56. Ys Eternal (PC)
Ys Eternal, a Windows 95 compatible PC game released exclusively in Japan by Falcom in 1998, is one of the many, many variants of Ys I: Ancient Ys Vanished (simply known as Ys). As to where this one fits in, here's a brief history lesson. The initial version of Ys, for the PC-88, was released in Japan in 1987. It was then heavily ported to a variety of consoles and computers: three such ports made their way to the States, the Sega Master System game being the most notable. In 1989, Ys was enhanced and bundled with its (very similar) sequel to create the masterpiece Ys Book I & II for the TurboGrafx CD. The subsequent Saturn versions of the games (which are available on more generalized Falcom compilations) appear to be modeled after the TurboGrafx game(s).
In the late 1990s, Falcom began shifting production away from game consoles and retro Japanese computers to focus on development for Windows machines exclusively. Alongside Vantage Master, Sorcerian Forever, and Brandish 4 came Ys Eternal: not a straight port, or "enhanced" port, but a full-fledged remake of Ys boasting some new environments, high-resolution graphics, additional art and animation, and remixed music. The Ys Eternal packaging is exquisite. It was sold in a "big box" (a really big one) complete with a gorgeous 100+ page hardcover instruction manual plus three bonus discs containing a full audio CD soundtrack, MIDI files, artwork, and even sheet music! Unsurprisingly, Ys Eternal was soon followed by Ys II Eternal. Though they've both fallen into obscurity, what's critically important about the Eternal releases is that they served as a template for all future "Book I and/or II" style games, whether they be for the PC, PlayStation 2, DS, PSP, or mobile devices. To put it another way, anyone playing the 2013 release of Ys I & II Chronicles+ is playing ports of Ys Eternal and Ys II Eternal, which are themselves remakes of the PC-88 games Ys and Ys II.
Moving on to the actual contents of the game, Ys Eternal is an old-school action-RPG with a compact world (three towns, three dungeons, and an overworld) and thus a relatively brief runtime. Comparisons to Zelda are obvious, though this one's roots can be traced back to older ARPGs like Hydlide and Falcom's own Dragon Slayer. The (mostly silent) protagonist is one Adol Christin, a redheaded young man with a terminal case of wanderlust. The story is rather vague. After washing ashore in a port town and awakening after a bout of unconsciousness, Adol finds himself in a land plagued by monsters. A fortune teller asks him to retrieve the titular "Books of Ys" which may divulge some secrets regarding ancient prophecies. Meanwhile, there are some smaller local matters for Adol to attend to, like the retrieval of a lost harmonica. Similar to games like A Link to the Past, there's a delightfully cryptic "mythological" background to all the events of Ys, which is something greatly expanded upon in subsequent series installments.

As far as the aforementioned "additional content" goes, it's been integrated smoothly into Ys Eternal and the core Ys experience remains intact. In the earliest versions of Ys, Adol essentially materializes into the town of Minea as the game begins. Later ports (like Ys Book I & II) state that Adol arrived by sea, but Ys Eternal is the first to feature the additional port of Barbado, as well as its many loquacious inhabitants. The grassy overworld has also been greatly enlarged and expanded. Rather than serving as a simple "connector" between the towns of Minea and Zeptik, it sprawls in various directions, with newfound nooks and crannies to explore. There are some "bonus" items to snag as well, like a scrap of paper that turns out to contain a poem which can be read if presented to a certain young lady.
The gameplay has been streamlined and refined, but is still vintage Ys. The big "gimmick" here is that there's no attack button; instead Adol attacks enemies automatically when he "bumps" into them. This was actually a common design element among retro Japanese ARPGs, though most of those went unlocalized which makes Ys stand out to Western gamers in this regard. Compared to its ancestors, this iteration of Ys showcases sleeker, smoother combat. It's easier to "aim" and thus hit enemies off-center, which is more likely to cause damage to them without harming Adol. There's an additional dash function available, activated by double-tapping a directional button. This boost of speed isn't tremendously helpful in dungeons but absolutely mandatory when facing some of the game's later bosses. Bosses are imbued with the same attributes that defined them in the earlier Ys variants: they're massive and ferocious, and the game's "save (mostly) anywhere" feature becomes an absolute lifesaver as deaths and reloads are inevitable. These are undeniably flawed skirmishes. Success against the earliest bosses is entirely level dependent. An underpowered Adol stands no chance, while an overpowered Adol will roll right over a boss, whereas a "perfectly leveled" Adol faces and appropriate challenge. Later bosses, once the level cap (of 10!) is reached are uniformly difficult. Dozens of attempts made against a single late-game boss is not unheard of, as players must learn to guide Adol along expertly-timed shmup-like paths of precision to inflict damage without also absorbing a greater amount. Interestingly, while the game is rich with various monsters, all "normal" enemies attack in what is essentially the same fashion. That is, they attempt "bumps" of their own, and vary in terms of offensive power, defensive power, and speed. Players have options in regards to how they wish to control Adol. Sort of. A controller is recommended and essentially required, as the keyboard and mouse controls are flaky and quite lacking in the accuracy department.

The game's structure remains intriguing as Ys Eternal dungeons cannot be cleared in a single trip. In the first two (the palace and mines) Adol must retrieve key items (and people) from the depths, return to the surface, and later begin spelunking once again. The final dungeon, Darm Tower, literally consumes 50% of the game, a point of contention for many. Even here, Adol must bounce up and down between floors, though a net vertical progression is ultimately required. The towns themselves are pleasant. Minea serves as the "hub" of the game with its bar and various item shops, while Zeptik is used to flesh out the game's lore, and Barbado is the fun and quirky bonus area. NPCs are numerous, and all speak Japanese. As far as the language barrier is concerned, anyone who has played Ys previously should be able to get through Eternal just fine, and Ys I walkthroughs are typically interchangeable (with the exception of those written for the Famicom, SMS, and X68000). As is common among older Japanese RPGs, item names are written in English, as are many of the menus, so shopping, equipping, saving, loading, and so on is an absolute breeze.
Visuals reach the pinnacle of 2D graphical design, straddling that line between late 16-bit and early 32-bit pixel art (think Terranigma, Magic Knight Rayearth, and so on). This remake adds a smattering of new graphical effects: Adol's sword is visible for a brief moment when he attacks, enemies "explode" dramatically, and various wild animals scuttle about the outdoor landscapes. Large character stills are displayed when speaking to key NPCs. These are stunning, and there is of course a special focus on the beautiful blue-haired anime gals. One specific issue with the visual presentation: the game is very dark. All versions of Ys feature a small circle of light around Adol as he explores the mines, but Ys Eternal takes it a step further with a "torchlight" effect in all dungeons, where the environments are granted an obscured hazy look. It's arguably "realistic" but becomes eye-straining after some time. Ys is world-renowned for its soundtrack. The Eternal arrangements are solid, with a somewhat larger emphasis on "real instrument" sounds (check out the graceful guitar strums in the Zeptik theme), though the TurboGrafx sound track of course remains the "definitive" one. There's no voice acting in the game, which is just fine, really.
Ys Eternal is a fantastic reimagining of a game that was already exemplary in its original form. But to end on an anticlimactic note: there's no reason to play this. Ys Eternal specifically, that is. It's very rare, very expensive, in Japanese, and Windows 95 compatibility means it doesn't run properly on modern computers. Ys I & II Chronicles+ is just a click away via Steam and GOG.com, and should be more than enough to satiate the needs of the modern retro ARPG player. As it stands today, Ys Eternal is a marvelous collector's item, but not practical for everyday gaming. Still, anyone who's interested in the best that the retro RPG scene has to offer needs to experience Ys in some format or another. Bump!