The SNES and you, 25 years of SUPER POWER!

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marurun
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Re: The SNES and you, 25 years of SUPER POWER!

Post by marurun »

Ack wrote:And I gotta disagree with you, marurun. I loathe the Genesis controller. It feels awkward to hold, and its dpad always felt loose and imprecise to me.

Of course though it's not as bad as the Saturn model 1 controller. That thing is just...beefy.
The Saturn model 1 controller is actually pretty good. It's a little on the large side and the shoulder buttons have issues, but the dpad is great and so are the buttons. I had no issues playing Virtua Fighter with that pad. None at all. Well, none except that I simply sucked at it, but that wasn't the controller's fault.

The SNES dpad and shoulder triggers always made me hate the SNES version of Street Fighter II with a passion. I couldn't get moves off almost ever, couldn't use two of the attack buttons in the heat of combat because they were on the shoulder triggers, and the dpad's corners would leave sores on my thumb. Didn't have that problem with the Genesis 6-button at all.
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Re: The SNES and you, 25 years of SUPER POWER!

Post by Tanooki »

The d-pad on the Genesis isn't as precise or as comfortable. I don't mind the controller being thicker, but it wears my hands out after an extended period. The only issue I'm good at conceding is using the D-pad + L button, it's an acquired taste. It bugged the hell out of me early on from SF2 coming to life on there, but once I got comfortable with it, it didn't slow me down in the least. I honestly can't think of a redeeming value of the Genesis controller over the SNES at all and I've got both (systems and both 3 and 6 button pads too.)

In the larger picture beyond fighting, having all 6 face buttons instead of 2 up top always seemed stupid to me. Quite a few games benefit from having the pivot action up top for quite a few genres from anything from strafing, gas/brake, shuffling through an inventory set of screens and more.
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Re: The SNES and you, 25 years of SUPER POWER!

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Xeogred
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Re: The SNES and you, 25 years of SUPER POWER!

Post by Xeogred »

^

I was actually going to ask, did anyone here grow up on the Japanese/European styled controller where all the buttons are rounded and Y/X are not concave? I can't see myself getting comfortable with that, but I do like how the buttons are all different colors. I think some of the third party peripherals nowadays are with all rounded buttons, but I'm not sure.

Personally, I like the Dual Shock 1-3 even more, since it's basically an evolved SNES controller. And I love how the Wii U Pro copies it perfectly as well.
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Re: The SNES and you, 25 years of SUPER POWER!

Post by BoneSnapDeez »

The Genesis controller feels like shrunken-down arcade controls. Which isn't that big of a shock, given all the arcade ports on the system. While the three-buttons-in-a-line style works in the arcade (or on a large control stick like the AES), where you have a entire hand full of fingers to play with, it feels awkward on a controller where you move just a thumb around in a line. Is it just me?

A game where you continuously hold a button while occasionally tapping another (like Super Mario World) wouldn't fare well on the Genesis.

That said, I don't think the Genesis controller is "bad." And I rarely notice its shortcomings, as I primarily play RPGs.

But yeah, SNES controller is perfection. There's a reason why all modern controllers follow its design.
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Re: The SNES and you, 25 years of SUPER POWER!

Post by Xeogred »

Even as a kid I hated how limited the 3-button Genesis controller was. Some stuff I played that felt unplayable... Street Fighter II, The Lost Vikings, Flashback, etc.

But I still love the controller. It's got personality!
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Re: The SNES and you, 25 years of SUPER POWER!

Post by BoneSnapDeez »

The PCE and Genesis both predate the SNES. Probably impossible for NEC or Sega to predict how many buttons would be necessary for the next wave of video games. Both companies eventually redesigned their controllers with more buttons. Similar to how Sony added analog sticks when it was apparent 3D was (sadly) the wave of the future.

Old computers were really terrible in this regard. Look at something like the C64. One button joystick, the Atari standard. Then comes the wave of arcade ports with more complicated controls. Oops. This problem was "solved" by using keyboard controls or utilizing really complicated joystick "combo" type controls.
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Re: The SNES and you, 25 years of SUPER POWER!

Post by Exhuminator »

BoneSnapDeez wrote:But yeah, SNES controller is perfection. There's a reason why all modern controllers follow its design.
That's exactly right. The immensely popular and long lived PlayStation controller design really is just a direct evolution of the SNES pad.

And to be clear folks, I meant the SNES pad is perfect for 2D games. Obviously for 3D games it's not ideal.
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Re: The SNES and you, 25 years of SUPER POWER!

Post by alienjesus »

I find the SNES controller acceptable, but not wonderful. The Mega Drive controller always felt the best to me, especially the 6 button version.

So, I feel like my perspective on SNES is way different to you all. My experience with the SNES library has been a long and drawn out one.

When I was young, there was just me and my mum in our immediate family. As a young, single mother, my mum didn't have a lot of money to spend on video games and things, but she was always quite generous with what money she did have.

I got a Mega Drive when I was about 5 or so, which would put this around 1993/1994. It came with a handful of games (Sonic the Hedgehog 2, Mega Games 1 I think) which I played to death. I didn't even know about the Super Nintendo.

A couple of years later, my mum comes home from work with a Super Nintendo, which she either board second hand from a colleague at work, or was given. Either way, I now have a Super Nintendo and a selection of games - Street Fighter II, Prince of Persia, Flashback, Starwing and Super Tennis. Shortly after, I get given Donkey Kong Country 3 by one of my mums friends.

Now, I don't mean to sound unappreciative, but compared to the Mega Drive my SNES got way less play. I loved Starwing and Donkey Kong, and Super Tennis and Street Fighter got the occasional play, but I couldn't get into Prince of Persia at all. The main reason the SNES got little play though, was that the games were pricy. I bought all my games at the time from a 2nd hand market stall, and Mega Drive games could be acquired for £10-15, whereas a lot of SNES titles could go for double that. Thus, I acquired lots for the cheaper console, and never bought a single game for the SNES besides those starting ones.

I did play other games mind. My cousins picked up a SNES after a while, and they had Super Mario World, Yoshi's Island, Super Mario Kart, Street Fighter 2 Turbo and Donkey Kong Country, all of which got playtime. They borrowed Zelda at one point, which I remember not thinking much of at the time (this was a little way into the PS1 era by this point). We also borrowed Super Metroid from a friend, which we gave up on after the boss that guards the bomb power up killed us. We weren't very good. :lol:

Some way into the Gamecube era, my mum comes home from her new job with a carrier bag full of SNES games. She's not sure that I'd want them, as my old console are played pretty rarely by me at the time, but the bag contains some gems. Besides some guff like Striker, FIFA and Super Morph, and a selection fo stuff I don't care for like Another World and Populous, it also contains Super Mario World, Super Mario Kart and Donkey Kong Country. Shortly afetrwards, a game shop in town is clearing out old SNES titles and I pick up Super Punch out and Unirally for cheap. Around this time, the Wii has come out, and Virtual Console has peaked my interest in retro titles again. And the rest is history.

My SNES collection has been filled out over the years very slowly and gradually, but it's finally starting to have some of the classics in. Most of them, I experience other ways first - on Virtual Console or on GBA. I'm still missing a few of the obvious classics (Yoshi's Island, Donkey Kogn Country 2) and that's not including the RPGs, most of which never even came out in Europe. I've only recently starting branching into the 3rd party classics such as Super Castlevania, Super Ghouls n' Ghosts and Super Probotector.

I'm a big fan of the SNES, but it took a while for me to get there, and most of it was in retrospect - logn after the 3D systems took over. I first played Mario World when Mario 64 was out, first experienced A Link To The Past around the launch of Ocarina of Time, and experienced Super Metroid long after Metroid Prime hit the scene. That said, some of those £20 games on that old market stall in the 90s don't look so bad nowadays. I wish I could go back and tell 9 year old me that the Asterix and Speedy Gonzales games he's buying are rubbish, and he should really try out this Wild Guns thing on SNES, but alas, what can you do? :lol:
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Re: The SNES and you, 25 years of SUPER POWER!

Post by mas »

Ack wrote:And I gotta disagree with you, marurun. I loathe the Genesis controller. It feels awkward to hold, and its dpad always felt loose and imprecise to me.

Of course though it's not as bad as the Saturn model 1 controller. That thing is just...beefy.
Ack you want beefy? Let me get the "DUKE"
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