Together Retro: The Quake Series / Quake Live -WHEN TO PLAY?

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fastbilly1
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Re: Together Retro: The Quake Series / Quake Live -WHEN TO P

Post by fastbilly1 »

I have never been a huge Quake fan, but I did my time in Q3TA - specifically Skull Tag. I was always more of a UT99/2k3/2k4 and HLDM fan. But I fired up Quake Live in Steam, the first time since 2010, and ran through a couple bot matches last week. I like alot of the changes they did from Q3 to QL, this really makes it the game I wanted back then. I really wish they would just sell me a copy instead of just a monthly fee - Id gladly buy a copy for $50.

It does feel like a slower game though. Like they took Q3 and Open Arena and blended them together.
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Ack
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Re: Together Retro: The Quake Series / Quake Live -WHEN TO P

Post by Ack »

fastbilly1 wrote:I have never been a huge Quake fan, but I did my time in Q3TA - specifically Skull Tag. I was always more of a UT99/2k3/2k4 and HLDM fan. But I fired up Quake Live in Steam, the first time since 2010, and ran through a couple bot matches last week. I like alot of the changes they did from Q3 to QL, this really makes it the game I wanted back then. I really wish they would just sell me a copy instead of just a monthly fee - Id gladly buy a copy for $50.

It does feel like a slower game though. Like they took Q3 and Open Arena and blended them together.
You didn't play Team Fortress back in the day? I thought you did before making the move to Team Fortress Classic...
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fastbilly1
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Re: Together Retro: The Quake Series / Quake Live -WHEN TO P

Post by fastbilly1 »

Ack wrote:
fastbilly1 wrote:I have never been a huge Quake fan, but I did my time in Q3TA - specifically Skull Tag. I was always more of a UT99/2k3/2k4 and HLDM fan. But I fired up Quake Live in Steam, the first time since 2010, and ran through a couple bot matches last week. I like alot of the changes they did from Q3 to QL, this really makes it the game I wanted back then. I really wish they would just sell me a copy instead of just a monthly fee - Id gladly buy a copy for $50.

It does feel like a slower game though. Like they took Q3 and Open Arena and blended them together.
You didn't play Team Fortress back in the day? I thought you did before making the move to Team Fortress Classic...
TF never clicked. TFC on the otherhand...I am just glad I didnt have Steam to track my playtime back then. Gamespy Arcade was awesome
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noiseredux
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Re: Together Retro: The Quake Series / Quake Live -WHEN TO P

Post by noiseredux »

Fuck the last level of Quake.
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Stark
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Re: Together Retro: The Quake Series / Quake Live -WHEN TO P

Post by Stark »

Where's the cheapest place to buy Quake?
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Re: Together Retro: The Quake Series / Quake Live -WHEN TO P

Post by dsheinem »

noiseredux wrote:Fuck the last level of Quake.
The boss? Best bet is to run past everything to the exit as fast as possible...
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MrPopo
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Re: Together Retro: The Quake Series / Quake Live -WHEN TO P

Post by MrPopo »

noiseredux wrote:Fuck the last level of Quake.
Do you mean Shub's pit, or the level before that?
Where's the cheapest place to buy Quake?
I think it's Steam; I'm not aware of any other place it's being sold other than snagging a physical copy. You can either spend $10 on base Quake or $30 on Quake 1-3 + mission packs.

http://store.steampowered.com/sub/434/?snr=1_5_9__403

And while you're there you can get all the classic Doom games for $15 and Heretic + Hexens for $10.
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noiseredux
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Re: Together Retro: The Quake Series / Quake Live -WHEN TO P

Post by noiseredux »

Shub's pit.
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noiseredux
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Re: Together Retro: The Quake Series / Quake Live -WHEN TO P

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MrPopo
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Re: Together Retro: The Quake Series / Quake Live -WHEN TO P

Post by MrPopo »

Now it's time for Quake 2!

For those playing Quake 2, it helps to know how the BFG10k works. First it fires a projectile that shoots lasers at everything in range for a decent amount of damage. When it hits an enemy or a wall it does a bunch of damage to the target and a small splash radius. Then it calculates three line of sites between yourself, a monster, and the impact point, for all the monsters in the room. If all three line of sites are clear it does a ton more damage to the monster. The net effect is that you need to be able to see the monster (not hiding behind a pillar) to do the real big damage to it; the weapon is not very good if you try to just pop off a shot and then hide.
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