ZeroAX wrote:Well the PS3's processor is modeled after super computers, so it has an edge in doing stuff you can't really see, like better physics and better AI....oh wait, this gen we said screw the hardest part of programming let's just put zombies everywhere.
Everyone knows the PS3 is using the Cell processor but everyone also knows it's a scaled down version
So whole modeled after super computers is a bit of a moot point since both consoles have been proven to be very similar in power generally most games are near identical in every imaginable way including physics and AI.
Although I am ready to be wrong if you have some examples ?
corn619 wrote:
Forza 3 is awesome. The level of customization is just amazing. I love all muscle cars and this game doesn't disappoint on that front. It has a great selection of Mopar muscle among many other classic brands. Being able to duplicate my current car in game with a 70 or 09 Challenger is great. Then throw in the 540 Hemi mated to a AWD drivetrain along with all the other performance candy makes it even better. Hell, they even have the Ram SRT10 in there, which has to be the most off the wall, impractical truck ever produced. I play this game religiously every chance I get. I also just picked up Need For Speed Hot Pursuit today. Man this game is just plain, simple fun.
Aw dammit, I got busted with a hotlink of a screen shot of GT5.
Anyway, Forza 3 does have much better customization. I love that you can make exact copies of your favorite real-life race cars if you spend enough time on it. A 540 HEMI with an AWD drivetrain? Sacrilege or genius? Luckily you won't feel the financial consequences if things don't work out.
Hey, the Ram SRT10 is practical, you can haul more than ass in that thing! It was a bit pricey, though. Damn thing cost more than half of a Viper SRT10.
It's funny because most of my stable in Forza 3 are American cars and in GT5, it's mosly Japanese cars. To me (only because of the development studios who made them) Forza 3 is for American cars, and GT5 is for Japanese cars. I am not a big fan of European cars, so I buy them if they are required for events, then I sell them.
I haven't tried Hot Pursuit yet because I have not been a fan of previous NFS titles. For this gen, the top driving games for me are Forza 3, GRID, Dirt 2, and now...GT5 has been added to the list even tho I am only about 20% done with the game. It's just too bad that you didn't see the merit in keeping the game. There are updates to come!
Yeah, I just sold it. I hope the updates make the game even better. I'll see how the updates go and what they fix and then maybe I'll pick it up in the future. I'm sure sooner or later a GOTY edition will be released. Right now Need For Speed HP is getting a lot of play. Criterion Studios did a great job on the game. I'm glad they threw out everything the old studio did and made the game their own. While the physics may be far from realistic, its fun taking a 90 degree corner at a blistering 100 mph while crashing into a Veryon 16.4 and watching it fly off the cliffside.
msimplay wrote:
most games are near identical in every imaginable way including physics and AI.
Although I am ready to be wrong if you have some examples ?
That is because programmers just aren't used to taking advantage of multi core technology yet. Most PC applications these days barely use 2 cores. I think the only game that uses multiple cores well is Supreme Commander.
I don't think I need to explain the reason why multiformat games have the same exact AI and physics on both systems. It's because it would need totally different algorithms.
Also a good example of physics is Little Big Planet. So many objects with different behavior are possible thanks to the cell. Case in point the PSP version which was inferior even in physics.
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
msimplay wrote:
most games are near identical in every imaginable way including physics and AI.
Although I am ready to be wrong if you have some examples ?
That is because programmers just aren't used to taking advantage of multi core technology yet. Most PC applications these days barely use 2 cores. I think the only game that uses multiple cores well is Supreme Commander.
I don't think I need to explain the reason why multiformat games have the same exact AI and physics on both systems. It's because it would need totally different algorithms.
Also a good example of physics is Little Big Planet. So many objects with different behavior are possible thanks to the cell. Case in point the PSP version which was inferior even in physics.
Agreed but the question really is not about comparing to a PSP but to the 360.
Would little big planet not be possible on the 360 with the same physics after being remade for the 360 strengths ?
I remember there being a nice physics demo on the 360 for the upcoming Metal Gear Rising and that water melon cutting with the sword
I personally would like to see any kind of example where the PS3 has outdone the 360 without storage limiting factor.
I know there are good examples where games look great such as MGS4 but a lot of it was due to the uncompressed everything afforded by the Bluray format.
good graphics doesn't have so much to do with the processor itself, as it has to do with the graphics card (which is basically a secondary processor which only does graphics)
I really don't think LBP is possible on the 360. It involves lots of parallel math processing, for which multi processors have the advantage .
I haven't seen the physics video of MGS rising you are talking about, but unless it involves lots of objects with different behavior, it's nothing like LBP.
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
So back on topic a bit, are you guys that are plying GT5 using a wheel? I'm just curious because the Eurogamer review mentioned that it's really not that great to play with a controller, but great with a wheel. I've always wanted to get a racing wheel for one of my systems, but never could justify the cost before.
ZeroAX wrote:good graphics doesn't have so much to do with the processor itself, as it has to do with the graphics card (which is basically a secondary processor which only does graphics)
I really don't think LBP is possible on the 360. It involves lots of parallel math processing, for which multi processors have the advantage .
I haven't seen the physics video of MGS rising you are talking about, but unless it involves lots of objects with different behavior, it's nothing like LBP.
360 has a 3 physical processors and 6 logical much like a desktop processor.
The Cell has 8 cores with 6 accessible
I'm trying to find info on the Xenon CPU vs the PS3 cell but it is all very speculative and no real direct comparisons made.
Isn't this thread about Gran Turismo 5? Because the last 4 pages have about the frickin cell processor. If you want to talk about the how good, bad or how the cell is able to produce 1.21 gigawatts of multidimensional, multicore physics on screen please make another thread! Where talking about racing here dude.
t0yrobo wrote:So back on topic a bit, are you guys that are plying GT5 using a wheel? I'm just curious because the Eurogamer review mentioned that it's really not that great to play with a controller, but great with a wheel. I've always wanted to get a racing wheel for one of my systems, but never could justify the cost before.
I am using a wheel. They don't have G25/G27 support yet (they are working on a patch), so I am using a GT Force for now. Eurogamer is right. The game is completely different with a wheel. I can't go back to using a control pad. It's like playing a light gun game with a control pad controlling cross-hairs on the screen vs using an actual light gun. The difference is that big. Bottom line: GET A WHEEL. The newer GT Force is good enough. If you are a fan of racing games, then the wheel is useful for other games as well.
t0yrobo wrote:So back on topic a bit, are you guys that are plying GT5 using a wheel? I'm just curious because the Eurogamer review mentioned that it's really not that great to play with a controller, but great with a wheel. I've always wanted to get a racing wheel for one of my systems, but never could justify the cost before.
I am using a wheel. They don't have G25/G27 support yet (they are working on a patch), so I am using a GT Force for now. Eurogamer is right. The game is completely different with a wheel. I can't go back to using a control pad. It's like playing a light gun game with a control pad controlling cross-hairs on the screen vs using an actual light gun. The difference is that big. Bottom line: GET A WHEEL. The newer GT Force is good enough. If you are a fan of racing games, then the wheel is useful for other games as well.
WTF? Why is there no G25 support... It's there in Gran Turismo 4... Seriously did PD just shit this one out the door? Hello? 6 years in development and it doesn't have features that were present in the previous generation. What a joke.