RPG Progress Report

Level up here
User avatar
noiseredux
Next-Gen
Posts: 38148
Joined: Fri Nov 14, 2008 1:09 pm
Contact:

Re: RPG Progress Report

Post by noiseredux »

FF7...

Alright so I think I'm around LVL12 right now. We made it through the slums, fought the that took off in a helicopter w/ kidnapped Aeris, and swung our way out of there before the ceiling came crumbling down.

I want to point out something I really dislike about this game. The whole pre-rendered thing, it's all so busy. Often times just walking around a town or area makes me feel like I'm staring at one of those seek-and-find puzzles or something. I often have a tough time where I'll be on a single screen for a while like "um, where can I go?" and then a few minutes later realize "oh! That thing is something I can walk on?" or "THAT's a door?!? Well I'll be damned."
Image
User avatar
Xeogred
Next-Gen
Posts: 14387
Joined: Thu Apr 02, 2009 7:49 pm
Location: KC

Re: RPG Progress Report

Post by Xeogred »

noiseredux wrote:I want to point out something I really dislike about this game. The whole pre-rendered thing
:evil:
Image
HLTB | PSN Trophies | RFG (WIP)
User avatar
noiseredux
Next-Gen
Posts: 38148
Joined: Fri Nov 14, 2008 1:09 pm
Contact:

Re: RPG Progress Report

Post by noiseredux »

Xeogred wrote:
noiseredux wrote:I want to point out something I really dislike about this game. The whole pre-rendered thing
:evil:
...did you read my explanation? It's not that I don't like the look. It's that it functionally gets in my way of playing the game.
Image
ZenErik
Next-Gen
Posts: 4185
Joined: Sat Apr 09, 2011 12:15 am
Location: Boston

Re: RPG Progress Report

Post by ZenErik »

Yea. I think pre-rendered looked great for its' time. But I certainly agree with it being more difficult to find your way around than full 2D or full 3D. A lot more invisible barriers.

Currently playing Atelier Totori Plus on Vita. Enjoying it more than the first time I played it on PS3. Trying to be better with time this time around. We'll see how it goes!
My B/S/T thread! :)
Switch ID: ??? ||| PSN ID: ZenErik (PS4) ||| Steam: Erikdayo
User avatar
CFFJR
Next-Gen
Posts: 4432
Joined: Sun Feb 21, 2010 7:51 am
Location: Denver, CO

Re: RPG Progress Report

Post by CFFJR »

Noise, maybe a dumb question, but have you turned on the little indicator arrows? They help with the "exit or scenery" problem.
GameSack wrote:That's right, only Sega had the skill to make a proper Nintendo game.
User avatar
noiseredux
Next-Gen
Posts: 38148
Joined: Fri Nov 14, 2008 1:09 pm
Contact:

Re: RPG Progress Report

Post by noiseredux »

CFFJR wrote:Noise, maybe a dumb question, but have you turned on the little indicator arrows? They help with the "exit or scenery" problem.
there's... indicator arrows? :oops:
Image
User avatar
CFFJR
Next-Gen
Posts: 4432
Joined: Sun Feb 21, 2010 7:51 am
Location: Denver, CO

Re: RPG Progress Report

Post by CFFJR »

noiseredux wrote:
CFFJR wrote:Noise, maybe a dumb question, but have you turned on the little indicator arrows? They help with the "exit or scenery" problem.
there's... indicator arrows? :oops:
Yessir!

Push select, and you'll see little red arrows pop up over the exits in an area. Quite helpful.

I don't think they show up over things you can interact with in general (as I recall), so its not perfect, but still.
GameSack wrote:That's right, only Sega had the skill to make a proper Nintendo game.
User avatar
BoneSnapDeez
Next-Gen
Posts: 20148
Joined: Mon May 02, 2011 1:08 pm
Location: Maine

Re: RPG Progress Report

Post by BoneSnapDeez »

noiseredux wrote:FF7...

Alright so I think I'm around LVL12 right now. We made it through the slums, fought the that took off in a helicopter w/ kidnapped Aeris, and swung our way out of there before the ceiling came crumbling down.

I want to point out something I really dislike about this game. The whole pre-rendered thing, it's all so busy. Often times just walking around a town or area makes me feel like I'm staring at one of those seek-and-find puzzles or something. I often have a tough time where I'll be on a single screen for a while like "um, where can I go?" and then a few minutes later realize "oh! That thing is something I can walk on?" or "THAT's a door?!? Well I'll be damned."
I'm not a fan of the pre-rendered stuff either.

Not to mention that the contrast between your characters and the environment looks quite jarring.
User avatar
MrPopo
Moderator
Posts: 24194
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: RPG Progress Report

Post by MrPopo »

Also, the prerendered backgrounds get less busy once you get out of Midgar.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Menegrothx
Next-Gen
Posts: 2657
Joined: Mon Mar 05, 2012 10:22 am

Re: RPG Progress Report

Post by Menegrothx »

BoneSnapDeez wrote: Not to mention that the contrast between your characters and the environment looks quite jarring.
Rather that than PDS style full 3D, where the whole game looks like ass rather than just your character. They noticeably improved the character models in FF VIII.
My WTB thread (Sega CD/Saturn games)
Also looking to buy: Ys III (TG-16 CD), Shadowrun (Genesis) Hori N64 mini pad and Slayer (3DO) in long box/just the long box
Post Reply