BoringSupreez wrote:Erik_Twice wrote:For that reason, I see the insistence on categorizing some video games as "not really video games" as being a product of men and boys trying to prove their affiliation with masculinity through what they won't play, which is a need generated by society's aforementioned hostile attitude toward feminine men.
People were just baffled that a title like Gone Home that has no meaningful player input got such rave reviews by the press. The reason why people say it's not a "real game" is not because they are afraid to be outed as femenine, but because all you do while playing it is walk around an empty house and read notes of text.
That's how it got the "walking simulator" tag. It's a perfect example of putting too much focus on storytelling in videogames, and not enough on making sure there's an actual game holding the whole thing up. Even a virtual novel like Phoenix Wright has more gameplay, and I'd say Phoenix Wright tells better stories too.
Games don't have to revolve around a conflict, puzzle, narrative or anything else and can be based entirely on role play. Children playing house are still playing a game. A game where all you do is walk around and look at stuff can still be a game. Flying a toy plane around the house just for the fun of doing so is a game, and requires no conflict, no role enactment or even any real feedback - it's all imagination.
Video game communities are too quick to compare games to sports or chess without considering all the types of game that can be played. The Sims is basically a dolls house, Noby Noby Boy is just a toybox. You still play games with them.
For what it's worth, I don't think ANY video games are games. Football is a game, but a football (as in the ball used to play the game) is a toy. You can play a game of Splatoon, but the splatoon disc itself? That's the toy you use to play it.