REPO Man wrote:Okay, so for our first project, let's decide... what kind of game we should make.
I vote for tower defense.
It should be done with Flash, and for a tutorial on how to make one in Flash, go
here for part1 and
here for part2.
Also, can anyone out there do music for the project? I kinda want something NES-like.
And the theme should be something not done with a TD game yet, so I'm thinking either cyberpunk, steampunk, ancient Egyptian mythology or Hell (there's a TD game for the iPhone where Hell is where the creeps come from).
A tower defense game? Come on, we can do better than that. The problem with the genre is that there's so little room for improvement and creativity. It's a good idea for a test of the team's game making skills, but I don't think it should be a real "first game". While I do say the first game should start out easy [maybe a 2-D platformer], it should still have some creative concepts. For example, I had an idea recently for such a game. I haven't found anything on the internet that says something like this already exists, so it may still work. The game would be a 2-player co-op platformer, where one person controls the on-screen character, as in most platformers, while the other player is given a gallery of screens to choose from. These screens would show up as the next screen that player 1 would enter. [i.e. If Player 2 chooses a screen with a pit in the center, the next screen to be progressed by player 1 would have a pit in the center.] However, P2 can only use a screen once a level, and some of the later levels have certain criteria for the next screen. Every level or so, new screens are added and removed, and new backgrounds and screen themes are made for each world, as well as world-specific screens. If P1 beats the set high score for a level, then P2 unlocks one or two new screens for that level. Obviously, a game like this could only be done on portable systems, or with system-linked home consoles. Still, I think the idea has some potential, and I just wanted to share it.