Agreed on both counts. Also worth mentioning, the Turtles arcade game is exponentially more fun with other players. If you’re playing by yourself, it is kind of a drag. Add three other local players, though, and it is a blast. The game scales up the difficulty and enemy count according to the number of players, and if you have four players, there are just mobs of foot soldiers. It’s almost a Musou game…BoneSnapDeez wrote:The Turtles arcade game is like beat 'em up comfort food. Not one of the best, but a really fun quarter-muncher. Infinitely nostalgic to those who grew up in that era too, much like the Simpsons and X-Men games.
The NES Turtles game is indeed truly awful. It seems like Konami was crafting a bunch of unique nonlinear action-adventure games at the time, but got lazy when it came to what ostensibly could have been their biggest hit. Ai Senshi Nicol, Esper Dream, Castlevania II, Getsu Fuuma Den, and even The Goonies are all vastly superior.
What are you playing?
- prfsnl_gmr
- Next-Gen
- Posts: 12420
- Joined: Mon Jun 01, 2009 10:26 pm
- Location: Charlotte, North Carolina
Re: What are you playing?
Re: What are you playing?
Been playing a bit of the new Overwatch game. I don't hate it but there's not enough to make me pick it over Paladins.
Other than that I was playing Sonic Origins and FINALLY beat the S2 final boss. Now I can beat the S3K levels.
And there's Picross S and S7, as well as No Man's Sky for Switch and Heaven Dust (also on Switch).
Other than that I was playing Sonic Origins and FINALLY beat the S2 final boss. Now I can beat the S3K levels.
And there's Picross S and S7, as well as No Man's Sky for Switch and Heaven Dust (also on Switch).
Re: What are you playing?
...I finally my way back to Assassin's Creed III and I'm having a pretty good time with it. Forza Horizon 5 stays in my rotation and I got back into Motorsport 6 as well. When I'm looking for a quicker fix, I've been dabbling w/Virtua Racing and Outrun on the Switch...so lots of racing for me right. I also checked out Beacon Pines over last weekend and even though it's really short (6-hours) I had a nice time with the game. The presentation is interesting, and it gives off a Stranger Things vibe which is a good thing imo. I'm hoping it eventually sees a physical release.
Last edited by Syndicate on Fri Oct 14, 2022 8:48 pm, edited 1 time in total.
Re: What are you playing?
If you want as short retro-style horror game, check out Bloodwash. It's a PS1-style game modeled after '80s VHS horror films. But just know it's $10 and only 1-2 hours long.
- prfsnl_gmr
- Next-Gen
- Posts: 12420
- Joined: Mon Jun 01, 2009 10:26 pm
- Location: Charlotte, North Carolina
Re: What are you playing?
Bloodwash looks pretty cool, but I think it’s too expensive for what it is. I recommend Fatum Betula and Paratopic if you’re looking for a similar experience at a much better price point. (They’re frequently on sale, together, for $2.)REPO Man wrote:If you want as short retro-style horror game, check out Bloodwash. It's a PS1-style game modeled after '80s VHS horror films. But just know it's $10 and only 1-2 hours long.
Re: What are you playing?
Blood wash is legit but I got it in a bundle with like 80 other games on itch.io. not worth 10 on its own.
Re: What are you playing?
Yeah, it's pretty short. I was able to bang it out in a couple of hours.opa wrote:Blood wash is legit but I got it in a bundle with like 80 other games on itch.io. not worth 10 on its own.
I bought both ages ago but never got around to playing either.prfsnl_gmr wrote:I recommend Fatum Betula and Paratopic if you’re looking for a similar experience at a much better price point. (They’re frequently on sale, together, for $2.)
I also recently got Marvel Ultimate Alliance 3. So far so good.
Last edited by REPO Man on Fri Nov 11, 2022 7:24 am, edited 1 time in total.
- Raging Justice
- Next-Gen
- Posts: 1878
- Joined: Sun May 30, 2021 2:11 pm
Re: What are you playing?
So I've put several hours into Gotham Knights on PS 5. The game has gotten a mix of reactions, some good, but from what I've seen, mostly bad. Even before its release it was getting some negative press, mostly because of the 30 fps thing it seems. If I cared about things likes resolution or frame rate, I'd have given up console gaming ages ago and joined the PC master race. I honestly can't even tell the difference while playing the game
Overall, GK is actually pretty fun. It has issues. The stealth feels stripped down compared to previous Arkham games, almost like the devs just didn't care. You will still sneak around a fair bit while playing the game, but it feels like you have much fewer options. There aren't tons of vents everywhere or tons of traps you can use, and the whole terrorizing your enemies from the shadows isn't really a thing anymore. They don't really react to their buddies being taken out with fear like in the previous games. I guess only Batman himself instills fear and you don't play as him in THIS game. It also has some bugs and things that players have reported though I've only encountered one so far that prevented me from completing a mission, but it was just an optional open world side mission so no big loss. The open world missions are just there for XP, resources, and helping you unlock abilities. If you can't complete one there are several others that you can do instead and they all randomly respawn.
The combat is a bit different in some ways from the Arkham games which may bug some people, though it still borrows heavily from the template laid out by those games. There are several cool abilities you can use that you couldn't do in the Arkham games and each playable character actually has their own style and individual upgrade trees. They are not just clones of Batman like in the Arkham games. For example, Red Hood is part grappler and part John Wick while Batgirl has a bunch of upgrades that make her VERY hard to kill including an actual resurrection ability when she is KO-ed, while also being able to call a combat drone into battle. There's no combo counter that you have to keep track of anymore which actually makes combat a bit more relaxed, which I like. It's kind of refreshing to have a modern action game not obsess over keeping up a combo. You just have to focus on killing the bad guys and not dying. Sometimes, simplicity is good.
Keeping with that idea, there are collectibles, but not like fifty thousand of them like the riddler trophies in Arkahm City. They also didn't build 80% of the game around a vehicle like in Arkham Knight. You just have the bat cycle. and it handles like a dream and is much more fun to drive around than the Batmobile in Arkham Knight. You can use it to get around Gotham, at least until you unlock abilities that let you take to the skies instead. You also can chase down stolen vehicles in the open world, standard open world, super hero stuff. Again, it handles beautifully and I was surprised how easily I could weave in and out of traffic avoiding civilians and civilian vehicles, something the game encourages you to do cause you're heroes. You don't actually get penalized for running someone over though. It's literally impossible to kill anyone in a Batman game. I threw an enemy over the edge of a building and he fell like three or four stories. When I scanned him in detective mode I was told that he was "unconscious"
The writing is solid. I like how the game handles the whole death of Batman thing. If the game ends with him staying dead I'll be fine with it. Also, I appreciate the different cut scenes and dialog you get depending on who you play as during story missions. I had some trepidation about some of the voice acting choices in the trailers as well as some of the character models for our heroes when they are unmasked, but after several hours I find the voice acting to be good and I'm used to the character models they chose. Red Hood is a big, beefy dude. I wasn't expecting that, but it works within this game as part of his fighting style in combat is Zangief-like grappler
Detective work actually requires some thinking on your part now, though it's nothing particularly challenging. Still, I just like that it requires any thought from me at all unlike previous games where those parts of the game never made you use your grey matter at all. Detective work is still a minor part of the game though, just like in the Arkham games.
The biggest praise I can give Gotham Knights though is that it does the one thing NONE of the Arkahm games did. It gives us a living, breathing, Gotham City with ACTUAL PEOPLE in it. Unfortunately, that includes many hostile cops since Jim Gordan is no longer around to encourage them to work with team Batman. It's actually kind of a cool detail that whenever you deal with some criminals in the open world, you have to disappear before the cops show up, or just hide somewhere and watch them react to your handiwork when they show up. Some times you will find yourself saving or helping cops, forcing them to acknowledge that maybe these vigilantes aren't so bad after all. I actually enjoy those side missions where you have to help out the cops because they will actually help you out by firing on enemies while you fight them. Gotham is also full of NPCs who react to your heroes (and will periodically be saved by them), kind of like the Infamous series. Also, you really get to explore ALL of Gotham. In fact, finding important landmarks makes up one of the collectibles of the game. Gotham Knights if the first game in the Arkham style where Gotham feels like an actual character in the game.
There is a pronounced new focus on projectiles in this game, particularly if you play as Red Hood. Yes, you can actually use guns in a Batman game, though he seems to use non lethal bullets. I like being able to hop into third person shooter mode when holding down the L2 trigger and just fire away. Now, Red Hood's guns and the projectile weapons of the other characters don't do a ton of damage, as the emphasis is still on melee combat, but they can be useful. Taking pot shots at people from a roof top is fun and when engaging in combat with Red Hood there is a bit of John Wick style gunkata you get to see him use. If like me, you like ranged combat, Red Hood is the best suited for it. His upgrade trees help him excel more in that department than the other characters with upgrades to thing like rate of fire and a damage boost for head shots done in third person mode.
So yeah, GK is a solid 8 from me, and I'm early enough in the game that I haven't even gotten a change to play around with elemental mods for my weapons...oh yeah, you can craft and equip weapons now, as well as weapon mods. As you level up you get access to stronger weapons. Elemental effects are a fun thing you can use in combat and some mods help with that
Overall, GK is actually pretty fun. It has issues. The stealth feels stripped down compared to previous Arkham games, almost like the devs just didn't care. You will still sneak around a fair bit while playing the game, but it feels like you have much fewer options. There aren't tons of vents everywhere or tons of traps you can use, and the whole terrorizing your enemies from the shadows isn't really a thing anymore. They don't really react to their buddies being taken out with fear like in the previous games. I guess only Batman himself instills fear and you don't play as him in THIS game. It also has some bugs and things that players have reported though I've only encountered one so far that prevented me from completing a mission, but it was just an optional open world side mission so no big loss. The open world missions are just there for XP, resources, and helping you unlock abilities. If you can't complete one there are several others that you can do instead and they all randomly respawn.
The combat is a bit different in some ways from the Arkham games which may bug some people, though it still borrows heavily from the template laid out by those games. There are several cool abilities you can use that you couldn't do in the Arkham games and each playable character actually has their own style and individual upgrade trees. They are not just clones of Batman like in the Arkham games. For example, Red Hood is part grappler and part John Wick while Batgirl has a bunch of upgrades that make her VERY hard to kill including an actual resurrection ability when she is KO-ed, while also being able to call a combat drone into battle. There's no combo counter that you have to keep track of anymore which actually makes combat a bit more relaxed, which I like. It's kind of refreshing to have a modern action game not obsess over keeping up a combo. You just have to focus on killing the bad guys and not dying. Sometimes, simplicity is good.
Keeping with that idea, there are collectibles, but not like fifty thousand of them like the riddler trophies in Arkahm City. They also didn't build 80% of the game around a vehicle like in Arkham Knight. You just have the bat cycle. and it handles like a dream and is much more fun to drive around than the Batmobile in Arkham Knight. You can use it to get around Gotham, at least until you unlock abilities that let you take to the skies instead. You also can chase down stolen vehicles in the open world, standard open world, super hero stuff. Again, it handles beautifully and I was surprised how easily I could weave in and out of traffic avoiding civilians and civilian vehicles, something the game encourages you to do cause you're heroes. You don't actually get penalized for running someone over though. It's literally impossible to kill anyone in a Batman game. I threw an enemy over the edge of a building and he fell like three or four stories. When I scanned him in detective mode I was told that he was "unconscious"
The writing is solid. I like how the game handles the whole death of Batman thing. If the game ends with him staying dead I'll be fine with it. Also, I appreciate the different cut scenes and dialog you get depending on who you play as during story missions. I had some trepidation about some of the voice acting choices in the trailers as well as some of the character models for our heroes when they are unmasked, but after several hours I find the voice acting to be good and I'm used to the character models they chose. Red Hood is a big, beefy dude. I wasn't expecting that, but it works within this game as part of his fighting style in combat is Zangief-like grappler
Detective work actually requires some thinking on your part now, though it's nothing particularly challenging. Still, I just like that it requires any thought from me at all unlike previous games where those parts of the game never made you use your grey matter at all. Detective work is still a minor part of the game though, just like in the Arkham games.
The biggest praise I can give Gotham Knights though is that it does the one thing NONE of the Arkahm games did. It gives us a living, breathing, Gotham City with ACTUAL PEOPLE in it. Unfortunately, that includes many hostile cops since Jim Gordan is no longer around to encourage them to work with team Batman. It's actually kind of a cool detail that whenever you deal with some criminals in the open world, you have to disappear before the cops show up, or just hide somewhere and watch them react to your handiwork when they show up. Some times you will find yourself saving or helping cops, forcing them to acknowledge that maybe these vigilantes aren't so bad after all. I actually enjoy those side missions where you have to help out the cops because they will actually help you out by firing on enemies while you fight them. Gotham is also full of NPCs who react to your heroes (and will periodically be saved by them), kind of like the Infamous series. Also, you really get to explore ALL of Gotham. In fact, finding important landmarks makes up one of the collectibles of the game. Gotham Knights if the first game in the Arkham style where Gotham feels like an actual character in the game.
There is a pronounced new focus on projectiles in this game, particularly if you play as Red Hood. Yes, you can actually use guns in a Batman game, though he seems to use non lethal bullets. I like being able to hop into third person shooter mode when holding down the L2 trigger and just fire away. Now, Red Hood's guns and the projectile weapons of the other characters don't do a ton of damage, as the emphasis is still on melee combat, but they can be useful. Taking pot shots at people from a roof top is fun and when engaging in combat with Red Hood there is a bit of John Wick style gunkata you get to see him use. If like me, you like ranged combat, Red Hood is the best suited for it. His upgrade trees help him excel more in that department than the other characters with upgrades to thing like rate of fire and a damage boost for head shots done in third person mode.
So yeah, GK is a solid 8 from me, and I'm early enough in the game that I haven't even gotten a change to play around with elemental mods for my weapons...oh yeah, you can craft and equip weapons now, as well as weapon mods. As you level up you get access to stronger weapons. Elemental effects are a fun thing you can use in combat and some mods help with that
- Raging Justice
- Next-Gen
- Posts: 1878
- Joined: Sun May 30, 2021 2:11 pm
Re: What are you playing?
So having played a bit more since the above post, my thoughts are the same. I have to re-iterate though...the stealth gameplay is BAD. In fact, I'd say it's the worst in the franchise. ALL of the Arkham games had better stealth gameplay. Even playing as Robin, who is geared more towards stealth, it still sucks.
- Raging Justice
- Next-Gen
- Posts: 1878
- Joined: Sun May 30, 2021 2:11 pm
Re: What are you playing?
Gamers are weird. From what I have played so far, Sonic Frontiers has boring stages where nothing interesting is happening and they are all poorly designed, but it's getting great reviews. Sonic Forces had FAR better levels. They were better designed for speed running and actually had exciting stuff happening, but Sonic Forces got panned EVERYWHERE. I'm convinced the only reason Sonic Frontiers is getting great reviews is because Sonic finally conformed to the boring open world formula that EVERY game has to have now.
Also, Frontiers has UGLY enemy designs and and equally ugly open world. The whole game has no energy. Forces was fun, upbeat, and exciting. Frontiers is just dreary, bleak, and boring. Boring open world, boring enemies, boring stages. It almost reminds me of the Knack games in how bland and boring it is. The open world boss battles are crap too. They're badly designed in terms of game play and again. just UGLY to look at.
I've said it before and I'll say it again. Astro Bot Rescue Mission and New Super Lucky's Tale are the best platformers of this generation....an another note, Sonic Forces was way better than people said it was.
Sonic Frontiers sucks
Also, Frontiers has UGLY enemy designs and and equally ugly open world. The whole game has no energy. Forces was fun, upbeat, and exciting. Frontiers is just dreary, bleak, and boring. Boring open world, boring enemies, boring stages. It almost reminds me of the Knack games in how bland and boring it is. The open world boss battles are crap too. They're badly designed in terms of game play and again. just UGLY to look at.
I've said it before and I'll say it again. Astro Bot Rescue Mission and New Super Lucky's Tale are the best platformers of this generation....an another note, Sonic Forces was way better than people said it was.
Sonic Frontiers sucks