)
King of Fighters 99 (Switch)
Injustice 2 (PS4)

July

Donkey Kong Country (WiiU)
Cadence of Hyrule (Switch)
Bloodstained: Curse of the Moon (Switch)

August

Shovel Knight Showdown (Switch)
Street Fighter Alpha 3 (PS4)

September

Ultra Street Fighter II: The Final Challengers (Switch)
Donkey Kong Country 2: Diddy's Kong Quest (WiiU)
Street Fighter Alpha 2 (Switch)
Super Mario Odyssey (Switch)

October

Super Mario 35 (Switch)
Muramasa: The Demon Blade (PSTV)
Pilotwings (Switch)
Punch-Out!! (WiiU)

November

Sisters Royale (Switch)


December

Hyrule Warriors: Age of Calamity (Switch)
Donkey Kong (Switch)
The Legend of Zelda: Link's Awakening (Switch)

To this day, I still don't understand why the NES version of Donkey Kong is missing a level.

I never could beat Link's Awakening on the Gameboy or Gameboy Color. I did finally beat it on the Switch. Having the sword, pegas boots, power bracelet, and shield always equipped makes the game feel like less a chore. Sign posting is still a huge issue but that's just the way games were. Also - pretty sure Link dies of sun exposure or dehydration after the credits roll.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
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prfsnl_gmr
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Location: Charlotte, North Carolina

Re: Games Beaten 2020

Post by prfsnl_gmr »

First 80
1. Her Story (iOS)
2. Elminage Original (3DS)
3. Legend of Grimrock (iOS)
4. Silent Bomber (PS1)
5. Crash Bandicoot (PS1)
6. Bust-a-Move 2 Arcade Edition (PS1)
7. Transformers Cybertron Adventures (Wii)
8. Squidlit (Switch)
9. Sydney Hunter & The Curse of the Mayan (Switch)
10. Mega Man Legends (PS1)
11. Revenge of the Bird King (Switch)
12. Blossom Tales: The Sleeping King (Switch)
13. Gato Roboto (Switch)
14. Kamiko (Switch)
15. Night Slashers (Arcade)
16. Subsurface Circular (Switch)
17. Iconoclasts (Switch)
18. Wonder Boy Returns Remix (Switch)
19. Resident Evil 3 (PS1)
20. The Messenger (Switch)
21. The Messenger: Picnic Panic (Switch)
22. Samsara Room (iOS)
23. Heroes of the Monkey Tavern (Switch)
24. Sayonara Wild Hearts (Switch)
25. Gris (Switch)
26. Donut County (iOS)
27. Donkey Kong Country 2 (SNES)
28. Donkey Kong Country 3 (SNES)
29. Contra (Arcade)
30. Super Contra (Arcade)
31. Minesweeper Genius (Switch)
32. Kuso (Switch)
33. 20XX (Switch)
34. Spooky Ghosts Dot Com (Switch)
35. Aggelos (Switch)
36. Quell+ (iOS)
37. The White Door (iOS)
38. Grizzland (Switch)
39. Momodora: Reverie Under the Moonlight (Switch)
40. Silent Hill (PS1)
41. Tcheco in the Castle of Lucio (Switch)
42. The Legend of Zelda: Link’s Awakening (Switch)
43. Stories Untold (Switch)
44. Boxboy! + Boxgirl! (Switch)
45. R-Type Leo (Arcade)
46. Cybarian: The Time-Traveling Warrior (Switch)
47. Duck Souls+ (Switch)
48. Daggerhood (Switch)
49. Gravity Duck (Switch)
50. Biolab Wars (Switch)
51. Legends of Amberland (Switch)
52. Mega Man & Bass: Challenger from the Future (Wonderswan)
53. Double Dragon (Game Gear)
54. Hyrule Warriors (Wii U)
55. SNK vs. Capcom Card Fighters Clash (NGPC)
56. SUPERHOT (Switch)
57. Dogurai (Switch)
58. Ori & The Blind Forest Definitive Edition (Switch)
59. Alchemist’s Castle (Switch)
60. Dear Esther (iOS)
61. Framed 2 (iOS)
62. A Noble Circle (iOS)
63. Lit (iOS)
64. SPL-T (iOS)
65. Florence (iOS)
66. Wurroom (Switch)
67. Warlock’s Tower (iOS)
68. I Have No Mouth and I Must Scream (iOS)
69. Cally’s Caves 2 (iOS)
70. Paratopic (Switch)
71. Limbo (Switch)
72. INSIDE (Switch)
73. Electronic Super Joy II (Switch)
74. Super Mario Odyssey (Switch)
75. Haunted Castle (Arcade)
76. Streets of Rage 3 (Genesis)
77. Affordable Space Adventures (Wii U)
78. Phantasy Star III (Genesis)
79. Kirby’s Blowout Blast (3DS)
80. Eqqo (Switch)

81. Bare Knuckle III (Genesis)

Problematic first boss aside, Bare Knuckle III is better than Streets of Rage III by a good bit. It’s more forgiving on “normal” difficulty, and the enemy placement and level design is better. Those small difference really elevate the game, and I recommend it over its North American counterpart.
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