I've finally gotten caught up to the point in my Games Beaten backlog that I posted
some retrospective thoughts on Silent Hill 2. It needs to be said that my objectivity goes right out the window where it comes to this game. It's pretty easily one of my favorite games of all time. There are very few games that operate on the same sort of narrative level as Silent Hill 2 (IMO, etc. etc.)
AT any rate, over the weekend I started playing the other game that was on my list of 'must plays' for the month,
Resident Evil 2. I have
never played this game y'all.

And if I'm putting all the cards on the table, the only other game I've played in the entire franchise is
Resident Evil (1) Dual Shock Edition.

In light of my time with Silent Hill 2 (which I've played several times before), I guess I've inadvertently declared this as the 'Month of the Survival Horror Sequel"!
Any hoo, this game is (unsurprisingly) pretty great! I always had the feeling that whereas Resident Evil was Night of the Living Dead (all the bio-tech stuff not withstanding), Resident Evil 2 was more akin to Dawn of the Dead, one of my all-time favorite horror movies. And thus far I've not been disappointed in the slightest!
Coming directly on the heels of SH2, I had forgotten how much
more Resident Evil focuses on careful management of inventory. I'm continually running low on handgun ammo, and it adds a real source of anxiety to the game! Another aspect I'd forgotten is the degree to which you're reliant on smart management of item
storage, although I feel like this is much more emphasized here than it was in the first game. I tend to keep on-person inventory at a minimum (so I can maximize item pickups) – often just my handgun + ammo – and as a result I feel like I'm constantly having to backtrack to item storage locations to retrieve keys and other key items! That part is kind of … meh, but all told not a terribly big deal (It would
super-suck if enemies re-spawned in the meantime, but as it is it's just a slight waste of time).
At any rate, RE2 seems to be a great expansion of the story and concepts introduced in the first game, although from a narrative standpoint I worry that they may have painted themselves into a corner in terms of elevation of stakes. They went directly from spooky 'haunted house' setting, with a small grade outbreak to full city-wide (and beyond?) outbreak without much middle ground. I'm not sure where you go from there without going full post-apocalyptic. To be fair though, the 'Living Dead' series of movies found itself with this same predicament.
But for the time being (and I suspect for the duration) I'm really enjoying RE2! At the current time I'm escorting Ada Wong through the sewers. I've not yet played as Claire, though I suspect that must happen at some point. Are the scenarios in this one fully separate as they were for Chris and Jill in RE1?