Re: Games Beaten 2025
Posted: Thu Mar 13, 2025 5:28 pm
Partridge Senpai's 2025 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat
1. Arc Rise Fantasia (Wii)
2. Return of the Obra Dinn (PC)
3. Battlefield: Hardline (PS3)
4. Call of Duty: Black Ops (PS3)
5. Call of Duty: Black Ops II (PS3)
6. Dead Nation (PS3)
7. Kileak, The Blood 2: Reason in Madness (PS1)
8. Paro Wars (PS1)
9. in Stars and Time (Steam)
10. Tetris Battle Gaiden (SFC)
11. Super Tetris 3 (SFC)
12. Battlefield 4 (PS3)
13. Call of Duty: Modern Warfare 2 (PS3)
14. Call of Duty: Modern Warfare 3 (PS3)
15. Call of Duty: Black Ops III (PS4)
16. Call of Duty: Infinite Warfare (PS4)
17. Call of Duty: WWII (PS4)
18. Resistance 3 (PS3)
19. Tearaway: Unfolded (PS4)
20. Grow Home (PS4)
21. Grow Up (PS4)
22. Ratchet & Clank (2016) (PS4)
23. Dark Sector (Steam)
24. Nagano Winter Olympics '98 (N64)
25. Multi-Racing Championship (N64)
26. Super Smash Bros. (N64)
27. Puyo Puyo Sun 64 (N64)
28. Shin Nippon Pro Wrestling: Toukon Road - Brave Spirits (N64)
29. Jikkyou Pawafuru Puroyakyuu 6 (N64)
30. Let's Smash (N64)
31. Mario Tennis 64 (N64)
32. Ucchannanchan no Honō no Challenger: Denryū Iraira Bō (N64)
33. Jikkyou Pawafuru Puroyakyuu 4 (N64)
34. FIFA: Road to the World Cup 98 (N64)
I’ve never been much of a fan of soccer games despite having friends who really liked them growing up. Having been on a bit of an N64 sports game kick lately, though, I decided to grab this one seeing that it was both cheaply available (the only FIFA game properly released on this console in Japan) as well as highly recommended online. Thankfully, one was available locally, so I hopped right in. Well, I would’ve done, but this is actually one of the very small handful of games (or at least the Japanese version is) that requires a Jumper Pak in your N64 to work properly. The game *does* launch with an Expansion Pak inserted, but it trying to access the training mode would immediately hard crash the console. I didn’t want to play with fire any more than I had to, so I ordered a generic Jumper Pak on Amazon and waited for it to arrive before continuing any further lest I risk the game hard crashing at some later juncture that I actually cared about. It took me about 5.5 hours to win the world cup as Argentina (in honor of my good friend Gale who’s from there) in the Japanese version of the game with everything on default settings (so also on easy mode) on real hardware.
There’s no real story to this game, as is the case with pretty much any sports game of the time. There is *something* of a “narrative”, but it’s more of a conceit than a bona fide narrative. This being the “Road to World Cup ‘98” (as this was released in late ’97, so the qualifying matches had been happening for a while, but the actual World Cup wouldn’t be on for another several months), the end goal, if you decide to view it as one, is getting your selected team through the lengthy qualifiers into the preliminary rounds and finally to victory in the World Cup final match. While you don’t have any proper football club teams to choose from, as game does boast (so far as I can tell) every national team that was competing in the ’98 World Cup, so from Ghana to Brazil, from Macedonia to China, you can play as any team you’d want in your path to victory~.
Having chosen a South American team, I inadvertently picked a much lengthier qualifier route than pretty much any other (this division having at least 8 if not 9 teams you’ll need to play all of twice rather than most other divisions which are divided into groups of 5 or so), but it only made my rise to glory all the more magnificent! X3. There’s not like characters or anything like that beyond what you make in your head (such as my goalkeeper Gonzalez who I dubbed “The Iron Keeper” for his ironclad defense powers!), but that’s no different than any other sports game of the time. It’s more than enough reason to go for the trophy as far as I’m concerned, so go out there and get it! X3
The gameplay was something I’d heard was much more accessible and fun than Konami’s soccer games of the era, and while I haven’t played those Konami games, I can certainly attest to just how accessible this game is. Compared to later FIFA games which have different buttons you can hit for different strength shots for different scenarios, this game is much more straightforward. You press A to pass, B to shoot, and B to steal the ball if the other team has snatched it from you. You can press the C buttons for more aggressive tackles or fouls on defense or more intricate shots on offense (even sprinting), but I generally found that playing smart was all you needed with those main two buttons. It gives the game a great “easy to learn, tough to master” quality that made for great fun, frenetic action. It sure isn’t anything as wild as one of Midway’s games from the time, but there really is hard not to shout GOALLLL in real life when you manage to score a point on the opposing team X3
And another really nice feature of playing the game is that you are indeed a *team*, and it feels like it. While the game does allow up to four players (who can even play with or against you in the World Cup mode, if you like), you’re far from SOL if you’re playing by yourself. I’m perfectly willing to admit that it might’ve been partly down to the fact that I was playing with a team with bruiser stats like Argentina, but it was so nice to see that my teammates were out there really putting in a good effort when they weren’t under my control. Tapping A will switch you automatically to the player closest to the ball, but even when you’re not doing that to be on top of the action as much as you can, your AI buddies are still out there covering defenders, getting in good shot position, and even stealing the ball for you (so you automatically take over once they have possession of the ball). The game does buffer button presses, so you *do* need to be careful if you’re mashing A to switch players because it’ll lead to immediately passing the ball (sometimes more than once) once you’ve made the switch, but once you get used to that, you’ll be playing soccer with the (quite literal) best of them~.
For people wanting a more advanced experience, that is also here too, though not quite as advanced as some of EA’s later titles (even on the N64 itself). While the game lacks normal FCs, you can always make your own custom teams and even custom players too. You can modify team strategy, level of aggression per player, how your substitutes will function, the works! The game even has a pretty beefy options menu for the time with even the ability to make *and save* several alternate control layouts if you so choose. This isn’t anything that I understand the sport nearly enough to use properly, but the fact that it’s here at all is super impressive for the time, and it’s always nice to see the sheer degree of options available in a game this old (the option to prevent teams from wearing matching colors when they play each other is an option I particularly appreciate). It's honestly really impressive not just how many options there are, but how smartly they're used. There are quite a few options (from the passing marker to automatic heading) that are on by default, but the one thing they all have in common is that they make the game easier and more approachable. Huge props to the developers for knowing that real FIFA sickos will know the settings they want to tune and how, so it was a smarter idea to set things up by default for new players. An inspired bit of design for an impeccably assembled game~.
The aesthetics of the game are quite impressive for the time too! The music is nothing to write home about, but what is there during the menus is at times bizarrely yet delightfully funky and very of the time. I specify menus as, during games, there really isn’t much more than the in-game commentary and the roar of the crowd. I quite like that for the matches though, as it really lets you focus on what’s happening on the field rather than it getting drowned out in the music. Speaking of the commentary, you’ve actually got Japanese commentators for this version of the game, and what impresses me the most is the plural there. I’ve seen singular commentators in things like PawaPuro baseball games from Konami which were quite well put together on the N64 (and even the Super Famicom), but it was incredibly cool to hear such well strung together commentary when there were two people doing it. It’s far from advanced as more recent games that do this because it’s not like they’re saying players’ names too, but it’s still really well done for what it is, and it really helps bring the action to life that much more.
The game doesn’t look half bad either for the time. It’s hardly photo realistic faces on players like you’re getting these days, but they’re good enough representations for the camera angles you’ll usually be viewing them from, and they have a great polygonal retro charm for people like me who enjoy this kind of thing. When you do get those close ups, however, it’s super fun how well animated their victory celebrations are when they score goals. Doing tumbling front flips, stomping the ground and shouting at the sky, all that sort of stuff. They have different animations for walking off sides to throw in a penalty kick (an arrogant swagger if you're winning by a lot, and a sad trudge if they're losing by a bunch). Heck, even the little grumpy shout they have at the ref when they get fouled looks just like it would in real life! X3. I was very happily surprised at just how much characters the players have to them despite this being such an old game, and it really shows just how much the developers cared about replicating the feeling of watching a match on TV despite playing the game yourself, so to speak.
The framerate when playing is far from perfect, but it’s more than solid and consistent enough to make the ball and player physics work how they need to. While the FPS boost when it’s zoomed in on *just* the goalie for a goal kick is quite funny with just how much higher it is than during the normal play, I never noticed any problems during gameplay related to frame rate. This is hardly something worthy of praise in a newer game, but it’s something very much worth mentioning for an older game like this on the N64. The N64 infamously struggles with framerates when there are lots of moving bodies on screen, and the previous game on this console, FIFA 64, both ran terribly and had pretty bad physics problems to boot, so it’s very nice that they’ve fixed that here.
The Japanese version of the game is overall not that meaningfully different from the international versions, so far as I can tell. For the Jumper Pak problem, it might be worth mentioning that I use an American N64 to play these on, but I don’t have a foreign version of the to test whether that RAM issue exists in both versions of the game. The color commentary is great, as I mentioned before, so it’s pretty darn hard to complain about audio production here. The only real issue I could bring up is that the resolution on the Japanese text makes it a bit hard to read sometimes, and there’s a good amount of text that just isn’t translated at all (such as the copyright info at the start or player’s names). All of the important text is translated, however, so between that and the Japanese audio tracks, that puts FIFA 98 well above a lot of other western-developed games localized for the Japanese market on this console (or any other of the time, frankly).
Verdict: Highly Recommended. It’s kind of hard to recommend a game like this in a wider context of soccer games when I’m so unfamiliar with the genre, but I can certainly speak highly to how much fun I had with it! Even as someone who doesn’t really play soccer games and finds soccer a pretty boring sport to watch, I still had a pretty darn good time with this (and I imagine I would’ve had even more fun with a buddy to play with). It’s even the last of these games to have the super cool indoor soccer mode, which is also great fun and a very neat twist on how to play the normal game~. If you’re looking for a retro soccer title to play or even looking for a more simple soccer title to play with someone who likes the sport but doesn’t happen to be very familiar with video games, then this game will fit that bill excellently.
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat
1. Arc Rise Fantasia (Wii)
2. Return of the Obra Dinn (PC)
3. Battlefield: Hardline (PS3)
4. Call of Duty: Black Ops (PS3)
5. Call of Duty: Black Ops II (PS3)
6. Dead Nation (PS3)
7. Kileak, The Blood 2: Reason in Madness (PS1)
8. Paro Wars (PS1)
9. in Stars and Time (Steam)
10. Tetris Battle Gaiden (SFC)
11. Super Tetris 3 (SFC)
12. Battlefield 4 (PS3)
13. Call of Duty: Modern Warfare 2 (PS3)
14. Call of Duty: Modern Warfare 3 (PS3)
15. Call of Duty: Black Ops III (PS4)
16. Call of Duty: Infinite Warfare (PS4)
17. Call of Duty: WWII (PS4)
18. Resistance 3 (PS3)
19. Tearaway: Unfolded (PS4)
20. Grow Home (PS4)
21. Grow Up (PS4)
22. Ratchet & Clank (2016) (PS4)
23. Dark Sector (Steam)
24. Nagano Winter Olympics '98 (N64)
25. Multi-Racing Championship (N64)
26. Super Smash Bros. (N64)
27. Puyo Puyo Sun 64 (N64)
28. Shin Nippon Pro Wrestling: Toukon Road - Brave Spirits (N64)
29. Jikkyou Pawafuru Puroyakyuu 6 (N64)
30. Let's Smash (N64)
31. Mario Tennis 64 (N64)
32. Ucchannanchan no Honō no Challenger: Denryū Iraira Bō (N64)
33. Jikkyou Pawafuru Puroyakyuu 4 (N64)
34. FIFA: Road to the World Cup 98 (N64)
I’ve never been much of a fan of soccer games despite having friends who really liked them growing up. Having been on a bit of an N64 sports game kick lately, though, I decided to grab this one seeing that it was both cheaply available (the only FIFA game properly released on this console in Japan) as well as highly recommended online. Thankfully, one was available locally, so I hopped right in. Well, I would’ve done, but this is actually one of the very small handful of games (or at least the Japanese version is) that requires a Jumper Pak in your N64 to work properly. The game *does* launch with an Expansion Pak inserted, but it trying to access the training mode would immediately hard crash the console. I didn’t want to play with fire any more than I had to, so I ordered a generic Jumper Pak on Amazon and waited for it to arrive before continuing any further lest I risk the game hard crashing at some later juncture that I actually cared about. It took me about 5.5 hours to win the world cup as Argentina (in honor of my good friend Gale who’s from there) in the Japanese version of the game with everything on default settings (so also on easy mode) on real hardware.
There’s no real story to this game, as is the case with pretty much any sports game of the time. There is *something* of a “narrative”, but it’s more of a conceit than a bona fide narrative. This being the “Road to World Cup ‘98” (as this was released in late ’97, so the qualifying matches had been happening for a while, but the actual World Cup wouldn’t be on for another several months), the end goal, if you decide to view it as one, is getting your selected team through the lengthy qualifiers into the preliminary rounds and finally to victory in the World Cup final match. While you don’t have any proper football club teams to choose from, as game does boast (so far as I can tell) every national team that was competing in the ’98 World Cup, so from Ghana to Brazil, from Macedonia to China, you can play as any team you’d want in your path to victory~.
Having chosen a South American team, I inadvertently picked a much lengthier qualifier route than pretty much any other (this division having at least 8 if not 9 teams you’ll need to play all of twice rather than most other divisions which are divided into groups of 5 or so), but it only made my rise to glory all the more magnificent! X3. There’s not like characters or anything like that beyond what you make in your head (such as my goalkeeper Gonzalez who I dubbed “The Iron Keeper” for his ironclad defense powers!), but that’s no different than any other sports game of the time. It’s more than enough reason to go for the trophy as far as I’m concerned, so go out there and get it! X3
The gameplay was something I’d heard was much more accessible and fun than Konami’s soccer games of the era, and while I haven’t played those Konami games, I can certainly attest to just how accessible this game is. Compared to later FIFA games which have different buttons you can hit for different strength shots for different scenarios, this game is much more straightforward. You press A to pass, B to shoot, and B to steal the ball if the other team has snatched it from you. You can press the C buttons for more aggressive tackles or fouls on defense or more intricate shots on offense (even sprinting), but I generally found that playing smart was all you needed with those main two buttons. It gives the game a great “easy to learn, tough to master” quality that made for great fun, frenetic action. It sure isn’t anything as wild as one of Midway’s games from the time, but there really is hard not to shout GOALLLL in real life when you manage to score a point on the opposing team X3
And another really nice feature of playing the game is that you are indeed a *team*, and it feels like it. While the game does allow up to four players (who can even play with or against you in the World Cup mode, if you like), you’re far from SOL if you’re playing by yourself. I’m perfectly willing to admit that it might’ve been partly down to the fact that I was playing with a team with bruiser stats like Argentina, but it was so nice to see that my teammates were out there really putting in a good effort when they weren’t under my control. Tapping A will switch you automatically to the player closest to the ball, but even when you’re not doing that to be on top of the action as much as you can, your AI buddies are still out there covering defenders, getting in good shot position, and even stealing the ball for you (so you automatically take over once they have possession of the ball). The game does buffer button presses, so you *do* need to be careful if you’re mashing A to switch players because it’ll lead to immediately passing the ball (sometimes more than once) once you’ve made the switch, but once you get used to that, you’ll be playing soccer with the (quite literal) best of them~.
For people wanting a more advanced experience, that is also here too, though not quite as advanced as some of EA’s later titles (even on the N64 itself). While the game lacks normal FCs, you can always make your own custom teams and even custom players too. You can modify team strategy, level of aggression per player, how your substitutes will function, the works! The game even has a pretty beefy options menu for the time with even the ability to make *and save* several alternate control layouts if you so choose. This isn’t anything that I understand the sport nearly enough to use properly, but the fact that it’s here at all is super impressive for the time, and it’s always nice to see the sheer degree of options available in a game this old (the option to prevent teams from wearing matching colors when they play each other is an option I particularly appreciate). It's honestly really impressive not just how many options there are, but how smartly they're used. There are quite a few options (from the passing marker to automatic heading) that are on by default, but the one thing they all have in common is that they make the game easier and more approachable. Huge props to the developers for knowing that real FIFA sickos will know the settings they want to tune and how, so it was a smarter idea to set things up by default for new players. An inspired bit of design for an impeccably assembled game~.
The aesthetics of the game are quite impressive for the time too! The music is nothing to write home about, but what is there during the menus is at times bizarrely yet delightfully funky and very of the time. I specify menus as, during games, there really isn’t much more than the in-game commentary and the roar of the crowd. I quite like that for the matches though, as it really lets you focus on what’s happening on the field rather than it getting drowned out in the music. Speaking of the commentary, you’ve actually got Japanese commentators for this version of the game, and what impresses me the most is the plural there. I’ve seen singular commentators in things like PawaPuro baseball games from Konami which were quite well put together on the N64 (and even the Super Famicom), but it was incredibly cool to hear such well strung together commentary when there were two people doing it. It’s far from advanced as more recent games that do this because it’s not like they’re saying players’ names too, but it’s still really well done for what it is, and it really helps bring the action to life that much more.
The game doesn’t look half bad either for the time. It’s hardly photo realistic faces on players like you’re getting these days, but they’re good enough representations for the camera angles you’ll usually be viewing them from, and they have a great polygonal retro charm for people like me who enjoy this kind of thing. When you do get those close ups, however, it’s super fun how well animated their victory celebrations are when they score goals. Doing tumbling front flips, stomping the ground and shouting at the sky, all that sort of stuff. They have different animations for walking off sides to throw in a penalty kick (an arrogant swagger if you're winning by a lot, and a sad trudge if they're losing by a bunch). Heck, even the little grumpy shout they have at the ref when they get fouled looks just like it would in real life! X3. I was very happily surprised at just how much characters the players have to them despite this being such an old game, and it really shows just how much the developers cared about replicating the feeling of watching a match on TV despite playing the game yourself, so to speak.
The framerate when playing is far from perfect, but it’s more than solid and consistent enough to make the ball and player physics work how they need to. While the FPS boost when it’s zoomed in on *just* the goalie for a goal kick is quite funny with just how much higher it is than during the normal play, I never noticed any problems during gameplay related to frame rate. This is hardly something worthy of praise in a newer game, but it’s something very much worth mentioning for an older game like this on the N64. The N64 infamously struggles with framerates when there are lots of moving bodies on screen, and the previous game on this console, FIFA 64, both ran terribly and had pretty bad physics problems to boot, so it’s very nice that they’ve fixed that here.
The Japanese version of the game is overall not that meaningfully different from the international versions, so far as I can tell. For the Jumper Pak problem, it might be worth mentioning that I use an American N64 to play these on, but I don’t have a foreign version of the to test whether that RAM issue exists in both versions of the game. The color commentary is great, as I mentioned before, so it’s pretty darn hard to complain about audio production here. The only real issue I could bring up is that the resolution on the Japanese text makes it a bit hard to read sometimes, and there’s a good amount of text that just isn’t translated at all (such as the copyright info at the start or player’s names). All of the important text is translated, however, so between that and the Japanese audio tracks, that puts FIFA 98 well above a lot of other western-developed games localized for the Japanese market on this console (or any other of the time, frankly).
Verdict: Highly Recommended. It’s kind of hard to recommend a game like this in a wider context of soccer games when I’m so unfamiliar with the genre, but I can certainly speak highly to how much fun I had with it! Even as someone who doesn’t really play soccer games and finds soccer a pretty boring sport to watch, I still had a pretty darn good time with this (and I imagine I would’ve had even more fun with a buddy to play with). It’s even the last of these games to have the super cool indoor soccer mode, which is also great fun and a very neat twist on how to play the normal game~. If you’re looking for a retro soccer title to play or even looking for a more simple soccer title to play with someone who likes the sport but doesn’t happen to be very familiar with video games, then this game will fit that bill excellently.