Games Beaten 2014

Anything that is gaming related that doesn't fit well anywhere else
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noiseredux
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Re: Games Beaten 2014

Post by noiseredux »

1. King of Fighters R-2 (NGPC)
2. Dead or Alive 2 (Limited Edition) (DC)
3. Teenage Mutant Ninja Turtles: Turtles In Time (PS2)
4. Metal Gear (PS2)
5. Capcom Vs. SNK 2 (DC)
6. Sonic The Hedgehog Pocket Adventure (NGPC)
7. Bust-A-Move Pocket (NGPC)
8. Super Puzzle Figher IIX (DC)

though I'm bummed it's lacking the extras of the Saturn version, this is an amazing arcade port and felt great beating it standing up arcade-style. I doubt I need to tell anyone how much I love Puzzle Fighter (again).
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Damm64
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Re: Games Beaten 2014

Post by Damm64 »

1-Metroid Confrontation
2-Red Dead Redemption
3-Red Dead Redemption: Undead Nightmare
4- Bayonetta (PS3)
5- Doom 1 (Ps3) (BFG Edition)
6- The Last of Us (Ps3)
7- Condemned 2: Bloodshot (PS3)
8- Resident Evil: Revelations (Ps3)
9- King of Dragons (PSP)
10-Mercs (PSP)
11-Silent Hill: Downpour (PS3)

12- Dead Space (PS3)

Well this one is a fun game horror shooter. Great sound and atmosphere... it's a shame that is kinda ruined with the constant action on the game, they just throw too many enemies for my taste and the formula varely change in the game. As soon as you get you first weapon they already tell you the best way to defeat the enemies, cut off the limbs, and that logic applies to every single enemy you find, run away you shoot them or freeze them and then shoot them and do it every 3 rooms. This will be a minor gripe if the combat had a bit more option, the game offers you diferent weapons but you can play all the game with just the plasma cutter and actually that might be better than having a diversing arsenal.

I feel im bashing too much the game but i enjoy it a lot but in chapter 6-7 they just thrown too many enemies so the games become too action packed and the combat is just shoot until they die. I know a lot of games work on this way, resident evil 4 being a example, but they have more ways on confronting your enemy and at least have a decent melee attack.

I think the problem is that i didn't expect that there's gonna be so much combat and some enemies are REALLY annoying (those things on the walls are from hell itself). But yeah the game is fun but i wish the combat had some more variety to it... but it feels good to cut down the legs of some necromorphs and since i was playin it on hard there were some times were i was on my last shot i killed the enemy and those were to really good moments... but yeah towards the end becomes way too action, still good game it get a recomendation from me.
noiseredux wrote:I don't lend shit and I don't borrow shit.
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Frag Mortuus
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Re: Games Beaten 2014

Post by Frag Mortuus »

1. Legend of Zelda - A Link Between Worlds
2. StarFox 64 3D
3. Castlevania - Dawn of Sorrow
4. Metal Gear Solid 3 HD

Literally just beat MGS3 a few minutes ago. I love the series, but this is the first time I have been able to beat MGS3. I have always found it extremely hard compared to 1,2, and 4. However, Since MGSV: Ground Zeroes is coming out on Tuesday, I have decided to play the whole saga in chronological order, starting with MGS3. Next up is Portable Ops.
noiseredux wrote:Frag Mortuus rules.
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Gamerforlife
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Re: Games Beaten 2014

Post by Gamerforlife »

Just nabbed the Platinum trophy for Lightning Returns. Odd that there's still stuff to do on hard mode like finding hard mode exclusive items, upgrading equipment, maxing stats and fighting "+" versions of the bosses, yet none of that stuff is tied to trophies
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Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
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Xeogred
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Re: Games Beaten 2014

Post by Xeogred »

That's hilarious. Didn't sound like you liked a lot about it and there you go getting the Platinum...
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Gamerforlife
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Re: Games Beaten 2014

Post by Gamerforlife »

Xeogred wrote:That's hilarious. Didn't sound like you liked a lot about it and there you go getting the Platinum...
Well it's surprisingly easy to get, so it wasn't a huge effort. I probably would have tried getting it regardless though as a hardcore FF fan.

I didn't hate the game. It's a mixed bag of good and bad. I enjoyed some things, and was let down by other things. I probably would have loved it if the combat was at least on par with the last two games. Fighting alone isn't much fun, and Crisis Core I think handled solo combat better
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
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Luke
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Re: Games Beaten 2014

Post by Luke »

1) Kung Fu NES
2) Altered Beast Genesis
3) Golden Axe Genesis
4) Golden Axe GBA
5) Golden Axe Dreamcast
6) Golden Axe PS2
7) Golden Axe Sega CD
Golden Axe 360
9) Ninja Gaiden xbox
10) Ninja Gaiden NES
11) Cool Spot Genesis
12) The Duel Genesis
13) Pit Fighter Genesis
14) Hard Drvin' Genesis
15) Death Duel Genesis
16) Sonic The Hedgehog Genesis
17) Mutant League Football Genesis
18) TMNT Hyperstone Heist Genesis
19) Streets of Rage Sega CD
20) Streets of Rage 2 Genesis
21) Golden Axe 2 Genesis
22) Sewer Shark Sega CD
23) Chiki Chiki Boys Genesis
24) Sonic the Hedgehog 2 Genesis
25) Mega Man 2 NES
26) Mike Tyson's Punch-Out!! NES
27) TMNT Fall of the Footclan Gameboy
28) TMNT Something Sewers Gameboy
29) Punch-Out!! Wii
30) Diddy Kong Racing N64
31) StarFox 64 N64
32) StarFox snes
33) Metal Gear nes
34) Mario Superstar Baseball Gamecube
35) Star Wars Rogue Leader Gamecube
36) Super Mario Land 2 Gameboy
37) Duck Tales Gameboy
38) Sleeping Dogs 360
39) Sonic Triple Trouble Game Gear
40) Batman NES
41) Actraiser snes *new*

Whoa. Not a single death this time around, and in one sitting.

All I can say is that it is a must have for any sens owner, or any Wii owner. The game is almost perfect, and the music is tits.
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isiolia
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Re: Games Beaten 2014

Post by isiolia »

1.) Beyond: Two Souls (PS3)
2.) Remember Me (PC)
3.) Mirror's Edge (PC)
4.) Jumping Flash! (PS1)
5.) Run Saber (SNES)
6.) Heavenly Sword (PS3)
7.) X-Blades (360)
8.) Blades of Time (360)
9.) Trapt (PS2)
10.) Hunted: The Demon's Forge (360)
11.) Final Fantasy XIII-2 (PS3)
12.) Venetica (PC)
13.) Metal Gear (MSX)
14.) Metal Gear 2: Solid Snake (MSX)
15.) Metal Gear Solid 3: Snake Eater HD Edition (PS3)
16.) Metal Gear Solid: Portable Ops (PSP)
17.) Metal Gear Solid: Peace Walker HD Edition (PS3)
18.) Metal Gear Solid: The Twin Snakes (Gamecube)
19.) Metal Gear Solid 2: Sons of Liberty HD Edition (PS3)
20.) Metal Gear Solid 4: Guns of the Patriots (PS3)
21.) Metal Gear Rising: Revengeance (PS3)
22.) Halo: Combat Evolved Anniversary (360)
23.) Halo 2 (XBox)


Thoughts:
Metal Gear Rising Revengeance

To cap off my Metal Gear run (well, for a few days until I get Ground Zeroes), I felt compelled to play this. Mostly due to it actually being set after MGS4, and being listed as canon, so I thought maybe it might revisit some of the story and all. It doesn’t, but, that was a good part of my reason for playing it.

Early on, I had a decent impression of the game. While very different in tone from other Metal Gear entries, I expected that. Some of the little attempts at humor worked for me, the opening scene crams a lot in, and the soundtrack is great.

Over the course of the game, it felt more and more like it was the rush job that the development history might indicate. Kojima’s team couldn’t get it to work, and sent the project to Platinum games to build from the ground up…after the game had already been in development limbo for years.

Environments started seeming fairly sparse or repetitive, same with enemies. Cutscene models are just sub par for a 2013 release, especially one branded as a Metal Gear entry. More or less, production values didn’t seem to line up with the pedigree. Between that and the “story”, it felt a lot more like a budget game based on a bad anime (as opposed to a good treatment of some of the subject matter, as Ghost in the Shell’s manga or second movie had).
Difficulty was poorly paced, with boss fights expecting a good handle on mechanics that (unsurprisingly) the game failed to teach via throwing mostly the same fodder enemies at you over and over. Then there are the times that the game laughably tries to encourage stealth, which it just isn’t built for.

Presumably, there are players who really enjoy mastering the block/parry system, doing all the VR missions, unlocking all the upgrades, and so on. Maybe by not doing that, beyond what was necessary, or not replaying it over and over, I was playing it wrong. However, as a quick romp through a Metal Gear spinoff…I just didn’t feel like it was very good. The occasional high points of cheesy brainless awesomeness just don’t outweigh the rest for me. Might for others though.


Halo: Combat Evolved Anniversary

Generally speaking, I tend to just ignore FPS games on consoles. I tend to prefer how they look and control on PC, and often it seems like mechanics I don’t like are more prevalent in console-centric series.
Still, in trying to push myself to actually play through more games, I figured I could give a series a shot.
At one point, “Halo night” was a thing for my friends and I – while I’ve never been a particular fan of the franchise, the point was more to hang out, and the flexibility the games have for multiplayer suited the purpose. Most of us were terrible, since we basically didn’t play the games otherwise. Still, it meant I had some of them already, so plowing through at least a few of them was marginally more convenient than some other series.

I’d tried playing the PC port of Halo way back when, but didn’t get too far. This time, I elected to buy the remastered Anniversary edition, which I can’t fault in its presentation. The toggle between “original” and redone graphics was cool, even if I only used it to see what some environments originally looked like before swapping back.
I like the concept art look for some/most of the game, and the soundtrack. As thin as the plot and characters were, it was more a nostalgic kind of simple that powers plenty of classic games.

That being said, I was tempted to end my foray into the series after this game. So much of it is filler. Not only are plenty of sections basically the same rooms over again, but then you turn around and go back through the same environments.

On top of that, it largely consisted of waves of enemies to just pump bullets into. It’s where the genre is rooted, but it’s not my favorite kind of FPS play. Every so often, there’s an option for more strategic play. Sniping, sneaking up behind enemies, that kind of stuff…but, then there are the attempts at making jumping work (it’s floaty and terrible), vehicles (even floatier and more terrible), and so on.
Towards the end, I noticed sections that were spawning in enemies more if I didn’t rush forward, presumably because I was activating triggered spawns for every time I ran through there. Common in some flavors of FPS, but something I don’t care for.
Checkpoints are inconsistent and oddly spaced even if they do trigger. Then deaths that seemed random due to a vehicle I exited shifting, or some other element I couldn’t foresee.

There were a few elements I wanted to like Halo for, but the campaign was on a mission to do almost everything I hate it when FPS games do.

The nice way to put it is that it’s a dated game that 343 faithfully reproduced with a shiny coat of paint. The downside is that, sans rose-colored glasses, it’s a pretty crappy game by today’s standards (and, if memory serves, really not that special compared to what PC games were doing at the time either).


Halo 2
As tempted as I was to let Halo Anniversary justify avoiding console FPS for another decade or so, the campaigns are relatively short, so I figured I’d give the series one more chance.
I’m glad I did, as I found Halo 2 to be –far- better. I mean, it’s still not exactly a pinnacle of interactive storytelling…but it was a ton more fun to play, though also easier.
Also my first time I can recall playing through a game via the 360’s backwards compatibility. It only hard locked once, but the ghost image (or whatever) issue cropped up a fair bit. At least it reminded me to save and quit often.

In general, the weapons and targeting seemed more tuned for deliberate use. At least, it felt that way. Jumping was better, and thankfully, vehicles were vastly improved as they’re used fairly extensively. They’re also a lot more forgiving, as they can take a beating as long as it’s not sustained, just like the characters you play as (who no longer need health packs).
Weapon/ammo drops are more prominent as well, even if the dual wield system is kind of annoying.

While it kind of seemed like the possibility of slogging through hordes of enemies was there, often they could just be bypassed. The game –does- suggest taking advantage of factions fighting to just slip on by, but, it’s possible that it allows for it a little too much. I dunno, it was less tedious that way, and there was still plenty of shooting to be done.
There were also still some slightly copy/paste areas, but largely, the game kept moving, and peppered in a good amount of variety with vehicles (and swapping between characters).

Perhaps Bungie was just given more time and money to do this one up right, versus having pressure on them to get something out the door to sell Xboxes. Maybe it was just iteration. Either way, it’s still a bit dated and console-y, but far, far more enjoyable than the first.
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ExedExes
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Re: Games Beaten 2014

Post by ExedExes »

Luke wrote:All I can say is that it (Actraiser) is a must have for any SNES owner, or any Wii owner. The game is almost perfect, and the music is tits.
^^^^^
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Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
Violent By Design
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Re: Games Beaten 2014

Post by Violent By Design »

What does Actraiser have to do with the Wii? There a remake or something??
isiolia wrote:1.) Beyond: Two Souls (PS3)
2.) Remember Me (PC)
3.) Mirror's Edge (PC)
4.) Jumping Flash! (PS1)
5.) Run Saber (SNES)
6.) Heavenly Sword (PS3)
7.) X-Blades (360)
8.) Blades of Time (360)
9.) Trapt (PS2)
10.) Hunted: The Demon's Forge (360)
11.) Final Fantasy XIII-2 (PS3)
12.) Venetica (PC)
13.) Metal Gear (MSX)
14.) Metal Gear 2: Solid Snake (MSX)
15.) Metal Gear Solid 3: Snake Eater HD Edition (PS3)
16.) Metal Gear Solid: Portable Ops (PSP)
17.) Metal Gear Solid: Peace Walker HD Edition (PS3)
18.) Metal Gear Solid: The Twin Snakes (Gamecube)
19.) Metal Gear Solid 2: Sons of Liberty HD Edition (PS3)
20.) Metal Gear Solid 4: Guns of the Patriots (PS3)
21.) Metal Gear Rising: Revengeance (PS3)
22.) Halo: Combat Evolved Anniversary (360)
23.) Halo 2 (XBox)


Thoughts:
Metal Gear Rising Revengeance

To cap off my Metal Gear run (well, for a few days until I get Ground Zeroes), I felt compelled to play this. Mostly due to it actually being set after MGS4, and being listed as canon, so I thought maybe it might revisit some of the story and all. It doesn’t, but, that was a good part of my reason for playing it.

Early on, I had a decent impression of the game. While very different in tone from other Metal Gear entries, I expected that. Some of the little attempts at humor worked for me, the opening scene crams a lot in, and the soundtrack is great.

Over the course of the game, it felt more and more like it was the rush job that the development history might indicate. Kojima’s team couldn’t get it to work, and sent the project to Platinum games to build from the ground up…after the game had already been in development limbo for years.

Environments started seeming fairly sparse or repetitive, same with enemies. Cutscene models are just sub par for a 2013 release, especially one branded as a Metal Gear entry. More or less, production values didn’t seem to line up with the pedigree. Between that and the “story”, it felt a lot more like a budget game based on a bad anime (as opposed to a good treatment of some of the subject matter, as Ghost in the Shell’s manga or second movie had).
Difficulty was poorly paced, with boss fights expecting a good handle on mechanics that (unsurprisingly) the game failed to teach via throwing mostly the same fodder enemies at you over and over. Then there are the times that the game laughably tries to encourage stealth, which it just isn’t built for.

Presumably, there are players who really enjoy mastering the block/parry system, doing all the VR missions, unlocking all the upgrades, and so on. Maybe by not doing that, beyond what was necessary, or not replaying it over and over, I was playing it wrong. However, as a quick romp through a Metal Gear spinoff…I just didn’t feel like it was very good. The occasional high points of cheesy brainless awesomeness just don’t outweigh the rest for me. Might for others though.


Halo: Combat Evolved Anniversary

Generally speaking, I tend to just ignore FPS games on consoles. I tend to prefer how they look and control on PC, and often it seems like mechanics I don’t like are more prevalent in console-centric series.
Still, in trying to push myself to actually play through more games, I figured I could give a series a shot.
At one point, “Halo night” was a thing for my friends and I – while I’ve never been a particular fan of the franchise, the point was more to hang out, and the flexibility the games have for multiplayer suited the purpose. Most of us were terrible, since we basically didn’t play the games otherwise. Still, it meant I had some of them already, so plowing through at least a few of them was marginally more convenient than some other series.

I’d tried playing the PC port of Halo way back when, but didn’t get too far. This time, I elected to buy the remastered Anniversary edition, which I can’t fault in its presentation. The toggle between “original” and redone graphics was cool, even if I only used it to see what some environments originally looked like before swapping back.
I like the concept art look for some/most of the game, and the soundtrack. As thin as the plot and characters were, it was more a nostalgic kind of simple that powers plenty of classic games.

That being said, I was tempted to end my foray into the series after this game. So much of it is filler. Not only are plenty of sections basically the same rooms over again, but then you turn around and go back through the same environments.

On top of that, it largely consisted of waves of enemies to just pump bullets into. It’s where the genre is rooted, but it’s not my favorite kind of FPS play. Every so often, there’s an option for more strategic play. Sniping, sneaking up behind enemies, that kind of stuff…but, then there are the attempts at making jumping work (it’s floaty and terrible), vehicles (even floatier and more terrible), and so on.
Towards the end, I noticed sections that were spawning in enemies more if I didn’t rush forward, presumably because I was activating triggered spawns for every time I ran through there. Common in some flavors of FPS, but something I don’t care for.
Checkpoints are inconsistent and oddly spaced even if they do trigger. Then deaths that seemed random due to a vehicle I exited shifting, or some other element I couldn’t foresee.

There were a few elements I wanted to like Halo for, but the campaign was on a mission to do almost everything I hate it when FPS games do.

The nice way to put it is that it’s a dated game that 343 faithfully reproduced with a shiny coat of paint. The downside is that, sans rose-colored glasses, it’s a pretty crappy game by today’s standards (and, if memory serves, really not that special compared to what PC games were doing at the time either).


Halo 2
As tempted as I was to let Halo Anniversary justify avoiding console FPS for another decade or so, the campaigns are relatively short, so I figured I’d give the series one more chance.
I’m glad I did, as I found Halo 2 to be –far- better. I mean, it’s still not exactly a pinnacle of interactive storytelling…but it was a ton more fun to play, though also easier.
Also my first time I can recall playing through a game via the 360’s backwards compatibility. It only hard locked once, but the ghost image (or whatever) issue cropped up a fair bit. At least it reminded me to save and quit often.

In general, the weapons and targeting seemed more tuned for deliberate use. At least, it felt that way. Jumping was better, and thankfully, vehicles were vastly improved as they’re used fairly extensively. They’re also a lot more forgiving, as they can take a beating as long as it’s not sustained, just like the characters you play as (who no longer need health packs).
Weapon/ammo drops are more prominent as well, even if the dual wield system is kind of annoying.

While it kind of seemed like the possibility of slogging through hordes of enemies was there, often they could just be bypassed. The game –does- suggest taking advantage of factions fighting to just slip on by, but, it’s possible that it allows for it a little too much. I dunno, it was less tedious that way, and there was still plenty of shooting to be done.
There were also still some slightly copy/paste areas, but largely, the game kept moving, and peppered in a good amount of variety with vehicles (and swapping between characters).

Perhaps Bungie was just given more time and money to do this one up right, versus having pressure on them to get something out the door to sell Xboxes. Maybe it was just iteration. Either way, it’s still a bit dated and console-y, but far, far more enjoyable than the first.

Interesting, I've thought about diving through Halo, just to say I did and because the games are relatively short like most FPS'.

I've thought about starting off from the Anniversary edition myself, I'm not surprised it isn't all that good. I never really played Halo 1, but I'm not surprised Halo 2 shits on it.


Like you I've only played Halo with my friends (who also don't play Halo), simply because it has LAN capabilities. So I am experienced with Halo 2 multiplayer which is pretty fun, and some of Halo 3 (not LAN though), but the single players are a mystery to me for the most part. I play a lot of FPS' but almost all on the computer, so Halo has always been more of a "passable" series than anything else.

I do have Halo Reach which is okay, I lost interest trying to beat it though.
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