Summer Games Challenge 2023 - STARTS NOW!

Anything that is gaming related that doesn't fit well anywhere else
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bmoc
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Re: Summer Games Challenge 2023 - STARTS NOW!

Post by bmoc »

Asura's Wrath (PS3)
Metal Gear Solid (PS1)
Snatcher (Sega CD)
Rondo of Blood (PCECD)
Bonk's Adventure (TGCD)
Clock Tower - The First Fear (PS1-J)
Gaia Seed (PS1-J)
Metroid Zero Mission (WiiU)
Armored Core (PS1)
Rain (PS3)

Gaia Seed is a shmup made by Techno Soleil in 1996 for the PlayStation 1. Before we get into the review, we have to talk about Techno Soleil as a company because it is definitely not your traditional video game developer.

When looking them up, I could not find much information on them. It wasn't until I discovered that they are still in business, that I found some reliable information via their website through Google Translate. It appears that they made 4 video games in total and all for the PS1: Gaia Seed, Rapid Angel, TALL Infinity, and TALL Twins Tower. I suppose TALL Infinity did well enough to warrant a sequel and it was even released in North America though not until 2003 (very late in the PS1 lifespan). Strangely, there is no mention of Techno Soleil on the back of the case for the NA release. Based on the company names on the back of the NA case, I'd wager it was translated by Hamster (of Arcade Archives fame) and published by Agetec. However, they ceased video game development with TALL Twins Tower in 2000. I wonder if 9/11 had anything to do with it not coming out stateside but it was more likely low sales numbers due to everyone moving on to the PS2 and Xbox by that point.

So what do you do when your fledgling video game division flounders? You start making stuff like septic tank management software instead. In fact, their septic tank management software seems to have done so well that they started offering it as a cloud service in 2013. That's not all they make these days but that one certainly catches your attention. They also make government software, ID card software, and digital signage software to name a few.

So Gaia Seed was Techno Soleil's first game ever. It is a very respectable first try but it is far from the best shmup on the PS1. Gaia Seed's claim to fame is its shield mechanic. Instead of 1-hit deaths that are so common in shmups, Gaia Seed has a shield bar at the bottom of the screen that slowly regenerates when you take no damage. Think Halo. As such, Gaia Seed is somewhat beginner friendly for those new to shmups. I'm not great at shmups without tons of practice and even I managed to get to the next to the last boss on my second try.

Otherwise, gameplay is basic shmup affair. There are 4 different powerups and only some of them stack. Once you reach a full stack, further powerups just award points. There is also another slowing charging bar at the bottom of the screen that is your super move. The super move changes depending on what your main attack is. It is either a mega powerful forward laser or a short sustained homing attack. My biggest frustration gameplay-wise is that some of the projectiles blend in very easily with the background, especially on 4th level's boss.

Another interesting fact about the game is that the intro and endings are voiced in English by default though it is very hard to understand. If you change the voiceover to Japanese, you get English subtitles. You aren't missing much if you ignore the intro and endings. Yes, endings...you get the true ending if you just avoid getting killed by the last boss and let the timer run out. Such a strange design choice.

Gaia Seed isn't the worst way to spend an afternoon. The soundtrack is not bad at all. I probably enjoyed that aspect of the game the most. I'd give it a 7 out of 10 but that is mostly propped up by the shield mechanic and the soundtrack. I was intrigued enough by Techno Soleil's history to pickup a copy of TALL Infinity on eBay since it can easily be had for under $10 even with shipping. I'm curious to see if their single North American release is any good.
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Note
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Re: Summer Games Challenge 2023 - STARTS NOW!

Post by Note »

Finished Snatcher (SCD) earlier this evening! I played the game via emulation.

As mentioned before, I don't have much experience with visual novel / adventure games similar to Snatcher, but I ended up really enjoying it. While the game borrows a lot from Blade Runner and other sci-fi properties, the game has its own unique cast of characters and take on the genre.

I found the graphics and animations throughout the game to be quite appealing. A few of the characters do resemble those from other sci-fi properties, but overall I think the development team did a good job with the look of the game. I'm glad they went with pixel art instead of a full motion video approach, which was popular at the time. I think the pixel art has helped this game age much better. The voice acting in the game is really impressive too. It's definitely better than voice acting experienced in some titles we would get years after Snatcher's release.

The menu and controls are quite simple, with a text menu appearing below the graphics. Every once in a while an action sequence will come up where you have to control the main character Gillian in a first person perspective and shoot down enemies. Since I was playing on emulation, I simply did these portions on a controller, which controlled mostly okay. However, there does seem to be a bug in Snatcher where sometimes your button presses for a shot will randomly go undetected. This really didn't affect the gameplay until the end of the game where there are two sequences that throw a lot of enemies at you, and you really have to be quick and accurate to get through the sequence. I think it could be fun playing through it again with a Justifier, something to contemplate for the future.

I can see why this game has grown a cult following over the years, as the gameplay is easy to jump into and the storyline is really strong and easily draws you in. I definitely recommend checking this one out if you haven't already!
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Re: Summer Games Challenge 2023 - STARTS NOW!

Post by SpaceBooger »

Illusion of Gaia (SNES) 5/31/23
Wonderboy in Monster World (Genesis) 6/15/23
Final Fantasy Legend (GameBoy) 7/2/23

The Lost Vikings (Genesis)
Donkey Kong Country (SNES)
Metroid Prime (Wii Version) 7/21/23

Metroid Prime (Wii Version)
First off I love the Metroid series I have played and beat all but the Prime games and Dread (I don't have a Switch). The GBA games are my go-to games when I just want something fun to play and beat - I love Zero Mission.
Ok, now that it is clear that I am a Metroid fan, I don't like FPS. 2D platforming is my jam, but FPS platforming... ugg. The saving grace was that the game was a Metroid game and during my playthrough I would pass things that I knew would be accessible later, knowing those exist motivated me to figure out how to get to it. The drive to get the next thing keeps me going. After a while I got used to the FPS and loved most of the boss battles, the Meta Ridley was the only one I had to have multiple attempts on. I just hate FPS jumping and platforming and that alone is keeping me from jumping right into the sequel.

I started DKC this morning and man that is brutal, but unlimited continues really helps. I now understand why many people used the 50 life code.
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Re: Summer Games Challenge 2023 - STARTS NOW!

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I have been hating Donkey Kong Country SNES for the horrible jumps I couldn't make. After many tries, fails and continues - I realized there was a "run" button.
The disadvantage of owning "cart only" versions of games without the manuals.
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Ack
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Re: Summer Games Challenge 2023 - STARTS NOW!

Post by Ack »

If this is an issue, Nintendo appears to offer downloadable versions of game manuals:

https://www.nintendo.co.jp/clvs/manuals/en_us/index.html

Good luck with DKC!
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Re: Summer Games Challenge 2023 - STARTS NOW!

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Ack wrote:If this is an issue, Nintendo appears to offer downloadable versions of game manuals:

https://www.nintendo.co.jp/clvs/manuals/en_us/index.html

Good luck with DKC!

That's awesome. Thanks. After reading that I realize DK has a hand slap. Don't know what it does but I'm looking forward to finding out.
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alienjesus
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Re: Summer Games Challenge 2023 - STARTS NOW!

Post by alienjesus »

1. Castlevania II: Simon's Quest (NES)
2. Terranigma (SNES)
3. Star Wars Rogue Squadron II: Rogue Leader (GC)
4. Tony Hawk's Pro Skater 3 (GC)
5. Crash Bandicoot 2: Cortex Strikes Back (PS1)
6. Jumping Flash (PS1)
7. Dark Cloud (PS2)
8. Sly Raccoon (PS2)

9. Sakura Wars (Saturn)
10. Samba De Amigo (DC)

Double update here. Still got more to go on Terranigma, but this weekend I sat down and played through the second half of Tony Hawk's Pro Skater 3. Sometimes I forget how good these games are, but I always enjoy playing them. I cleared all levels with all objectives fulfilled, all extra stat points acquired and all extra skate decks discovered using a create-a-skater character, and unlocked Darth Maul to play as in future. I really like the final level of the game, on a cruise ship, but the final competition level in Tokyo is pretty poor - I kept bouncing off of things at odd angles, rather than being able to combo across the rails and jumps like in other levels. I think I actually may have beat this one on a rental as a teenager as I recognised the last course, but it was good to play through again and re-experience it now I own it myself.

On Sunday I sat down with Star Wars Rogue Squadron II: Rogue Leader, another game which I played a few times as a teenager, but which I definitely didn't manage to beat - I remember it being pretty tough! So imagine my surprise then, when 3 or so hours later I rolled the credits after clearing all 10 of the main missions. It had it's moments (the last two levels are fairly challenging), but generally I found the game to be pretty easy this time through. Maybe I'm better at this type of game then I was as a teenager? Despite the surprisingly low difficulty though, I did have a really good time playing through the game - it controls well, has some fun setpieces and has a 'just one more go' feeling to the missions. My favourite missions were the ones with lots of dogfighting with Tie fighters, and my least favourite mission was the stealth level which for some reason actually has two variants depending on the time of day you play it at. They make up my least favourite and second least favourite level though, so it's a shame this mechanic wasn't used on a more enjoyable stage!

Next up: Polishing off Terranigma. Hoping to have this done somewhere around the end of the month (I'm away for a few days), leaving just the two Sega titles for August.
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Re: Summer Games Challenge 2023 - STARTS NOW!

Post by MrPopo »

So there's another instance of them using time of day; the training mission has four variants based on time of day, and you need to do all the objectives and bonuses in each to unlock the Naboo Starfighter.

Any plans to do the bonus missions that unlock with enough medal points?
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alienjesus
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Re: Summer Games Challenge 2023 - STARTS NOW!

Post by alienjesus »

MrPopo wrote:So there's another instance of them using time of day; the training mission has four variants based on time of day, and you need to do all the objectives and bonuses in each to unlock the Naboo Starfighter.

Any plans to do the bonus missions that unlock with enough medal points?


Yeah, I was aware of the training. I cleared it on 2 times of the day because thats when I happened to be playing it, but need to go back for the others.

Probably I won't go back for the bonus missions right away, but I think I will at some point. I didn't get many medals on my playthrough (2 silver and 2 bronze) but in most cases I was normally only missing one metric to qualify for a silver or even gold. Usually time, but sometimes something else like friendlies lost or enemies killed.
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Re: Summer Games Challenge 2023 - STARTS NOW!

Post by Note »

That's awesome you finished Rogue Squadron, AJ!

I picked it up last year to try to finish it, as it's a game I got with my Gamecube but never completed. I like the game a lot, but I got stuck on the mission Prison of the Maw and put it down after a good amount of attempts to try to beat the mission. I'd like to revisit it again later in the year and hopefully finish it.
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