Super Mario Run

Anything that is gaming related that doesn't fit well anywhere else
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Xeogred
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Re: Super Mario Run

Post by Xeogred »

I rest my case. :lol:

Back in the day, it was so cool to Racoon up to the sky and get about two sets of 10 rings together or something. Then some sprinkles of 3 or so on the way down. Nowadays, this section will have 100 rings.
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Exhuminator
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Re: Super Mario Run

Post by Exhuminator »

Xeogred wrote:Nowadays, this section will have 100 rings.
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PLAY KING'S FIELD.
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Xeogred
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Re: Super Mario Run

Post by Xeogred »

Damn, I need sleep.

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Tanooki
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Re: Super Mario Run

Post by Tanooki »

^That six fingered Sonic it's just waiting to hear that line...

"Hello. My name is Inigo Montoya. You killed my father. Prepare to die."
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Reprise
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Re: Super Mario Run

Post by Reprise »

Gunstar Green wrote:
Xeogred wrote:It must be said though, I'm damn sick of the "New" Mario art style and it's been around for far too long by this point. Seriously needs an overhaul. I have no issues with how Galaxy and 3D World look in comparison.
I kind of agree. It used to be every Mario title had its own look but they've gotten themselves sort of stuck in a rut.
Yeah, I also agree.
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retrosportsgamer
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Re: Super Mario Run

Post by retrosportsgamer »

I've been playing this a good bit since release. My user id is Brad21126 if anyone is up for adding to the friend list.
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Xeogred
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Re: Super Mario Run

Post by Xeogred »

Not going to lie, it's actually still keeping me busy too. Messing with the rally stuff lately. I mainly only play in between breaks at work, but that's enough to justify the purchase for sure. Definitely felt like some good bang for your buck.
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ZeroAX
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Re: Super Mario Run

Post by ZeroAX »

I played through the free levels and gave up on it, thinking it's just another New Super Mario Bros game. Then I came back to it while I was bored and started going for the pink, purple and green coins....now THAT'S where it's at. This game is much more fun and way more challenging if you're going for these coins. Now I see the brilliance of its level desing, and how just changing the objectives in short simple levels can give you a new feeling.

I bought the full game and don't regret. And I'm going to say it, this is way better than any NSMB game imo (though as people remember from my previous posts, I'm just not a fan of that series).

Only thing I didn't really like was the ghost house level, but then again I hated those since SMW so nothing new there for me :lol:


I have to say I think it's really bitchy of all the users giving the game low review scores over the price (especially in the Netherlands). Some console releases cost 60 euro and have like 5 hours of gameplay in the main campaign.
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samsonlonghair
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Re: Super Mario Run

Post by samsonlonghair »

ZeroAX wrote:Only thing I didn't really like was the ghost house level, but then again I hated those since SMW so nothing new there for me :lol:
I feel ya. The ghost houses are obnoxious.

Anybody know when the android version drops? Has Nintendo announced a release date yet? My iPhone is too old to run this game, so I'm going to need to use my android phone.
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retrosportsgamer
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Re: Super Mario Run

Post by retrosportsgamer »

I'm really into the Toad Rally mode - I'm around 1300 in mushroom-scoring, but regularly take down people with bigger scores. those levels are constantly changing too as you advance, little tweaks here and there. The only one I don't really race is the Mushroom house and I'm more apt to pass on the desert level also (which hurts in collecting yellow toads).
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