Re: Games Beaten 2019
Posted: Sun Aug 18, 2019 6:10 pm
1. Castlevania: Order of Ecclesia* (DS)
2. Shadow of the Colossus (PS4)
3. Onimusha: Warlords* (PS4)
4. Resident Evil 2* (PSX)[Leon A]
5. Resident Evil 2 Remake (PS4)[Platinum]
6. Donkey Kong Country: Tropical Freeze* (Switch)
7. Devil May Cry 5 (PS4)
8. Mass Effect* (PS3)
9. Sekiro: Shadows Die Twice (PS4)
10. Mass Effect 2* (PS3)
11. Streets of Rage 2 (SMS)
12. Mortal Kombat (Genesis)
13. Mass Effect 3* (PS3)
Sekiro: Shadows Die Twice (PS4)[Platinum]
14. Front Mission (DS)
15. Doom: Sigil (PC)
Front Mission (DS)[UCS Scenario]
16. Doom 2: TNT Revilution (PC)[8h32m55][UV]
17. R-Type Leo (Arcade)
18. Super R-Type* (SNES)
19. Doom 2: TNT Evilution* (PC)[5h55m56][UV/Complex]
20. R-Type III (SNES)[SaveStates]
21. Life Force (NES)
22. Metal Storm (NES)
23. Near Death (PC)
24. Bloodstained: Ritual of the Night (PC)
25. Adventures of Lolo (NES)
26. Dying Light (PC)
27. Star Wars: Dark Forces* (PC)
28. Shadow Hearts: Covenant (PS2)
29. Blazing Chrome (PC)
30. Contra Rebirth (Wii)
31. Thunder Force IV* (Genesis)
32. Shinobi III: Return of the Ninja Master* (Genesis)
33. Resident Evil 4* (Wii)
34. Gradius V (PS2)
35. Dragon Quest IV (DS)
36. Dragon Quest I (SNES)
4h30m with guides.
Fun quick romp through history. Probably could have taken a few extra hours without help for sure, but nothing too crazy. Mainly saved me a lot of time buying expensive equipment that would have been quickly replaced. I stuck with the Half Plate Armor and Broadsword for most of the game, then found a Large Shield but was able to buy the Silver Shield shortly after that. From there you get Erdrick's Armor and Sword shortly after, so I didn't waste my time or money on other equipment. Some stuff like the Fairy Flute was bizarre to find, though some random NPC gave a hint on that. I had to backtrack through the world map a few times and had trouble finding Erdrick's Proof or whatever it was for a bit. This made level/money farming a bit natural though. But I wonder when Zooming to towns came into play? Maybe DQ2 or DQ3 I hope. The useable Magic Keys thing was weird in that, when you use them, once you go back to that dungeon or town, the doors were locked again. At least they weren't too expensive once you found a few vendors who sold them. Thankfully there's a more powerful Heal spell near the end, mid-game it started getting a little tiresome having to cast 2-3 Heal's after a battle. Granted I was grinding with some low level equipment for awhile, but the risk reward made this breezy in the end. The SFC version adds in the stat boosting "Seed" items too from what I've heard. Easy to find those in the usual pots and drawers.
Like I said in the Now Playing thread, my suspicion is that the original DQ dating back to 1986 has a lot of roots in Ultima and Wizardry perhaps. Now personally I know next to nothing about those franchises, other than just hearing they were the biggest influences on JRPG design and DQ. If you were to take out the classic Slimes and alter a few things, it's almost hard to trace the DQ series back to this, in subtle but noticeable ways. It was a lot more different than I expected going in. Yet the blueprints are still there. No idea if this makes sense, but I think some veterans of the series probably know what I mean. It'll be really interesting to see how DQ2 evolves things. From what little I played of DQ3 (SFC) last year, everything about it felt like "Dragon Quest" for sure by that point. I suspect it's the same with the NES original. DQ3 probably refined everything for the golden blueprints. Then DQ4 perfected it for not just the DQ series to follow, but the entire JRPG genre.
I remember one friend a few years ago went through the first three NES games and kind of joked about the music. I'd have to agree, some of the tracks here were not that stellar and the initial battle screen chime was a bit annoying. The dungeon theme was awesome though, along with the overworld and town tunes. Visually I thought this version had a lot of charm, the NES originals still look pretty nice to me as well.




2. Shadow of the Colossus (PS4)
3. Onimusha: Warlords* (PS4)
4. Resident Evil 2* (PSX)[Leon A]
5. Resident Evil 2 Remake (PS4)[Platinum]
6. Donkey Kong Country: Tropical Freeze* (Switch)
7. Devil May Cry 5 (PS4)
8. Mass Effect* (PS3)
9. Sekiro: Shadows Die Twice (PS4)
10. Mass Effect 2* (PS3)
11. Streets of Rage 2 (SMS)
12. Mortal Kombat (Genesis)
13. Mass Effect 3* (PS3)
Sekiro: Shadows Die Twice (PS4)[Platinum]
14. Front Mission (DS)
15. Doom: Sigil (PC)
Front Mission (DS)[UCS Scenario]
16. Doom 2: TNT Revilution (PC)[8h32m55][UV]
17. R-Type Leo (Arcade)
18. Super R-Type* (SNES)
19. Doom 2: TNT Evilution* (PC)[5h55m56][UV/Complex]
20. R-Type III (SNES)[SaveStates]
21. Life Force (NES)
22. Metal Storm (NES)
23. Near Death (PC)
24. Bloodstained: Ritual of the Night (PC)
25. Adventures of Lolo (NES)
26. Dying Light (PC)
27. Star Wars: Dark Forces* (PC)
28. Shadow Hearts: Covenant (PS2)
29. Blazing Chrome (PC)
30. Contra Rebirth (Wii)
31. Thunder Force IV* (Genesis)
32. Shinobi III: Return of the Ninja Master* (Genesis)
33. Resident Evil 4* (Wii)
34. Gradius V (PS2)
35. Dragon Quest IV (DS)
36. Dragon Quest I (SNES)
4h30m with guides.
Fun quick romp through history. Probably could have taken a few extra hours without help for sure, but nothing too crazy. Mainly saved me a lot of time buying expensive equipment that would have been quickly replaced. I stuck with the Half Plate Armor and Broadsword for most of the game, then found a Large Shield but was able to buy the Silver Shield shortly after that. From there you get Erdrick's Armor and Sword shortly after, so I didn't waste my time or money on other equipment. Some stuff like the Fairy Flute was bizarre to find, though some random NPC gave a hint on that. I had to backtrack through the world map a few times and had trouble finding Erdrick's Proof or whatever it was for a bit. This made level/money farming a bit natural though. But I wonder when Zooming to towns came into play? Maybe DQ2 or DQ3 I hope. The useable Magic Keys thing was weird in that, when you use them, once you go back to that dungeon or town, the doors were locked again. At least they weren't too expensive once you found a few vendors who sold them. Thankfully there's a more powerful Heal spell near the end, mid-game it started getting a little tiresome having to cast 2-3 Heal's after a battle. Granted I was grinding with some low level equipment for awhile, but the risk reward made this breezy in the end. The SFC version adds in the stat boosting "Seed" items too from what I've heard. Easy to find those in the usual pots and drawers.
Like I said in the Now Playing thread, my suspicion is that the original DQ dating back to 1986 has a lot of roots in Ultima and Wizardry perhaps. Now personally I know next to nothing about those franchises, other than just hearing they were the biggest influences on JRPG design and DQ. If you were to take out the classic Slimes and alter a few things, it's almost hard to trace the DQ series back to this, in subtle but noticeable ways. It was a lot more different than I expected going in. Yet the blueprints are still there. No idea if this makes sense, but I think some veterans of the series probably know what I mean. It'll be really interesting to see how DQ2 evolves things. From what little I played of DQ3 (SFC) last year, everything about it felt like "Dragon Quest" for sure by that point. I suspect it's the same with the NES original. DQ3 probably refined everything for the golden blueprints. Then DQ4 perfected it for not just the DQ series to follow, but the entire JRPG genre.
I remember one friend a few years ago went through the first three NES games and kind of joked about the music. I'd have to agree, some of the tracks here were not that stellar and the initial battle screen chime was a bit annoying. The dungeon theme was awesome though, along with the overworld and town tunes. Visually I thought this version had a lot of charm, the NES originals still look pretty nice to me as well.



