Games Beaten 2020

Anything that is gaming related that doesn't fit well anywhere else
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BoneSnapDeez
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Re: Games Beaten 2020

Post by BoneSnapDeez »

1. ACA NeoGeo: Cyber-Lip (Switch eShop)
2. Pengo (Atari 2600)
3. Kirby's Epic Yarn (Wii)
4. Knights of Xentar (PC)
5. Hoshi o Sagashite... (Mark III)
6. Dead Zone (Famicom Disk System)
7. Samurai Sword (Famicom Disk System)
8. High School! Kimengumi (Mark III)
9. Princess Tomato in the Salad Kingdom (NES)
10. Sindbad Mystery (SG-1000)
11. Steins;Gate (Vita)
12. Champion Boxing (SG-1000)
13. Squidlit (Switch eShop)
14. Skyblazer (SNES)
15. Tokyo Dark: Remembrance (Switch eShop)
16. Bubble Bobble (Famicom Disk System)
17. Steins;Gate Elite (Switch)
18. Johnny Turbo's Arcade: Joe and Mac Returns (Switch eShop)
19. Johnny Turbo's Arcade: Express Raider (Switch eShop)
20. Alex Kidd in the Enchanted Castle (Genesis)
21. Sword of Vermilion (Genesis)
22. Steins;Gate: My Darling's Embrace (Switch eShop)
23. Oink! (Atari 2600)
24. Bio Miracle Bokutte Upa (Famicom Disk System)
25. Super Castlevania IV (SNES)
26. Phantasy Star Online (Dreamcast)
27. Chaos;Child (Vita)
28. Scar of the Doll (Steam)
29. Kirby's Adventure (NES)
30. Rhapsody: A Musical Adventure (PlayStation)
31. Hangman (Atari 2600)
32. Metal Slug (Neo Geo MVS)
33. Metal Slug 2 (Neo Geo MVS)
34. Masters of the Universe: The Power of He-Man (Intellivision)
35. Shark! Shark! (Intellivision)
36. Videocart 1: Tic-Tac-Toe / Shooting Gallery / Doodle / Quadra-Doodle (Channel F)
37. Haunted House (Atari 2600)
38. The Earth Dies Screaming (Atari 2600)
39. Vroom in the Night Sky (Switch eShop)
40. Sonic Mania Plus (Switch)
41. Arcade Archives: The Ninja Warriors (Switch eShop)
42. 8-Bit Adv Steins;Gate (Switch eShop)
43. Kid Niki: Radical Ninja (NES)
44. Dracula II: Noroi no Fuuin (Famicom Disk System)
45. Centipede (Atari 2600)
46. Infiltrate (Atari 2600)
47. Valis II (TurboGrafx CD)
48. The Song of Saya (Steam)
49. New Super Mario Bros. (DS)
50. Otocky (Famicom Disk System)
51. Raging Loop (Switch)
52. Arcade Archives: Contra (Switch eShop)
53. Steins;Gate: Linear Bounded Phenogram (Steam)
54. Steins;Gate 0 (Vita)
55. Steins;Gate 8-bit (PC)
56. Ys Eternal (PC)
57. Bats & Terry (Famicom)
58. Johnny Turbo's Arcade: Night Slashers (Switch eShop)
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Night Slashers is a Data East beat 'em up boasting the rare horror motif. Originally released in 1993 -- but unported during its era of relevance -- it was resurrected as part of the Johnny Turbo line of emulated arcade classics (and obscurities). The Johnny Turbo version arrived on November 8th, 2018 -- that's correct, about a week after Halloween. Nice timing, Johnny.

The most frightening part of the game is arguably the intro. A text opening reveals that hordes of monsters and zombies have wiped out scores of humanity, save for a few scattered survivors. An idyllic cabin is then invaded by a zombie, who approaches a huddling family. Thankfully, the zombie's head is soon sent flying across the room, courtesy of one of our heroes.

Anyone who's familiar with Fight Final or any of Capcom's classics should feel right at home with Night Slashers. This is a competently crafted beat 'em up, showcasing large sprites and a nice hefty attack "weight." There are three protagonists to choose from: Christopher the dashing European Belmont-esque vampire slayer, Jake the American street tough, and Hong-Hua the Asian female martial artist. All characters play similarly, with some slight variations in speed and power. The game allows for cooperative play, and the choice of protagonist(s) will subtly alter the ending sequence.

The basic controls are familiar and comfortable. The d-pad is used for movement and three face buttons are assigned to attack, jump, and a special attack. The standard "grounded" attack is punching, and a rapid series of punches will knock an enemy to the ground. Ghouls can be tossed into each other, and there are some occasional items (knives, briefcases, fireballs) to chuck at the bad guys as well, but these are oddly scarce. Attacking while sailing through the air will initiate a jump-kick, while a double-tap of left or right is used for dashing. The aforementioned "Y-button" special attack is of the "screen-clearing" variety; it's immensely powerful but comes at the expense of about one-third of the player's lifebar. Best to save this for those "panic moments" in the most crowded of areas, of when boss health gets critically low. Then again, as this version of Night Slashers doles out infinite continues, unscrupulous credit-feeders will be comfortable initiating this move whenever and wherever.
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There are some more nuanced moves as well, a couple of which can be frustratingly tricky to activate properly. An immensely helpful long-range "charged attack" can be unleashed after holding down the attack button for some time and then releasing. A glowing circle around the protagonist indicates the progress of the building charge, and it is possible to move around and even jump while waiting for full power. But beware -- hold down that attack button for too long and dizziness ensues. Hitting A and B (attack and jump) simultaneously also summons a move that can be useful at clearing out encroaching fiends, but this maneuver shaves off some health and requires an absolutely synchronous press of the buttons -- failed attempts will result in a jump and kick. Finally, the most visually pleasing move, a downward aerial kick, allows the player to slam monsters into the ground, whereupon their helpless exposed heads can thus be pummeled into oblivion. Pulling this off requires one jump and then press the attack button + down while in the air. Sounds simple, but any lateral movement cancels it out, resulting in a standard jump-kick instead. To pull off this ground-pound successfully, one should first get dangerously close to an enemy (grapple territory, where the sprites begin to overlap) and then initiate.

Enemies themselves are your typical horror clichés: zombies (so many zombies....), massive ax-wielding executioners, muscled werewolves, vampire bats, and so forth. While their numbers are numerous, their HP is low (refreshingly so), to the point where their health bars aren't even displayed during combat. However, the developers tried to "balance" this element by increasing the sheer number of onscreen foes. It's oftentimes overwhelming, and can make "crowd control" (especially for a single player) close to impossible. The game's super gory, as defeated enemies explode into chunks of viscera and fluids coat the ground. It's pretty humorous, undeniably campy, and "fake" enough to give this one a mere "T" rating from the ESRB. Bosses are literally the "big names" from horror tales of old: Frankenstein's Monster, Count Dracula, a Golem, a cursed Pharaoh, Death himself, and, uh, a really weird and morbid take on Geppetto and Pinocchio. Each stage concludes with a boss, naturally, but there are also mid-point minibosses and a boss rush towards the game's end. There are some balancing issues in regards to these bosses. For instance, the Pharaoh boss simply cannot block charged attacks, which makes him shockingly easy to defeat via spamming. In contrast, the boss that precedes him possesses much smarter AI and will deftly block and dodge such assaults.
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Graphics are rather pleasing, with the gorgeously-detailed sprites taking center stage. While the backgrounds are decent enough, they aren't quite as spooky as one would hope or expect. Sure, there's a trek through some haunted woods and an ascent into Dracula's castle, but the game begins in a typical "street" stage, and the final fifteen minutes or so see the protagonist(s) traverse a rather dull "robotic" expanse. Keeping with the dramatics and campiness, there are plenty of slick animated pieces -- when the game begins a van mows over a pack of zombies before the heroes hop out and toss their coats to the side (though if the van is so good at killing zombies, why didn't they just keep driving it??). The game's soundtrack is vibrant and upbeat, though no specific compositions are especially memorable. The sound effects are great, most notably the persistent bloody squishes. Voice acting is present, but absolute muffled garbage. It fits perfectly with the mangled translation.

There are a couple of "bonus areas" thrown into the game, which serve little purpose beyond point acquisition and player amusement. There's a game of zombie whack-a-mole where one must smack whatever rotting head pops out of a nearby hole. This is followed by zombie bowling, where rapid button-mashing increases the odds of a strike. Integrated into the main stages are also a couple of auto-scrolling segments. These run a bit too fast and ultimately feel rather sloppy, especially the one that shows up near the game's end.

Some small control and balancing issues aside, Night Slashers is rather entertaining and a solid addition to the Switch arcade library. As far as Data East brawlers go, it's superior to the likes of Bad Dudes, but not quite as grand as Gate of Doom or Wizard Fire. Certainly worth taking out for a spin every Halloween season.
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Ack
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Re: Games Beaten 2020

Post by Ack »

Woo, Night Slashers! Great choice for the season, my man.
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prfsnl_gmr
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Re: Games Beaten 2020

Post by prfsnl_gmr »

TIME TO CLEAN IT UP!!!

Night Slashers has become one of my favorite beat ’em ups. Such a solid choice, Bone. The game is really surprisingly deep, and there are certain really powerful moves you can only pull off when you’re playing with one or two other skilled players.
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Markies
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Re: Games Beaten 2020

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Markies' Games Beat List Of 2020!
*Denotes Replay For Completion*

1. Pikmin 2 (GCN)
2. Banjo-Tooie (N64)
3. Contra: Hard Corps (GEN)
4. Super Baseball Simulator 1,000 (SNES)
5. Chip 'N Dale Rescue Rangers 2 (NES)
6. Pinball Hall of Fame: The Gottlieb Collection (PS2)
***7. Grand Theft Auto: Liberty City Stories (PS2)***
***8. Cruis'N USA (N64)***
9. Arc The Lad Collection (PS1)
10. Halo 2 (XBOX)
11. Baten Kaitos: Eternal Wings And The Lost Ocean (GCN)
12. DuckTales 2 (NES)
13. Atelier Iris 3: Grand Phantasm (PS2)
14. Rocket Knight Adventures (GEN)
***15. Skies of Arcadia (SDC)***
16. Dragon Quest V (SNES)
17. Marvel Vs. Capcom (PS1)
***18. Street Fighter II: Special Championship Edition (GEN)***
19. Star Wars: Knights Of The Old Republic II - The Sith Lords (XBOX)
20. Disney's Aladdin (SNES)
21. Flatout 2 (PS2)
22. Mr. Driller (SDC)
23. Blast Corps (N64)
24. The Incredible Hulk: Ultimate Destruction (GCN)
25. Xenosaga Episode II: Jenseits von Gut und Böse (PS2)

26. Super Castlevania IV (SNES)

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I completed Super Castlevania IV on the Super Nintendo Entertainment System this evening!

I have slowly and surely been going through the Castlevania series since 2013. I had the first two games for quite a long time, but it wasn't until my backlogging days that I was able to sit down and actually beat them. Castlevania III took much longer to beat as that game made me incredibly frustrated, but I finally sat down one night and beat it as well. With the NES versions done with, it was time to move to the next generation. I was on the hunt for Super Castlevania IV for a long while and when I saw it at a local game convention, I was so happy to finally have it. And with this month being October, I figured now would be a perfect time to finally play this classic.

Super Castlevania IV is absolutely amazing! It is one of the best SNES games I have ever played. I have enjoyed the Castlevania series, but I have never been find that marquee game. Out of the NES games, I think I enjoyed the first one the best. However, Super Castlevania IV is hands down the best in the series and can easily contend with my favorite as well. The annoying controls from the NES games is gone as you have full control of Simon Belmont. You can whip in any direction and can also move while jumping as well. Everything was fixed and played so much better. The look of the game is also superb with gorgeous backdrops and interesting usage of the SNES hardware. Almost all of the levels had something big or small that made me amazed at what I was looking at. And that is on top of the amazing score that I was listening to. Castlevania has always had superb music and Super Castlevania IV fits right in with the rest of them. Some fantastic tunes that I didn't mind hearing several times while I died.

Overall, Super Castlevania IV is an almost perfect game. In some spots, the difficult gets a bit too much along with long levels. However, I was always learning and when I died, I mostly felt like it was my fault, not the game. It's hard in spots, but you want to keep pushing. With that in mind, I can see why this game gets so much praise and it is well worth it. It is one of the best games I have played on the Super Nintendo and I can see why the series is so beloved. I now want to continue on in the series and see where it takes me. I know there are great games ahead of me and I'm excited to play them all!
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PartridgeSenpai
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Re: Games Beaten 2020

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Ack wrote:
prfsnl_gmr wrote:Great review of a great game, Pidge. I am surprised it runs so poorly, however. I played the iOS port, and it played just fine. Do you plan to play any of the other LucasArts remasters, such as Full Throttle or Grim Fandango?
Pidge is trying, though they're having some technical issues with their PC that may be the root of the problem.
While it would make sense that ports to consoles or iOS would run better, given they're for far less variable platforms as PC, that sadly does not appear to be the case here TwT

My graphics drivers refuse to update, even after trying to do a fresh reinstall of them, so my current hypothesis is that this computer is in some way absolutely fucked on the hardware level Xp. Just one more impetus to finally get the last couple pieces to reassemble my tower PC by the end of the year, I suppose ^^;

I'd love to get to the other remasters I have, but fate has decided otherwise for the time being :lol:
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Note
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Re: Games Beaten 2020

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Markies wrote: Overall, Super Castlevania IV is an almost perfect game. In some spots, the difficult gets a bit too much along with long levels. However, I was always learning and when I died, I mostly felt like it was my fault, not the game. It's hard in spots, but you want to keep pushing. With that in mind, I can see why this game gets so much praise and it is well worth it. It is one of the best games I have played on the Super Nintendo and I can see why the series is so beloved. I now want to continue on in the series and see where it takes me. I know there are great games ahead of me and I'm excited to play them all!
Nice! I started playing through some of the Castlevania games this year too. Have you tried Castlevania: Bloodlines on the Genesis? Would enjoy to hear your thoughts on that game, especially in comparison to Super Castlevania IV.

I haven't finished Bloodlines yet, but I've gotten pretty far into the game and am still learning the later stages.
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Markies
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Re: Games Beaten 2020

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Note wrote:
Markies wrote: Overall, Super Castlevania IV is an almost perfect game. In some spots, the difficult gets a bit too much along with long levels. However, I was always learning and when I died, I mostly felt like it was my fault, not the game. It's hard in spots, but you want to keep pushing. With that in mind, I can see why this game gets so much praise and it is well worth it. It is one of the best games I have played on the Super Nintendo and I can see why the series is so beloved. I now want to continue on in the series and see where it takes me. I know there are great games ahead of me and I'm excited to play them all!
Nice! I started playing through some of the Castlevania games this year too. Have you tried Castlevania: Bloodlines on the Genesis? Would enjoy to hear your thoughts on that game, especially in comparison to Super Castlevania IV.

I haven't finished Bloodlines yet, but I've gotten pretty far into the game and am still learning the later stages.
Castlevania: Bloodlines is literally the next game on my list. I'm looking forward to it, though I need to buy it first and I know it has gotten a little expensive recently.

The game I'm most looking forward to in the series is Symphony of the Night. I have never played it and I think it would most be up my alley in regards to gameplay.
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Note
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Re: Games Beaten 2020

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Markies wrote: Castlevania: Bloodlines is literally the next game on my list. I'm looking forward to it, though I need to buy it first and I know it has gotten a little expensive recently.

The game I'm most looking forward to in the series is Symphony of the Night. I have never played it and I think it would most be up my alley in regards to gameplay.
Hopefully you can find a copy of Bloodlines at a reasonable price. I think it plays really smooth, feel like it's a bit easier to control than Super Castlevania IV but interested in hearing your thoughts once you're able to check it.

I haven't played SOTN yet either, but I was able to pick it up over the summer and hope to get around to it in the next few months. Looking forward to it!
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Re: Games Beaten 2020

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1. Streets of Rage 2 (GEN)*
2. The Ninja Warriors (SNES) [3x]
3. TMNT IV: Turtles in Time (SNES)*
4. Golden Axe (GEN) [3x]*
5. Beyond Oasis (GEN)
6. Super Double Dragon (SNES)*
7. Shenmue II (DC)
8. Shining Force 2 (GEN)*
9. Super Mario World 2: Yoshi's Island (SNES)
10. ActRaiser (SNES)
11. OutRun (GEN)*
12. X-Men 2: Clone Wars (GEN)
13. Captain Commando (SNES)
14. The Pirates of Dark Water (SNES)
15. Final Fight (SNES)
16. Gradius III (SNES)
17. Super R-Type (SNES)
18. U.N. Squadron (SNES)
19. Super Castlevania IV (SNES)
20. Arrow Flash (GEN)
21. Forgotten Worlds (GEN)
22. Contra III: The Alien Wars (SNES)
23. Wonder Boy in Monster World (GEN)
24. Resident Evil 6 (360)
25. Skies of Arcadia (DC)
26. Streets of Rage 4 (Switch)
27. Star Fox 64 (N64)*
28. Super Street Fighter II: The New Challengers (SNES)*
29. Perfect Dark (N64)
30. Resident Evil 2 (PS1)
31. Metal Slug X (PS1)*

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32. Left 4 Dead 2 (360)*

I totally missed out on the Left 4 Dead games when they were originally released but my partner is a huge fan of horror movies and anything horror related. She picked up both Left 4 Dead games for a few dollars each last year at a GameStop in my neighborhood shortly before it's closing. We definitely have got our money's worth out of these games as we have binged on them in co-op mode multiple times last year and started a play through of Left 4 Dead 2 again about two weeks ago, in the Halloween spirit.

I think the graphics for this title look good for the time -- the characters, zombies, and environments are all very detailed. The music is well done, sometimes it's ambient, but when a horde or a larger enemy is about to attack, the music will shift as a notice that something is about to go down. Also, the voice acting is well done and some of the dialogue is pretty hilarious.

The gameplay is where this title shines. The frantic action is a lotta fun, especially while playing co-op with a friend. With hordes of zombies that appear quite fast, and huge enemies charging at you from time to time, it's definitely a different spin on this type of zombie game. I also like the elements of covering your teammates, being able to heal one another or give each other items, and the premise of locating safe houses and sometimes having to scramble away from enemies to safely finish a section of the campaign. Also, I like the large selection of weapons throughout the game and the inclusion of melee weapons. It's pretty fun to hack down zombies with a samurai sword.

This game is highly recommended! It's just great mindless fun, mowing down zombies with a friend and holds up well all these years later. Definitely check it out if you haven't already.
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Re: Games Beaten 2020

Post by pook99 »

@Markies: glad you enjoyed SC 4, it is definitely my favorite linear castlevania, bloodlines is okay, worth playing through but not as good as 3 or 4 in my opinion

@prfnsl_gamer: I feel the same way about electronic super joy 2, I LOVED the first game and the second one just didnt appeal to me, probably for the reasons you listed, I played a few levels with it, and just did not have the desire to finish it

150. Alien Syndrome (wii)
151. Neo Geo Battle Colisseum (ps2)
152. Panzer Paladin (switch)

150. Alien Syndrome

I didn't really know what to expect when I booted this game up, I know it was a budget title so I kind of expected a pretty lame overhead shooter, but I actually got a fairly decent diablo inspired twin stick shooter.

Like the game that inspired it, Alien Syndrome is an overhead shooter that plays like a twin stick, the nunchuck moves and the wii mote aims. These kinds of games always play really well on the wii and I'm surprised there are not more titles like this on the system. Unlike the game that inspired it, AS has loads of RPG elements in it. You have a number of character classes, each with different attributes, you level up and when you do, you distribute points as you see fit, and unlock a variety of different perks and weapon classes. You have a good deal of control on how you want to develop your character and if you want to be a melee tank you can, or you can put the focus on any number of various weapon specialties.

AS plays like a standard loot fest shooter. Enemies drop all sorts of different loot, you have a weight limit on what you can hold, and you can scrap loot you dont need for resource points, used to craft ammo/weapons/armor/etc. The progression of loot is pretty nice in this game, I feel like I was always unlocking a new weapon or new armor and it was a lot of fun to stumble upon some OP helmet or other goodie.

The game is broken up into 40 levels, each level has a map, and has you running around to complete various enemies while killing hordes of enemies. There are a decent number of enemy types but they definitely do pallette swap a lot to artifically create more enemies. There are mini bosses sprinkled around as well that usuallly give you access to rare items.

If you are into diablo style lootfests this game is worth a go.

152. Panzer Paladin

Panzer Paladin is one of the best retro inspired indie games to come out in recent memory. It draws inspiration from loads of classic nes games but also introduces a lot of its own gameplay elements that make the game feel like its own thing.

Graphically, the game is amazing. It is one of those games that make you feel like you are playing on the NES, but realistically can probably never have been done on the NES. The character sprites are large and detailed, the environments are varied and visually appealing, the animation is smooth, and the soundtrack is probably my favorite modern day soundtrack next to shovel knight.

Gameplay wise there is a lot going on here. You play as a hulking mech with a shield and a melee attack that will vary depending on the weapon you are holding. The shield will block whatever touches it and can be held at standing or crounching level to block various attacks. The combat mechanics in this game are clearly inspired by Zelda 2, and I always felt that Zelda 2 should have been emulated more than it was. You also have an upward thrust that serves as a double jump and a downward thrust like Link has in Zelda 2, you also have an invincible back dash that can be done either standing or in air. In addition to that there is a cool parry system in place, if you hit attack the moment you block an enemy attack you will stun them and get in some free hits.

You can also jump out of your mech at anytime, similar to how you can jump out of the tank in blaster master, and when you do you play as a Belmont inspired whip wielding character who can use the whip to attack enemies or grapple on various objects and swing to platforms. You can jump out of the mech to explore hidden areas that will usually yield you a 1-up but there are sections where you have to jump out of your mech and do some platforming. Also if the mech dies you will eject out and continue playing until you die, which usually is not too long, but I did have a handful of cool moments where a boss killed my mech and I was able to finish him on foot.

The weapon system in this game is pretty cool. Your character is able to pick up a ton of different weapons, each with their own attributes, all of have their own dwindling life bar and will shatter when it is emptied. This mechanic works well here as there are TONS of weapons everywhere so you will never be short on weapons to use. At anytime you can also shatter your own weapon which lets you use a one time magic spell, these spells have a wide variety of effects from stat boosting, healing, attacking, and even giving you a pair of wings to get through tough platforming sections. It is a very cool system that is easy to use and constantly keeps things fresh. The game also has a good sense of humor and in addtion to standard stuff like swords, hammers, etc you can find a number of joke weapons like a giant fish, a cat, and even a nintendo switch.

Level design here is brilliant. Inspired by Mega Man, you can play the first batch of levels in any order you want and then you unlock this games equivalent to Wilys fortress which is a six level long gauntlet of challening levels. The levels in this game are extremely varied, and filled with clever patforming challenges, lots of cool weapons to find, and tons of different enemies to fight, which range from fodder that can be dispatched in one hit to enemies with weapons and shields that you have to duel and usually reward you with a decent weapon. Every level ends in a boss fight and all of the bosses are fun to fight, challenging, and none of them feel cheap.

Bottom line is that this is the best retro inspired game I have played since shovel knight, it is a brilliant mix of old and new, and fans of retro platformers absolutely need to play it.
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