1. 3/26 - Crash Bandicoot: Warped! (PS1)
2. 3/26 - Shatter (PS3)
3. 3/27 - Megaman X (SNES)
4. 3/31 - Kirby: Nightmare in Dream Land (GBA)
5. 4/05 - Klonoa (Wii)
6. 4/07 - Donkey Kong Returns (Wii)
7. 4/19 - Street Fighter II (SNES)
8. 4/22 - Enslaved :Journey to the West (360) 9. 4/24 - Chip 'n Dale Rescue Rangers (NES)
Chip 'n Dale is a solid and fun NES platformer. Like most Capcom games the control is very tight. The pickup and throw mechanic is fun and makes this game stand out from other licensed platformers. The graphics are nice and it has good music. All and all I really enjoyed this one. Soon here I'm going to try beating Duck Tales.
Total: 16
Call of Duty 4: Modern Warfare (Ps3)
Soul Caliber 3 (Ps2)
Super Mario World 2: (Snes)
Warioware, Inc (Gba)
Half Life 2 ep. 1 (Ps3)
Half Life 2 ep. 2 (Ps3)
Super Mario Land 2 (Gb)
Resident Evil 5 (Ps3)
Radiant (iPod)
Space Invaders Extreme 2 (Ds)
Ginger's Hidden Adventure (Fresh steps mini game) (PC)
Dark Nebula Episode 2 (iPod)
Angry Birds (iPod)
Call of Duty Black Ops (Ps3)
Kirby's Dreamland 2 (Gb) *NEW*
Portal 2 (Ps3) *NEW*
Kirby was quite fun. Traditional platforming at it's finest. Beat it on a bus ride and it only took a few hours. This one included animal friends that Kirby can somewhat combine with. Like an owl that grabs Kirby and can fly, a fish that swims better, and a hamster that Kirby can ride. Overall I found these partners annoying, but useful only during boss fights since they give you two health bars basically. King Dedede was quite easy, and easier than some of the preivous bosses in the game. I enjoyed it, but it was not as good as the other Kirby game I've beaten, Kirby's Adventure.
Portal 2 was everythig I expected plus more: Awesomeness. Valve is possibly my favorite game developer. This sequel was everything in the first one, plus more. Longer, better story, great soundtrack/humor, great puzzles, and great new characters. Some puzzles made me want to smash my head against my tv a few times, but finally figuring them out was worth it. There were a few things I disliked though. Timed boss battles suck. Seriously. Also, the underground part (chapter 5 or 6?) was more annoying than fun. The test chambers were a lot better. Haven't tried multiplayer yet but it looks good. Overall, this is my game of the year choice.
Next should be Paper Mario, but I've said that like thirty times and it's still unbeaten. I have five crystal stars though, so we'll see.
Incognito D wrote:Mere months after buying my original GBA, Nintendo trolled me hard by releasing the SP.
Donkey Kong Jr. e-Reader
Riviera: The Promised Land GBA
Super Mario Bros. 2 Wii
King of Fighters R2 NGPC
Golden Sun: Dark Dawn DS
Metal Slug 2nd Mission NGPC
Pocket Tennis Colour NGPC
Metroid GC
Super Mario Bros. 3 Wii
Probotector 2 Game Boy
A Boy and his Blob Wii
Pokemon White DS
Bio Miracle Bokutte Upa VC
Kirby's Dream Land 3 VC
Bomberman '93 VC
Super Probotector: Alien Rebels VC
Wonder Boy in Monster Land VC
Pilotwings Resort 3DS
Deja Vu Casebook 1: A Nightmare Comes True GBC
Billy Hatcher and the Giant Egg GC
Starfox Command DS
Sin and Punishment: Successor of the Skies Wii
Deja Vu II: Lost in Las Vegas GBC
Virtual On Cyber Troopers Saturn
Virtua Fighter Saturn *SORT OF NEW*
Athlete Kings Saturn *SORT OF NEW*
Guardian Heroes Saturn *SORT OF NEW*
Kid Icarus: Of Myths and Monsters Game Boy *NEW* Total: 28
I did post my thoughts on these first 3 a while back, but I seem to be suffering from magical disappearing post syndrome, so I guess I'll give my thoughts again.
Virtua Fighter played far smoother than I expected too, I expected it too feel a bit slow and clunky. On the other hand, whilst the animations were nice, the controls seemed really clunky and stiff - especially throws, which you often cant tell if you've registered the input right or not. Throws seem overpowered in general too, sometimes taking off half your health or more. It was an interesting game to play, but it doesn't match up for me nowadays unfortunately.
Athlete Kings is an arcade conversion by Sega, and it's really fun and enjoyable. It's a real button masher, but it's fun nonetheless. The events are vastly different in difficulty, with shotput needing one button, and discus and pole vault requiring fiddly split second timing and multiple inputs, but none feel completely ridiculous in difficulty. Overall, I enjoyed this one a lot.
But not as much as Guardian Heroes. I've heard very mixed things about this lately, with alot of people saying it doesn't live up to the hype it's given. I disagree though, I found it to be great fun. The characters play very differently but are all good and fun to use, and the split levels work very well to adding some replayability to the game. Definetely one of my favourites out of what I've played for Saturn.
Kid Icarus 2 for game boy is another game I really enjoyed. It's easier than the first, but not too easy, and the level design feels easier too. The main reason it seems easier is that the screen scrolls down if you fall, meaning no instant death if you miss a jump anymore. The game is VERY similar to the first, but more of a good thing doesn't hurt imo, especially when it's even better. I felt the game played better for being on a handheld, it's very pick up and play. Having a save feature between levels was a nice unexpected extra too - I thought there'd be a password system, or even no saves or passwords at all.
Next Up: God knows, I have so much uni work to get through, my time for games is almost nonexistant. I plan to play Wonder Boy IV and Metroid Prime Hunters, but I'll probably be playing other Game Boy games like Wario Land 2 and Kirby Tilt n Tumble in my rare free time instead because they're so pick up and play.
Portal 2. Is it just me or is this game much easier than the first? I got stuck in one test chamber and even then it still only took me about 15 minutes to get through. The entire game took me 5 maybe 6 hours to complete and that's being generous, I can't wait for PSN to go back online so I can actually do the co-op levels. (You can blame Sony for me pirating this game, if it wasn't for PSN going down I would have already had my Steam copy activated). Let's hope co-op throws up more of a challenge...
Niode wrote:
Portal 2. Is it just me or is this game much easier than the first? I got stuck in one test chamber and even then it still only took me about 15 minutes to get through. The entire game took me 5 maybe 6 hours to complete and that's being generous, I can't wait for PSN to go back online so I can actually do the co-op levels. (You can blame Sony for me pirating this game, if it wasn't for PSN going down I would have already had my Steam copy activated). Let's hope co-op throws up more of a challenge...
I agree - it was much less challenging. In the post I made over in the Portal 2 thread I suggested that this may have been because it was "dumbed down" for twin stick controls. What was missing was the "twitch shooting" element from the first game that required you to locate and shoot at specific spots while doing mid-air acrobatics - which can't really be done as well with dual analog. There was much less of that in the sequel, and all of it much more forgiving and simple.
Niode wrote:
Portal 2. Is it just me or is this game much easier than the first? I got stuck in one test chamber and even then it still only took me about 15 minutes to get through. The entire game took me 5 maybe 6 hours to complete and that's being generous, I can't wait for PSN to go back online so I can actually do the co-op levels. (You can blame Sony for me pirating this game, if it wasn't for PSN going down I would have already had my Steam copy activated). Let's hope co-op throws up more of a challenge...
I agree - it was much less challenging. In the post I made over in the Portal 2 thread I suggested that this may have been because it was "dumbed down" for twin stick controls. What was missing was the "twitch shooting" element from the first game that required you to locate and shoot at specific spots while doing mid-air acrobatics - which can't really be done as well with dual analog. There was much less of that in the sequel, and all of it much more forgiving and simple.
There were a few puzzles I think I might have completed by accident. Just by flying around the map and lucking out. I know one I definitely completed in a way they unintended me to. So many times it crashed when attempting that (although that my be the fact that it was a shady copy). I love the white gel stuff, you can have A LOT of fun with that stuff. It also crashed a lot while flying around the map pointlessly there.
It's a shame that they didn't do a Steam exclusive version with like an extra hardcore mode or something. Rather than dumbing it down. It really sucks that the limitations of consoles are affecting the PC which don't have such limitations.
1. Lego Indiana Jones 2 (360) - 1000/1000
2. Star Wars The Force Unleashed II (360) - 1200/1200
3. Afterburner Climax (XBLA) - 200/200
4. Sonic & Sega All Stars Racing (360) - 1000/1000
5. Bully Scholarship Edition (360) - 1000/1000
6. Conan (360) - 1000/1000
7. Aegis Wing (XBLA) - 200/200
8. Harm's Way (XBLA) - 200/200
9. Lego Batman (360) - 1000/1000
10. Galaga (XBLA) - 200/200
11. Super Street Fighter II Turbo HD Remix (XBLA) - 200/200
12. Duke Nukem - Manhattan Project (XBLA) - 200/200 13. Dante's Inferno (360) - 1000/1290 (Resolution BLOCKED!)
14. X-Men Arcade (XBLA) - 200/200
15. Ticket to Ride (XBLA) - 200/250 (Resolution BLOCKED!)
16. Phantasy Star Universe - Ambition of the Illuminus (360) - 1250/1250
I liked Dante's Inferno. It's another God of War style game, but I really enjoyed the depiction of Hell - it was suitably horrible and the fate of the damned in each circle was well done. I also really liked the fact that the game was just a relentless thrust downward often without traditional level breaks. That made it feel less like a traditional game and more like a driving mission to your final goal at the center of Hell. Pretty cool. I cannot currently complete the game because my New Year's Resolution was to stop buying new content and instead work on the games I have this year as my backlog passed ridiculous long ago. I had Dante's Inferno but didn't have the DLC, so currently I can only get 1000 out of the possible 1290 gamerscore for the game at the moment.
X-Men Arcade is a beat-em-up that was best known for its awesome 6 player cabinet back in the arcade days. I have fond memories of playing it with friends at a local arcade after school and during summer. This version captures a lot of that magic because you can play it online with 5 other players, and that's definitely where I had the most fun with this version. I'd log on with my daughter and then go online and get 4 other people to play - we'd just run through it again and again on an endless loop, and we had a lot of fun doing so. It was a quarter muncher, so when you play this game you'll die a lot, but the game gives you unlimited continues without penalty which allows people to just spam their powers and rip through the game. Not challenging, but definitely fun. Thanks to emulation this wasn't the first time I'd played this game since the arcade days, but it is the first time I played it since then with a full compliment of players. I got the game during one of the XBLA sales, so I only spent $2.50 on this game, and for the fun I had playing it I definitely got my money's worth.
Every so often my friends and I will get together and play board/card/and pen & paper games. One of the games I was introduced to during one of these gatherings is Ticket to Ride. You pick destination cards at the start of the match and then try to complete all of them by drawing multicolored train cards and using these to "purchase" train routes on a map of the USA. It's a great game to play with friends, we call it a great F-your buddy game because you can definitely ruin someone's game by buying up the easy part of a route someone is trying to complete which forces them to take a much longer route to reach their destination or to abandon their destination and pay the penalty in points at the end of the match. Against AI Ticket to Ride is fair, but playing online with friends made any day a "Game Day" as we call our gatherings. Again, there is DLC to this game that I didn't have when I made my "no new games" resolution, so I won't be completing the DLC achievements any time soon. (Plus I think the Ticket to Ride DLC is overpriced anyway, and I sincerely doubt it will ever go on sale).
I beat the offline version of Phantasy Star Universe last year, but had no desire to put in the month of grinding online to get to a high enough level to get all of the online achievements in the game and had resigned myself to having a permanent 1000/1250. I've never had any desire to play MMOs because I just don't have the time to devote to them with a family, full time work, and my backlog. Then I found out that Sega was doing a Spring event that would let me fight the boss that required level 90+ before at any level. I made an account and played hard for 2 solid days grinding up to level 40 and completed the game. I did have fun, but it definitely didn't sell me on the whole MMO thing and I was glad to cancel my account when the game was completed. The 360 servers are the only ones up anymore, with the PC and PS2 servers having been shut down late last year I believe. That's another thing I don't particularly like - the idea of putting all that time into a game and then having the world completely eradicated at the will of the parent company. I am glad I got to experience the online game play before this happened to the 360 servers. Also, I feel for the people who put in the time to grind to 90 or higher to get the achievement the hard way. This event totally cheapens the achievement and I'm sure I'd be annoyed at all of these people doing easily what I had to work hard for... but I'm glad I got it without having to put in a zillion hours.