Re: Games Beaten 2021
Posted: Sun Oct 17, 2021 12:57 pm
Previous Years: 2015 2016 2017 2018 2019 2020
First 50:
51. Bug Fables: The Everlasting Sapling - Switch
52. Banner of the Maid - Switch
53. CrossCode - Switch
54. Total Annihilation: The Core Contingency - PC
55. Ultima Underworld - PC
56. Betrayal at Krondor - PC
57. Assassin's Creed: Origins - PC
58. Axiom Verge 2 - Switch
59. Elderborn - PC
60. Hellbound - PC
61. Wargroove - Switch
62. Eye of the Beholder - PC
63. Quake: Dimension of the Past - PC
64. Quake: Dimension of the Machine - PC
65. Legends of Amberland: The Forgotten Crown - Switch
66. Anopek - PC
67. Baten Kaitos - Gamecube
68. No More Heroes 3 - Switch
69. Eye of the Beholder II - PC
70. Eye of the Beholder III - PC
71. Hedon II - PC
72. Deathloop - PC
73. Tales of Arise - PS5
74. Mechwarrior 5: Legend of the Kestrel Lancers - PC
75. Maneater: Truth Quest - PC
76. G String - PC
77. Thief (2014) - PC
78. Metroid Dread - Switch
79. Vomitoreum - PC
80. Severed Steel - PC
81. Syndicate - PC
82. Alan Wake - PC
83. Limitless Hunger - PC
I'm honestly not sure how this one ended up on my Steam wishlist, but it went live yesterday and the price was dirt cheap; $5 plus a launch discount. I figured what did I have to lose? Well, apparently about an hour of my life, as this was singularly unsatisfying.
This is a pretty basic FPS, taking inspiration from Serious Sam in terms of gameplay with lots of hordes that spawn in and fairly open arenas. The developer did it in Unity and had to calibrate all their own physics, which leads to a jump with a bit too much apex time and full air control (which is extremely apparent with the apex time). There is a chain you can throw at an enemy that pulls you to them and regains some health; this is mostly just a way to get some health back (though if you keep your armor up you don't need it, as armor is Goldeneye style, rather than Doom style), though there is one spot where you need to use it to cross a gap. There's a points system with multipliers based on presumably performance, though the feedback sucks so you don't really know. Points actually have a use; a handful of times you can trade in points for weapon upgrades, with the unlockable secondary functions being the star (and also being dirt cheap).
Overall, everything is half baked. The menu graphics are garbage, enemy models are decent enough, and textures are fine (obviously purchased assets). The levels are a mix of a handful of ones with actual level progression and then mostly combat arenas, with several levels just being a boss fight or a short corridor to a boss fight. You don't even get a final boss at the end, just a set of brand new enemies who have too much health and too much hitscan ranged. Weapons all feel very poor, with the one nice thing is the secondary features are all good and have infinite ammo, just a cooldown. The shotgun's is the most useful, as it is a grenade. Assault rifle just refills ammo and makes it infinite for a bit which actually makes the gun usable, as it chews through ammo for too little damage otherwise.
If you compare this game with Anopek, another budget FPS I played earlier this year, you find this game compares very unfavorably. While Anopek was simple, building off of a Catacomb 3D base, it worked hard to do interesting things and was thoughtfully put together. Limitless Hunger, by comparison, feels like the sort of game you would have created when you were 12 and would do stuff because it was "cool", rather than iterating to find what was fun. Even at its price this is a pass.
First 50:
51. Bug Fables: The Everlasting Sapling - Switch
52. Banner of the Maid - Switch
53. CrossCode - Switch
54. Total Annihilation: The Core Contingency - PC
55. Ultima Underworld - PC
56. Betrayal at Krondor - PC
57. Assassin's Creed: Origins - PC
58. Axiom Verge 2 - Switch
59. Elderborn - PC
60. Hellbound - PC
61. Wargroove - Switch
62. Eye of the Beholder - PC
63. Quake: Dimension of the Past - PC
64. Quake: Dimension of the Machine - PC
65. Legends of Amberland: The Forgotten Crown - Switch
66. Anopek - PC
67. Baten Kaitos - Gamecube
68. No More Heroes 3 - Switch
69. Eye of the Beholder II - PC
70. Eye of the Beholder III - PC
71. Hedon II - PC
72. Deathloop - PC
73. Tales of Arise - PS5
74. Mechwarrior 5: Legend of the Kestrel Lancers - PC
75. Maneater: Truth Quest - PC
76. G String - PC
77. Thief (2014) - PC
78. Metroid Dread - Switch
79. Vomitoreum - PC
80. Severed Steel - PC
81. Syndicate - PC
82. Alan Wake - PC
83. Limitless Hunger - PC
I'm honestly not sure how this one ended up on my Steam wishlist, but it went live yesterday and the price was dirt cheap; $5 plus a launch discount. I figured what did I have to lose? Well, apparently about an hour of my life, as this was singularly unsatisfying.
This is a pretty basic FPS, taking inspiration from Serious Sam in terms of gameplay with lots of hordes that spawn in and fairly open arenas. The developer did it in Unity and had to calibrate all their own physics, which leads to a jump with a bit too much apex time and full air control (which is extremely apparent with the apex time). There is a chain you can throw at an enemy that pulls you to them and regains some health; this is mostly just a way to get some health back (though if you keep your armor up you don't need it, as armor is Goldeneye style, rather than Doom style), though there is one spot where you need to use it to cross a gap. There's a points system with multipliers based on presumably performance, though the feedback sucks so you don't really know. Points actually have a use; a handful of times you can trade in points for weapon upgrades, with the unlockable secondary functions being the star (and also being dirt cheap).
Overall, everything is half baked. The menu graphics are garbage, enemy models are decent enough, and textures are fine (obviously purchased assets). The levels are a mix of a handful of ones with actual level progression and then mostly combat arenas, with several levels just being a boss fight or a short corridor to a boss fight. You don't even get a final boss at the end, just a set of brand new enemies who have too much health and too much hitscan ranged. Weapons all feel very poor, with the one nice thing is the secondary features are all good and have infinite ammo, just a cooldown. The shotgun's is the most useful, as it is a grenade. Assault rifle just refills ammo and makes it infinite for a bit which actually makes the gun usable, as it chews through ammo for too little damage otherwise.
If you compare this game with Anopek, another budget FPS I played earlier this year, you find this game compares very unfavorably. While Anopek was simple, building off of a Catacomb 3D base, it worked hard to do interesting things and was thoughtfully put together. Limitless Hunger, by comparison, feels like the sort of game you would have created when you were 12 and would do stuff because it was "cool", rather than iterating to find what was fun. Even at its price this is a pass.