1. Thomas Was Alone - PC
2. Sam & Max Save the World - The whole season - PC, GOG versions
3. Sam & Max Beyond Time and Space - The whole season - PC, GOG versions
4. Sam & Max The Devil's Playhouse - Episode 1 - PC, GOG version
5. Sam & Max The Devil's Playhouse - Episode 2 - PC, GOG version
6. Sam & Max The Devil's Playhouse - Episode 3 - PC, GOG version
7. The Walking Dead Series - PC
8. Sly Thieves in Time - PS3
9. Guacamelee - PS3
10. Castlevania: Mirror of Fate - 3DS
11. Resident Evil Revelation - 3DS
So I actually managed to force my way through this steaming pile of crap. Anyone who tells you that RE:R is the shot in the arm that the franchise needed is delusional, and I sincerely mean that. I not mincing words here, as I'm actually quite sick of all the BS praise this game gets.
Much like RE 5, and RE 6, this is yet another game designed by people who just don't "get" it. I'm starting to think that this franchise is just going to continue to suck unless Capcom can lure Shinji Mikami back. There are moments in this game that show signs of hope. Some of Jill Valentine's sections look like a nice blending of the old and the new. They manage to nail that Resident Evil tone and feel that the older games had, filtered through the series' modern controls. But eventually even Jill's sections of the game turn to shit. The first boss fight of the game happens in one of Jill's chapters, and it's one of the most horribly designed, cheap, shitty boss fights I've ever seen. It's not even in the same league as the many memorable boss fights in Resident Evil 4 like the cave troll thing or the lake monster. It's just....crap, like so much of this game. Any hack could have sloppily thrown that stupid boss fight together in a few minutes and called it a day, and that's probably exactly what happened. I can't believe people get paid for this shit, when I could design better and yet I have a much less interesting job.
50% of the game is you playing as other characters, and those chapters are just sloppily designed shooting galleries. Resident Evil seems to so desperately want to be a third person shooter, and yet it does nothing to set itself apart from the fifty billion other shooters on the market. People want Resident Evil to be Resident Evil, not try to be Gears of freaking War! Much like RE 6, Revelations thinks it can get away with trying to please everyone. It hints of the days of old in Jill's chapters, then morphs into something completely different in the other ones. It makes the whole game feel unfocused, disjointed, and disconnected. After a while, you don't really know what you're playing. A great game needs FOCUS! You pick one thing and you damn well stick to it!
The story is ridiculous, like you'd expect anything less, and the game is full of god awful lines like a woman coming to save you in a dire, life threatening situation and taking all of the drama and seriousness out of that moment by yelling, "Me and my sweet ass are on the way!" Yeah, all you female gamers who complain about women's portrayal in video games can have fun with that one. The ladies in the game do a lot of flirting with the male action heroes, like you'd expect from any dumb Michael Bay movie.
Okay, I'm done ranting. Oh wait! I guess I should mention that it's the nicest looking 3DS game I've played, because apparently that's reason enough for people to love the game. This game is just like your typical, shitty, big budget, summer action movie that serious movie critics tear apart. Of course, because quality standards are so much lower in the gaming industry, it gets great reviews! This shit is no better than the latest shitty Milla Jovavich RE movie. I am writing this series off completely. You have to be 12 to actually enjoy this crap. I'm just getting too old for this stuff
Games Beaten 2013
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Re: Games Beaten 2013
Last edited by Gamerforlife on Mon Apr 29, 2013 3:06 pm, edited 1 time in total.
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
Re: Games Beaten 2013
Gonna start tracking here. Here's what I've beaten this year up to today. If I beat at least 2 games a month this year I would be happy. So far so good.
January
1. Journey (PSN)
2. Nano Assault (3DS)
February
3. Dishonored (PC)
4. Rayman Origins (360)
5. Wave Race 64
6. Sonic and All Stars Racing Transformed (WiiU)
7. Professor Layton and the Last Specter (NDS)
March
8. Golden Sun: Dark Dawn (NDS)
9. Gunman Clive (3DS)
April
10. Monster Tale (NDS)
11. Castlevania: Portrait of Ruin (NDS)
12. Super Castlevania IV (SNES)
So happy to have beaten Super Castlevania. Had so much fun playing and beating it. Very satisfying. Love this game!!
January
1. Journey (PSN)
2. Nano Assault (3DS)
February
3. Dishonored (PC)
4. Rayman Origins (360)
5. Wave Race 64
6. Sonic and All Stars Racing Transformed (WiiU)
7. Professor Layton and the Last Specter (NDS)
March
8. Golden Sun: Dark Dawn (NDS)
9. Gunman Clive (3DS)
April
10. Monster Tale (NDS)
11. Castlevania: Portrait of Ruin (NDS)
12. Super Castlevania IV (SNES)
So happy to have beaten Super Castlevania. Had so much fun playing and beating it. Very satisfying. Love this game!!
A-B-P. A-always, B-be, P-platforming. Always be platforming! Always be platforming!!

My Game Room - My Game Collection
My Game Room - My Game Collection
Re: Games Beaten 2013
Gamerforlife that was beautiful. I haven't had interest in progressing much past the half way point in that one and you perfectly explained why. I don't buy that the 3DS is coming into its own as the only game I've really enjoyed on it enough to stick with a game are the Mario titles...
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Re: Games Beaten 2013
dsheinem wrote:Gamerforlife that was beautiful. I haven't had interest in progressing much past the half way point in that one and you perfectly explained why. I don't buy that the 3DS is coming into its own as the only game I've really enjoyed on it enough to stick with a game are the Mario titles...
I enjoyed Revelations for what it is. I guess I've never taken the RE series serious enough to really care. I think most of the games are trash. It was dumb summer action flick fun in a pretty environment, and didn't feel totally terrible like the others, and that was enough for me I guess.

Older. Not wiser.
Re: Games Beaten 2013
dsheinem wrote:Gamerforlife that was beautiful. I haven't had interest in progressing much past the half way point in that one and you perfectly explained why. I don't buy that the 3DS is coming into its own as the only game I've really enjoyed on it enough to stick with a game are the Mario titles...
I am about 10 hours in Kingdom Hearts 3D and it's pretty awesome thus far. The new Layton game is also really enjoyable and I enjoy the new navigation system over the DS games, but you know what you are getting into with a Layton title.
Only non Mario games I have been getting into on the system.
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Re: Games Beaten 2013
Company of Heroes PC
Super Mario 3D Land 3DS
Far Cry 3 PC
Mega Man 2 3DS
Resident Evil: Revelations 3DS
Fire Emblem: Awakening 3DS
Need for Speed: Most Wanted U WiiU
Mario Kart 7 3DS
Lego City: Undercover WiiU
Injustice: Gods Among Us WiiU
Luigi's Mansion: Dark Moon 3DS
Star Fox 64 3D 3DS
Meh. Not nearly as good as Panzer Dragoon Zwei or even the original PD and Orta for that matter. It was decent enough I suppose. Good thing it was free!
Super Mario 3D Land 3DS
Far Cry 3 PC
Mega Man 2 3DS
Resident Evil: Revelations 3DS
Fire Emblem: Awakening 3DS
Need for Speed: Most Wanted U WiiU
Mario Kart 7 3DS
Lego City: Undercover WiiU
Injustice: Gods Among Us WiiU
Luigi's Mansion: Dark Moon 3DS
Star Fox 64 3D 3DS
Meh. Not nearly as good as Panzer Dragoon Zwei or even the original PD and Orta for that matter. It was decent enough I suppose. Good thing it was free!

Older. Not wiser.
Re: Games Beaten 2013
First some thoughts on the 3 games I added last time, then some thoughts on the new entries.
The Walking Dead (PSN)
Played this last year on PC. Decided to buy it again when it was on sale to see if it runs any better on PS3. It doesn't. Telltale are not master game makers.
Was still fun to play though. Got to see how people reacted differently depending on how I reacted to situations, compared to my original run through. Ultimately though the story isn't that different then it was the first time I played it.
Knytt Underground (PSN)
This is a metroidvania game. But unlike most metroidvanias which have a large focus on combat, this game focuses on the exploration and platforming. This is the kind of game you play when you are not looking for a challenge and just want to wander around and explore a cool world. That said, it does have optional challenging areas if thats your fancy as well.
This game also has tons of content and secrets. I got every trophy, did every optional challenge I could find, found at least a dozen secrets, got both endings and completed a bunch of side quests. And after all that there are still large chucks of the map I have never even been too, at least a dozen or more sidequest to do, countless secrets to find, and 3 more secret mini-chapters to play through.
Playstation All-Stars Battle Royale (PS3)
This game is very poor on the single player front. I bought it to play with friends though, so I can't really fault it for the single player. I don't have a whole lot to say, I think its an okay game. If you had more options to set up your custom matches it would be way better.
Guacamelee (PSN)
Another excellent metroidvania game. But in contrast to Knytt Underground, this one is very heavily focused on combat. Took me a while to get into the combat but once it clicked and I was pulling off combos left and right it was a god damn blast. It also oozes style and charm. A must play.
God of War (PS3)
Played this 3 years ago, didn't like it.
Decided to try again and plowed through the game in about 4 hours on easy. Found out I like it way more on easy then I did on normal. The game just throws so many enemies at you its just tedious dealing with them on normal or higher. As for the story, Kratos and the gods are all pretty dumb. But that does kind of line up with the greek mythology I know.
Maestro! Jump in Music (DS)
This is a Rhythm Platformer that was released only in Europe. It uses classical music and you have to strum chords and tap enemies in time with the music while makign sure your character (who is always moving forward) grabs the various 'notes' on the level. And boy, was it hard. I mean, the game forces you to play through on the easiest difficulty, which doesn't use the full length of the songs, and I still frequently failed levels. This might be because I have never ever been good at rhythm games. Oh well.
This game was inventive and charming. But overall, unless imports/rhythm are an intrest of yours, it can be skipped as it has niche appeal. Likely the reason it saw such a limited release.
God of War II (PS3)
This is a huge leap in quality. This game looked so much better then the first game. Its also paced a lot better. Other then that, its pretty much more of the same.
The Full List:
* indicates a replay
Total Beaten: 29 out of 120.
Up Next?
I'm kinda putting Pokemon White on the back burner for now, but I will finish it this year. Started God of War III to conclude that story. I will also probably try After Burner Climax, my first foray into the series.
The Walking Dead (PSN)
Played this last year on PC. Decided to buy it again when it was on sale to see if it runs any better on PS3. It doesn't. Telltale are not master game makers.
Was still fun to play though. Got to see how people reacted differently depending on how I reacted to situations, compared to my original run through. Ultimately though the story isn't that different then it was the first time I played it.
Knytt Underground (PSN)
This is a metroidvania game. But unlike most metroidvanias which have a large focus on combat, this game focuses on the exploration and platforming. This is the kind of game you play when you are not looking for a challenge and just want to wander around and explore a cool world. That said, it does have optional challenging areas if thats your fancy as well.
This game also has tons of content and secrets. I got every trophy, did every optional challenge I could find, found at least a dozen secrets, got both endings and completed a bunch of side quests. And after all that there are still large chucks of the map I have never even been too, at least a dozen or more sidequest to do, countless secrets to find, and 3 more secret mini-chapters to play through.
Playstation All-Stars Battle Royale (PS3)
This game is very poor on the single player front. I bought it to play with friends though, so I can't really fault it for the single player. I don't have a whole lot to say, I think its an okay game. If you had more options to set up your custom matches it would be way better.
Guacamelee (PSN)
Another excellent metroidvania game. But in contrast to Knytt Underground, this one is very heavily focused on combat. Took me a while to get into the combat but once it clicked and I was pulling off combos left and right it was a god damn blast. It also oozes style and charm. A must play.
God of War (PS3)
Played this 3 years ago, didn't like it.
Decided to try again and plowed through the game in about 4 hours on easy. Found out I like it way more on easy then I did on normal. The game just throws so many enemies at you its just tedious dealing with them on normal or higher. As for the story, Kratos and the gods are all pretty dumb. But that does kind of line up with the greek mythology I know.
Maestro! Jump in Music (DS)
This is a Rhythm Platformer that was released only in Europe. It uses classical music and you have to strum chords and tap enemies in time with the music while makign sure your character (who is always moving forward) grabs the various 'notes' on the level. And boy, was it hard. I mean, the game forces you to play through on the easiest difficulty, which doesn't use the full length of the songs, and I still frequently failed levels. This might be because I have never ever been good at rhythm games. Oh well.
This game was inventive and charming. But overall, unless imports/rhythm are an intrest of yours, it can be skipped as it has niche appeal. Likely the reason it saw such a limited release.
God of War II (PS3)
This is a huge leap in quality. This game looked so much better then the first game. Its also paced a lot better. Other then that, its pretty much more of the same.
The Full List:
* indicates a replay
Total Beaten: 29 out of 120.
Up Next?
I'm kinda putting Pokemon White on the back burner for now, but I will finish it this year. Started God of War III to conclude that story. I will also probably try After Burner Climax, my first foray into the series.
Re: Games Beaten 2013
1. Sniper Elite V2 (PS3)(TPS)
2. Teen Agent (PC)(Point and Click Adventure)
3. Alpha Protocol (PS3)(RPG)
4. Beneath A Steel Sky (PC)(Point and Click Adventure)
5. Imscared - A Pixelated Nightmare (PC)(Horror)
6. Ys III: Wanderers from Ys (SNES)(RPG)
7. Celestial Mechanica (PC)(Platformer)
8. Gravity Bone (PC)(First Person Adventure)
9. Secret of Mana (SNES)(RPG)
10. Lure of the Temptress (PC)(Point and Click Adventure)
11. Mario's Early Years: Fun With Numbers (SNES)(Edutainment)
12. CoD of Duty (PC)(FPS)
13. The Bard's Tale (PS2)(RPG)
14. The Great Circus Mystery, Starring Mickey and Minnie (SNES)(Platformer)
15. Deus Ex (PC)(FPS)
16. The King of the Wood (PC)(FPS)
17. Shadows of the Damned (PS3)(Horror Adventure)
18. Chuck Rock (SNES)(Platformer)
19. Arcana (SNES)(RPG)
20. Jurassic Park (SNES)(Action-Adventure)
21. Brawl Brothers (SNES)(Beat 'Em Up)
22. Monopoly (SNES)(Boardgame)
23. Dr. Mario (SNES)(Puzzle)
24. Porky Pig's Haunted Holiday (SNES)(Platformer)
25. Breath of Fire (SNES)(RPG)
26. The Death and Return of Superman (SNES)(Beat 'Em Up)
27. Battle Blaze (SNES)(Fighting)
28. Todd McFarlane's Spawn: The Video Game (SNES)(Action-Adventure)
29. Mario's Early Years: Fun With Letters (SNES)(Edutainment)
30. Dwarfs!? (PC)(I have no idea)
Yeah, I know, I beat something that wasn't a SNES game. And by "beat," I mean I completed the tutorial and then survived an hour-long round in Arcade on Normal difficulty. There's a lot left to do to complete this game, such as getting all the awards, surviving an hour on the remaining difficulties, getting through the challenge maps, and trying some of the variant games. I've already smashed the Carnival mode.
Anyway, Dwarfs!? is an odd game. You are a Dwarf overseer, who can control his dwarfs as they dig for gold or other materials. However, you have limited control over your dwarfs, and every action costs money. So instead you must pick your moves wisely as your dwarfs wander the map, digging through dirt, mining minerals, breaking into caves, and unleashing hordes of monsters, underground lakes, or pools of magma. Each of these potential dangers has the chance to wipe out your dwarfs' city, causing you to lose and revealing how weak your beard is(because the highest honor one can receive is to grow an enormous beard). So you must act sort of as a guiding parent to direct your dwarfs and protect them from danger. Your dwarfs will die. Often. But that's ok, as more will soon spawn, so long as your cities aren't swept away by lava flows or underground lakes, and as long as beasts like Goblin Shamans and Spider Queens don't eat everyone and destroy everything.
Perhaps the best description of Dwarfs!? gameplay I've seen is that it is a cross between Dwarf Fortress and Lemmings. Your dwarfs will do dumb things, digging into caves full of monsters, or sometimes even hacking away the walls you build to protect them. So you will have to get them to use dynamite to blow open holes in the ground...which will kill them. Because what good dwarf won't kill himself with dynamite? And by the end of the game, where you may have hundreds of dwarfs roaming the map, breaking into caves full of various threats, control can become quite hectic. I got a little lucky in that the potential apocalypse of three lava flows and a Spider Queen being released in the space of ten seconds all occurred with only a minute to spare, but these sorts of scenarios become a much larger threat over time. There are some controls to help manipulate time to speed things up or(briefly) slow things down, but they won't always be able to save you.
Dwarfs!? also offers a variety of modes. First, it has a tutorial to teach you how to play, and there is the Arcade mode, consisting of four difficulties of randomly generated caves to dig through. But then there are the variant games, which obscure the caves, allow you to generate your own maps, provide an endless stream of dwarfs and tell you to survive, etc. There's even an axe-throwing mini game, a tower defense game, and challenge maps which ask to to complete a scenario with specific results. And the game tracks stats both locally and globally(my first run through Normal, I placed about #5003 in the world for that particular mode and difficulty). The game also has an awards system, which dispenses medals(and score and gold) for obtaining certain objectives. There are achievements in the game, but these are directly tied to the silver level, so usually when you get them, you still have a ways to go to get to the highest level.
If any of this sounds appealing to you, I'd recommend it. While all of the modes are available in the full retail game, you can download a free to play version on Steam that has just the arcade mode(with extra modes as cheap DLC if you decide you only want to try parts of the game instead of the whole thing).
2. Teen Agent (PC)(Point and Click Adventure)
3. Alpha Protocol (PS3)(RPG)
4. Beneath A Steel Sky (PC)(Point and Click Adventure)
5. Imscared - A Pixelated Nightmare (PC)(Horror)
6. Ys III: Wanderers from Ys (SNES)(RPG)
7. Celestial Mechanica (PC)(Platformer)
8. Gravity Bone (PC)(First Person Adventure)
9. Secret of Mana (SNES)(RPG)
10. Lure of the Temptress (PC)(Point and Click Adventure)
11. Mario's Early Years: Fun With Numbers (SNES)(Edutainment)
12. CoD of Duty (PC)(FPS)
13. The Bard's Tale (PS2)(RPG)
14. The Great Circus Mystery, Starring Mickey and Minnie (SNES)(Platformer)
15. Deus Ex (PC)(FPS)
16. The King of the Wood (PC)(FPS)
17. Shadows of the Damned (PS3)(Horror Adventure)
18. Chuck Rock (SNES)(Platformer)
19. Arcana (SNES)(RPG)
20. Jurassic Park (SNES)(Action-Adventure)
21. Brawl Brothers (SNES)(Beat 'Em Up)
22. Monopoly (SNES)(Boardgame)
23. Dr. Mario (SNES)(Puzzle)
24. Porky Pig's Haunted Holiday (SNES)(Platformer)
25. Breath of Fire (SNES)(RPG)
26. The Death and Return of Superman (SNES)(Beat 'Em Up)
27. Battle Blaze (SNES)(Fighting)
28. Todd McFarlane's Spawn: The Video Game (SNES)(Action-Adventure)
29. Mario's Early Years: Fun With Letters (SNES)(Edutainment)
30. Dwarfs!? (PC)(I have no idea)
Yeah, I know, I beat something that wasn't a SNES game. And by "beat," I mean I completed the tutorial and then survived an hour-long round in Arcade on Normal difficulty. There's a lot left to do to complete this game, such as getting all the awards, surviving an hour on the remaining difficulties, getting through the challenge maps, and trying some of the variant games. I've already smashed the Carnival mode.
Anyway, Dwarfs!? is an odd game. You are a Dwarf overseer, who can control his dwarfs as they dig for gold or other materials. However, you have limited control over your dwarfs, and every action costs money. So instead you must pick your moves wisely as your dwarfs wander the map, digging through dirt, mining minerals, breaking into caves, and unleashing hordes of monsters, underground lakes, or pools of magma. Each of these potential dangers has the chance to wipe out your dwarfs' city, causing you to lose and revealing how weak your beard is(because the highest honor one can receive is to grow an enormous beard). So you must act sort of as a guiding parent to direct your dwarfs and protect them from danger. Your dwarfs will die. Often. But that's ok, as more will soon spawn, so long as your cities aren't swept away by lava flows or underground lakes, and as long as beasts like Goblin Shamans and Spider Queens don't eat everyone and destroy everything.
Perhaps the best description of Dwarfs!? gameplay I've seen is that it is a cross between Dwarf Fortress and Lemmings. Your dwarfs will do dumb things, digging into caves full of monsters, or sometimes even hacking away the walls you build to protect them. So you will have to get them to use dynamite to blow open holes in the ground...which will kill them. Because what good dwarf won't kill himself with dynamite? And by the end of the game, where you may have hundreds of dwarfs roaming the map, breaking into caves full of various threats, control can become quite hectic. I got a little lucky in that the potential apocalypse of three lava flows and a Spider Queen being released in the space of ten seconds all occurred with only a minute to spare, but these sorts of scenarios become a much larger threat over time. There are some controls to help manipulate time to speed things up or(briefly) slow things down, but they won't always be able to save you.
Dwarfs!? also offers a variety of modes. First, it has a tutorial to teach you how to play, and there is the Arcade mode, consisting of four difficulties of randomly generated caves to dig through. But then there are the variant games, which obscure the caves, allow you to generate your own maps, provide an endless stream of dwarfs and tell you to survive, etc. There's even an axe-throwing mini game, a tower defense game, and challenge maps which ask to to complete a scenario with specific results. And the game tracks stats both locally and globally(my first run through Normal, I placed about #5003 in the world for that particular mode and difficulty). The game also has an awards system, which dispenses medals(and score and gold) for obtaining certain objectives. There are achievements in the game, but these are directly tied to the silver level, so usually when you get them, you still have a ways to go to get to the highest level.
If any of this sounds appealing to you, I'd recommend it. While all of the modes are available in the full retail game, you can download a free to play version on Steam that has just the arcade mode(with extra modes as cheap DLC if you decide you only want to try parts of the game instead of the whole thing).
- alienjesus
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- Posts: 8851
- Joined: Tue Feb 24, 2009 7:10 pm
- Location: London, UK.
Re: Games Beaten 2013
1. Final Fantasy Tactics: The War of the Lions PSP
2. Pokémon: Dream Radar 3DS eShop
3. New Super Mario Bros. U Wii U
4. Paper Mario: Sticker Star 3DS
5. New Super Mario Bros. 2 3DS
6. Mario Tennis Open 3DS
7. Wario Land 3 GBC
8. Hana Samurai: Art of the Sword 3DS eShop
9. The "Denpa" Men: They Came By Wave 3DS eShop
10. Pokémon White Version 2 DS
11. Kirby Mass Attack DS
12. F-Zero Wii U VC
13. Jeanne d'Arc PSP
14. DoDonPachi Resurrection 360
15. Patapon PSP
16. F-Zero X N64
17. Cave Story WiiWare
18. Parodius GBC
19. Shock Troopers Wii VC
20. 1080: TenEighty Snowboarding N64
21. Donkey Kong Land III Game Boy
22. Kirby Tilt 'n' Tumble GBC
23. Little Inferno Wii U Download
24. HarmoKnight 3DS eShop
25. Liberation Maiden 3DS eShop
26. Fire Emblem: Awakening 3DS *NEW*
27. Patchwork Heroes PSN *NEW*
After close to a month of no games beaten, I managed to polish off 3 this week. Now I feel like I've achieved something in April
Fire Emblem: Awakening is a brilliant entry in the series, and probably my second favourite of the ones I've played (I like it more than Sacred Stones or Path of Radiance, but less than Fire Emblem 7). It takes a lot of the most interesting mechanics from other games and combines them all into one package - supports, marriage, children, class changing, random encounters, split promotions - it's all here and all pretty awesome. The presentation of the game is solid, simple and efficient when deciding your moves, but quite pretty inside battles, cutscenes and such - especially compared to the stiff animation in the Gamecube game. It's not perfect, and some of the mechanics in the game allow the game to be broken a bit - it's not perfectly balanced, the normal difficulty is too easy, and being able to grind can remove a lot of the strategy if you decide to. However, the customisation of characters was really compelling, and even though they're still very 1 dimensional, I enjoyed the characters and their conversations and supports. The music was solid, although not astounding until the final battle theme, which was awesome. It falls behind 7 for me mainly due to it's low difficulty, and overly simplistic map design and mission objectives, but it's the series most content rich game (at least in the west) and it's definitely worth picking up. I love it.
Patchwork Heroes was a game I picked up for free a month or two ago when Sony USA had it on offer on PSP and Vita. I'm glad I had the chance to play it, because it's a game that was evidently created with a lot of love. The 2d animation style and patchwork aesthetic is gorgeous, and the big brassy oom-pah soundtrack is really catchy, if a little repetitive. The gameplay can be a lot of fun, but it unfortunately can also be very frustrating. It plays kind of like a mission based Qix, cutting parts of the stage off until you've cut it down to one tiny segment. You'll be assaulted by lots of varying enemy types along the way, and it can be very hard to avoid everything that comes at you, especially as you move slower whilst cutting. The main issue I had was visibility - your characters are TINY, and the screen is very zoomed in, making it easy to be hit by enemy attacks from offscreen. This is remedied by holding the L button for a wider view, which you'll do almost constantly. Unfortunately, this causes a tendency for you to get caught on single pixel edges and get stuck because you cant see your tiny guy properly, beaning you get caught and attacked. The last couple of levels probably go overboard on the mechanics too - tons of edges that cant be cut without bombs or mania mode, attacks from enemies who chase you, enemies who home in when cutting, enemies who home in when not cutting, enemies who repair your cuts, enemies who shoot homing missiles, plus rescuing captives, avoiding cutting off certain sections and trying not to get hit once gets incredibly stressful. Despite all this though, it's an entertaining game in short bursts, and it really encourages you to come up with a plan and attempt to execute it perfectly. Definitely worth the investment, and even better for me for being free
2. Pokémon: Dream Radar 3DS eShop
3. New Super Mario Bros. U Wii U
4. Paper Mario: Sticker Star 3DS
5. New Super Mario Bros. 2 3DS
6. Mario Tennis Open 3DS
7. Wario Land 3 GBC
8. Hana Samurai: Art of the Sword 3DS eShop
9. The "Denpa" Men: They Came By Wave 3DS eShop
10. Pokémon White Version 2 DS
11. Kirby Mass Attack DS
12. F-Zero Wii U VC
13. Jeanne d'Arc PSP
14. DoDonPachi Resurrection 360
15. Patapon PSP
16. F-Zero X N64
17. Cave Story WiiWare
18. Parodius GBC
19. Shock Troopers Wii VC
20. 1080: TenEighty Snowboarding N64
21. Donkey Kong Land III Game Boy
22. Kirby Tilt 'n' Tumble GBC
23. Little Inferno Wii U Download
24. HarmoKnight 3DS eShop
25. Liberation Maiden 3DS eShop
26. Fire Emblem: Awakening 3DS *NEW*
27. Patchwork Heroes PSN *NEW*
After close to a month of no games beaten, I managed to polish off 3 this week. Now I feel like I've achieved something in April

Fire Emblem: Awakening is a brilliant entry in the series, and probably my second favourite of the ones I've played (I like it more than Sacred Stones or Path of Radiance, but less than Fire Emblem 7). It takes a lot of the most interesting mechanics from other games and combines them all into one package - supports, marriage, children, class changing, random encounters, split promotions - it's all here and all pretty awesome. The presentation of the game is solid, simple and efficient when deciding your moves, but quite pretty inside battles, cutscenes and such - especially compared to the stiff animation in the Gamecube game. It's not perfect, and some of the mechanics in the game allow the game to be broken a bit - it's not perfectly balanced, the normal difficulty is too easy, and being able to grind can remove a lot of the strategy if you decide to. However, the customisation of characters was really compelling, and even though they're still very 1 dimensional, I enjoyed the characters and their conversations and supports. The music was solid, although not astounding until the final battle theme, which was awesome. It falls behind 7 for me mainly due to it's low difficulty, and overly simplistic map design and mission objectives, but it's the series most content rich game (at least in the west) and it's definitely worth picking up. I love it.
Patchwork Heroes was a game I picked up for free a month or two ago when Sony USA had it on offer on PSP and Vita. I'm glad I had the chance to play it, because it's a game that was evidently created with a lot of love. The 2d animation style and patchwork aesthetic is gorgeous, and the big brassy oom-pah soundtrack is really catchy, if a little repetitive. The gameplay can be a lot of fun, but it unfortunately can also be very frustrating. It plays kind of like a mission based Qix, cutting parts of the stage off until you've cut it down to one tiny segment. You'll be assaulted by lots of varying enemy types along the way, and it can be very hard to avoid everything that comes at you, especially as you move slower whilst cutting. The main issue I had was visibility - your characters are TINY, and the screen is very zoomed in, making it easy to be hit by enemy attacks from offscreen. This is remedied by holding the L button for a wider view, which you'll do almost constantly. Unfortunately, this causes a tendency for you to get caught on single pixel edges and get stuck because you cant see your tiny guy properly, beaning you get caught and attacked. The last couple of levels probably go overboard on the mechanics too - tons of edges that cant be cut without bombs or mania mode, attacks from enemies who chase you, enemies who home in when cutting, enemies who home in when not cutting, enemies who repair your cuts, enemies who shoot homing missiles, plus rescuing captives, avoiding cutting off certain sections and trying not to get hit once gets incredibly stressful. Despite all this though, it's an entertaining game in short bursts, and it really encourages you to come up with a plan and attempt to execute it perfectly. Definitely worth the investment, and even better for me for being free

- noiseredux
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Re: Games Beaten 2013
1. NHL '94 (SCD)
2. Super Puzzle Fighter II Turbo (Sat)
3. Bust-A-Move Pocket (NGPC)
4. Sonic The Hedgehog (DC)
5. Columns (DC)
6. Tony Hawk's Pro Skater (DC)
7. Capcom Vs. SNK (DC)
8. ChuChu Rocket (DC)
9. Nightwarriors Darkstalkers' Revenge (Sat)
10. Half-Life (DC)
Well I just beat my first 'modern FPS' for Together Retro. I'm actually really proud of myself, as I've never stuck with a FPS like this, and it took me a really long time. I plan a pretty lengthy reflection on my blog, but for now I'll just say that I will rate Half-Life among some of the finest games I've ever played. Just brilliant.
2. Super Puzzle Fighter II Turbo (Sat)
3. Bust-A-Move Pocket (NGPC)
4. Sonic The Hedgehog (DC)
5. Columns (DC)
6. Tony Hawk's Pro Skater (DC)
7. Capcom Vs. SNK (DC)
8. ChuChu Rocket (DC)
9. Nightwarriors Darkstalkers' Revenge (Sat)
10. Half-Life (DC)
Well I just beat my first 'modern FPS' for Together Retro. I'm actually really proud of myself, as I've never stuck with a FPS like this, and it took me a really long time. I plan a pretty lengthy reflection on my blog, but for now I'll just say that I will rate Half-Life among some of the finest games I've ever played. Just brilliant.