Games Beaten : 2011

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brunoafh
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Re: Games Beaten : 2011

Post by brunoafh »

hashiriya1 wrote:Just beat Final Fantasy 1 on PSP, but I am not bothering with the bonus dungeons. A lot of work for a small reward.
You should consider it, the rewards are not very good, but that's not the draw (it wasn't for me at least). You probably already know that each one revisits the previous FF games (3, 4, 5 and 6), but it's done really well. The bonus dungeons aren't just maps full of random encounters either, some of the floor are puzzles or funny references to whatever FF title is in question. Like in the FF5 dungeon, one of the floors is a big maze with no encounters that you have to wander through, but the tileset is the library from FF5. I thought it was pretty cool.

The bosses (also from other FF games) are VERY challenging too, which is welcomed if you're into that kind of thing. Also, each boss gets a great sounding rock/metal remix of the boss theme from the game in question. The FF3 one is very good in particular.
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CFFJR
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Re: Games Beaten : 2011

Post by CFFJR »

I'm not sure about the Portal being dumbed down thing.

Granted, I've yet to play the sequel, but I easily completed all of the original Portal's twitch puzzles playing the xbox live version. The controller wasn't a hindrance at all.

Sorry, but if Portal 2 has been simplified, the control thing just doesn't strike me as being the right reason for it.
GameSack wrote:That's right, only Sega had the skill to make a proper Nintendo game.
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MrHealthy
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Re: Games Beaten : 2011

Post by MrHealthy »

CFFJR wrote:I'm not sure about the Portal being dumbed down thing.

Granted, I've yet to play the sequel, but I easily completed all of the original Portal's twitch puzzles playing the xbox live version. The controller wasn't a hindrance at all.

Sorry, but if Portal 2 has been simplified, the control thing just doesn't strike me as being the right reason for it.
This, listen to this man.

My sister beat Portal on PS3 no porblem and it was her first ever dual stick FPS game. And its not just her, tons of people had no problem with Portal on either console. So Portal 2 not having as many 'twitch' areas because of consoles is not a valid argument. Rather, it was a design decision. With the introduction of ariel faith plates and excursion funnels the need for more complex twitch is rather low as they both accomplish things that the twitch gameplay did as well.

And of course since you have already beaten the first portal you don't need to re-learn the portal mechanics, so it would be easier in the respect that you are already thinking with portals. And by the very nature of puzzle games the puzzles will of course seem simple once you look back on them. I bet if someone played portal 2 before portal 1 they would have an easier time with portal 1 then with 2.

The whole mentality of the consoles hindering PC games and making games get dumbed down is just elitism. Well, except in the case of graphics, but thats because PC's can be upgraded while consoles can not.
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dsheinem
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Re: Games Beaten : 2011

Post by dsheinem »

MrHealthy wrote:Sorry, but if Portal 2 has been simplified, the control thing just doesn't strike me as being the right reason for it.
This, listen to this man.

My sister beat Portal on PS3 no porblem and it was her first ever dual stick FPS game. And its not just her, tons of people had no problem with Portal on either console. So Portal 2 not having as many 'twitch' areas because of consoles is not a valid argument. Rather, it was a design decision. [/quote]

My argument isn't any more or less valid than yours. You have your personal experiences and anecdotes, I have mine. There's a bunch of people on Steam who more or less agree with me, for what it's worth: http://forums.steampowered.com/forums/s ... ?t=1850574
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MrHealthy
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Re: Games Beaten : 2011

Post by MrHealthy »

dsheinem wrote:My argument isn't any more or less valid than yours. You have your personal experiences and anecdotes, I have mine. There's a bunch of people on Steam who more or less agree with me, for what it's worth: http://forums.steampowered.com/forums/s ... ?t=1850574
Take a read through this, I've bolded the most relevant part:
"One of the things we learned after releasing Portal 1", Wolpaw told us, "was that there were a couple puzzles in Portal 1 that required some sort of twitchy ninja skills to actually execute the solution." He added that Valve monitored the game on Steam and that those who quit the game "almost universally" quit after playing one of the two puzzles that are most difficult to execute. The biggest pleasure of Portal, said Wolpaw, is the "aha moment," the moment when a player understands the puzzle and discovers its solution. "If you then struggle with the controller for twenty minutes to execute the solution that you already know," said Wolpaw, "almost universally we found that it was frustrating people."
Source: http://www.joystiq.com/2011/03/13/valve ... -features/

Note how he specifically says they monitored the Steam players. PC users found the twitchy parts too frustrating, and Im sure many console players did too. It had absolutely nothing to do with console players though, as I said, it was a design decision. The twitchyness was replaced with mechanics that achieved the same end goal.

You can't just say that it was "dumbed down" for twin stick controls because, and I quote you on this, "which can't really be done as well with dual analog", is simply not true. There have been plenty of people that can do just fine with twin sticks, just as there are as many people who can not do it with a mouse and keyboard. Just because you can't do it with twin sticks does not make your arguement valid. That was the point of my anecdotel evidence.

As for that thread, the very first post is talking about more challenging chambers appearing in trailers. Well I point you back to the article I quoted above:
As for the apparent mind-numbing difficulty on display in the Portal 2 videos released so far, Wolpaw noted that trailers have to be entertaining. "Someone slowly thinking about a puzzle" doesn't make for a good trailer, he said. "You have to sweeten it a little by having someone do some crazy ninja moves," though the downside is that some people may believe the game is more difficult than it actually is.
Sure in my personal exprience I had an easier time with the sequel compared to the first game, but as I already said, we didn't have to learn to think with portal mechanics. As well, I was never arguing that the game was easier or harder. Which is why I said; "I bet if someone played portal 2 before portal 1 they would have an easier time with portal 1 then with 2", because once you are thinking with portals in mind any new puzzles will seem easier. Especially considering that you have to learn about more mechanics in the sequel.

Rather, I was arguing that the game was not "dumbed down" because of consoles. Its not true, and elitism like what you and Niode displayed (whether or not intentional, thats besides the point) only leads to misinformation being spread around as fact. Additionally, it leads to possible anger from others, because while you are not directly saying it, you are inderectly calling all console players of the game dumb.

Sorry if any of that came off as rude or angry. That was not my intent.
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dsheinem
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Re: Games Beaten : 2011

Post by dsheinem »

MrHealthy wrote:Elitism like what you and Niode displayed (whether or not intentional, thats besides the point) only leads to misinformation being spread around as fact....

Additionally, it leads to possible anger from others, because while you are not directly saying it, you are inderectly calling all console players of the game dumb.
Woah woah woah. Yeah - any elitism was entirely unintentional. I own and play games from all genres on almost every kind of platform there is. But some games do look and control much better on PC, others on consoles, etc.

I do think that recent games with PC market roots have been simplified in terms of graphics and gameplay in their sequels because of console sales being the new target market. By DESIGN a keyboard and mouse offer the possibility for more complexity than a simpler controller does. Historically PC games have had much more sophisticated graphics than most console games. Neither of these things are as true anymore, and I blame the shift in the industry towards console ports as the reason. If that statement is somehow "elitist" I don't know why or how. If I equated "simpler" with "dumber" I was referring to a control scheme, not the people who use them.

Also -notice how in that quote you found he cites people "struggle with the controller for twenty minutes" and not a mouse or keyboard. I would guess that they were able to monitor how people with different input/control schemes played the game, and found that most people struggled more with the controller than with the keyboard and mouse.
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MrHealthy
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Re: Games Beaten : 2011

Post by MrHealthy »

Just to note before I begin, I very much enjoy debates like these, as long as they remain civil, which it is. But I am aware that you may not like this style of chat, if you don't want to continue then no worries and no hard feelings on my part. Now on to my break down of your counter arguement!
dsheinem wrote:But some games do look and control much better on PC, others on consoles, etc.

Again, didn't agrue to the contrary. Of course this is true due to lazy ports, limitations on a system graphicly, etc. But saying that any copy of Portal 2 is not as good as it could have been is a lot different from saying that Portal 2 on the Xbox 360 is the worst compared to the others.
By DESIGN a keyboard and mouse offer the possibility for more complexity than a simpler controller does.
Of course, no arguements here. But this was never brought into question so I don't see its imediate relevance. If I am missing something please enlighten me. Unless you are saying complexity equates to a product (in this case a controler or game) being better then another.

More is not always better.
I do think that recent games with PC market roots have been simplified in terms of graphics and gameplay in their sequels because of console sales being the new target market...

...Historically PC games have had much more sophisticated graphics than most console games. Neither of these things are as true anymore, and I blame the shift in the industry towards console ports as the reason.
I agree that the market has shifted more towards console sales and that PC games have not been pushed as much because of it. However, a shift in the target market does not equate to "dumbing" a product down. They are too very very different things we are talking about. Sure there may be some overlap, but that is all circumstantial based on the product in question and how the company handles the shift.
If that statement is somehow "elitist" I don't know why or how.
No, that was not elitist. You were stating the facts there, historically speaking. What is elitist is assuming that those facts lead to the "dumbing down" of games and that there can be no possible benefit from such a shift. But mostly what came off as elitist originally was how you worded your thoughts. The tone of your writing was not good. (This post was much better). Not to lay it all on you though, Noide was guilty of the same.
If I equated "simpler" with "dumber" I was referring to a control scheme, not the people who use them.
Then do not equate the two words. I mean, they share similarities, but that does not make them the same thing. Sure, dumbing something down may in the process simplify it, but simplifying something does not dumb it down. Dumbing something down is making it easier for someone of a lesser intelligence to understand, and in this case do. Simplifying something is making the process more streamlined, but not nessecarily easier to do or understand.

In laymens terms (hey, this is a discussion about portal, gotta have some references!), simplifing, or simpler, is like removing the excess fat. On the other hand, dumber, or dumbed down, is like only using the easiest protions.


Also -notice how in that quote you found he cites people "struggle with the controller for twenty minutes" and not a mouse or keyboard. I would guess that they were able to monitor how people with different input/control schemes played the game, and found that most people struggled more with the controller than with the keyboard and mouse.
I knew you would try that on me. But the definition of a controller is, "A person or thing that directs or regulates something". Tell me, does a mouse and keyboard not regulate and direct gameplay in a game? If it does not then what the hell is it doing? Im pretty sure a mouse and keyboard is a controller as well.

And is there any proof that they were able to monitor input methods? Otherwise that is just wild conjecture that gets both of us nowhere fast. But for the sake of argument and since wild conjecture can be fun, lets say that is true, they could monitor inputs. "Most" people, as you say, could simply mean that 51% of all players who had trouble were playing without a mouse and keyboard. In that case it is hardly the fault of the tradtional controllers but rather a fault of poor game design. But alas, its all conjecture.
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dsheinem
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Re: Games Beaten : 2011

Post by dsheinem »

MrHealthy wrote:Just to note before I begin, I very much enjoy debates like these, as long as they remain civil, which it is.
Likewise. But this post will be shorter because I need to go to bed.
dsheinem wrote:saying that any copy of Portal 2 is not as good as it could have been is a lot different from saying that Portal 2 on the Xbox 360 is the worst compared to the others.
Did I say this? Did I say that a console port of Portal 2 is worse than the PC port?
Unless you are saying complexity equates to a product (in this case a controler or game) being better then another. More is not always better.
More complexity can be better when it affords more possibilities for immersion and interactivity. More complexity can also be worse when that complexity sucks you out of a game. In the case of a great many PC games, I have felt that the complexity of movement and input allowed by the mouse and keyboard enhanced the experience compared to the simplified/"streamlined" console version. I realize that this is a preference though. What I lament is that the option for complexity is being increasingly stripped from PC games.
Sure, dumbing something down may in the process simplify it, but simplifying something does not dumb it down. Dumbing something down is making it easier for someone of a lesser intelligence to understand, and in this case do. Simplifying something is making the process more streamlined, but not nessecarily easier to do or understand.
You are generalizing. There are many instances in life, in games, etc. where simplifying something DOES dumb it down. If you no longer need to think about what you are inputting and when in a "streamlined" port, if a "simplified" version of a game gives you helpful pop-ups when you get stuck - then you are doing less with your brain. Sometimes simplification=dumbing down, sometimes it doesn't.
I knew you would try that on me. But the definition of a controller is, "A person or thing that directs or regulates something". Tell me, does a mouse and keyboard not regulate and direct gameplay in a game? If it does not then what the hell is it doing? Im pretty sure a mouse and keyboard is a controller as well.
Yes, yes this is obvious. But I've rarely heard gamers or developers refer to the KB+Mouse as a "controller"
But alas, its all conjecture.
Agreed.
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Ack
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Re: Games Beaten : 2011

Post by Ack »

So I discovered today that I had many games in my collection I had beaten that I'd either forgotten to put in at Backloggery.com when I combined my collection with my girlfriend's, or had never gotten around to updating when I purchased it again. I may have others in some of the larger console collections, but I'll give those a more thorough examination later.

Anyway, I'm now considerably closer to a goal I had set for my collection, which is to have completed over 250 of my games by the end of the year. I'm sitting at 245/250 now.
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dsheinem
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Re: Games Beaten : 2011

Post by dsheinem »

Ack wrote:So I discovered today that I had many games in my collection I had beaten that I'd either forgotten to put in at Backloggery.com when I combined my collection with my girlfriend's, or had never gotten around to updating when I purchased it again. I may have others in some of the larger console collections, but I'll give those a more thorough examination later.

Anyway, I'm now considerably closer to a goal I had set for my collection, which is to have completed over 250 of my games by the end of the year. I'm sitting at 245/250 now.
Awesome! My "goal" is quite a bit more long term - to be through half of my collection or better by the end of 2017. If I can maintain a rate of beating 100 games or so a year I should have no problem, but 2017 will be 10 years since I joined this site and really "got into" retro gaming as a hobby so that's a target date. I am also collecting less and less retro games now since I have many of my collections to right about where I want them...so the growth has slowed.

I should go through and catalog how many games I have beaten in my collection though - I have an old Backloggery account but the thought of adding all those games....ugh.
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