Used to be, for high end soloing. Not especially the case anymore since most anything it'd be viable against you can just outlevelNemoide wrote: Final Fantasy XI - GRINDING FOREVER. I'm trying to level up the Ninja job since apparently it's a really good subjob to use for Red Mage when soloing. AND I'VE BEEN SOLOING MOST OF THE TIME. I can't wait until I beat the main story and PUT THIS GAME BACK ON THE SHELF... but I also want to keep leveling up my Cooking skill ALL THE WAY TO 100. I only need to gain two more levels as a Red Mage before I'll be able to take the mission to get Rank 4. And then it's only TWO MORE RANK-UPS to victory! I think.
You get rank 6 after the Shadow Lord fight, at which point you can branch off and do the Rise of the Zilart storyline. Meanwhile, the nation storylines diverge again and go to rank 10.
Technically, the Shadow Lord fight would be the original finale for the base game, but relative to what's there, it's a fairly small sliver of what you could consider the main story. I'd mostly consider that to be the base missions + RotZ + CoP through Apocalypse Nigh (which is a finale you can access after finishing both of those expansions). Dynamis ties in somewhat, particularly with CoP, but isn't exactly that story heavy.
ToAU has some ties back in, but is largely separate (though decent). SoA seems to be similar, but in SE fashion will probably not be "done" for 18-24 months.
WoTG has you go back in time to the Crystal War, and in turn has a lot of characters and things that show up in "present day" Vanadiel, but the actual plot involves preventing an alternate future.
Abyssea and Voidwatch have (relatively thin) storylines as well, but they serve more to justify the existence of the content than add much to the lore.
Some of the AF quests and things are fairly decent too though.
